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Repair - Allow setting spare wheels/tracks count in config (#9481)
* Allow setting spare wheels/tracks count in config * Update repair framework docs
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@ -64,7 +64,8 @@
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private _spareTracks = _vehicle getVariable QGVAR(editorLoadedTracks);
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if (isNil "_spareTracks") then {
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_spareTracks = parseNumber (_vehicle isKindOf "Tank"); // must match eden attribute default
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private _defaultCount = parseNumber (_vehicle isKindOf "Tank"); // must match eden attribute default
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_spareTracks = [configOf _vehicle >> QGVAR(spareTracks), "NUMBER", _defaultCount] call CBA_fnc_getConfigEntry;
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};
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if (_spareTracks > 0) then {
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[_vehicle, _spareTracks, "ACE_Track"] call FUNC(addSpareParts);
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@ -72,7 +73,8 @@
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private _spareWheels = _vehicle getVariable QGVAR(editorLoadedWheels);
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if (isNil "_spareWheels") then {
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_spareWheels = parseNumber (_vehicle isKindOf "Car"); // must match eden attribute default
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private _defaultCount = parseNumber (_vehicle isKindOf "Car"); // must match eden attribute default
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_spareWheels = [configOf _vehicle >> QGVAR(spareWheels), "NUMBER", _defaultCount] call CBA_fnc_getConfigEntry;
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};
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if (_spareWheels > 0) then {
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[_vehicle, _spareWheels, "ACE_Wheel"] call FUNC(addSpareParts);
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@ -14,19 +14,38 @@ version:
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## 1. Config Values
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### 1.2 Setting Vehicle As Repair Location
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### 1.1 Setting Vehicle As Repair Location
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A vehicle will be set as a repair truck based on the config `ace_repair_canRepair`.
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Setting `fullRepairLocation` needs to be enabled and is by *disabled* default.
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```cpp
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class CfgVehicles: Car_F{
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class MyRepairTruck {
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class CfgVehicles {
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class Car_F;
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class MyTruck: Car_F {
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ace_repair_canRepair = 1; // Make repair vehicle
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};
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};
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```
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### 1.2 Setting Vehicle Spare Wheels and Tracks
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A vehicle can have a default count of spare wheels/tracks based on the config `ace_repair_spareWheels` and `ace_repair_spareTracks`.
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Values set in 3den for a vehicle will be used first. Vehicles with no value set in 3den or config will default to 1 spare wheel/track.
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```cpp
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class CfgVehicles {
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class Car_F;
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class MyTruck: Car_F {
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ace_repair_spareWheels = 4;
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};
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class Tank_F;
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class MyTank: Tank_F {
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ace_repair_spareTracks = 4;
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};
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};
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```
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## 2. Variables
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## 2.1 Make A Vehicle Into A Repair Truck
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