Merge branch 'master' into eol-lf

This commit is contained in:
jonpas 2016-06-09 14:24:45 +02:00
commit bd5f6107a0
391 changed files with 1859 additions and 1648 deletions

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@ -24,7 +24,7 @@ if (!GVAR(extensionAvailable)) exitWith {
if (!hasInterface) exitWith {}; if (!hasInterface) exitWith {};
["SettingsInitialized", { ["ace_settingsInitialized", {
//If not enabled, dont't add PFEH //If not enabled, dont't add PFEH
if (!GVAR(enabled)) exitWith {}; if (!GVAR(enabled)) exitWith {};
@ -32,8 +32,8 @@ if (!hasInterface) exitWith {};
[] call FUNC(initializeTerrainExtension); [] call FUNC(initializeTerrainExtension);
// Register fire event handler // Register fire event handler
["firedPlayer", DFUNC(handleFired)] call EFUNC(common,addEventHandler); ["ace_firedPlayer", DFUNC(handleFired)] call CBA_fnc_addEventHandler;
["firedPlayerNonLocal", DFUNC(handleFired)] call EFUNC(common,addEventHandler); ["ace_firedPlayerNonLocal", DFUNC(handleFired)] call CBA_fnc_addEventHandler;
//Add warnings for missing compat PBOs (only if AB is on) //Add warnings for missing compat PBOs (only if AB is on)
{ {
@ -50,7 +50,7 @@ if (!hasInterface) exitWith {};
["iansky_opt","ace_compat_sma3_iansky"], ["iansky_opt","ace_compat_sma3_iansky"],
["R3F_Armes","ace_compat_r3f"] ["R3F_Armes","ace_compat_r3f"]
]; ];
}] call EFUNC(common,addEventHandler); }] call CBA_fnc_addEventHandler;
#ifdef DEBUG_MODE_FULL #ifdef DEBUG_MODE_FULL
call FUNC(diagnoseWeapons); call FUNC(diagnoseWeapons);

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@ -49,4 +49,4 @@ if ((profileNamespace getVariable ["ACE_ATragMX_profileNamespaceVersion", 0]) ==
[] call FUNC(init); [] call FUNC(init);
[] call FUNC(restore_user_data); [] call FUNC(restore_user_data);
["RangerfinderData", {_this call FUNC(sord)}] call EFUNC(common,addEventHandler); [QEGVAR(vector,rangefinderData), {_this call FUNC(sord)}] call CBA_fnc_addEventHandler;

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@ -17,3 +17,7 @@ class CfgPatches {
#include "CfgVehicles.hpp" #include "CfgVehicles.hpp"
#include "CfgWeapons.hpp" #include "CfgWeapons.hpp"
#include "RscTitles.hpp" #include "RscTitles.hpp"
class ACE_newEvents {
RangerfinderData = QEGVAR(vector,rangefinderData);
};

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@ -3,4 +3,4 @@
if (!hasInterface) exitWith {}; if (!hasInterface) exitWith {};
//If attach placing, stop when opening menu: //If attach placing, stop when opening menu:
["interactMenuOpened", {GVAR(placeAction) = 0;}] call EFUNC(common,addEventHandler); ["ace_interactMenuOpened", {GVAR(placeAction) = 0;}] call CBA_fnc_addEventHandler;

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@ -18,3 +18,7 @@ class CfgPatches {
#include "CfgVehicles.hpp" #include "CfgVehicles.hpp"
#include "CfgWeapons.hpp" #include "CfgWeapons.hpp"
#include "GUI_VirtualAmmo.hpp" #include "GUI_VirtualAmmo.hpp"
class ACE_newEvents {
interactMenuOpened = "ace_interactMenuOpened";
};

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@ -40,7 +40,7 @@ _onAtachText = format [localize LSTRING(Item_Attached), _onAtachText];
if (_unit == _attachToVehicle) then { //Self Attachment if (_unit == _attachToVehicle) then { //Self Attachment
_attachedItem = _itemVehClass createVehicle [0,0,0]; _attachedItem = _itemVehClass createVehicle [0,0,0];
_attachedItem attachTo [_unit, [-0.05, 0, 0.12], "rightshoulder"]; _attachedItem attachTo [_unit, [0.05, -0.09, 0.1], "leftshoulder"];
if (!_silentScripted) then { if (!_silentScripted) then {
_unit removeItem _itemClassname; // Remove item _unit removeItem _itemClassname; // Remove item
[_onAtachText] call EFUNC(common,displayTextStructured); [_onAtachText] call EFUNC(common,displayTextStructured);

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@ -1,3 +1,3 @@
#include "script_component.hpp" #include "script_component.hpp"
["backpackOpened", {_this call FUNC(backpackOpened)}] call EFUNC(common,addEventHandler); ["ace_backpackOpened", {_this call FUNC(backpackOpened)}] call CBA_fnc_addEventHandler;

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@ -14,3 +14,7 @@ class CfgPatches {
}; };
#include "CfgEventHandlers.hpp" #include "CfgEventHandlers.hpp"
class ACE_newEvents {
backpackOpened = "ace_backpackOpened";
};

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@ -24,7 +24,7 @@ private _target = objectParent _backpack;
if (isNull _target) exitWith {false}; if (isNull _target) exitWith {false};
// raise event on target unit // raise event on target unit
["backpackOpened", _target, [_target, _backpack]] call EFUNC(common,targetEvent); ["ace_backpackOpened", [_target, _backpack], _target] call CBA_fnc_targetEvent;
// return false to open inventory as usual // return false to open inventory as usual
false false

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@ -1,11 +1,11 @@
#include "script_component.hpp" #include "script_component.hpp"
["SettingsInitialized", { ["ace_settingsInitialized", {
// Hold on a little bit longer to ensure anims will work // Hold on a little bit longer to ensure anims will work
[{ [{
GVAR(captivityEnabled) = true; GVAR(captivityEnabled) = true;
}, [], 0.05] call CBA_fnc_waitAndExecute; }, [], 0.05] call CBA_fnc_waitAndExecute;
}] call EFUNC(common,addEventHandler); }] call CBA_fnc_addEventHandler;
//Handles when someone starts escorting and then disconnects, leaving the captive attached //Handles when someone starts escorting and then disconnects, leaving the captive attached
//This is normaly handled by the PFEH in doEscortCaptive, but that won't be running if they DC //This is normaly handled by the PFEH in doEscortCaptive, but that won't be running if they DC
@ -24,15 +24,15 @@ if (isServer) then {
}]; }];
}; };
["playerChanged", {_this call FUNC(handlePlayerChanged)}] call EFUNC(common,addEventhandler); ["ace_playerChanged", {_this call FUNC(handlePlayerChanged)}] call CBA_fnc_addEventHandler;
["MoveInCaptive", {_this call FUNC(vehicleCaptiveMoveIn)}] call EFUNC(common,addEventHandler); [QGVAR(moveInCaptive), {_this call FUNC(vehicleCaptiveMoveIn)}] call CBA_fnc_addEventHandler;
["MoveOutCaptive", {_this call FUNC(vehicleCaptiveMoveOut)}] call EFUNC(common,addEventHandler); [QGVAR(moveOutCaptive), {_this call FUNC(vehicleCaptiveMoveOut)}] call CBA_fnc_addEventHandler;
["SetHandcuffed", {_this call FUNC(setHandcuffed)}] call EFUNC(common,addEventHandler); [QGVAR(setHandcuffed), {_this call FUNC(setHandcuffed)}] call CBA_fnc_addEventHandler;
["SetSurrendered", {_this call FUNC(setSurrendered)}] call EFUNC(common,addEventHandler); [QGVAR(setSurrendered), {_this call FUNC(setSurrendered)}] call CBA_fnc_addEventHandler;
//Medical Integration Events //Medical Integration Events
["medical_onUnconscious", {_this call ACE_Captives_fnc_handleOnUnconscious}] call EFUNC(common,addEventHandler); ["ace_unconscious", {_this call ACE_Captives_fnc_handleOnUnconscious}] call CBA_fnc_addEventHandler;
if (!hasInterface) exitWith {}; if (!hasInterface) exitWith {};

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@ -19,3 +19,11 @@ class CfgPatches {
#include "CfgVehicles.hpp" #include "CfgVehicles.hpp"
#include "CfgWeapons.hpp" #include "CfgWeapons.hpp"
#include "CfgEden.hpp" #include "CfgEden.hpp"
class ACE_newEvents {
SetSurrendered = QGVAR(setSurrendered);
SetHandcuffed = QGVAR(setHandcuffed);
MoveOutCaptive = QGVAR(moveOutCaptive);
MoveInCaptive = QGVAR(moveInCaptive);
CaptiveStatusChanged = "ace_captiveStatusChanged";
};

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@ -21,6 +21,6 @@ params ["_unit", "_target"];
playSound3D [QUOTE(PATHTO_R(sounds\cable_tie_zipping.ogg)), objNull, false, (getPosASL _target), 1, 1, 10]; playSound3D [QUOTE(PATHTO_R(sounds\cable_tie_zipping.ogg)), objNull, false, (getPosASL _target), 1, 1, 10];
["SetHandcuffed", [_target], [_target, true]] call EFUNC(common,targetEvent); [QGVAR(setHandcuffed), [_target, true], [_target]] call CBA_fnc_targetEvent;
_unit removeItem "ACE_CableTie"; _unit removeItem "ACE_CableTie";

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@ -47,4 +47,4 @@ if (isNull _vehicle) then {
if (isNull _vehicle) exitWith {ERROR("");}; if (isNull _vehicle) exitWith {ERROR("");};
_unit setVariable [QGVAR(isEscorting), false, true]; _unit setVariable [QGVAR(isEscorting), false, true];
["MoveInCaptive", [_target], [_target, _vehicle]] call EFUNC(common,targetEvent); [QGVAR(moveInCaptive), [_target, _vehicle], [_target]] call CBA_fnc_targetEvent;

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@ -17,4 +17,4 @@
params ["_unit", "_target"]; params ["_unit", "_target"];
["SetHandcuffed", [_target], [_target, false]] call EFUNC(common,targetEvent); [QGVAR(setHandcuffed), [_target, false], [_target]] call CBA_fnc_targetEvent;

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@ -18,4 +18,4 @@
params ["_unit", "_target"]; params ["_unit", "_target"];
["MoveOutCaptive", [_target], [_target]] call EFUNC(common,targetEvent); [QGVAR(moveOutCaptive), [_target], [_target]] call CBA_fnc_targetEvent;

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@ -1,6 +1,6 @@
/* /*
* Author: commy2, PabstMirror * Author: commy2, PabstMirror
* Handles the "medical_onUnconscious" event * Handles the "ace_unconscious" event
* *
* Arguments: * Arguments:
* 0: Unit <OBJECT> * 0: Unit <OBJECT>

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@ -30,7 +30,7 @@ if (!isServer) exitWith {};
params ["_units"]; params ["_units"];
{ {
TRACE_2("event",_x,local _x); TRACE_2("event",_x,local _x);
["SetHandcuffed", [_x], [_x, true]] call EFUNC(common,targetEvent); [QGVAR(setHandcuffed), [_x, true], [_x]] call CBA_fnc_targetEvent;
} forEach _units; } forEach _units;
}, [_units], 0.05] call CBA_fnc_waitAndExecute; }, [_units], 0.05] call CBA_fnc_waitAndExecute;

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@ -30,7 +30,7 @@ if (!isServer) exitWith {};
params ["_units"]; params ["_units"];
{ {
TRACE_2("event",_x,local _x); TRACE_2("event",_x,local _x);
["SetSurrendered", [_x], [_x, true]] call EFUNC(common,targetEvent); [QGVAR(setSurrendered), [_x, true], [_x]] call CBA_fnc_targetEvent;
} forEach _units; } forEach _units;
}, [_units], 0.05] call CBA_fnc_waitAndExecute; }, [_units], 0.05] call CBA_fnc_waitAndExecute;

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@ -124,4 +124,4 @@ if (_state) then {
}; };
//Global Event after changes: //Global Event after changes:
["CaptiveStatusChanged", [_unit, _state, "SetHandcuffed"]] call EFUNC(common,globalEvent); ["ace_captiveStatusChanged", [_unit, _state, "SetHandcuffed"]] call CBA_fnc_globalEvent;

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@ -117,4 +117,4 @@ if (_state) then {
}; };
//Global Event after changes: //Global Event after changes:
["CaptiveStatusChanged", [_unit, _state, "SetSurrendered"]] call EFUNC(common,globalEvent); ["ace_captiveStatusChanged", [_unit, _state, "SetSurrendered"]] call CBA_fnc_globalEvent;

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@ -1,8 +1,8 @@
#include "script_component.hpp" #include "script_component.hpp"
["AddCargoByClass", {_this call FUNC(addCargoItem)}] call EFUNC(common,addEventHandler); ["ace_addCargoByClass", {_this call FUNC(addCargoItem)}] call CBA_fnc_addEventHandler;
["LoadCargo", { ["ace_loadCargo", {
params ["_item", "_vehicle"]; params ["_item", "_vehicle"];
TRACE_2("LoadCargo EH",_item,_vehicle); TRACE_2("LoadCargo EH",_item,_vehicle);
@ -13,15 +13,15 @@
private _itemName = getText (configFile >> "CfgVehicles" >> typeOf _item >> "displayName"); private _itemName = getText (configFile >> "CfgVehicles" >> typeOf _item >> "displayName");
private _vehicleName = getText (configFile >> "CfgVehicles" >> typeOf _vehicle >> "displayName"); private _vehicleName = getText (configFile >> "CfgVehicles" >> typeOf _vehicle >> "displayName");
["displayTextStructured", [[_hint, _itemName, _vehicleName], 3.0]] call EFUNC(common,localEvent); [[_hint, _itemName, _vehicleName], 3.0] call EFUNC(common,displayTextStructured);
if (_loaded) then { if (_loaded) then {
// Invoke listenable event // Invoke listenable event
["cargoLoaded", [_item, _vehicle]] call EFUNC(common,globalEvent); ["ace_cargoLoaded", [_item, _vehicle]] call CBA_fnc_globalEvent;
}; };
}] call EFUNC(common,addEventHandler); }] call CBA_fnc_addEventHandler;
["UnloadCargo", { ["ace_unloadCargo", {
params ["_item", "_vehicle", ["_unloader", objNull]]; params ["_item", "_vehicle", ["_unloader", objNull]];
TRACE_3("UnloadCargo EH",_item,_vehicle,_unloader); TRACE_3("UnloadCargo EH",_item,_vehicle,_unloader);
@ -34,19 +34,19 @@
private _itemName = getText (configFile >> "CfgVehicles" >> _itemClass >> "displayName"); private _itemName = getText (configFile >> "CfgVehicles" >> _itemClass >> "displayName");
private _vehicleName = getText (configFile >> "CfgVehicles" >> typeOf _vehicle >> "displayName"); private _vehicleName = getText (configFile >> "CfgVehicles" >> typeOf _vehicle >> "displayName");
["displayTextStructured", [[_hint, _itemName, _vehicleName], 3.0]] call EFUNC(common,localEvent); [[_hint, _itemName, _vehicleName], 3.0] call EFUNC(common,displayTextStructured);
if (_unloaded) then { if (_unloaded) then {
// Invoke listenable event // Invoke listenable event
["cargoUnloaded", [_item, _vehicle]] call EFUNC(common,globalEvent); ["ace_cargoUnloaded", [_item, _vehicle]] call CBA_fnc_globalEvent;
}; };
// TOOO maybe drag/carry the unloaded item? // TOOO maybe drag/carry the unloaded item?
}] call EFUNC(common,addEventHandler); }] call CBA_fnc_addEventHandler;
["ServerUnloadCargo", { [QGVAR(serverUnload), {
params ["_item", "_emptyPosAGL"]; params ["_item", "_emptyPosAGL"];
_item hideObjectGlobal false; _item hideObjectGlobal false;
_item setPosASL (AGLtoASL _emptyPosAGL); _item setPosASL (AGLtoASL _emptyPosAGL);
}] call EFUNC(common,addEventHandler); }] call CBA_fnc_addEventHandler;

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@ -17,3 +17,13 @@ class CfgPatches {
#include "CfgEventHandlers.hpp" #include "CfgEventHandlers.hpp"
#include "CfgVehicles.hpp" #include "CfgVehicles.hpp"
#include "menu.hpp" #include "menu.hpp"
class ACE_newEvents {
LoadCargo = "ace_loadCargo";
cargoUnloaded = "ace_cargoUnloaded";
cargoLoaded = "ace_cargoLoaded";
AddCargoByClass = "ace_addCargoByClass";
ServerUnloadCargo = QGVAR(serverUnload);
UnloadCargo = "ace_unloadCargo";
cargoAddedByClass = "ace_cargoAddedByClass";
};

