diff --git a/addons/medical/CfgVehicles.hpp b/addons/medical/CfgVehicles.hpp index 8eff3de4df..b26b19a145 100644 --- a/addons/medical/CfgVehicles.hpp +++ b/addons/medical/CfgVehicles.hpp @@ -1,228 +1,228 @@ class CfgVehicles { - #define ARM_LEG_ARMOR_DEFAULT 2 - #define ARM_LEG_ARMOR_BETTER 3 - #define ARM_LEG_ARMOR_CSAT 4 + #define ARM_LEG_ARMOR_DEFAULT 2 + #define ARM_LEG_ARMOR_BETTER 3 + #define ARM_LEG_ARMOR_CSAT 4 - class Man; - class CAManBase: Man { - class HitPoints { - class HitHead; - class HitBody; - // "DEACTIVE" DEFAULT HITPOINTS - class HitHands { - armor = 999; //armor = 2; - explosionShielding = 0; //explosionShielding = 1; - material = -1; - minimalHit = 0; - name = ""; - passThrough = 1; - radius = 0; //radius = 0.06; - visual = "injury_hands"; - }; - class HitLegs { - armor = 999; //armor = 2; - explosionShielding = 0; //explosionShielding = 1; - material = -1; - minimalHit = 0; - name = ""; - passThrough = 1; - radius = 0; //radius = 0.08; - visual = "injury_legs"; - }; + class Man; + class CAManBase: Man { + class HitPoints { + class HitHead; + class HitBody; + // "DEACTIVE" DEFAULT HITPOINTS + class HitHands { + armor = 999; //armor = 2; + explosionShielding = 0; //explosionShielding = 1; + material = -1; + minimalHit = 0; + name = ""; + passThrough = 1; + radius = 0; //radius = 0.06; + visual = "injury_hands"; + }; + class HitLegs { + armor = 999; //armor = 2; + explosionShielding = 0; //explosionShielding = 1; + material = -1; + minimalHit = 0; + name = ""; + passThrough = 1; + radius = 0; //radius = 0.08; + visual = "injury_legs"; + }; - class HitLeftArm { - armor = ARM_LEG_ARMOR_DEFAULT; //2; - explosionShielding = 1; - material = -1; - minimalHit = 0; - name = "hand_l"; - passThrough = 1; - radius = 0.06; - visual = "injury_hands"; - }; - class HitRightArm: HitLeftArm { - name = "hand_r"; - }; - class HitLeftLeg { - armor = ARM_LEG_ARMOR_DEFAULT; //2; - explosionShielding = 1; - material = -1; - minimalHit = 0; - name = "leg_l"; - passThrough = 1; - radius = 0.08; - visual = "injury_legs"; - }; - class HitRightLeg: HitLeftLeg { - name = "leg_r"; - }; + class HitLeftArm { + armor = ARM_LEG_ARMOR_DEFAULT; //2; + explosionShielding = 1; + material = -1; + minimalHit = 0; + name = "hand_l"; + passThrough = 1; + radius = 0.06; + visual = "injury_hands"; + }; + class HitRightArm: HitLeftArm { + name = "hand_r"; + }; + class HitLeftLeg { + armor = ARM_LEG_ARMOR_DEFAULT; //2; + explosionShielding = 1; + material = -1; + minimalHit = 0; + name = "leg_l"; + passThrough = 1; + radius = 0.08; + visual = "injury_legs"; + }; + class HitRightLeg: HitLeftLeg { + name = "leg_r"; + }; + }; }; - }; - class SoldierWB: CAManBase {}; - class SoldierEB: CAManBase {}; - class SoldierGB: CAManBase {}; + class SoldierWB: CAManBase {}; + class SoldierEB: CAManBase {}; + class SoldierGB: CAManBase {}; - class B_Soldier_base_F: SoldierWB {}; + class B_Soldier_base_F: SoldierWB {}; - class B_Soldier_04_f: B_Soldier_base_F { - class HitPoints: HitPoints { - class HitHead: HitHead {}; - class