cleaned up function examples

This commit is contained in:
lambdatiger 2024-03-28 19:33:56 -05:00
parent 5e41b51b5a
commit bd23b42863
16 changed files with 16 additions and 16 deletions

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@ -15,7 +15,7 @@
* Nothing Useful
*
* Example:
* [_projectile, false, false] call ace_frag_dev_addRound;
* [_projectile, false, false] call ace_frag_dev_addRound
*
* Public: No
*/

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@ -10,7 +10,7 @@
* None
*
* Example:
* call ace_frag_fnc_dev_clearTraces;
* call ace_frag_fnc_dev_clearTraces
*
* Public: No
*/

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@ -11,7 +11,7 @@
* The created sphere object <OBJECT>
*
* Example:
* [getPosASL player, "red"] call ace_frag_fnc_dev_sphereDraw;
* [getPosASL player, "red"] call ace_frag_fnc_dev_sphereDraw
*
* Public: No
*/

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@ -11,7 +11,7 @@
* None
*
* Example:
* [player] call ace_frag_fnc_dev_trackHitBox;
* player call ace_frag_fnc_dev_trackHitBox
*
* Public: No
*/

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@ -12,7 +12,7 @@
* None
*
* Example:
* [player] call ace_frag_fnc_dev_trackObj;
* player call ace_frag_fnc_dev_trackObj
*
* Public: No
*/

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@ -13,7 +13,7 @@
* None
*
* Example:
* [getPosASL _projectile, velocity _projectile, typeOf _projectile, getShotParents _projectile] call ace_frag_fnc_doFrag;
* [getPosASL _projectile, velocity _projectile, typeOf _projectile, getShotParents _projectile] call ace_frag_fnc_doFrag
*
* Public: No
*/

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@ -15,7 +15,7 @@
* None
*
* Example:
* [getPosASL _proj, 800, 50, 50, [], 1, [player, player]] call ace_frag_fnc_doFragRandom;
* [getPosASL _projectile, 800, 50, 50, [], 1, [player, player]] call ace_frag_fnc_doFragRandom
*
* Public: No
*/

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@ -16,7 +16,7 @@
* Number of fragments created <NUMBER>
*
* Example:
* [getPosASL _proj, velocity _proj, 50, 50, [], 1, [player, player]] call ace_frag_fnc_doFragTargeted;
* [getPosASL _projectile, velocity _projectile, 50, 50, [], 1, [player, player]] call ace_frag_fnc_doFragTargeted
*
* Public: No
*/

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@ -11,7 +11,7 @@
* None
*
* Example:
* [BIS_HITPART_EH_ARGS] call ace_frag_fnc_doSpall;
* [BIS_HITPART_EH_ARGS] call ace_frag_fnc_doSpall
*
* Public: No
*/

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@ -14,7 +14,7 @@
* 3: Modified frag count under assumptions of spherical fragmentation <NUMBER>
*
* Example:
* ["B_556x45_Ball"] call ace_frag_fnc_getFragInfo;
* "B_556x45_Ball" call ace_frag_fnc_getFragInfo
*
* Public: No
*/

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@ -10,7 +10,7 @@
* Material categories as expanded on in line 44 below <STRING>
*
* Example:
* _surfaceType call ace_frag_fnc_getMaterialInfo
* "a3\data_f\penetration\concrete.bisurf" call ace_frag_fnc_getMaterialInfo
*
* Public: No
*/

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@ -13,7 +13,7 @@
* 2: Indirect hit damage <NUMBER>
*
* Example:
* ["B_556x45_Ball"] call ace_frag_fnc_getSpallInfo;
* "B_556x45_Ball" call ace_frag_fnc_getSpallInfo
*
* Public: No
*/

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@ -10,7 +10,7 @@
* None
*
* Example:
* call ace_frag_fnc_initMaterialCache;
* call ace_frag_fnc_initMaterialCache
*
* Public: No
*/

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@ -11,7 +11,7 @@
* None
*
* Example:
* [_projectile] call ace_frag_fnc_initRound;
* _projectile call ace_frag_fnc_initRound
*
* Public: No
*/

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@ -10,7 +10,7 @@
* Should the specific round fragment <BOOL>
*
* Example:
* ["B_556x45_Ball"] call ace_frag_fnc_shouldFrag;
* "B_556x45_Ball" call ace_frag_fnc_shouldFrag
*
* Public: No
*/

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@ -10,7 +10,7 @@
* Whether the round type would spall when hitting an object <BOOL>
*
* Example:
* ["B_556x45_Ball"] call ace_frag_fnc_shouldSpall;
* "B_556x45_Ball" call ace_frag_fnc_shouldSpall
*
* Public: No
*/