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@ -26,4 +26,4 @@ for "_i" from 1 to _amount do {
}; };
// Invoke listenable event // Invoke listenable event
["cargoAddedByClass", [_itemClass, _vehicle, _amount]] call EFUNC(common,globalEvent); ["ace_cargoAddedByClass", [_itemClass, _vehicle, _amount]] call CBA_fnc_globalEvent;

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@ -29,7 +29,7 @@ if (isServer) then {
_cargoClassname = getText (_x >> "type"); _cargoClassname = getText (_x >> "type");
_cargoCount = getNumber (_x >> "amount"); _cargoCount = getNumber (_x >> "amount");
TRACE_3("adding ACE_Cargo", (configName _x), _cargoClassname, _cargoCount); TRACE_3("adding ACE_Cargo", (configName _x), _cargoClassname, _cargoCount);
["AddCargoByClass", [_cargoClassname, _vehicle, _cargoCount]] call EFUNC(common,localEvent); ["ace_addCargoByClass", [_cargoClassname, _vehicle, _cargoCount]] call CBA_fnc_localEvent;
}; };
} count ("true" configClasses (configFile >> "CfgVehicles" >> _type >> "ACE_Cargo" >> "Cargo")); } count ("true" configClasses (configFile >> "CfgVehicles" >> _type >> "ACE_Cargo" >> "Cargo"));
}; };

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@ -35,7 +35,7 @@ _vehicle setVariable [QGVAR(space), _space - _itemSize, true];
if (_item isEqualType objNull) then { if (_item isEqualType objNull) then {
detach _item; detach _item;
_item attachTo [_vehicle,[0,0,-100]]; _item attachTo [_vehicle,[0,0,-100]];
["hideObjectGlobal", [_item, true]] call EFUNC(common,serverEvent); [QEGVAR(common,hideObjectGlobal), [_item, true]] call CBA_fnc_serverEvent;
}; };
true true

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@ -40,7 +40,7 @@ if ([_object, _vehicle] call FUNC(canLoadItemIn)) then {
[ [
5 * _size, 5 * _size,
[_object,_vehicle], [_object,_vehicle],
{["LoadCargo", _this select 0] call EFUNC(common,localEvent)}, {["ace_loadCargo", _this select 0] call CBA_fnc_localEvent},
{}, {},
localize LSTRING(LoadingItem) localize LSTRING(LoadingItem)
] call EFUNC(common,progressBar); ] call EFUNC(common,progressBar);
@ -48,7 +48,7 @@ if ([_object, _vehicle] call FUNC(canLoadItemIn)) then {
} else { } else {
private _displayName = getText (configFile >> "CfgVehicles" >> typeOf _object >> "displayName"); private _displayName = getText (configFile >> "CfgVehicles" >> typeOf _object >> "displayName");
["displayTextStructured", [[LSTRING(LoadingFailed), _displayName], 3.0]] call EFUNC(common,localEvent); [[LSTRING(LoadingFailed), _displayName], 3.0] call EFUNC(common,displayTextStructured);
}; };
_return _return

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@ -37,7 +37,7 @@ if ([_item, GVAR(interactionVehicle), ACE_player] call FUNC(canUnloadItem)) then
[ [
5 * _size, 5 * _size,
[_item, GVAR(interactionVehicle), ACE_player], [_item, GVAR(interactionVehicle), ACE_player],
{["UnloadCargo", _this select 0] call EFUNC(common,localEvent)}, {["ace_unloadCargo", _this select 0] call CBA_fnc_localEvent},
{}, {},
localize LSTRING(UnloadingItem), localize LSTRING(UnloadingItem),
{true}, {true},
@ -47,5 +47,5 @@ if ([_item, GVAR(interactionVehicle), ACE_player] call FUNC(canUnloadItem)) then
private _itemClass = if (_item isEqualType "") then {_item} else {typeOf _item}; private _itemClass = if (_item isEqualType "") then {_item} else {typeOf _item};
private _displayName = getText (configFile >> "CfgVehicles" >> _itemClass >> "displayName"); private _displayName = getText (configFile >> "CfgVehicles" >> _itemClass >> "displayName");
["displayTextStructured", [[LSTRING(UnloadingFailed), _displayName], 3.0]] call EFUNC(common,localEvent); [[LSTRING(UnloadingFailed), _displayName], 3.0] call EFUNC(common,displayTextStructured);
}; };

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@ -29,7 +29,7 @@ if ((count _emptyPosAGL) != 3) exitWith {
TRACE_4("Could not find unload pos",_vehicle,getPosASL _vehicle,isTouchingGround _vehicle,speed _vehicle); TRACE_4("Could not find unload pos",_vehicle,getPosASL _vehicle,isTouchingGround _vehicle,speed _vehicle);
if ((!isNull _unloader) && {_unloader == ACE_player}) then { if ((!isNull _unloader) && {_unloader == ACE_player}) then {
//display text saying there are no safe places to exit the vehicle //display text saying there are no safe places to exit the vehicle
["displayTextStructured", [localize ELSTRING(common,NoRoomToUnload)]] call EFUNC(common,localEvent); [localize ELSTRING(common,NoRoomToUnload)] call EFUNC(common,displayTextStructured);
}; };
false false
}; };
@ -52,7 +52,7 @@ if (_item isEqualType objNull) then {
detach _item; detach _item;
// hideObjectGlobal must be executed before setPos to ensure light objects are rendered correctly // hideObjectGlobal must be executed before setPos to ensure light objects are rendered correctly
// do both on server to ensure they are executed in the correct order // do both on server to ensure they are executed in the correct order
["ServerUnloadCargo", [_item, _emptyPosAGL]] call EFUNC(common,serverEvent); [QGVAR(serverUnload), [_item, _emptyPosAGL]] call CBA_fnc_serverEvent;
} else { } else {
private _newItem = createVehicle [_item, _emptyPosAGL, [], 0, ""]; private _newItem = createVehicle [_item, _emptyPosAGL, [], 0, ""];
_newItem setPosASL (AGLtoASL _emptyPosAGL); _newItem setPosASL (AGLtoASL _emptyPosAGL);

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@ -176,6 +176,7 @@
<Spanish>Hacer objeto cargable</Spanish> <Spanish>Hacer objeto cargable</Spanish>
<French>Rendre l'objet chargeable</French> <French>Rendre l'objet chargeable</French>
<Czech>Vytvořit objekt nakladatelným</Czech> <Czech>Vytvořit objekt nakladatelným</Czech>
<Portuguese>Fazer objeto carregável</Portuguese>
</Key> </Key>
<Key ID="STR_ACE_Cargo_makeLoadable_description"> <Key ID="STR_ACE_Cargo_makeLoadable_description">
<English>Sets the synced object as loadable by the cargo system.</English> <English>Sets the synced object as loadable by the cargo system.</English>
@ -185,6 +186,7 @@
<Spanish>Sincronizar un objecto para hacerlo cargable.</Spanish> <Spanish>Sincronizar un objecto para hacerlo cargable.</Spanish>
<French>Rend l'objet synchronisé comme chargeable par le système de cargaison.</French> <French>Rend l'objet synchronisé comme chargeable par le système de cargaison.</French>
<Czech>Nastaví synchronizované objekty nakladatelnými za pomocí Nákladního systému.</Czech> <Czech>Nastaví synchronizované objekty nakladatelnými za pomocí Nákladního systému.</Czech>
<Portuguese>Seta o objeto sincronizado como carregável</Portuguese>
</Key> </Key>
<Key ID="STR_ACE_Cargo_makeLoadable_setSize_displayName"> <Key ID="STR_ACE_Cargo_makeLoadable_setSize_displayName">
<English>Object's Size</English> <English>Object's Size</English>
@ -194,6 +196,7 @@
<Spanish>Tamaño del objeto</Spanish> <Spanish>Tamaño del objeto</Spanish>
<French>Taille de l'objet</French> <French>Taille de l'objet</French>
<Czech>Velikost objektu</Czech> <Czech>Velikost objektu</Czech>
<Portuguese>Tamanho do objeto</Portuguese>
</Key> </Key>
</Package> </Package>
</Project> </Project>

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@ -1,111 +1,111 @@
class RscInGameUI { class RscInGameUI {
class RscUnitInfo { class RscUnitInfo {
onLoad = QUOTE([ARR_4(""onLoad"",_this,""RscUnitInfo"",'IGUI')] call (uinamespace getvariable 'BIS_fnc_initDisplay'); [ARR_2('infoDisplayChanged', [ARR_2(_this select 0, 'Any')])] call FUNC(localEvent);); onLoad = QUOTE([ARR_4(""onLoad"",_this,""RscUnitInfo"",'IGUI')] call (uinamespace getvariable 'BIS_fnc_initDisplay'); [ARR_2('ace_infoDisplayChanged', [ARR_2(_this select 0, 'Any')])] call CBA_fnc_localEvent;);
}; };
class RscUnitInfoNoHUD { class RscUnitInfoNoHUD {
onLoad = QUOTE([ARR_2('infoDisplayChanged', [ARR_2(_this select 0, 'Any')])] call FUNC(localEvent);); onLoad = QUOTE([ARR_2('ace_infoDisplayChanged', [ARR_2(_this select 0, 'Any')])] call CBA_fnc_localEvent;);
}; };
class RscUnitInfoSoldier: RscUnitInfo { class RscUnitInfoSoldier: RscUnitInfo {
onLoad = QUOTE([ARR_4(""onLoad"",_this,""RscUnitInfo"",'IGUI')] call (uinamespace getvariable 'BIS_fnc_initDisplay'); uiNamespace setVariable [ARR_2('ACE_dlgSoldier', _this select 0)]; [ARR_2('infoDisplayChanged', [ARR_2(_this select 0, 'Soldier')])] call FUNC(localEvent);); onLoad = QUOTE([ARR_4(""onLoad"",_this,""RscUnitInfo"",'IGUI')] call (uinamespace getvariable 'BIS_fnc_initDisplay'); uiNamespace setVariable [ARR_2('ACE_dlgSoldier', _this select 0)]; [ARR_2('ace_infoDisplayChanged', [ARR_2(_this select 0, 'Soldier')])] call CBA_fnc_localEvent;);
}; };
class RscUnitInfoTank: RscUnitInfo { class RscUnitInfoTank: RscUnitInfo {
onLoad = QUOTE([ARR_4(""onLoad"",_this,""RscUnitInfo"",'IGUI')] call (uinamespace getvariable 'BIS_fnc_initDisplay'); uiNamespace setVariable [ARR_2('ACE_dlgVehicle', _this select 0)]; [ARR_2('infoDisplayChanged', [ARR_2(_this select 0, 'Vehicle')])] call FUNC(localEvent);); onLoad = QUOTE([ARR_4(""onLoad"",_this,""RscUnitInfo"",'IGUI')] call (uinamespace getvariable 'BIS_fnc_initDisplay'); uiNamespace setVariable [ARR_2('ACE_dlgVehicle', _this select 0)]; [ARR_2('ace_infoDisplayChanged', [ARR_2(_this select 0, 'Vehicle')])] call CBA_fnc_localEvent;);
}; };
class RscUnitInfoAirNoWeapon: RscUnitInfo { class RscUnitInfoAirNoWeapon: RscUnitInfo {
onLoad = QUOTE([ARR_4(""onLoad"",_this,""RscUnitInfo"",'IGUI')] call (uinamespace getvariable 'BIS_fnc_initDisplay'); uiNamespace setVariable [ARR_2('ACE_dlgAircraft', _this select 0)]; [ARR_2('infoDisplayChanged', [ARR_2(_this select 0, 'Aircraft')])] call FUNC(localEvent);); onLoad = QUOTE([ARR_4(""onLoad"",_this,""RscUnitInfo"",'IGUI')] call (uinamespace getvariable 'BIS_fnc_initDisplay'); uiNamespace setVariable [ARR_2('ACE_dlgAircraft', _this select 0)]; [ARR_2('ace_infoDisplayChanged', [ARR_2(_this select 0, 'Aircraft')])] call CBA_fnc_localEvent;);
}; };
class RscUnitInfoAir: RscUnitInfoAirNoWeapon { class RscUnitInfoAir: RscUnitInfoAirNoWeapon {
onLoad = QUOTE([ARR_4(""onLoad"",_this,""RscUnitInfo"",'IGUI')] call (uinamespace getvariable 'BIS_fnc_initDisplay'); uiNamespace setVariable [ARR_2('ACE_dlgAircraft', _this select 0)]; [ARR_2('infoDisplayChanged', [ARR_2(_this select 0, 'Aircraft')])] call FUNC(localEvent);); onLoad = QUOTE([ARR_4(""onLoad"",_this,""RscUnitInfo"",'IGUI')] call (uinamespace getvariable 'BIS_fnc_initDisplay'); uiNamespace setVariable [ARR_2('ACE_dlgAircraft', _this select 0)]; [ARR_2('ace_infoDisplayChanged', [ARR_2(_this select 0, 'Aircraft')])] call CBA_fnc_localEvent;);
}; };
class RscUnitInfo_AH64D_gunner { class RscUnitInfo_AH64D_gunner {
onLoad = QUOTE(uiNamespace setVariable [ARR_2('ACE_dlgAircraft', _this select 0)]; [ARR_2('infoDisplayChanged', [ARR_2(_this select 0, 'Aircraft')])] call FUNC(localEvent);); onLoad = QUOTE(uiNamespace setVariable [ARR_2('ACE_dlgAircraft', _this select 0)]; [ARR_2('ace_infoDisplayChanged', [ARR_2(_this select 0, 'Aircraft')])] call CBA_fnc_localEvent;);
}; };
class RscUnitInfoUAV { class RscUnitInfoUAV {
onLoad = QUOTE(uiNamespace setVariable [ARR_2('ACE_dlgUAV', _this select 0)]; [ARR_2('infoDisplayChanged', [ARR_2(_this select 0, 'UAV')])] call FUNC(localEvent);); onLoad = QUOTE(uiNamespace setVariable [ARR_2('ACE_dlgUAV', _this select 0)]; [ARR_2('ace_infoDisplayChanged', [ARR_2(_this select 0, 'UAV')])] call CBA_fnc_localEvent;);
}; };
class RscUnitInfoSubmarine: RscUnitInfo { class RscUnitInfoSubmarine: RscUnitInfo {
onLoad = QUOTE([ARR_4(""onLoad"",_this,""RscUnitInfo"",'IGUI')] call (uinamespace getvariable 'BIS_fnc_initDisplay'); uiNamespace setVariable [ARR_2('ACE_dlgSubmarine', _this select 0)]; [ARR_2('infoDisplayChanged', [ARR_2(_this select 0, 'Submarine')])] call FUNC(localEvent);); onLoad = QUOTE([ARR_4(""onLoad"",_this,""RscUnitInfo"",'IGUI')] call (uinamespace getvariable 'BIS_fnc_initDisplay'); uiNamespace setVariable [ARR_2('ACE_dlgSubmarine', _this select 0)]; [ARR_2('ace_infoDisplayChanged', [ARR_2(_this select 0, 'Submarine')])] call CBA_fnc_localEvent;);
}; };
class RscUnitInfoShip: RscUnitInfo { class RscUnitInfoShip: RscUnitInfo {
onLoad = QUOTE([ARR_4(""onLoad"",_this,""RscUnitInfo"",'IGUI')] call (uinamespace getvariable 'BIS_fnc_initDisplay'); uiNamespace setVariable [ARR_2('ACE_dlgShip', _this select 0)]; [ARR_2('infoDisplayChanged', [ARR_2(_this select 0, 'Ship')])] call FUNC(localEvent);); onLoad = QUOTE([ARR_4(""onLoad"",_this,""RscUnitInfo"",'IGUI')] call (uinamespace getvariable 'BIS_fnc_initDisplay'); uiNamespace setVariable [ARR_2('ACE_dlgShip', _this select 0)]; [ARR_2('ace_infoDisplayChanged', [ARR_2(_this select 0, 'Ship')])] call CBA_fnc_localEvent;);
}; };
class RscWeaponEmpty { class RscWeaponEmpty {
onLoad = QUOTE([ARR_2('infoDisplayChanged', [ARR_2(_this select 0, 'Any')])] call FUNC(localEvent);); onLoad = QUOTE([ARR_2('ace_infoDisplayChanged', [ARR_2(_this select 0, 'Any')])] call CBA_fnc_localEvent;);
}; };
class RscWeaponRangeFinder { class RscWeaponRangeFinder {
onLoad = QUOTE([ARR_2('infoDisplayChanged', [ARR_2(_this select 0, 'Any')])] call FUNC(localEvent);); onLoad = QUOTE([ARR_2('ace_infoDisplayChanged', [ARR_2(_this select 0, 'Any')])] call CBA_fnc_localEvent;);
}; };
class RscWeaponRangeArtillery { class RscWeaponRangeArtillery {
onLoad = QUOTE(uiNamespace setVariable [ARR_2('ACE_dlgArtillery', _this select 0)]; [ARR_2('infoDisplayChanged', [ARR_2(_this select 0, 'Artillery')])] call FUNC(localEvent);); onLoad = QUOTE(uiNamespace setVariable [ARR_2('ACE_dlgArtillery', _this select 0)]; [ARR_2('ace_infoDisplayChanged', [ARR_2(_this select 0, 'Artillery')])] call CBA_fnc_localEvent;);
}; };
class RscWeaponRangeArtilleryAuto { class RscWeaponRangeArtilleryAuto {
onLoad = QUOTE(uiNamespace setVariable [ARR_2('ACE_dlgArtillery', _this select 0)]; [ARR_2('infoDisplayChanged', [ARR_2(_this select 0, 'Artillery')])] call FUNC(localEvent);); onLoad = QUOTE(uiNamespace setVariable [ARR_2('ACE_dlgArtillery', _this select 0)]; [ARR_2('ace_infoDisplayChanged', [ARR_2(_this select 0, 'Artillery')])] call CBA_fnc_localEvent;);
}; };
class RscWeaponRangeFinderPAS13 { class RscWeaponRangeFinderPAS13 {
onLoad = QUOTE([ARR_2('infoDisplayChanged', [ARR_2(_this select 0, 'Any')])] call FUNC(localEvent);); onLoad = QUOTE([ARR_2('ace_infoDisplayChanged', [ARR_2(_this select 0, 'Any')])] call CBA_fnc_localEvent;);
}; };
class RscOptics_LaserDesignator { class RscOptics_LaserDesignator {
onLoad = QUOTE([ARR_2('infoDisplayChanged', [ARR_2(_this select 0, 'Any')])] call FUNC(localEvent);); onLoad = QUOTE([ARR_2('ace_infoDisplayChanged', [ARR_2(_this select 0, 'Any')])] call CBA_fnc_localEvent;);
}; };
class RscWeaponRangeFinderMAAWS { class RscWeaponRangeFinderMAAWS {
onLoad = QUOTE([ARR_2('infoDisplayChanged', [ARR_2(_this select 0, 'Any')])] call FUNC(localEvent);); onLoad = QUOTE([ARR_2('ace_infoDisplayChanged', [ARR_2(_this select 0, 'Any')])] call CBA_fnc_localEvent;);
}; };
class RscWeaponRangeFinderAbramsCom { class RscWeaponRangeFinderAbramsCom {
onLoad = QUOTE([ARR_2('infoDisplayChanged', [ARR_2(_this select 0, 'Any')])] call FUNC(localEvent);); onLoad = QUOTE([ARR_2('ace_infoDisplayChanged', [ARR_2(_this select 0, 'Any')])] call CBA_fnc_localEvent;);
}; };
class RscWeaponRangeFinderAbramsGun { class RscWeaponRangeFinderAbramsGun {
onLoad = QUOTE([ARR_2('infoDisplayChanged', [ARR_2(_this select 0, 'Any')])] call FUNC(localEvent);); onLoad = QUOTE([ARR_2('ace_infoDisplayChanged', [ARR_2(_this select 0, 'Any')])] call CBA_fnc_localEvent;);
}; };
class RscWeaponRangeFinderStrykerMGSGun { class RscWeaponRangeFinderStrykerMGSGun {
onLoad = QUOTE([ARR_2('infoDisplayChanged', [ARR_2(_this select 0, 'Any')])] call FUNC(localEvent);); onLoad = QUOTE([ARR_2('ace_infoDisplayChanged', [ARR_2(_this select 0, 'Any')])] call CBA_fnc_localEvent;);
}; };
class RscOptics_strider_commander { class RscOptics_strider_commander {
onLoad = QUOTE([ARR_2('infoDisplayChanged', [ARR_2(_this select 0, 'Any')])] call FUNC(localEvent);); onLoad = QUOTE([ARR_2('ace_infoDisplayChanged', [ARR_2(_this select 0, 'Any')])] call CBA_fnc_localEvent;);
}; };
class RscOptics_titan { class RscOptics_titan {
onLoad = QUOTE([ARR_2('infoDisplayChanged', [ARR_2(_this select 0, 'Any')])] call FUNC(localEvent);); onLoad = QUOTE([ARR_2('ace_infoDisplayChanged', [ARR_2(_this select 0, 'Any')])] call CBA_fnc_localEvent;);
}; };
class RscOptics_punisher { class RscOptics_punisher {
onLoad = QUOTE([ARR_2('infoDisplayChanged', [ARR_2(_this select 0, 'Any')])] call FUNC(localEvent);); onLoad = QUOTE([ARR_2('ace_infoDisplayChanged', [ARR_2(_this select 0, 'Any')])] call CBA_fnc_localEvent;);
}; };
class RscOptics_SDV_periscope { class RscOptics_SDV_periscope {
onLoad = QUOTE([ARR_2('infoDisplayChanged', [ARR_2(_this select 0, 'Any')])] call FUNC(localEvent);); onLoad = QUOTE([ARR_2('ace_infoDisplayChanged', [ARR_2(_this select 0, 'Any')])] call CBA_fnc_localEvent;);
}; };
class RscUnitInfoParachute: RscUnitInfo { class RscUnitInfoParachute: RscUnitInfo {
onLoad = QUOTE([ARR_4(""onLoad"",_this,""RscUnitInfo"",'IGUI')] call (uinamespace getvariable 'BIS_fnc_initDisplay'); uiNamespace setVariable [ARR_2('ACE_dlgParachute', _this select 0)]; [ARR_2('infoDisplayChanged', [ARR_2(_this select 0, 'Parachute')])] call FUNC(localEvent);); onLoad = QUOTE([ARR_4(""onLoad"",_this,""RscUnitInfo"",'IGUI')] call (uinamespace getvariable 'BIS_fnc_initDisplay'); uiNamespace setVariable [ARR_2('ACE_dlgParachute', _this select 0)]; [ARR_2('ace_infoDisplayChanged', [ARR_2(_this select 0, 'Parachute')])] call CBA_fnc_localEvent;);
}; };
class RscUnitVehicle { class RscUnitVehicle {
onLoad = QUOTE([ARR_2('infoDisplayChanged', [ARR_2(_this select 0, 'Any')])] call FUNC(localEvent);); onLoad = QUOTE([ARR_2('ace_infoDisplayChanged', [ARR_2(_this select 0, 'Any')])] call CBA_fnc_localEvent;);
}; };
class RscOptics_LaserDesignator_02 { class RscOptics_LaserDesignator_02 {
onLoad = QUOTE([ARR_2('infoDisplayChanged', [ARR_2(_this select 0, 'Any')])] call FUNC(localEvent);); onLoad = QUOTE([ARR_2('ace_infoDisplayChanged', [ARR_2(_this select 0, 'Any')])] call CBA_fnc_localEvent;);
}; };
class RscStaminaBar { class RscStaminaBar {
@ -113,6 +113,6 @@ class RscInGameUI {
}; };
class RscStanceInfo { class RscStanceInfo {
onLoad = QUOTE([ARR_4(""onLoad"",_this,""RscStanceInfo"",'IGUI')] call (uinamespace getvariable 'BIS_fnc_initDisplay'); [ARR_2('infoDisplayChanged', [ARR_2(_this select 0, 'Stance')])] call FUNC(localEvent);); onLoad = QUOTE([ARR_4(""onLoad"",_this,""RscStanceInfo"",'IGUI')] call (uinamespace getvariable 'BIS_fnc_initDisplay'); [ARR_2('ace_infoDisplayChanged', [ARR_2(_this select 0, 'Stance')])] call CBA_fnc_localEvent;);
}; };
}; };