HitBody: HitBody {}; - class HitHands: HitHands {}; - class HitLegs: HitLegs {}; + class B_Soldier_04_f: B_Soldier_base_F { + class HitPoints: HitPoints { + class HitHead: HitHead {}; + class HitBody: HitBody {}; + class HitHands: HitHands {}; + class HitLegs: HitLegs {}; - class HitLeftArm: HitLeftArm { - armor = ARM_LEG_ARMOR_BETTER; - }; + class HitLeftArm: HitLeftArm { + armor = ARM_LEG_ARMOR_BETTER; + }; - class HitRightArm: HitRightArm { - armor = ARM_LEG_ARMOR_BETTER; - }; + class HitRightArm: HitRightArm { + armor = ARM_LEG_ARMOR_BETTER; + }; - class HitLeftLeg: HitLeftLeg { - armor = ARM_LEG_ARMOR_BETTER; - }; + class HitLeftLeg: HitLeftLeg { + armor = ARM_LEG_ARMOR_BETTER; + }; - class HitRightLeg: HitRightLeg { - armor = ARM_LEG_ARMOR_BETTER; - }; + class HitRightLeg: HitRightLeg { + armor = ARM_LEG_ARMOR_BETTER; + }; + }; }; - }; - class B_Soldier_05_f: B_Soldier_base_F { - class HitPoints: HitPoints { - class HitHead: HitHead {}; - class HitBody: HitBody {}; - class HitHands: HitHands {}; - class HitLegs: HitLegs {}; + class B_Soldier_05_f: B_Soldier_base_F { + class HitPoints: HitPoints { + class HitHead: HitHead {}; + class HitBody: HitBody {}; + class HitHands: HitHands {}; + class HitLegs: HitLegs {}; - class HitLeftArm: HitLeftArm { - armor = ARM_LEG_ARMOR_BETTER; - }; + class HitLeftArm: HitLeftArm { + armor = ARM_LEG_ARMOR_BETTER; + }; - class HitRightArm: HitRightArm { - armor = ARM_LEG_ARMOR_BETTER; - }; + class HitRightArm: HitRightArm { + armor = ARM_LEG_ARMOR_BETTER; + }; - class HitLeftLeg: HitLeftLeg { - armor = ARM_LEG_ARMOR_BETTER; - }; + class HitLeftLeg: HitLeftLeg { + armor = ARM_LEG_ARMOR_BETTER; + }; - class HitRightLeg: HitRightLeg { - armor = ARM_LEG_ARMOR_BETTER; - }; + class HitRightLeg: HitRightLeg { + armor = ARM_LEG_ARMOR_BETTER; + }; + }; }; - }; - class I_Soldier_base_F: SoldierGB {}; + class I_Soldier_base_F: SoldierGB {}; - class I_Soldier_03_F: I_Soldier_base_F { - class HitPoints: HitPoints { - class HitHead: HitHead {}; - class HitBody: HitBody {}; - class HitHands: HitHands {}; - class HitLegs: HitLegs {}; + class I_Soldier_03_F: I_Soldier_base_F { + class HitPoints: HitPoints { + class HitHead: HitHead {}; + class HitBody: HitBody {}; + class HitHands: HitHands {}; + class HitLegs: HitLegs {}; - class HitLeftArm: HitLeftArm { - armor = ARM_LEG_ARMOR_BETTER; - }; + class HitLeftArm: HitLeftArm { + armor = ARM_LEG_ARMOR_BETTER; + }; - class HitRightArm: HitRightArm { - armor = ARM_LEG_ARMOR_BETTER; - }; + class HitRightArm: HitRightArm { + armor = ARM_LEG_ARMOR_BETTER; + }; - class HitLeftLeg: HitLeftLeg { - armor = ARM_LEG_ARMOR_BETTER; - }; + class HitLeftLeg: HitLeftLeg { + armor = ARM_LEG_ARMOR_BETTER; + }; - class HitRightLeg: HitRightLeg { - armor = ARM_LEG_ARMOR_BETTER; - }; + class HitRightLeg: HitRightLeg { + armor = ARM_LEG_ARMOR_BETTER; + }; + }; }; - }; - class I_Soldier_04_F: I_Soldier_base_F { - class HitPoints: HitPoints { - class HitHead: HitHead {}; - class HitBody: HitBody {}; - class HitHands: HitHands {}; - class