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Changed: Comanche Gatling HEDP effects and dispersion.
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c3dbcf1351
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@ -1,5 +1,18 @@
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class CfgAmmo {
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class CfgAmmo {
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class BulletBase;
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class B_20mm;
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class ACE_20mm_HEDP : B_20mm {
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hit = 80;
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indirectHit = 25;
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indirectHitRange = 1.7; //2;
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fuseDistance = 3;
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timeToLive = 40;
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explosive = 0.4;
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};
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// adjust minigun caliber and deflection to other ammo
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// adjust minigun caliber and deflection to other ammo
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class SubmunitionBullet;
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class SubmunitionBullet;
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class B_65x39_Minigun_Caseless: SubmunitionBullet {
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class B_65x39_Minigun_Caseless: SubmunitionBullet {
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@ -13,7 +26,6 @@ class CfgAmmo {
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};
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};
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// also adjust tracer, "muh lightshow"; also adjust splash damage radius
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// also adjust tracer, "muh lightshow"; also adjust splash damage radius
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class BulletBase;
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class Gatling_30mm_HE_Plane_CAS_01_F: BulletBase {
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class Gatling_30mm_HE_Plane_CAS_01_F: BulletBase {
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hit = 80;
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hit = 80;
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indirectHit = 12;
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indirectHit = 12;
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@ -22,6 +34,7 @@ class CfgAmmo {
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deflecting = 3;
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deflecting = 3;
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fuseDistance = 3;
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fuseDistance = 3;
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tracerStartTime = 0.02;
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tracerStartTime = 0.02;
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timeToLive = 40;
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};
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};
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// helper projectiles to simulate a rof > fps
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// helper projectiles to simulate a rof > fps
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@ -10,6 +10,7 @@ class CfgMagazines {
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// an extended magazine for the comanche
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// an extended magazine for the comanche
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class 300Rnd_20mm_shells;
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class 300Rnd_20mm_shells;
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class ACE_500Rnd_20mm_shells_Comanche: 300Rnd_20mm_shells {
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class ACE_500Rnd_20mm_shells_Comanche: 300Rnd_20mm_shells {
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ammo = "ACE_20mm_HEDP";
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count = 500;
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count = 500;
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};
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};
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};
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};
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@ -54,24 +54,24 @@ class CfgWeapons {
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class manual: manual {
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class manual: manual {
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reloadTime = 0.04;
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reloadTime = 0.04;
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dispersion = 0.0022;
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dispersion = 0.006;
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displayName = "$STR_ACE_Aircraft_gatling_20mm_Name";
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displayName = "$STR_ACE_Aircraft_gatling_20mm_Name";
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};
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};
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class close: close {
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class close: close {
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reloadTime = 0.04;
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reloadTime = 0.04;
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dispersion = 0.0022;
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dispersion = 0.006;
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};
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};
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class short: short {
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class short: short {
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reloadTime = 0.04;
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reloadTime = 0.04;
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dispersion = 0.0022;
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dispersion = 0.006;
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};
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};
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class medium: medium {
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class medium: medium {
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reloadTime = 0.04;
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reloadTime = 0.04;
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dispersion = 0.0022;
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dispersion = 0.006;
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};
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};
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class far: far {
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class far: far {
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reloadTime = 0.04;
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reloadTime = 0.04;
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dispersion = 0.0022;
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dispersion = 0.006;
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};
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};
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};
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};
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