View File

@ -236,7 +236,6 @@ PREP(dumpPerformanceCounters);
PREP(dumpArray); PREP(dumpArray);
PREP(globalEvent); PREP(globalEvent);
PREP(_handleNetEvent);
PREP(addEventHandler); PREP(addEventHandler);
PREP(objectEvent); PREP(objectEvent);
PREP(targetEvent); PREP(targetEvent);

View File

@ -18,29 +18,29 @@
////////////////////////////////////////////////// //////////////////////////////////////////////////
//Status Effect EHs: //Status Effect EHs:
["setStatusEffect", {_this call FUNC(statusEffect_set)}] call FUNC(addEventHandler); [QGVAR(setStatusEffect), {_this call FUNC(statusEffect_set)}] call CBA_fnc_addEventHandler;
["forceWalk", false, ["ACE_SwitchUnits", "ACE_Attach", "ACE_dragging", "ACE_Explosives", "ACE_Ladder", "ACE_Sandbag", "ACE_refuel", "ACE_rearm", "ACE_dragging"]] call FUNC(statusEffect_addType); ["forceWalk", false, ["ACE_SwitchUnits", "ACE_Attach", "ACE_dragging", "ACE_Explosives", "ACE_Ladder", "ACE_Sandbag", "ACE_refuel", "ACE_rearm", "ACE_dragging"]] call FUNC(statusEffect_addType);
["blockSprint", false, []] call FUNC(statusEffect_addType); ["blockSprint", false, []] call FUNC(statusEffect_addType);
["setCaptive", true, [QEGVAR(captives,Handcuffed), QEGVAR(captives,Surrendered), QEGVAR(medical,unconscious)]] call FUNC(statusEffect_addType); ["setCaptive", true, [QEGVAR(captives,Handcuffed), QEGVAR(captives,Surrendered), "ace_unconscious"]] call FUNC(statusEffect_addType);
["blockDamage", false, ["fixCollision"]] call FUNC(statusEffect_addType); ["blockDamage", false, ["fixCollision"]] call FUNC(statusEffect_addType);
["blockEngine", false, ["ACE_Refuel"]] call FUNC(statusEffect_addType); ["blockEngine", false, ["ACE_Refuel"]] call FUNC(statusEffect_addType);
["forceWalk", { [QGVAR(forceWalk), {
params ["_object", "_set"]; params ["_object", "_set"];
TRACE_2("forceWalk EH",_object,_set); TRACE_2("forceWalk EH",_object,_set);
_object forceWalk (_set > 0); _object forceWalk (_set > 0);
}] call FUNC(addEventHandler); }] call CBA_fnc_addEventHandler;
["blockSprint", { //Name reversed from `allowSprint` because we want NOR logic [QGVAR(blockSprint), { //Name reversed from `allowSprint` because we want NOR logic
params ["_object", "_set"]; params ["_object", "_set"];
TRACE_2("blockSprint EH",_object,_set); TRACE_2("blockSprint EH",_object,_set);
_object allowSprint (_set == 0); _object allowSprint (_set == 0);
}] call FUNC(addEventHandler); }] call CBA_fnc_addEventHandler;
["setCaptive", { [QGVAR(setCaptive), {
params ["_object", "_set"]; params ["_object", "_set"];
TRACE_2("setCaptive EH",_object,_set); TRACE_2("setCaptive EH",_object,_set);
_object setCaptive (_set > 0); _object setCaptive (_set > 0);
}] call FUNC(addEventHandler); }] call CBA_fnc_addEventHandler;
["blockDamage", { //Name reversed from `allowDamage` because we want NOR logic [QGVAR(blockDamage), { //Name reversed from `allowDamage` because we want NOR logic
params ["_object", "_set"]; params ["_object", "_set"];
if ((_object isKindOf "CAManBase") && {(["ace_medical"] call FUNC(isModLoaded))}) then { if ((_object isKindOf "CAManBase") && {(["ace_medical"] call FUNC(isModLoaded))}) then {
TRACE_2("blockDamage EH (using medical)",_object,_set); TRACE_2("blockDamage EH (using medical)",_object,_set);
@ -49,12 +49,12 @@
TRACE_2("blockDamage EH (using allowDamage)",_object,_set); TRACE_2("blockDamage EH (using allowDamage)",_object,_set);
_object allowDamage (_set == 0); _object allowDamage (_set == 0);
}; };
}] call FUNC(addEventHandler); }] call CBA_fnc_addEventHandler;
["blockEngine", { [QGVAR(blockEngine), {
params ["_vehicle", "_set"]; params ["_vehicle", "_set"];
_vehicle setVariable [QGVAR(blockEngine), _set > 0, true]; _vehicle setVariable [QGVAR(blockEngine), _set > 0, true];
_vehicle engineOn false; _vehicle engineOn false;
}] call FUNC(addEventHandler); }] call CBA_fnc_addEventHandler;
//Add a fix for BIS's zeus remoteControl module not reseting variables on DC when RC a unit //Add a fix for BIS's zeus remoteControl module not reseting variables on DC when RC a unit
//This variable is used for isPlayer checks //This variable is used for isPlayer checks
@ -75,7 +75,7 @@ if (isServer) then {
}; };
// Listens for global "SettingChanged" events, to update the force status locally // Listens for global "SettingChanged" events, to update the force status locally
["SettingChanged", { ["ace_settingChanged", {
params ["_name", "_value", "_force"]; params ["_name", "_value", "_force"];
if (_force) then { if (_force) then {
@ -85,46 +85,54 @@ if (isServer) then {
_settingData set [6, _force]; _settingData set [6, _force];
}; };
}] call FUNC(addEventhandler); }] call CBA_fnc_addEventHandler;
// Event to log Fix Headbug output // Event to log Fix Headbug output
["HeadbugFixUsed", { [QGVAR(headbugFixUsed), {
params ["_profileName", "_animation"]; params ["_profileName", "_animation"];
ACE_LOGINFO_2("Headbug Used: Name: %1, Animation: %2",_profileName,_animation); ACE_LOGINFO_2("Headbug Used: Name: %1, Animation: %2",_profileName,_animation);
}] call FUNC(addEventHandler); }] call CBA_fnc_addEventHandler;
["fixCollision", FUNC(fixCollision)] call FUNC(addEventhandler); [QGVAR(fixCollision), FUNC(fixCollision)] call CBA_fnc_addEventHandler;
["fixFloating", FUNC(fixFloating)] call FUNC(addEventhandler); [QGVAR(fixFloating), FUNC(fixFloating)] call CBA_fnc_addEventHandler;
["fixPosition", FUNC(fixPosition)] call FUNC(addEventhandler); [QGVAR(fixPosition), FUNC(fixPosition)] call CBA_fnc_addEventHandler;
["loadPersonEvent", FUNC(loadPersonLocal)] call FUNC(addEventhandler); ["ace_loadPersonEvent", FUNC(loadPersonLocal)] call CBA_fnc_addEventHandler;
["unloadPersonEvent", FUNC(unloadPersonLocal)] call FUNC(addEventhandler); ["ace_unloadPersonEvent", FUNC(unloadPersonLocal)] call CBA_fnc_addEventHandler;
["lockVehicle", { [QGVAR(lockVehicle), {
_this setVariable [QGVAR(lockStatus), locked _this]; _this setVariable [QGVAR(lockStatus), locked _this];
_this lock 2; _this lock 2;
}] call FUNC(addEventhandler); }] call CBA_fnc_addEventHandler;
["unlockVehicle", { [QGVAR(unlockVehicle), {
_this lock (_this getVariable [QGVAR(lockStatus), locked _this]); _this lock (_this getVariable [QGVAR(lockStatus), locked _this]);
}] call FUNC(addEventhandler); }] call CBA_fnc_addEventHandler;
["setDir", {(_this select 0) setDir (_this select 1)}] call FUNC(addEventhandler); [QGVAR(setDir), {(_this select 0) setDir (_this select 1)}] call CBA_fnc_addEventHandler;
["setFuel", {(_this select 0) setFuel (_this select 1)}] call FUNC(addEventhandler); [QGVAR(setFuel), {(_this select 0) setFuel (_this select 1)}] call CBA_fnc_addEventHandler;
["engineOn", {(_this select 0) engineOn (_this select 1)}] call FUNC(addEventhandler); [QGVAR(engineOn), {(_this select 0) engineOn (_this select 1)}] call CBA_fnc_addEventHandler;
["setSpeaker", {(_this select 0) setSpeaker (_this select 1)}] call FUNC(addEventhandler); [QGVAR(setSpeaker), {(_this select 0) setSpeaker (_this select 1)}] call CBA_fnc_addEventHandler;
["selectLeader", {(_this select 0) selectLeader (_this select 1)}] call FUNC(addEventHandler); [QGVAR(selectLeader), {(_this select 0) selectLeader (_this select 1)}] call CBA_fnc_addEventHandler;
["setVelocity", {(_this select 0) setVelocity (_this select 1)}] call FUNC(addEventHandler); [QGVAR(setVelocity), {(_this select 0) setVelocity (_this select 1)}] call CBA_fnc_addEventHandler;
["playMove", {(_this select 0) playMove (_this select 1)}] call FUNC(addEventHandler); [QGVAR(playMove), {(_this select 0) playMove (_this select 1)}] call CBA_fnc_addEventHandler;
["playMoveNow", {(_this select 0) playMoveNow (_this select 1)}] call FUNC(addEventHandler); [QGVAR(playMoveNow), {(_this select 0) playMoveNow (_this select 1)}] call CBA_fnc_addEventHandler;
["switchMove", {(_this select 0) switchMove (_this select 1)}] call FUNC(addEventHandler); [QGVAR(switchMove), {(_this select 0) switchMove (_this select 1)}] call CBA_fnc_addEventHandler;
["setVectorDirAndUp", {(_this select 0) setVectorDirAndUp (_this select 1)}] call FUNC(addEventHandler); [QGVAR(setVectorDirAndUp), {(_this select 0) setVectorDirAndUp (_this select 1)}] call CBA_fnc_addEventHandler;
["setVanillaHitPointDamage", {(_this select 0) setHitPointDamage (_this select 1)}] call FUNC(addEventHandler); [QGVAR(setVanillaHitPointDamage), {(_this select 0) setHitPointDamage (_this select 1)}] call CBA_fnc_addEventHandler;
// Request framework
[QGVAR(requestCallback), FUNC(requestCallback)] call CBA_fnc_addEventHandler;
[QGVAR(receiveRequest), FUNC(receiveRequest)] call CBA_fnc_addEventHandler;
[QGVAR(systemChatGlobal), {systemChat _this}] call CBA_fnc_addEventHandler;
if (isServer) then { if (isServer) then {
["hideObjectGlobal", {(_this select 0) hideObjectGlobal (_this select 1)}] call FUNC(addEventHandler); [QGVAR(hideObjectGlobal), {(_this select 0) hideObjectGlobal (_this select 1)}] call CBA_fnc_addEventHandler;
["enableSimulationGlobal", {(_this select 0) enableSimulationGlobal (_this select 1)}] call FUNC(addEventHandler); [QGVAR(enableSimulationGlobal), {(_this select 0) enableSimulationGlobal (_this select 1)}] call CBA_fnc_addEventHandler;
["ace_setOwner", {(_this select 0) setOwner (_this select 1)}] call CBA_fnc_addEventHandler;
[QGVAR(serverLog), FUNC(serverLog)] call CBA_fnc_addEventHandler;
}; };
@ -132,23 +140,19 @@ if (isServer) then {
// Set up remote execution // Set up remote execution
////////////////////////////////////////////////// //////////////////////////////////////////////////
// ACE events
"ACEg" addPublicVariableEventHandler {_this call FUNC(_handleNetEvent)};
"ACEc" addPublicVariableEventHandler {_this call FUNC(_handleNetEvent)};
// Synced ACE events // Synced ACE events
// Handle JIP scenario // Handle JIP scenario
if (!isServer) then { if (!isServer) then {
["PlayerJip", { ["ace_playerJIP", {
ACE_LOGINFO("JIP event synchronization initialized"); ACE_LOGINFO("JIP event synchronization initialized");
["SEH_all", [player]] call FUNC(serverEvent); ["ACEa", [player]] call CBA_fnc_serverEvent;
}] call FUNC(addEventHandler); }] call CBA_fnc_addEventHandler;
} else { } else {