HitLegs: HitLegs {}; + class I_Soldier_04_F: I_Soldier_base_F { + class HitPoints: HitPoints { + class HitHead: HitHead {}; + class HitBody: HitBody {}; + class HitHands: HitHands {}; + class HitLegs: HitLegs {}; - class HitLeftArm: HitLeftArm { - armor = ARM_LEG_ARMOR_BETTER; - }; + class HitLeftArm: HitLeftArm { + armor = ARM_LEG_ARMOR_BETTER; + }; - class HitRightArm: HitRightArm { - armor = ARM_LEG_ARMOR_BETTER; - }; + class HitRightArm: HitRightArm { + armor = ARM_LEG_ARMOR_BETTER; + }; - class HitLeftLeg: HitLeftLeg { - armor = ARM_LEG_ARMOR_BETTER; - }; + class HitLeftLeg: HitLeftLeg { + armor = ARM_LEG_ARMOR_BETTER; + }; - class HitRightLeg: HitRightLeg { - armor = ARM_LEG_ARMOR_BETTER; - }; + class HitRightLeg: HitRightLeg { + armor = ARM_LEG_ARMOR_BETTER; + }; + }; }; - }; - class O_Soldier_base_F: SoldierEB { - class HitPoints: HitPoints { - class HitHead: HitHead {}; - class HitBody: HitBody {}; - class HitHands: HitHands {}; - class HitLegs: HitLegs {}; + class O_Soldier_base_F: SoldierEB { + class HitPoints: HitPoints { + class HitHead: HitHead {}; + class HitBody: HitBody {}; + class HitHands: HitHands {}; + class HitLegs: HitLegs {}; - class HitLeftArm: HitLeftArm { - armor = ARM_LEG_ARMOR_CSAT; - passThrough = 0.85; - }; + class HitLeftArm: HitLeftArm { + armor = ARM_LEG_ARMOR_CSAT; + passThrough = 0.85; + }; - class HitRightArm: HitRightArm { - armor = ARM_LEG_ARMOR_CSAT; - passThrough = 0.85; - }; + class HitRightArm: HitRightArm { + armor = ARM_LEG_ARMOR_CSAT; + passThrough = 0.85; + }; - class HitLeftLeg: HitLeftLeg { - armor = ARM_LEG_ARMOR_CSAT; - passThrough = 0.85; - }; + class HitLeftLeg: HitLeftLeg { + armor = ARM_LEG_ARMOR_CSAT; + passThrough = 0.85; + }; - class HitRightLeg: HitRightLeg { - armor = ARM_LEG_ARMOR_CSAT; - passThrough = 0.85; - }; + class HitRightLeg: HitRightLeg { + armor = ARM_LEG_ARMOR_CSAT; + passThrough = 0.85; + }; + }; }; - }; - class O_Soldier_02_F: O_Soldier_base_F { - class HitPoints: HitPoints { - class HitHead: HitHead {}; - class HitBody: HitBody {}; - class HitHands: HitHands {}; - class HitLegs: HitLegs {}; + class O_Soldier_02_F: O_Soldier_base_F { + class HitPoints: HitPoints { + class HitHead: HitHead {}; + class HitBody: HitBody {}; + class HitHands: HitHands {}; + class HitLegs: HitLegs {}; - class HitLeftArm: HitLeftArm { - armor = ARM_LEG_ARMOR_CSAT; - passThrough = 0.85; - }; + class HitLeftArm: HitLeftArm { + armor = ARM_LEG_ARMOR_CSAT; + passThrough = 0.85; + }; - class HitRightArm: HitRightArm { - armor = ARM_LEG_ARMOR_CSAT; - passThrough = 0.85; - }; + class HitRightArm: HitRightArm { + armor = ARM_LEG_ARMOR_CSAT; + passThrough = 0.85; + }; - class HitLeftLeg: HitLeftLeg { - armor = ARM_LEG_ARMOR_CSAT; - passThrough = 0.85; - }; + class HitLeftLeg: HitLeftLeg { + armor = ARM_LEG_ARMOR_CSAT; + passThrough = 0.85; + }; - class HitRightLeg: HitRightLeg { - armor = ARM_LEG_ARMOR_CSAT; - passThrough = 0.85; - }; + class HitRightLeg: HitRightLeg { + armor = ARM_LEG_ARMOR_CSAT; + passThrough = 0.85; + }; + }; }; - }; };