["SEH_all", FUNC(_handleRequestAllSyncedEvents)] call FUNC(addEventHandler); ["ACEa", FUNC(_handleRequestAllSyncedEvents)] call CBA_fnc_addEventHandler;
}; };
["SEH", FUNC(_handleSyncedEvent)] call FUNC(addEventHandler); ["ACEe", FUNC(_handleSyncedEvent)] call CBA_fnc_addEventHandler;
["SEH_s", FUNC(_handleRequestSyncedEvent)] call FUNC(addEventHandler); ["ACEs", FUNC(_handleRequestSyncedEvent)] call CBA_fnc_addEventHandler;
if (isServer) then { if (isServer) then {
[FUNC(syncedEventPFH), 0.5, []] call CBA_fnc_addPerFrameHandler; [FUNC(syncedEventPFH), 0.5, []] call CBA_fnc_addPerFrameHandler;
@ -181,16 +185,16 @@ call FUNC(checkFiles);
////////////////////////////////////////////////// //////////////////////////////////////////////////
// Set up SettingsInitialized eventhandler // Set up ace_settingsInitialized eventhandler
////////////////////////////////////////////////// //////////////////////////////////////////////////
["SettingsInitialized", { ["ace_settingsInitialized", {
[ [
GVAR(checkPBOsAction), GVAR(checkPBOsAction),
GVAR(checkPBOsCheckAll), GVAR(checkPBOsCheckAll),
GVAR(checkPBOsWhitelist) GVAR(checkPBOsWhitelist)
] call FUNC(checkPBOs) ] call FUNC(checkPBOs)
}] call FUNC(addEventHandler); }] call CBA_fnc_addEventHandler;
// Create a pfh to wait until all postinits are ready and settings are initialized // Create a pfh to wait until all postinits are ready and settings are initialized
[{ [{
@ -217,7 +221,7 @@ call FUNC(checkFiles);
[] call FUNC(readSettingsFromParamsArray); [] call FUNC(readSettingsFromParamsArray);
}; };
// Event so that ACE_Modules have their settings loaded: // Event so that ACE_Modules have their settings loaded:
["InitSettingsFromModules", []] call FUNC(localEvent); [QGVAR(initSettingsFromModules), []] call CBA_fnc_localEvent;
if (isServer) then { if (isServer) then {
// Publish all settings data after all configs and modules are read // Publish all settings data after all configs and modules are read
@ -233,7 +237,7 @@ call FUNC(checkFiles);
ACE_LOGINFO("Settings initialized."); ACE_LOGINFO("Settings initialized.");
//Event that settings are safe to use: //Event that settings are safe to use:
["SettingsInitialized", []] call FUNC(localEvent); ["ace_settingsInitialized", []] call CBA_fnc_localEvent;
//Set init finished and run all delayed functions: //Set init finished and run all delayed functions:
GVAR(settingsInitFinished) = true; GVAR(settingsInitFinished) = true;
@ -266,12 +270,21 @@ call FUNC(assignedItemFix);
enableCamShake true; enableCamShake true;
//FUNC(showHud) needs to be refreshed if it was set during mission init
["ace_infoDisplayChanged", {
GVAR(showHudHash) params ["", "_masks"];
if (!(_masks isEqualTo [])) then {
[] call FUNC(showHud);
};
}] call CBA_fnc_addEventHandler;
////////////////////////////////////////////////// //////////////////////////////////////////////////
// Eventhandler to set player names // Eventhandler to set player names
////////////////////////////////////////////////// //////////////////////////////////////////////////
// Set the name for the current player // Set the name for the current player
["playerChanged", { ["ace_playerChanged", {
params ["_newPlayer","_oldPlayer"]; params ["_newPlayer","_oldPlayer"];
if (alive _newPlayer) then { if (alive _newPlayer) then {
@ -281,7 +294,7 @@ enableCamShake true;
if (alive _oldPlayer) then { if (alive _oldPlayer) then {
[_oldPlayer] call FUNC(setName); [_oldPlayer] call FUNC(setName);
}; };
}] call FUNC(addEventhandler); }] call CBA_fnc_addEventHandler;
////////////////////////////////////////////////// //////////////////////////////////////////////////
@ -313,7 +326,7 @@ GVAR(OldIsCamera) = false;
uiNamespace setVariable ["ACE_player", _data]; uiNamespace setVariable ["ACE_player", _data];
// Raise ACE event locally // Raise ACE event locally
["playerChanged", [ACE_player, _oldPlayer]] call FUNC(localEvent); ["ace_playerChanged", [ACE_player, _oldPlayer]] call CBA_fnc_localEvent;
}; };
// "playerVehicleChanged" event // "playerVehicleChanged" event
@ -321,7 +334,7 @@ GVAR(OldIsCamera) = false;
if !(_data isEqualTo GVAR(OldPlayerVehicle)) then { if !(_data isEqualTo GVAR(OldPlayerVehicle)) then {
// Raise ACE event locally // Raise ACE event locally
GVAR(OldPlayerVehicle) = _data; GVAR(OldPlayerVehicle) = _data;
["playerVehicleChanged", [ACE_player, _data]] call FUNC(localEvent); ["ace_playerVehicleChanged", [ACE_player, _data]] call CBA_fnc_localEvent;
}; };
// "playerTurretChanged" event // "playerTurretChanged" event
@ -329,7 +342,7 @@ GVAR(OldIsCamera) = false;
if !(_data isEqualTo GVAR(OldPlayerTurret)) then { if !(_data isEqualTo GVAR(OldPlayerTurret)) then {
// Raise ACE event locally // Raise ACE event locally
GVAR(OldPlayerTurret) = _data; GVAR(OldPlayerTurret) = _data;
["playerTurretChanged", [ACE_player, _data]] call FUNC(localEvent); ["ace_playerTurretChanged", [ACE_player, _data]] call CBA_fnc_localEvent;
}; };
// "playerWeaponChanged" event // "playerWeaponChanged" event
@ -337,7 +350,7 @@ GVAR(OldIsCamera) = false;
if (_data != GVAR(OldPlayerWeapon)) then { if (_data != GVAR(OldPlayerWeapon)) then {
// Raise ACE event locally // Raise ACE event locally
GVAR(OldPlayerWeapon) = _data; GVAR(OldPlayerWeapon) = _data;
["playerWeaponChanged", [ACE_player, _data]] call FUNC(localEvent); ["ace_playerWeaponChanged", [ACE_player, _data]] call CBA_fnc_localEvent;
}; };
// "playerInventoryChanged" event // "playerInventoryChanged" event
@ -369,7 +382,7 @@ GVAR(OldIsCamera) = false;
if !(_data isEqualTo GVAR(OldPlayerInventoryNoAmmo)) then { if !(_data isEqualTo GVAR(OldPlayerInventoryNoAmmo)) then {
GVAR(OldPlayerInventoryNoAmmo) = _data; GVAR(OldPlayerInventoryNoAmmo) = _data;
["playerInventoryChanged", [ACE_player, [ACE_player, false] call FUNC(getAllGear)]] call FUNC(localEvent); ["ace_playerInventoryChanged", [ACE_player, [ACE_player, false] call FUNC(getAllGear)]] call CBA_fnc_localEvent;
}; };
}; };
@ -378,7 +391,7 @@ GVAR(OldIsCamera) = false;
if !(_data isEqualTo GVAR(OldPlayerVisionMode)) then { if !(_data isEqualTo GVAR(OldPlayerVisionMode)) then {
// Raise ACE event locally // Raise ACE event locally
GVAR(OldPlayerVisionMode) = _data; GVAR(OldPlayerVisionMode) = _data;
["playerVisionModeChanged", [ACE_player, _data]] call FUNC(localEvent); ["ace_playerVisionModeChanged", [ACE_player, _data]] call CBA_fnc_localEvent;
}; };
// "cameraViewChanged" event // "cameraViewChanged" event
@ -386,7 +399,7 @@ GVAR(OldIsCamera) = false;
if !(_data isEqualTo GVAR(OldCameraView)) then { if !(_data isEqualTo GVAR(OldCameraView)) then {
// Raise ACE event locally // Raise ACE event locally
GVAR(OldCameraView) = _data; GVAR(OldCameraView) = _data;
["cameraViewChanged", [ACE_player, _data]] call FUNC(localEvent); ["ace_cameraViewChanged", [ACE_player, _data]] call CBA_fnc_localEvent;
}; };
// "visibleMapChanged" event // "visibleMapChanged" event
@ -394,7 +407,7 @@ GVAR(OldIsCamera) = false;
if (!_data isEqualTo GVAR(OldVisibleMap)) then { if (!_data isEqualTo GVAR(OldVisibleMap)) then {
// Raise ACE event locally // Raise ACE event locally
GVAR(OldVisibleMap) = _data; GVAR(OldVisibleMap) = _data;
["visibleMapChanged", [ACE_player, _data]] call FUNC(localEvent); ["ace_visibleMapChanged", [ACE_player, _data]] call CBA_fnc_localEvent;
}; };
// "activeCameraChanged" event // "activeCameraChanged" event
@ -402,7 +415,7 @@ GVAR(OldIsCamera) = false;
if !(_data isEqualTo GVAR(OldIsCamera)) then { if !(_data isEqualTo GVAR(OldIsCamera)) then {
// Raise ACE event locally // Raise ACE event locally
GVAR(OldIsCamera) = _data; GVAR(OldIsCamera) = _data;
["activeCameraChanged", [ACE_player, _data]] call FUNC(localEvent); ["ace_activeCameraChanged", [ACE_player, _data]] call CBA_fnc_localEvent;
}; };
END_COUNTER(stateChecker); END_COUNTER(stateChecker);
@ -413,18 +426,18 @@ GVAR(OldIsCamera) = false;
// Eventhandlers for player controlled machines // Eventhandlers for player controlled machines
////////////////////////////////////////////////// //////////////////////////////////////////////////
["displayTextStructured", {_this call FUNC(displayTextStructured)}] call FUNC(addEventhandler); [QGVAR(displayTextStructured), {_this call FUNC(displayTextStructured)}] call CBA_fnc_addEventHandler;
["displayTextPicture", {_this call FUNC(displayTextPicture)}] call FUNC(addEventhandler); [QGVAR(displayTextPicture), {_this call FUNC(displayTextPicture)}] call CBA_fnc_addEventHandler;
["medical_onUnconscious", { ["ace_unconscious", {
params ["_unit", "_isUnconscious"]; params ["_unit", "_isUnconscious"];
if (local _unit && {!_isUnconscious}) then { if (local _unit && {!_isUnconscious}) then {
[_unit, false, QFUNC(loadPerson), west /* dummy side */] call FUNC(switchToGroupSide); [_unit, false, QFUNC(loadPerson), west /* dummy side */] call FUNC(switchToGroupSide);
}; };
}] call FUNC(addEventhandler); }] call CBA_fnc_addEventHandler;
["useItem", DFUNC(useItem)] call FUNC(addEventHandler); ["ace_useItem", DFUNC(useItem)] call CBA_fnc_addEventHandler;
////////////////////////////////////////////////// //////////////////////////////////////////////////
@ -462,7 +475,7 @@ if (didJip) then {
// We are jipping! Get ready and wait, and throw the event // We are jipping! Get ready and wait, and throw the event
[{ [{
if(!isNull player && GVAR(settingsInitFinished)) then { if(!isNull player && GVAR(settingsInitFinished)) then {
["PlayerJip", [player]] call FUNC(localEvent); ["ace_playerJIP", [player]] call CBA_fnc_localEvent;
[_this select 1] call CBA_fnc_removePerFrameHandler; [_this select 1] call CBA_fnc_removePerFrameHandler;
}; };
}, 0, []] call CBA_fnc_addPerFrameHandler; }, 0, []] call CBA_fnc_addPerFrameHandler;

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@ -5,10 +5,6 @@ ADDON = false;
#include "XEH_PREP.hpp" #include "XEH_PREP.hpp"
//ACE events global variables
GVAR(eventsLocation) = createLocation ["ACE_HashLocation", [-10000,-10000,-10000], 0, 0];
GVAR(eventsLocation) setText QGVAR(eventsLocation);
// backwards comp // backwards comp
DFUNC(canUseWeapon) = { DFUNC(canUseWeapon) = {
ACE_DEPRECATED("ace_common_fnc_canUseWeapon","3.7.0","CBA_fnc_canUseWeapon"); ACE_DEPRECATED("ace_common_fnc_canUseWeapon","3.7.0","CBA_fnc_canUseWeapon");

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@ -13,6 +13,70 @@ class CfgPatches {
}; };
}; };
// This class will be deprecated in version 3.8.0
class ACE_newEvents {
// Status effect events
forceWalk = QGVAR(forceWalk);
blockSprint = QGVAR(blockSprint);
setCaptive = QGVAR(setCaptive);
blockDamage = QGVAR(blockDamage);
blockEngine = QGVAR(blockEngine);
// Public listenable events
PlayerJip = "ace_playerJIP";
activeCameraChanged = "ace_activeCameraChanged";
visibleMapChanged = "ace_visibleMapChanged";
cameraViewChanged = "ace_cameraViewChanged";
playerVisionModeChanged = "ace_playerVisionModeChanged";
playerInventoryChanged = "ace_playerInventoryChanged";
playerWeaponChanged = "ace_playerWeaponChanged";
playerTurretChanged = "ace_playerTurretChanged";
playerVehicleChanged = "ace_playerVehicleChanged";
playerChanged = "ace_playerChanged";
SettingsInitialized = "ace_settingsInitialized";
SettingChanged = "ace_settingChanged";
firedNonPlayerVehicle = "ace_firedNonPlayerVehicle";
firedPlayerVehicleNonLocal = "ace_firedPlayerVehicleNonLocal";
firedPlayerVehicle = "ace_firedPlayerVehicle";
firedNonPlayer = "ace_firedNonPlayer";
firedPlayerNonLocal = "ace_firedPlayerNonLocal";
firedPlayer = "ace_firedPlayer";
unloadPersonEvent = "ace_unloadPersonEvent";
loadPersonEvent = "ace_loadPersonEvent";
useItem = "ace_useItem";
infoDisplayChanged = "ace_infoDisplayChanged";
// Internal callable events
setStatusEffect = QGVAR(setStatusEffect);
HeadbugFixUsed = QGVAR(headbugFixUsed);
InitSettingsFromModules = QGVAR(initSettingsFromModules);
enableSimulationGlobal = QGVAR(enableSimulationGlobal);
hideObjectGlobal = QGVAR(hideObjectGlobal);
fixPosition = QGVAR(fixPosition);
fixFloating = QGVAR(fixFloating);
fixCollision = QGVAR(fixCollision);
unlockVehicle = QGVAR(unlockVehicle);
lockVehicle = QGVAR(lockVehicle);
displayTextPicture = QGVAR(displayTextPicture);
displayTextStructured = QGVAR(displayTextStructured);
setVanillaHitPointDamage = QGVAR(setVanillaHitPointDamage);
setVectorDirAndUp = QGVAR(setVectorDirAndUp);
switchMove = QGVAR(switchMove);
playMoveNow = QGVAR(playMoveNow);
playMove = QGVAR(playMove);
setVelocity = QGVAR(setVelocity);
selectLeader = QGVAR(selectLeader);
setSpeaker = QGVAR(setSpeaker);
engineOn = QGVAR(engineOn);
setFuel = QGVAR(setFuel);
setDir = QGVAR(setDir);
// Events framework
SEH_s = "ACEs";
SEH = "ACEe";
SEH_all = "ACEa";
};
#include "CfgEventHandlers.hpp" #include "CfgEventHandlers.hpp"
#include "CfgLocationTypes.hpp" #include "CfgLocationTypes.hpp"

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@ -1,81 +0,0 @@
/*
* Author: jaynus
* Internal net event handler.
*
* Arguments:
* None
*
* Return Value:
* None
*
* Public: No
*/
#include "script_component.hpp"
params ["_eventType", "_event"];
if (_eventType == "ACEg") then {
_event params ["_eventName", "_eventArgs"];
private _eventFunctions = GVAR(eventsLocation) getVariable _eventName;
if (!isNil "_eventFunctions") then {
#ifdef DEBUG_EVENTS
ACE_LOGINFO_1("* Net Event %1",_eventName);
ACE_LOGINFO_1(" args=%1",_eventArgs);
#endif
{
if (!isNil "_x") then {
_eventArgs call CALLSTACK_NAMED(_x, FORMAT_2("Net Event %1 ID: %2",_eventName,_forEachIndex));
#ifdef DEBUG_EVENTS_CALLSTACK
ACE_LOGINFO_1(" ID: %1",_forEachIndex);
#endif
};
} forEach _eventFunctions;
};
};
if (_eventType == "ACEc") then {
if (isServer) then {
_event params ["_eventName", "_eventTargets", "_eventArgs"];
private _sentEvents = [];
if (!IS_ARRAY(_eventTargets)) then {
_eventTargets = [_eventTargets];
};
//If not multiplayer, and there are targets, then just run localy
if (!isMultiplayer && {count _eventTargets > 0}) exitWith {
ACEg = [_eventName, _eventArgs];
["ACEg", ACEg] call FUNC(_handleNetEvent);
};
private _serverFlagged = false;
{
private _owner = _x;
if (IS_OBJECT(_x)) then {
_owner = owner _x;
};
if !(_owner in _sentEvents) then {
_sentEvents pushBack _owner;
ACEg = [_eventName, _eventArgs];
if (isDedicated || {_x != ACE_player}) then {
if (isDedicated && {local _x} && {!_serverFlagged}) then {
_serverFlagged = true;
["ACEg", ACEg] call FUNC(_handleNetEvent);
} else {
_owner publicVariableClient "ACEg";
};
} else {
["ACEg", ACEg] call FUNC(_handleNetEvent);
};
};
false
} count _eventTargets;
};
};

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@ -18,7 +18,7 @@ params ["_client"];
private _eventEntry = HASH_GET(GVAR(syncedEvents),_x); private _eventEntry = HASH_GET(GVAR(syncedEvents),_x);
_eventEntry params ["", "_eventLog"]; _eventEntry params ["", "_eventLog"];
["SEH_s", _client, [_x, _eventLog]] call FUNC(targetEvent); ["ACEs", [_x, _eventLog], _client] call CBA_fnc_targetEvent;
false false
} count (GVAR(syncedEvents) select 0); } count (GVAR(syncedEvents) select 0);

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@ -30,7 +30,7 @@ if (isServer) then {
private _eventEntry = HASH_GET(GVAR(syncedEvents),_eventName); private _eventEntry = HASH_GET(GVAR(syncedEvents),_eventName);
_eventEntry params ["", "_eventLog"]; _eventEntry params ["", "_eventLog"];
["SEH_s", _client, [_eventName, _eventLog]] call FUNC(targetEvent); ["ACEs", [_eventName, _eventLog], _client] call CBA_fnc_targetEvent;
} else { } else {
params ["_eventName", "_eventLog"]; params ["_eventName", "_eventLog"];

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@ -1,25 +1,14 @@
/* #define DEBUG_MODE_FULL
* Author: Nou
* Add an event handler.
*
* Arguments:
* 0: Event name <STRING>
* 1: Event code <CODE>
*
* Return Value:
* Event handler ID number (for use with fnc_removeEventHandler) <NUMBER>
*
* Public: Yes
*/
#include "script_component.hpp" #include "script_component.hpp"
params ["_eventName", "_eventCode"]; params ["_eventName", "_eventCode"];
private _eventFunctions = GVAR(eventsLocation) getVariable _eventName; private _newName = getText (configFile >> "ACE_newEvents" >> _eventName);
if (_newName != "") then {
if (isNil "_eventFunctions") then { TRACE_2("Switching Names",_eventName,_newName);
_eventFunctions = []; _eventName = _newName;
GVAR(eventsLocation) setVariable [_eventName, _eventFunctions];
}; };
_eventFunctions pushBack _eventCode // Return event function count [_eventName, _eventCode] call CBA_fnc_addEventHandler;
ACE_DEPRECATED("ace_common_fnc_addEventHandler","3.8.0","CBA_fnc_addEventHandler");

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@ -37,4 +37,4 @@ missionNamespace setVariable [_name, _value];
GVAR(settings) pushBack _this; GVAR(settings) pushBack _this;
// Raise event locally // Raise event locally
["SettingChanged", [_name, _value]] call FUNC(localEvent); ["ace_settingChanged", [_name, _value]] call CBA_fnc_localEvent;

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@ -24,7 +24,7 @@ if (HASH_HASKEY(GVAR(syncedEvents),_name)) exitWith {
false false
}; };
private _eventId = [_name, FUNC(_handleSyncedEvent)] call FUNC(addEventHandler); private _eventId = [_name, FUNC(_handleSyncedEvent)] call CBA_fnc_addEventHandler;
private _data = [_handler, [], _ttl, _eventId]; private _data = [_handler, [], _ttl, _eventId];
HASH_SET(GVAR(syncedEvents),_name,_data); HASH_SET(GVAR(syncedEvents),_name,_data);

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@ -28,7 +28,7 @@ GVAR(AssignedItemsShownItems) = [
ACE_isGPSEnabled ACE_isGPSEnabled
]; ];
["playerInventoryChanged", { ["ace_playerInventoryChanged", {
params ["_unit"]; params ["_unit"];
private _assignedItems = getUnitLoadout _unit param [9, ["","","","","",""]]; // ["ItemMap","ItemGPS","ItemRadio","ItemCompass","ItemWatch","NVGoggles"] private _assignedItems = getUnitLoadout _unit param [9, ["","","","","",""]]; // ["ItemMap","ItemGPS","ItemRadio","ItemCompass","ItemWatch","NVGoggles"]
@ -48,4 +48,4 @@ GVAR(AssignedItemsShownItems) = [
showWatch _showWatch; showWatch _showWatch;
showRadio _showRadio; showRadio _showRadio;
showGPS (_showGPS || {cameraOn == getConnectedUAV _unit}); //If player is activly controling a UAV, showGPS controls showing the map (m key) showGPS (_showGPS || {cameraOn == getConnectedUAV _unit}); //If player is activly controling a UAV, showGPS controls showing the map (m key)
}] call FUNC(addEventHandler); }] call CBA_fnc_addEventHandler;

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@ -46,7 +46,7 @@ if ((_namespace getVariable [_uid, [-99999]]) select 0 < diag_tickTime) then {
} forEach _cacheList; } forEach _cacheList;
// Empty the list // Empty the list
missionNamespace setVariable [_varName, []]; missionNamespace setVariable [_varName, []];
}] call FUNC(addEventhandler); }] call CBA_fnc_addEventHandler;
}; };
// Add this cache to the list of the event // Add this cache to the list of the event

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@ -61,7 +61,8 @@ if (!isServer) then {
_error = _error + "Newer version; "; _error = _error + "Newer version; ";
}; };
//[_error, "{systemChat _this}"] call FUNC(execRemoteFnc); //[QGVAR(systemChatGlobal), _error] call CBA_fnc_globalEvent;
ACE_LOGERROR(_error); ACE_LOGERROR(_error);
if (_mode < 2) then { if (_mode < 2) then {

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@ -28,9 +28,9 @@ _target setVariable [QGVAR(owner), _unit, true];
// lock target object // lock target object
if (_lockTarget) then { if (_lockTarget) then {
if (!isNull _unit) then { if (!isNull _unit) then {
["lockVehicle", _target, _target] call FUNC(targetEvent); [QGVAR(lockVehicle), _target, _target] call CBA_fnc_targetEvent;
} else { } else {
["unlockVehicle", _target, _target] call FUNC(targetEvent); [QGVAR(unlockVehicle), _target, _target] call CBA_fnc_targetEvent;
}; };
}; };

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@ -5,17 +5,22 @@
* Arguments: * Arguments:
* 0: Text <ANY> * 0: Text <ANY>
* 1: Image <STRING> * 1: Image <STRING>
* 2: Image color (default: [0, 0, 0, 0]) <ARRAY> * 2: Image color <ARRAY> (default: [1, 1, 1])
* 3: Target Unit. Will only display if target is the player controlled object (default: ACE_player) <OBJECT> * 3: Target Unit. Will only display if target is the player controlled object <OBJECT> (default: ACE_player)
* 4: Size <NUMBER> (default: 2)
* *
* Return Value: * Return Value:
* None * None
* *
* Example:
* ["text", "image", [1, 1, 1], ACE_player, 2] call ace_common_fnc_displayTextPicture
* ["text", "image", nil, nil, 3] call ace_common_fnc_displayTextPicture
*
* Public: Yes * Public: Yes
*/ */
#include "script_component.hpp" #include "script_component.hpp"
params ["_text", "_image", ["_imageColor", [1,1,1]], ["_target", ACE_player]]; params [["_text", ""], ["_image", "", [""]], ["_imageColor", [1,1,1], [[]]], ["_target", ACE_player, [objNull]], ["_size", 2, [0]]];
if (_target != ACE_player) exitWith {}; if (_target != ACE_player) exitWith {};
@ -41,4 +46,4 @@ if (typeName _text != "TEXT") then {
_text = composeText [parseText format ["<img size='2' align='center' color='%2' image='%1'/>", _image, _imageColor call BIS_fnc_colorRGBtoHTML], lineBreak, _text]; _text = composeText [parseText format ["<img size='2' align='center' color='%2' image='%1'/>", _image, _imageColor call BIS_fnc_colorRGBtoHTML], lineBreak, _text];
[_text, 2] call FUNC(displayTextStructured); [_text, _size] call FUNC(displayTextStructured);

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@ -4,17 +4,20 @@
* *
* Arguments: * Arguments:
* 0: Text <ANY> * 0: Text <ANY>
* 1: Size of the textbox (default: 1.5) <NUMBER> * 1: Size of the textbox <NUMBER> (default: 1.5)
* 2: Target Unit. Will only display if target is the player controlled object (default: ACE_player) <OBJECT> * 2: Target Unit. Will only display if target is the player controlled object <OBJECT> (default: ACE_player)
* *
* Return Value: * Return Value:
* None * None
* *
* Example:
*
*
* Public: Yes * Public: Yes
*/ */
#include "script_component.hpp" #include "script_component.hpp"
params ["_text", ["_size", 1.5], ["_target", ACE_player]]; params [["_text", ""], ["_size", 1.5, [0]], ["_target", ACE_player, [objNull]]];
if (_target != ACE_player) exitWith {}; if (_target != ACE_player) exitWith {};

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@ -41,34 +41,34 @@ TRACE_2("",local _unit,vehicle _unit);
switch (_priority) do { switch (_priority) do {
case 0: { case 0: {
if (_unit == vehicle _unit) then { if (_unit == vehicle _unit) then {
["playMove", _unit, [_unit, _animation]] call FUNC(objectEvent); [QGVAR(playMove), [_unit, _animation], _unit] call CBA_fnc_targetEvent;
} else { } else {
// Execute on all machines. PlayMove and PlayMoveNow are bugged: They have no global effects when executed on remote machines inside vehicles. // Execute on all machines. PlayMove and PlayMoveNow are bugged: They have no global effects when executed on remote machines inside vehicles.
["playMove", [_unit, _animation]] call FUNC(globalEvent); [QGVAR(playMove), [_unit, _animation]] call CBA_fnc_globalEvent;
}; };
}; };
case 1: { case 1: {
if (_unit == vehicle _unit) then { if (_unit == vehicle _unit) then {
["playMoveNow", _unit, [_unit, _animation]] call FUNC(objectEvent); [QGVAR(playMoveNow), [_unit, _animation], _unit] call CBA_fnc_targetEvent;
} else { } else {
// Execute on all machines. PlayMove and PlayMoveNow are bugged: They have no global effects when executed on remote machines inside vehicles. // Execute on all machines. PlayMove and PlayMoveNow are bugged: They have no global effects when executed on remote machines inside vehicles.
["playMoveNow", [_unit, _animation]] call FUNC(globalEvent); [QGVAR(playMoveNow), [_unit, _animation]] call CBA_fnc_globalEvent;
}; };
}; };
case 2: { case 2: {
// try playMoveNow first // try playMoveNow first
if (_unit == vehicle _unit) then { if (_unit == vehicle _unit) then {
["playMoveNow", _unit, [_unit, _animation]] call FUNC(objectEvent); [QGVAR(playMoveNow), [_unit, _animation], _unit] call CBA_fnc_targetEvent;
} else { } else {
// Execute on all machines. PlayMove and PlayMoveNow are bugged: They have no global effects when executed on remote machines inside vehicles. // Execute on all machines. PlayMove and PlayMoveNow are bugged: They have no global effects when executed on remote machines inside vehicles.
["playMoveNow", [_unit, _animation]] call FUNC(globalEvent); [QGVAR(playMoveNow), [_unit, _animation]] call CBA_fnc_globalEvent;
}; };
// if animation doesn't respond, do switchMove // if animation doesn't respond, do switchMove
if (animationState _unit != _animation) then { if (animationState _unit != _animation) then {
TRACE_1("did not respond to playMoveNow",animationState _unit); TRACE_1("did not respond to playMoveNow",animationState _unit);
// Execute on all machines. SwitchMove has local effects. // Execute on all machines. SwitchMove has local effects.
["switchMove", [_unit, _animation]] call FUNC(globalEvent); [QGVAR(switchMove), [_unit, _animation]] call CBA_fnc_globalEvent;
}; };
}; };
default {}; default {};

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@ -26,12 +26,12 @@ TRACE_7("firedEH:",_unit, _weapon, _muzzle, _mode, _ammo, _magazine, _projectile
if (_unit isKindOf "CAManBase") then { if (_unit isKindOf "CAManBase") then {
// The unit it on foot // The unit it on foot
if (_unit == ACE_player) then { if (_unit == ACE_player) then {
["firedPlayer", _this] call FUNC(localEvent); ["ace_firedPlayer", _this] call CBA_fnc_localEvent;
} else { } else {
if ([_unit] call EFUNC(common,isPlayer)) then { if ([_unit] call EFUNC(common,isPlayer)) then {
["firedPlayerNonLocal", _this] call FUNC(localEvent); ["ace_firedPlayerNonLocal", _this] call CBA_fnc_localEvent;
} else { } else {
["firedNonPlayer", _this] call FUNC(localEvent); ["ace_firedNonPlayer", _this] call CBA_fnc_localEvent;
}; };
}; };
} else { } else {
@ -55,12 +55,12 @@ if (_unit isKindOf "CAManBase") then {
}; };
if (_gunner == ACE_player) then { if (_gunner == ACE_player) then {
["firedPlayerVehicle", _this] call FUNC(localEvent); ["ace_firedPlayerVehicle", _this] call CBA_fnc_localEvent;
} else { } else {
if ([_gunner] call EFUNC(common,isPlayer)) then { if ([_gunner] call EFUNC(common,isPlayer)) then {
["firedPlayerVehicleNonLocal", _this] call FUNC(localEvent); ["ace_firedPlayerVehicleNonLocal", _this] call CBA_fnc_localEvent;
} else { } else {
["firedNonPlayerVehicle", _this] call FUNC(localEvent); ["ace_firedNonPlayerVehicle", _this] call CBA_fnc_localEvent;
}; };
}; };
}; };

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@ -21,7 +21,7 @@ if (!local _object) exitWith {};
if (_object isKindOf "CAManBase") exitWith {}; if (_object isKindOf "CAManBase") exitWith {};
//We need to manually set allowDamage to true for setHitIndex to function //We need to manually set allowDamage to true for setHitIndex to function
["blockDamage", [_object, 0]] call FUNC(localEvent); [QGVAR(blockDamage), [_object, 0]] call CBA_fnc_localEvent;
// save and restore hitpoints, see below why // save and restore hitpoints, see below why
private _hitPointDamages = getAllHitPointsDamage _object; private _hitPointDamages = getAllHitPointsDamage _object;
@ -41,4 +41,4 @@ _object setDamage damage _object;
//manually re-enable allowDamage to previous setting (ref statusEffect_funcs) //manually re-enable allowDamage to previous setting (ref statusEffect_funcs)
private _effectVarName = format [QGVAR(effect_%1), "blockDamage"]; private _effectVarName = format [QGVAR(effect_%1), "blockDamage"];
private _effectNumber = _object getVariable [_effectVarName, 0]; private _effectNumber = _object getVariable [_effectVarName, 0];
["blockDamage", [_object, _effectNumber]] call FUNC(localEvent); [QGVAR(blockDamage), [_object, _effectNumber]] call CBA_fnc_localEvent;

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@ -1,21 +1,14 @@
/* #define DEBUG_MODE_FULL
* Author: Nou
* Execute a global event on all clients, including self.
*
* Arguments:
* 0: Event name <STRING>
* 1: Event args <ANY>
*
* Return Value:
* None
*
* Public: Yes
*/
#include "script_component.hpp" #include "script_component.hpp"
params ["_eventName", "_eventArgs"]; params ["_eventName", "_eventArgs"];
ACEg = [_eventName, _eventArgs]; private _newName = getText (configFile >> "ACE_newEvents" >> _eventName);
publicVariable "ACEg"; if (_newName != "") then {
TRACE_2("Switching Names",_eventName,_newName);
_eventName = _newName;
};
["ACEg", ACEg] call FUNC(_handleNetEvent); [_eventName, _eventArgs] call CBA_fnc_globalEvent;
ACE_DEPRECATED("ace_common_fnc_globalEvent","3.8.0","CBA_fnc_globalEvent");

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@ -1,6 +1,6 @@
/* /*
* Author: commy2 * Author: commy2
* Move unit to kneeling position. * Move unit to kneeling position (only if not yet prone).
* *
* Arguments: * Arguments:
* 0: Unit <OBJECT> * 0: Unit <OBJECT>
@ -14,7 +14,8 @@
params ["_unit"]; params ["_unit"];
if (stance _unit == "PRONE") exitWith {}; // Animation changes even inside vehicle post-1.60
if (stance _unit == "PRONE" || {vehicle ACE_player != ACE_player}) exitWith {};
[ [
_unit, _unit,

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@ -17,8 +17,8 @@
private _unit = ACE_player; private _unit = ACE_player;
private _anim = animationState _unit; private _anim = animationState _unit;
["HeadbugFixUsed", [profileName, _anim]] call FUNC(serverEvent); [QGVAR(headbugFixUsed), [profileName, _anim]] call CBA_fnc_serverEvent;
["HeadbugFixUsed", [profileName, _anim]] call FUNC(localEvent); [QGVAR(headbugFixUsed), [profileName, _anim]] call CBA_fnc_localEvent;
if (_unit != vehicle _unit || {!([_unit, objNull, ["isNotSitting"]] call FUNC(canInteractWith))}) exitWith {false}; if (_unit != vehicle _unit || {!([_unit, objNull, ["isNotSitting"]] call FUNC(canInteractWith))}) exitWith {false};

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@ -28,5 +28,5 @@ if !(_reason in _setHiddenReasons) then {
}; };
if !(isObjectHidden _unit) then { if !(isObjectHidden _unit) then {
["hideObjectGlobal", [_unit, true]] call FUNC(serverEvent); [QGVAR(hideObjectGlobal), [_unit, true]] call CBA_fnc_serverEvent;
}; };

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@ -32,7 +32,7 @@ private _nearVehicles = nearestObjects [_unit, ["Car", "Air", "Tank", "Ship_F"],
if (!isNull _vehicle) then { if (!isNull _vehicle) then {
[_unit, true, GROUP_SWITCH_ID, side group _caller] call FUNC(switchToGroupSide); [_unit, true, GROUP_SWITCH_ID, side group _caller] call FUNC(switchToGroupSide);
["loadPersonEvent", _unit, [_unit, _vehicle, _caller]] call FUNC(objectEvent); ["ace_loadPersonEvent", [_unit, _vehicle, _caller], _unit] call CBA_fnc_targetEvent;
}; };
_vehicle _vehicle

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@ -1,36 +1,13 @@
/*
* Author: Nou
* Execute a local event on this client only.
*
* Arguments:
* 0: Event name (string)
* 1: Event args (any)
*
* Return Value:
* None
*
* Public: No
*/
#include "script_component.hpp" #include "script_component.hpp"
params ["_eventName", "_eventArgs"]; params ["_eventName", "_eventArgs"];
private _eventFunctions = GVAR(eventsLocation) getVariable _eventName; private _newName = getText (configFile >> "ACE_newEvents" >> _eventName);
if (_newName != "") then {
if (!isNil "_eventFunctions") then { TRACE_2("Switching Names",_eventName,_newName);
_eventName = _newName;
#ifdef DEBUG_EVENTS
ACE_LOGINFO_1("* Local Event: %1",_eventName);
ACE_LOGINFO_1(" args=%1",_eventArgs);
#endif
{
if (!isNil "_x") then {
_eventArgs call CALLSTACK_NAMED(_x,FORMAT_2("Local Event %1 ID: %2",_eventName,_forEachIndex));
#ifdef DEBUG_EVENTS_CALLSTACK
ACE_LOGINFO_1(" ID: %1",_forEachIndex);
#endif
};
} forEach _eventFunctions;
}; };
[_eventName, _eventArgs] call CBA_fnc_localEvent;
ACE_DEPRECATED("ace_common_fnc_localEvent","3.8.0","CBA_fnc_localEvent");

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@ -29,6 +29,6 @@ private _speaker = speaker _unit;
if (_speaker == "ACE_NoVoice") exitWith {}; if (_speaker == "ACE_NoVoice") exitWith {};
["setSpeaker", [_unit, "ACE_NoVoice"]] call FUNC(globalEvent); [QGVAR(setSpeaker), [_unit, "ACE_NoVoice"]] call CBA_fnc_globalEvent;
_unit setVariable ["ACE_OriginalSpeaker", _speaker, true]; _unit setVariable ["ACE_OriginalSpeaker", _speaker, true];

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@ -16,5 +16,5 @@ params ["_unit"];
// setSpeaker gets overwritten after init on remote units; if unit is muted, setSpeaker again // setSpeaker gets overwritten after init on remote units; if unit is muted, setSpeaker again
if (count (_unit getVariable [QGVAR(muteUnitReasons), []]) > 0) then { if (count (_unit getVariable [QGVAR(muteUnitReasons), []]) > 0) then {
["setSpeaker", [_unit, "ACE_NoVoice"]] call FUNC(localEvent); [QGVAR(setSpeaker), [_unit, "ACE_NoVoice"]] call CBA_fnc_localEvent;
}; };

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@ -18,4 +18,4 @@ params ["_unit"];
_unit setVariable [QGVAR(muteUnitReasons), _unit getVariable [QGVAR(muteUnitReasons), []], true]; _unit setVariable [QGVAR(muteUnitReasons), _unit getVariable [QGVAR(muteUnitReasons), []], true];
// fix mp issues with respawning and the speaker // fix mp issues with respawning and the speaker
["setSpeaker", [_unit, speaker _unit]] call FUNC(globalEvent); [QGVAR(setSpeaker), [_unit, speaker _unit]] call CBA_fnc_globalEvent;

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@ -1,34 +1,13 @@
/*
* Author: PabstMirror
* Execute an event where object is local.
* If local there is no network traffic/delay (Unlike targetEvent)
*
* Arguments:
* 0: Event name (STRING)
* 1: Event target <OBJECT>
* 2: Event args <ANY>
*
* Return Value:
* None
*
* Example:
* ["doThing", vehicle player, []] call ace_common_fnc_objectEvent
*
* Public: Yes
*/
#include "script_component.hpp" #include "script_component.hpp"
params ["_eventName", "_eventTarget", "_eventArgs"]; params ["_eventName", "_eventTarget", "_eventArgs"];
#ifdef DEBUG_EVENTS private _newName = getText (configFile >> "ACE_newEvents" >> _eventName);
ACE_LOGINFO_2("* Object Event: %1 - %2",_eventName,_eventTarget); if (_newName != "") then {
ACE_LOGINFO_1(" args=%1",_eventArgs); TRACE_2("Switching Names",_eventName,_newName);
#endif _eventName = _newName;
if (local _eventTarget) then {
[_eventName, _eventArgs] call FUNC(localEvent);
} else {
_this call FUNC(targetEvent);
}; };
nil [_eventName, _eventArgs, _eventTargets] call CBA_fnc_targetEvent;
ACE_DEPRECATED("ace_common_fnc_objectEvent","3.8.0","CBA_fnc_targetEvent");

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@ -20,7 +20,7 @@ if (!isNil "_info") then {
_info params ["_caller", "_target", "_requestID", "_requestMessage", "_callBack"]; _info params ["_caller", "_target", "_requestID", "_requestMessage", "_callBack"];
private _replyParams = [_info, _accepted]; private _replyParams = [_info, _accepted];
[_replyParams, QFUNC(requestCallback), _caller, false] call FUNC(execRemoteFnc); [QGVAR(requestCallback), _replyParams, _caller] call CBA_fnc_targetEvent;
_unit setVariable [_id, nil]; _unit setVariable [_id, nil];
}; };

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@ -82,13 +82,13 @@ _ctrlPos set [1, ((0 + 29 * GVAR(settingProgressBarLocation)) * ((((safezoneW /
if (_errorCode == 0) then { if (_errorCode == 0) then {
if (_onFinish isEqualType "") then { if (_onFinish isEqualType "") then {
[_onFinish, [_args, _elapsedTime, _totalTime, _errorCode]] call FUNC(localEvent); [_onFinish, [_args, _elapsedTime, _totalTime, _errorCode]] call CBA_fnc_localEvent;
} else { } else {
[_args, _elapsedTime, _totalTime, _errorCode] call _onFinish; [_args, _elapsedTime, _totalTime, _errorCode] call _onFinish;
}; };
} else { } else {
if (_onFail isEqualType "") then { if (_onFail isEqualType "") then {
[_onFail, [_args, _elapsedTime, _totalTime, _errorCode]] call FUNC(localEvent); [_onFail, [_args, _elapsedTime, _totalTime, _errorCode]] call CBA_fnc_localEvent;
} else { } else {
[_args, _elapsedTime, _totalTime, _errorCode] call _onFail; [_args, _elapsedTime, _totalTime, _errorCode] call _onFail;
}; };

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@ -1,17 +1,14 @@
/*
* Author: Nou
* Remove all events of a certain event type.
*
* Argument:
* 0: Event name <STRING>
*
* Return Value:
* None
*
* Public: Yes
*/
#include "script_component.hpp" #include "script_component.hpp"
params ["_eventName"]; params ["_eventName"];
GVAR(eventsLocation) setVariable [_eventName, nil]; private _newName = getText (configFile >> "ACE_newEvents" >> _eventName);
if (_newName != "") then {
TRACE_2("Switching Names",_eventName,_newName);
_eventName = _newName;
};
CBA_events_eventNamespace setVariable [_eventName,nil];
CBA_events_eventHashes setVariable [_eventName,nil];
ACE_DEPRECATED("ace_common_fnc_removeAllEventHandlers","3.8.0","N/A (remove events individually w/ CBA_fnc_removeEventHandler)");

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@ -1,23 +1,13 @@
/*
* Author: Nou
* Remove an event handler.
*
* Argument:
* 0: Event name <STRING>
* 1: Event code <NUMBER>
*
* Return Value:
* None
*
* Public: Yes
*/
#include "script_component.hpp" #include "script_component.hpp"
params ["_eventName", "_eventCodeIndex"]; params ["_eventName", "_eventCode"];
private _eventFunctions = GVAR(eventsLocation) getVariable _eventName; private _newName = getText (configFile >> "ACE_newEvents" >> _eventName);
if (_newName != "") then {
TRACE_2("Switching Names",_eventName,_newName);
_eventName = _newName;
};
if (isNil "_eventFunctions") exitWith {TRACE_1("eventName not found",_eventName);}; [_eventName, _eventCode] call CBA_fnc_removeEventHandler;
if ((_eventCodeIndex < 0) || {(count _eventFunctions) <= _eventCodeIndex}) exitWith {TRACE_2("index out of bounds",_eventName,_eventCodeIndex);};
_eventFunctions set [_eventCodeIndex, nil]; ACE_DEPRECATED("ace_common_fnc_removeEventHandler","3.8.0","CBA_fnc_removeEventHandler");

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@ -22,5 +22,5 @@ if (!HASH_HASKEY(GVAR(syncedEvents),_name)) exitWith {
private _data = HASH_GET(GVAR(syncedEvents),_name); private _data = HASH_GET(GVAR(syncedEvents),_name);
_data params ["", "", "", "_eventId"]; _data params ["", "", "", "_eventId"];
[_eventId] call FUNC(removeEventHandler); [_eventId] call CBA_fnc_removeEventHandler;
HASH_REM(GVAR(syncedEvents),_name); HASH_REM(GVAR(syncedEvents),_name);

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@ -17,4 +17,4 @@ params ["_eventName"];
// Only JIP machines on initialization send this off, requesting sync on events with the serverCommand // Only JIP machines on initialization send this off, requesting sync on events with the serverCommand
if (isServer) exitWith {false}; if (isServer) exitWith {false};
["SEH_s", [_eventName, ACE_player] ] call FUNC(serverEvent); ["ACEs", [_eventName, ACE_player]] call CBA_fnc_serverEvent;

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@ -20,7 +20,7 @@ params ["_caller", "_target", "_requestID", "_requestMessage", "_callBack"];
if (isPlayer _target) then { if (isPlayer _target) then {
// Pass request on to target locality for player accept/decline. // Pass request on to target locality for player accept/decline.
[[_caller, _target, _requestID, _requestMessage, _callBack], QFUNC(receiveRequest), _target, false] call FUNC(execRemoteFnc); [QGVAR(receiveRequest), [_caller, _target, _requestID, _requestMessage, _callBack], _target] call CBA_fnc_targetEvent;
} else { } else {
// accept it, since it's an AI. // accept it, since it's an AI.
[_caller, _target, true] call compile _callBack; [_caller, _target, true] call compile _callBack;

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@ -1,29 +1,13 @@
/*
* Author: Nou
* Execute a event only on the server.
*
* Argument:
* 0: Event name <STRING>
* 1: Event args <ANY>
*
* Return Value:
* None
*
* Public: Yes
*/
#include "script_component.hpp" #include "script_component.hpp"
params ["_eventName", "_eventArgs"]; params ["_eventName", "_eventArgs"];
#ifdef DEBUG_EVENTS private _newName = getText (configFile >> "ACE_newEvents" >> _eventName);
ACE_LOGINFO_1("* Server Event: %1",_eventName); if (_newName != "") then {
ACE_LOGINFO_1(" args=%1",_eventArgs); TRACE_2("Switching Names",_eventName,_newName);
#endif _eventName = _newName;
ACEg = [_eventName, _eventArgs];
if (!isServer) then {
publicVariableServer "ACEg";
} else {
["ACEg", ACEg] call FUNC(_handleNetEvent);
}; };
[_eventName, _eventArgs] call CBA_fnc_serverEvent;
ACE_DEPRECATED("ace_common_fnc_serverEvent","3.8.0","CBA_fnc_serverEvent");

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@ -20,5 +20,5 @@ params [["_msg", "", [""]]];
if (isServer) then { if (isServer) then {
diag_log text _msg; diag_log text _msg;
} else { } else {
[_this, QFUNC(serverLog), 1] call FUNC(execRemoteFnc); [QGVAR(serverLog), _this] call CBA_fnc_serverEvent;
}; };

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@ -78,8 +78,8 @@ if (isServer && {_broadcastChanges}) then {
publicVariable _name; publicVariable _name;
// Raise event globally, this publicizes eventual changes in _force status so clients can update it locally // Raise event globally, this publicizes eventual changes in _force status so clients can update it locally
["SettingChanged", [_name, _value, _force]] call FUNC(globalEvent); ["ace_settingChanged", [_name, _value, _force]] call CBA_fnc_globalEvent;
} else { } else {
// Raise event locally // Raise event locally
["SettingChanged", [_name, _value, _force]] call FUNC(localEvent); ["ace_settingChanged", [_name, _value, _force]] call CBA_fnc_localEvent;
}; };

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@ -3,7 +3,7 @@
* Adds a status effect that will be handled. * Adds a status effect that will be handled.
* *
* Arguments: * Arguments:
* 0: Status Effect Name, this should match a corisponding event name <STRING> * 0: Status Effect Name, this should match a corresponding event name <STRING>
* 1: Send event globaly <BOOL> * 1: Send event globaly <BOOL>
* 2: Common Effect Reaons to pre-seed durring init <ARRAY> * 2: Common Effect Reaons to pre-seed durring init <ARRAY>
* *
@ -30,8 +30,6 @@ GVAR(statusEffect_isGlobal) pushBack _isGlobal;
//We add reasons at any time, but more efficenet to add all common ones at one time during init //We add reasons at any time, but more efficenet to add all common ones at one time during init
if (isServer && {!(_commonReasonsArray isEqualTo [])}) then { if (isServer && {!(_commonReasonsArray isEqualTo [])}) then {
//Switch case to lower: //Switch case to lower:
{ _commonReasonsArray = _commonReasonsArray apply { toLower _x };
_commonReasonsArray set [_forEachIndex, toLower _x];
} forEach _commonReasonsArray;
missionNamespace setVariable [(format [QGVAR(statusEffects_%1), _name]), _commonReasonsArray, true]; missionNamespace setVariable [(format [QGVAR(statusEffects_%1), _name]), _commonReasonsArray, true];
}; };

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@ -4,7 +4,7 @@
* *
* Arguments: * Arguments:
* 0: Object <OBJECT> * 0: Object <OBJECT>
* 1: Effect name (or "" or send all) <STRING> * 1: Effect name (or "" to send all) <STRING>
* *
* Return Value: * Return Value:
* Nothing * Nothing
@ -30,18 +30,13 @@ if (isNull _object) exitWith {};
//We only do anything if the effect has been defined at some point in the game for this unit //We only do anything if the effect has been defined at some point in the game for this unit
TRACE_2("checking if event is nil",_x,_effectNumber); TRACE_2("checking if event is nil",_x,_effectNumber);
if (_effectNumber != -1) then { if (_effectNumber != -1) then {
private _eventName = format [QGVAR(%1), _x];
if (GVAR(statusEffect_isGlobal) select _forEachIndex) then { if (GVAR(statusEffect_isGlobal) select _forEachIndex) then {
TRACE_2("Sending Global Event", _object, _effectNumber); TRACE_2("Sending Global Event", _object, _effectNumber);
[_x, [_object, _effectNumber]] call FUNC(globalEvent); [_eventName, [_object, _effectNumber]] call CBA_fnc_globalEvent;
} else { } else {
if (local _object) then { TRACE_2("Sending Target Event", _object, _effectNumber);
//If local, send directly to bypass network delay of targetEvent call [_eventName, [_object, _effectNumber], _object] call CBA_fnc_targetEvent;
TRACE_2("Sending Target Local Event", _object, _effectNumber);
[_x, [_object, _effectNumber]] call FUNC(localEvent);
} else {
TRACE_2("Sending Target Non-Local Event", _object, _effectNumber);
[_x, [_object], [_object, _effectNumber]] call FUNC(targetEvent);
};
}; };
}; };
}; };

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@ -23,4 +23,4 @@ if (!HASH_HASKEY(GVAR(syncedEvents),_name)) exitWith {
private _eventData = [_name, _args, _ttl]; private _eventData = [_name, _args, _ttl];
["SEH", _eventData] call FUNC(globalEvent); ["ACEe", _eventData] call CBA_fnc_globalEvent;

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@ -1,33 +1,13 @@
/*
* Author: Nou
* Execute a event only on specific clients.
*
* Arguments:
* 0: Event name (STRING)
* 1: Event targets <OBJECT, ARRAY>
* 2: Event args <ANY>
*
* Note: If local executor is in list of targets, event will execute with
* network delay, and not immediatly.
*
* Return Value:
* None
*
* Public: Yes
*/
#include "script_component.hpp" #include "script_component.hpp"
params ["_eventName", "_eventTargets", "_eventArgs"]; params ["_eventName", "_eventTargets", "_eventArgs"];
#ifdef DEBUG_EVENTS private _newName = getText (configFile >> "ACE_newEvents" >> _eventName);
ACE_LOGINFO_2("* Target Event: %1 - %2",_eventName,_eventTargets); if (_newName != "") then {
ACE_LOGINFO_1(" args=%1",_eventArgs); TRACE_2("Switching Names",_eventName,_newName);
#endif _eventName = _newName;
ACEc = [_eventName, _eventTargets, _eventArgs];
if (!isServer) then {
publicVariableServer "ACEc";
} else {
["ACEc", ACEc] call FUNC(_handleNetEvent);
}; };
[_eventName,_eventArgs,_eventTargets] call CBA_fnc_targetEvent;
ACE_DEPRECATED("ace_common_fnc_targetEvent","3.8.0","CBA_fnc_targetEvent");

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@ -28,5 +28,5 @@ if (_reason in _setHiddenReasons) then {
}; };
if (_setHiddenReasons isEqualTo []) then { if (_setHiddenReasons isEqualTo []) then {
["hideObjectGlobal",[_unit,false]] call FUNC(serverEvent); [QGVAR(hideObjectGlobal), [_unit,false]] call CBA_fnc_serverEvent;
}; };

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@ -26,7 +26,7 @@ if (_vehicle == _unit) exitWith {false};
if (speed _vehicle > 1 || {((getPos _vehicle) select 2) > 2}) exitWith {false}; if (speed _vehicle > 1 || {((getPos _vehicle) select 2) > 2}) exitWith {false};
if (!isNull _vehicle) then { if (!isNull _vehicle) then {
["unloadPersonEvent", [_unit], [_unit, _vehicle]] call EFUNC(common,targetEvent); ["ace_unloadPersonEvent", [_unit, _vehicle], [_unit]] call CBA_fnc_targetEvent;
}; };
true true

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@ -27,7 +27,7 @@ if (count _emptyPos != 3) exitwith {
ACE_LOGWARNING_4("Could not find unload pos %1-ASL: %2 isTouchingGround: %3 Speed: %4",_vehicle, getPosASL _vehicle, isTouchingGround _vehicle, speed _vehicle); ACE_LOGWARNING_4("Could not find unload pos %1-ASL: %2 isTouchingGround: %3 Speed: %4",_vehicle, getPosASL _vehicle, isTouchingGround _vehicle, speed _vehicle);
if ((!isNull _unloader) && {[_unloader] call FUNC(isPlayer)}) then { if ((!isNull _unloader) && {[_unloader] call FUNC(isPlayer)}) then {
//display text saying there are no safe places to exit the vehicle //display text saying there are no safe places to exit the vehicle
["displayTextStructured", [_unloader], [localize LSTRING(NoRoomToUnload)]] call FUNC(targetEvent); [QGVAR(displayTextStructured), [localize LSTRING(NoRoomToUnload)], [_unloader]] call CBA_fnc_targetEvent;
}; };
false false
}; };

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@ -32,4 +32,4 @@ private _speaker = _unit getVariable ["ACE_OriginalSpeaker", ""];
if (_speaker == "") exitWith {}; if (_speaker == "") exitWith {};
["setSpeaker", _unit, [_unit, _speaker]] call FUNC(targetEvent); [QGVAR(setSpeaker), [_unit, _speaker], _unit] call CBA_fnc_targetEvent;

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@ -100,7 +100,7 @@ if (!isServer) then {
_error = _error call _fnc_cutComma; _error = _error call _fnc_cutComma;
diag_log text _error; diag_log text _error;
[_error, "{systemChat _this}"] call FUNC(execRemoteFnc); [QGVAR(systemChatGlobal), _error] call CBA_fnc_globalEvent;
}; };
_missingAddonServer = false; _missingAddonServer = false;
@ -117,7 +117,7 @@ if (!isServer) then {
_error = _error call _fnc_cutComma; _error = _error call _fnc_cutComma;
diag_log text _error; diag_log text _error;
[_error, "{systemChat _this}"] call FUNC(execRemoteFnc); [QGVAR(systemChatGlobal), _error] call CBA_fnc_globalEvent;
}; };
_oldVersionClient = false; _oldVersionClient = false;
@ -134,7 +134,7 @@ if (!isServer) then {
_error = _error call _fnc_cutComma; _error = _error call _fnc_cutComma;
diag_log text _error; diag_log text _error;
[_error, "{systemChat _this}"] call FUNC(execRemoteFnc); [QGVAR(systemChatGlobal), _error] call CBA_fnc_globalEvent;
}; };
_oldVersionServer = false; _oldVersionServer = false;
@ -151,7 +151,7 @@ if (!isServer) then {
_error = _error call _fnc_cutComma; _error = _error call _fnc_cutComma;
diag_log text _error; diag_log text _error;
[_error, "{systemChat _this}"] call FUNC(execRemoteFnc); [QGVAR(systemChatGlobal), _error] call CBA_fnc_globalEvent;
}; };
ACE_Version_ClientErrors = [_missingAddon, _missingAddonServer, _oldVersionClient, _oldVersionServer]; ACE_Version_ClientErrors = [_missingAddon, _missingAddonServer, _oldVersionClient, _oldVersionServer];

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@ -803,6 +803,7 @@
<Spanish>No hay espacio para descargar.</Spanish> <Spanish>No hay espacio para descargar.</Spanish>
<French>Pas de place pour décharger</French> <French>Pas de place pour décharger</French>
<Czech>Nedostatek místa k vyložení</Czech> <Czech>Nedostatek místa k vyložení</Czech>
<Portuguese>Sem espaço para descarregar</Portuguese>
</Key> </Key>
</Package> </Package>
</Project> </Project>

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@ -1 +0,0 @@
#include "\z\ace\addons\common\script_component.hpp"

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@ -1,78 +0,0 @@
// ----------------------------------------------------------------------------
#define DEBUG_MODE_FULL
#include "script_component.hpp"
#ifndef TEST_DEFINED_AND_OP
if (true) exitWith {};
#endif
// ----------------------------------------------------------------------------
LOG('Testing EventHandlers');
TEST_DEFINED(QFUNC(_handleNetEvent),"");
TEST_DEFINED(QFUNC(addEventHandler),"");
TEST_DEFINED(QFUNC(localEvent),"");
TEST_DEFINED(QFUNC(targetEvent),"");
TEST_DEFINED(QFUNC(globalEvent),"");
TEST_DEFINED(QFUNC(serverEvent),"");
TEST_DEFINED(QFUNC(removeAllEventHandlers),"");
TEST_DEFINED(QFUNC(removeEventHandler),"");
private _result = ["A", {}] call ace_common_fnc_addEventHandler;
private _expected = 0;
TEST_DEFINED_AND_OP(_result,==,_expected,"Adding first A EH");
_result = ["A", {GVAR(test_A2) = _this}] call ace_common_fnc_addEventHandler;
_expected = 1;
TEST_DEFINED_AND_OP(_result,==,_expected,"Adding second A EH");
_result = ["A", {GVAR(test_A3) = _this}] call ace_common_fnc_addEventHandler;
_expected = 2;
TEST_DEFINED_AND_OP(_result,==,_expected,"Adding third A EH");
GVAR(test_A2) = -1;
["A", 11] call FUNC(localEvent);
_expected = 11;
_result = GVAR(test_A2);
TEST_DEFINED_AND_OP(_result,==,_expected,"Test Local Event");
//Remove 2nd EH
["A", 1] call FUNC(removeEventHandler);
GVAR(test_A2) = -1;
GVAR(test_A3) = -1;
["A", 22] call FUNC(localEvent);
_expected = -1;
_result = GVAR(test_A2);
TEST_DEFINED_AND_OP(_result,==,_expected,"Test 2nd (removed) EH");
_expected = 22;
_result = GVAR(test_A3);
TEST_DEFINED_AND_OP(_result,==,_expected,"Test 3rd Event");
//Remove All EH:
["A"] call FUNC(removeAllEventHandlers);
GVAR(test_A3) = -1;
["A", 77] call FUNC(localEvent);
_expected = -1;
_result = GVAR(test_A3);
TEST_DEFINED_AND_OP(_result,==,_expected,"Test 3rd is removed after removeAll");
//Much harder to test network events
TRACE_2("testing network events",isServer,isDedicated);
["B", {GVAR(test_B) = _this}] call ace_common_fnc_addEventHandler;
GVAR(test_B) = -1;
["B", 33] call FUNC(globalEvent);
_expected = 33;
_result = GVAR(test_B);
TEST_DEFINED_AND_OP(_result,==,_expected,"Test globalEvent");
GVAR(test_B) = -1;
["B", 44] call FUNC(serverEvent);
_expected = if (isServer) then {44} else {-1};
_result = GVAR(test_B);
TEST_DEFINED_AND_OP(_result,==,_expected,"Test serverEvent");

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@ -4,10 +4,10 @@ GVAR(placer) = objNull;
GVAR(deployPFH) = -1; GVAR(deployPFH) = -1;
// Deploy concertina wire if interact menu is opened // Deploy concertina wire if interact menu is opened
["interactMenuOpened", { ["ace_interactMenuOpened", {
if (GVAR(deployPFH) != -1) then { if (GVAR(deployPFH) != -1) then {
GVAR(placer) setVariable [QGVAR(wireDeployed), true]; GVAR(placer) setVariable [QGVAR(wireDeployed), true];
}; };
}] call EFUNC(common,addEventHandler); }] call CBA_fnc_addEventHandler;
[QGVAR(vehicleDamage), {_this call FUNC(vehicleDamage)}] call EFUNC(common,addEventHandler); [QGVAR(vehicleDamage), {_this call FUNC(vehicleDamage)}] call CBA_fnc_addEventHandler;

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@ -15,3 +15,7 @@ class CfgPatches {
#include "CfgEventHandlers.hpp" #include "CfgEventHandlers.hpp"
#include "CfgVehicles.hpp" #include "CfgVehicles.hpp"
class ACE_newEvents {
interactMenuOpened = "ace_interactMenuOpened";
};

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@ -34,4 +34,4 @@ if (_distance > 14 || {_distance < 2}) exitWith {}; // Fix if shooting wire
_vehicle = vehicle _killer; _vehicle = vehicle _killer;
[QGVAR(vehicleDamage), [_vehicle], [_wire, _vehicle]] call EFUNC(common,targetEvent); [QGVAR(vehicleDamage), [_wire, _vehicle], [_vehicle]] call CBA_fnc_targetEvent;

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@ -30,4 +30,4 @@ GVAR(vectorConnected) = false;
GVAR(noVectorData) = true; GVAR(noVectorData) = true;
GVAR(vectorGrid) = "00000000"; GVAR(vectorGrid) = "00000000";
["RangerfinderData", FUNC(handleRangeFinderData)] call EFUNC(common,addEventHandler); [QEGVAR(vector,rangefinderData), FUNC(handleRangeFinderData)] call CBA_fnc_addEventHandler;

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@ -18,3 +18,7 @@ class CfgPatches {
#include "CfgWeapons.hpp" #include "CfgWeapons.hpp"
#include "Dialog.hpp" #include "Dialog.hpp"
#include "RscTitles.hpp" #include "RscTitles.hpp"
class ACE_newEvents {
RangerfinderData = QEGVAR(vector,rangefinderData);
};

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@ -1,4 +1,4 @@
#include "script_component.hpp" #include "script_component.hpp"
["DisarmDropItems", FUNC(eventTargetStart)] call EFUNC(common,addEventHandler); [QGVAR(dropItems), FUNC(eventTargetStart)] call CBA_fnc_addEventHandler;
["DisarmDebugCallback", FUNC(eventCallerFinish)] call EFUNC(common,addEventHandler); [QGVAR(debugCallback), FUNC(eventCallerFinish)] call CBA_fnc_addEventHandler;

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@ -18,3 +18,8 @@ class CfgPatches {
#include "CfgWeapons.hpp" #include "CfgWeapons.hpp"
#include "gui_disarm.hpp" #include "gui_disarm.hpp"
class ACE_newEvents {
DisarmDebugCallback = QGVAR(debugCallback);
DisarmDropItems = QGVAR(dropItems);
};

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@ -23,5 +23,5 @@ params ["_caller", "_target", "_errorMsg"];
if (_errorMsg != "") then { if (_errorMsg != "") then {
ACE_LOGINFO_2("%1 - eventTargetFinish: %2",CBA_missionTime,_this); ACE_LOGINFO_2("%1 - eventTargetFinish: %2",CBA_missionTime,_this);
["DisarmDebugCallback", [_caller], [_caller, _target, _errorMsg]] call EFUNC(common,targetEvent); [QGVAR(debugCallback), [_caller, _target, _errorMsg], [_caller]] call CBA_fnc_targetEvent;
}; };

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@ -42,7 +42,7 @@ GVAR(disarmTarget) = _target;
if (isNull GVAR(disarmTarget)) exitWith {ERROR("disarmTarget is null");}; if (isNull GVAR(disarmTarget)) exitWith {ERROR("disarmTarget is null");};
TRACE_2("Debug: Droping %1 from %2",_data,GVAR(disarmTarget)); TRACE_2("Debug: Droping %1 from %2",_data,GVAR(disarmTarget));
["DisarmDropItems", [GVAR(disarmTarget)], [ACE_player, GVAR(disarmTarget), [_data]]] call EFUNC(common,targetEvent); [QGVAR(dropItems), [ACE_player, GVAR(disarmTarget), [_data]], [GVAR(disarmTarget)]] call CBA_fnc_targetEvent;
false //not sure what this does false //not sure what this does
}]; }];

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@ -3,13 +3,13 @@
if (!hasInterface) exitWith {}; if (!hasInterface) exitWith {};
["playerInventoryChanged", { ["ace_playerInventoryChanged", {
params ["_unit"]; params ["_unit"];
[_unit] call FUNC(takeLoadedATWeapon); [_unit] call FUNC(takeLoadedATWeapon);
[_unit] call FUNC(updateInventoryDisplay); [_unit] call FUNC(updateInventoryDisplay);
}] call EFUNC(common,addEventHandler); }] call CBA_fnc_addEventHandler;
// Register fire event handler // Register fire event handler
// Only for the local player and for AI. Non-local players will handle it themselves // Only for the local player and for AI. Non-local players will handle it themselves
["firedPlayer", DFUNC(replaceATWeapon)] call EFUNC(common,addEventHandler); ["ace_firedPlayer", DFUNC(replaceATWeapon)] call CBA_fnc_addEventHandler;
["firedNonPlayer", DFUNC(replaceATWeapon)] call EFUNC(common,addEventHandler); ["ace_firedNonPlayer", DFUNC(replaceATWeapon)] call CBA_fnc_addEventHandler;

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@ -20,11 +20,11 @@ if (isNil "ACE_maxWeightCarry") then {
["isNotCarrying", {!((_this select 0) getVariable [QGVAR(isCarrying), false])}] call EFUNC(common,addCanInteractWithCondition); ["isNotCarrying", {!((_this select 0) getVariable [QGVAR(isCarrying), false])}] call EFUNC(common,addCanInteractWithCondition);
// release object on player change. This does work when returning to lobby, but not when hard disconnecting. // release object on player change. This does work when returning to lobby, but not when hard disconnecting.
["playerChanged", {_this call FUNC(handlePlayerChanged)}] call EFUNC(common,addEventhandler); ["ace_playerChanged", {_this call FUNC(handlePlayerChanged)}] call CBA_fnc_addEventHandler;
["playerVehicleChanged", {[ACE_player, objNull] call FUNC(handlePlayerChanged)}] call EFUNC(common,addEventhandler); ["ace_playerVehicleChanged", {[ACE_player, objNull] call FUNC(handlePlayerChanged)}] call CBA_fnc_addEventHandler;
["playerWeaponChanged", {_this call FUNC(handlePlayerWeaponChanged)}] call EFUNC(common,addEventhandler); ["ace_playerWeaponChanged", {_this call FUNC(handlePlayerWeaponChanged)}] call CBA_fnc_addEventHandler;
// handle waking up dragged unit and falling unconscious while dragging // handle waking up dragged unit and falling unconscious while dragging
["medical_onUnconscious", {_this call FUNC(handleUnconscious)}] call EFUNC(common,addEventhandler); ["ace_unconscious", {_this call FUNC(handleUnconscious)}] call CBA_fnc_addEventHandler;
//@todo Captivity? //@todo Captivity?

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@ -44,7 +44,7 @@ if (_target isKindOf "CAManBase") then {
_target attachTo [_unit, _position]; _target attachTo [_unit, _position];
}; };
["setDir", _target, [_target, _direction]] call EFUNC(common,targetEvent); [QEGVAR(common,setDir), [_target, _direction], _target] call CBA_fnc_targetEvent;
_unit setVariable [QGVAR(isCarrying), true, true]; _unit setVariable [QGVAR(isCarrying), true, true];
_unit setVariable [QGVAR(carriedObject), _target, true]; _unit setVariable [QGVAR(carriedObject), _target, true];

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@ -33,7 +33,7 @@ _position = _position vectorAdd [0, 0, _offset];
// attach object // attach object
TRACE_3("attaching",_position,_offset,_direction); TRACE_3("attaching",_position,_offset,_direction);
_target attachTo [_unit, _position]; _target attachTo [_unit, _position];
["setDir", _target, [_target, _direction]] call EFUNC(common,targetEvent); [QEGVAR(common,setDir), [_target, _direction], _target] call CBA_fnc_targetEvent;
if (_target isKindOf "CAManBase") then { if (_target isKindOf "CAManBase") then {
[_target, "AinjPpneMrunSnonWnonDb_still", 0, true] call EFUNC(common,doAnimation); [_target, "AinjPpneMrunSnonWnonDb_still", 0, true] call EFUNC(common,doAnimation);

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@ -30,8 +30,8 @@ if !(_unit getVariable ["ACE_isUnconscious", false]) then {
}; };
// prevent collision damage // prevent collision damage
["fixCollision", _unit] call EFUNC(common,localEvent); [QEGVAR(common,fixCollision), _unit] call CBA_fnc_localEvent;
["fixCollision", _target, _target] call EFUNC(common,targetEvent); [QEGVAR(common,fixCollision), _target, _target] call CBA_fnc_targetEvent;
// release object // release object
detach _target; detach _target;
@ -62,8 +62,8 @@ _unit setVariable [QGVAR(draggedObject), objNull, true];
[objNull, _target, true] call EFUNC(common,claim); [objNull, _target, true] call EFUNC(common,claim);
if !(_target isKindOf "CAManBase") then { if !(_target isKindOf "CAManBase") then {
["fixPosition", _target, _target] call EFUNC(common,targetEvent); [QEGVAR(common,fixPosition), _target, _target] call CBA_fnc_targetEvent;
["fixFloating", _target, _target] call EFUNC(common,targetEvent); [QEGVAR(common,fixFloating), _target, _target] call CBA_fnc_targetEvent;
}; };
if (_unit getVariable ["ACE_isUnconscious", false]) then { if (_unit getVariable ["ACE_isUnconscious", false]) then {

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@ -25,8 +25,8 @@ TRACE_2("params",_unit,_target);
private _inBuilding = [_unit] call FUNC(isObjectOnObject); private _inBuilding = [_unit] call FUNC(isObjectOnObject);
// prevent collision damage // prevent collision damage
["fixCollision", _unit] call EFUNC(common,localEvent); [QEGVAR(common,fixCollision), _unit] call CBA_fnc_localEvent;
["fixCollision", _target, _target] call EFUNC(common,targetEvent); [QEGVAR(common,fixCollision), _target, _target] call CBA_fnc_targetEvent;
// release object // release object
detach _target; detach _target;
@ -67,8 +67,8 @@ _unit setVariable [QGVAR(carriedObject), objNull, true];
[objNull, _target, true] call EFUNC(common,claim); [objNull, _target, true] call EFUNC(common,claim);
if !(_target isKindOf "CAManBase") then { if !(_target isKindOf "CAManBase") then {
["fixPosition", _target, _target] call EFUNC(common,targetEvent); [QEGVAR(common,fixPosition), _target, _target] call CBA_fnc_targetEvent;
["fixFloating", _target, _target] call EFUNC(common,targetEvent); [QEGVAR(common,fixFloating), _target, _target] call CBA_fnc_targetEvent;
}; };
// recreate UAV crew // recreate UAV crew

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@ -42,6 +42,6 @@ _carriedItem attachTo [_unit];
//reset the carry direction //reset the carry direction
private _direction = _carriedItem getVariable [QGVAR(carryDirection), 0]; private _direction = _carriedItem getVariable [QGVAR(carryDirection), 0];
["setDir", _carriedItem, [_carriedItem, _direction]] call EFUNC(common,targetEvent); [QEGVAR(common,setDir), [_carriedItem, _direction], _carriedItem] call CBA_fnc_targetEvent;
true true

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@ -44,31 +44,24 @@ class CfgVehicles {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers {}; class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers {};
}; };
author = "ACE"; author = ECSTRING(common,Author);
_generalMacro = "ACE_DefuseObject"; _generalMacro = "ACE_DefuseObject";
displayName = "ACE Defuse Helper"; displayName = "ACE Defuse Helper";
mapSize = 0.2;
icon = "iconObject_1x2";
model = "\A3\Weapons_f\dummyweapon.p3d"; model = "\A3\Weapons_f\dummyweapon.p3d";
scope = 1; scope = 1;
vehicleClass = "Cargo";
class ACE_Actions { class ACE_Actions {
class ACE_MainActions {
selection = "";
distance = 1;
condition = "true";
class ACE_Defuse { class ACE_Defuse {
distance = 1;
displayName = CSTRING(Defuse); displayName = CSTRING(Defuse);
condition = QUOTE([ARR_2(_player,_target)] call FUNC(canDefuse)); condition = QUOTE([ARR_2(_player,_target)] call FUNC(canDefuse));
statement = QUOTE([ARR_2(_player,_target)] call FUNC(startDefuse);); statement = QUOTE([ARR_2(_player,_target)] call FUNC(startDefuse););
exceptions[] = {"isNotSwimming"}; exceptions[] = {"isNotSwimming"};
showDisabled = 0;
icon = QPATHTOF(UI\Defuse_ca.paa); icon = QPATHTOF(UI\Defuse_ca.paa);
priority = 0.8;
};
}; };
}; };
}; };
class ACE_Explosives_Place: Items_base_F { class ACE_Explosives_Place: Items_base_F {
class EventHandlers { class EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers {}; class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers {};

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@ -16,19 +16,20 @@
#include "script_component.hpp" #include "script_component.hpp"
//Event for setting explosive placement angle/pitch: //Event for setting explosive placement angle/pitch:
[QGVAR(place), {_this call FUNC(setPosition)}] call EFUNC(common,addEventHandler); [QGVAR(place), {_this call FUNC(setPosition)}] call CBA_fnc_addEventHandler;
[QGVAR(startDefuse), FUNC(startDefuse)] call CBA_fnc_addEventHandler;
//When getting knocked out in medical, trigger deadman explosives: //When getting knocked out in medical, trigger deadman explosives:
//Event is global, only run on server (ref: ace_medical_fnc_setUnconscious) //Event is global, only run on server (ref: ace_medical_fnc_setUnconscious)
if (isServer) then { if (isServer) then {
["medical_onUnconscious", { ["ace_unconscious", {
params ["_unit", "_isUnconscious"]; params ["_unit", "_isUnconscious"];
if (!_isUnconscious) exitWith {}; if (!_isUnconscious) exitWith {};
TRACE_1("Knocked Out, Doing Deadman", _unit); TRACE_1("Knocked Out, Doing Deadman", _unit);
[_unit] call FUNC(onIncapacitated); [_unit] call FUNC(onIncapacitated);
}] call EFUNC(common,addEventHandler); }] call CBA_fnc_addEventHandler;
["clientRequestsOrientations", { [QGVAR(clientRequestOrientations), {
params ["_logic"]; params ["_logic"];
TRACE_1("clientRequestsOrientations received:",_logic); TRACE_1("clientRequestsOrientations received:",_logic);
// Filter the array before sending it // Filter the array before sending it
@ -37,8 +38,8 @@ if (isServer) then {
(!isNull _explosive && {alive _explosive}) (!isNull _explosive && {alive _explosive})
}; };
TRACE_1("serverSendsOrientations sent:",GVAR(explosivesOrientations)); TRACE_1("serverSendsOrientations sent:",GVAR(explosivesOrientations));
["serverSendsOrientations", _logic, [GVAR(explosivesOrientations)]] call EFUNC(common,targetEvent); [QGVAR(serverSendOrientations), [GVAR(explosivesOrientations)], _logic] call CBA_fnc_targetEvent;
}] call EFUNC(common,addEventHandler); }] call CBA_fnc_addEventHandler;
}; };
if (!hasInterface) exitWith {}; if (!hasInterface) exitWith {};
@ -51,7 +52,7 @@ GVAR(CurrentSpeedDial) = 0;
// In case we are a JIP client, ask the server for orientation of any previously // In case we are a JIP client, ask the server for orientation of any previously
// placed mine. // placed mine.
if (didJIP) then { if (didJIP) then {
["serverSendsOrientations", { [QGVAR(serverSendOrientations), {
params ["_explosivesOrientations"]; params ["_explosivesOrientations"];
TRACE_1("serverSendsOrientations received:",_explosivesOrientations); TRACE_1("serverSendsOrientations received:",_explosivesOrientations);
{ {
@ -61,15 +62,15 @@ if (didJIP) then {
} forEach _explosivesOrientations; } forEach _explosivesOrientations;
deleteVehicle GVAR(localLogic); deleteVehicle GVAR(localLogic);
GVAR(localLogic) = nil; GVAR(localLogic) = nil;
}] call EFUNC(common,addEventHandler); }] call CBA_fnc_addEventHandler;
// Create a logic to get the client ID // Create a logic to get the client ID
GVAR(localLogic) = ([sideLogic] call CBA_fnc_getSharedGroup) createUnit ["Logic", [0,0,0], [], 0, "NONE"]; GVAR(localLogic) = ([sideLogic] call CBA_fnc_getSharedGroup) createUnit ["Logic", [0,0,0], [], 0, "NONE"];
TRACE_1("clientRequestsOrientations sent:",GVAR(localLogic)); TRACE_1("clientRequestsOrientations sent:",GVAR(localLogic));
["clientRequestsOrientations", [GVAR(localLogic)]] call EFUNC(common,serverEvent); [QGVAR(clientRequestOrientations), [GVAR(localLogic)]] call CBA_fnc_serverEvent;
}; };
["interactMenuOpened", { ["ace_interactMenuOpened", {
//Cancel placement if interact menu opened //Cancel placement if interact menu opened
if (GVAR(pfeh_running)) then { if (GVAR(pfeh_running)) then {
GVAR(placeAction) = PLACE_CANCEL; GVAR(placeAction) = PLACE_CANCEL;
@ -78,4 +79,4 @@ if (didJIP) then {
//Show defuse actions on CfgAmmos (allMines): //Show defuse actions on CfgAmmos (allMines):
_this call FUNC(interactEH); _this call FUNC(interactEH);
}] call EFUNC(common,addEventHandler); }] call CBA_fnc_addEventHandler;

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@ -43,3 +43,8 @@ class CfgMineTriggers {
mineTriggerRange = 1; mineTriggerRange = 1;
}; };
}; };
class ACE_newEvents {
clientRequestsOrientations = QGVAR(clientRequestOrientations);
serverSendsOrientations = QGVAR(serverSendOrientations);
};

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