done with ai

This commit is contained in:
commy2 2015-01-12 21:56:33 +01:00
parent d8aa735c5a
commit bdf2351f14
4 changed files with 615 additions and 614 deletions

27
addons/ai/CfgAISkill.hpp Normal file
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/*
* Documentation:
* https://community.bistudio.com/wiki/AI_Sub-skills
*
* The idea here is to reduce the AI's godlike aiming
* capabilties while retaining it's high intelligence.
* The AI should be smart enough to move through a town,
* but also be 'human' in their reaction time and aim.
*
* Note: All these values can still be adjusted via
* scripts, these arrays just change what 0 & 1
* are for setSkill.
*/
class CfgAISkill {
aimingAccuracy[] = {0,0, 1,0.8}; // {0,0,1,1}; v1.26 defaults
aimingShake[] = {0,0, 1,0.6}; // {0,0,1,1};
aimingSpeed[] = {0,0, 1,0.7}; // {0,0.5,1,1};
commanding[] = {0,0, 1,0.8}; // {0,0,1,1};
courage[] = {0,0, 1,0.7}; // {0,0,1,1};
endurance[] = {0,0, 1,0.7}; // {0,0,1,1};
general[] = {0,0, 1,0.9}; // {0,0,1,1};
reloadSpeed[] = {0,0, 1,0.8}; // {0,0,1,1};
spotDistance[] = {0,0, 1,0.9}; // {0,0.2,1,0.4};
spotTime[] = {0,0, 1,0.7}; // {0,0,1,0.7};
};

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addons/ai/CfgWeapons.hpp Normal file
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// weapon config changes, by commy2
/* documentation:
aiDispersionCoefX = 1.0 Dispersion multiplier for AI units (axis X - left to right).
aiDispersionCoefY = 1.0 Dispersion multiplier for AI units (axis Y - top-down).
aiRateOfFire = 5.0 Delay between shots at given aiRateOfFireDistance.
aiRateOfFireDistance = 500 At shorter distance delay (aiRateOfFire) goes linearly to zero.
*/
class Mode_SemiAuto;
class Mode_Burst;
class Mode_FullAuto;
class CfgWeapons {
// rifles
class RifleCore;
class Rifle: RifleCore {
aiDispersionCoefX = 6;
aiDispersionCoefY = 6;
};
class Rifle_Base_F: Rifle {};
class Rifle_Long_Base_F: Rifle_Base_F {};
// MX
class arifle_MX_Base_F: Rifle_Base_F {
aiDispersionCoefY = 18.0;
aiDispersionCoefX = 12.0;
modes[] += {"AGM_Burst_far"};
class Single: Mode_SemiAuto {
minRange = 120; // 2;
minRangeProbab = 0.7; // 0.5;
midRange = 300; // 200;
midRangeProbab = 0.5; // 0.7;
};
class FullAuto;
class fullauto_medium: FullAuto {
minRange = 20; // 2;
burst = "3 + round random 5"; //3;
};
class AGM_Burst_far: fullauto_medium {
aiRateOfFire = 2.0;
aiRateOfFireDistance = 500;
minRange = 400;
minRangeProbab = 0.1;
midRange = 500;
midRangeProbab = 0.2;
maxRange = 600;
maxRangeProbab = 0.2;
burst = "2 + round random 3";
};
class single_medium_optics1: Single {
aiRateOfFireDistance = 700; // 600;
minRange = 120; // 2;
maxRange = 700; // 600;
};
class single_far_optics2: single_medium_optics1 {
aiRateOfFireDistance = 900; // 700;
minRange = 200; // 100;
maxRange = 900; // 700;
};
};
// MX carbine
class arifle_MXC_F: arifle_MX_Base_F {
aiDispersionCoefY = 18.0;
aiDispersionCoefX = 12.0;
class Single: Single {
minRange = 120; // 2;
minRangeProbab = 0.5; // 0.3;
midRange = 250; // 150;
midRangeProbab = 0.3; // 0.5;
};
class FullAuto;
class fullauto_medium: fullauto_medium {
minRange = 20; // 2;
burst = "3 + round random 5"; //3;
};
class AGM_Burst_far: fullauto_medium {
aiRateOfFire = 2.0;
aiRateOfFireDistance = 400;
minRange = 300;
minRangeProbab = 0.1;
midRange = 400;
midRangeProbab = 0.2;
maxRange = 500;
maxRangeProbab = 0.2;
burst = "2 + round random 3";
};
class single_medium_optics1: single_medium_optics1 {
aiRateOfFireDistance = 600; // 500;
minRange = 120; // 2;
maxRange = 600; // 500;
};
class single_far_optics2: single_medium_optics1 {
aiRateOfFireDistance = 800; // 700;
minRange = 200; // 100;
maxRange = 800; // 700;
};
};
//class arifle_MX_F: arifle_MX_Base_F {};
//class arifle_MX_GL_F: arifle_MX_Base_F {};
// MX machine gun
class arifle_MXM_F: arifle_MX_Base_F {
class Single: Single {
minRange = 120; // 2;
minRangeProbab = 0.7; // 0.5;
midRange = 350; // 250;
midRangeProbab = 0.5; // 0.7;
};
class fullauto_medium: fullauto_medium {
minRange = 20; // 2;
burst = "3 + round random 5"; //3;
};
class single_medium_optics1: single_medium_optics1 {
aiRateOfFireDistance = 700; // 600;
minRange = 120; // 2;
maxRange = 750; // 650;
};
class single_far_optics2: single_far_optics2 {
aiRateOfFireDistance = 900; // 800;
minRange = 200; // 100;
maxRange = 900; // 800;
};
};
// MX sniper rifle
class arifle_MX_SW_F: arifle_MX_Base_F {
aiDispersionCoefY = 24.0;
aiDispersionCoefX = 21.0;
modes[] += {"AGM_Burst_far"};
class Single: Mode_SemiAuto {
minRange = 120; // 2;
};
class close;
class medium;
class AGM_Burst_far: medium {
aiRateOfFire = 6.0;
aiRateOfFireDistance = 900;
minRange = 500;
minRangeProbab = 0.1;
midRange = 700;
midRangeProbab = 0.2;
maxRange = 900;
maxRangeProbab = 0.2;
burst = "3 + round random 5";
};
class far_optic1: close {
aiRateOfFireDistance = 750; // 650;
maxRange = 750; // 650;
};
class far_optic2: far_optic1 {
maxRange = 1100; // 900;
aiRateOfFireDistance = 1100;// 900;
};
};
// Katiba
class arifle_Katiba_Base_F: Rifle_Base_F {
aiDispersionCoefY = 18.0;
aiDispersionCoefX = 12.0;
modes[] += {"AGM_Burst_far"};
class Single: Mode_SemiAuto {
minRange = 120; // 2;
minRangeProbab = 0.7; // 0.5;
midRange = 300; // 200;
midRangeProbab = 0.5; // 0.7;
};
class FullAuto;
class fullauto_medium: FullAuto {
minRange = 20; // 2;
burst = "3 + round random 5"; //3;
};
class AGM_Burst_far: fullauto_medium {
aiRateOfFire = 2.0;
aiRateOfFireDistance = 500;
minRange = 400;
minRangeProbab = 0.1;
midRange = 500;
midRangeProbab = 0.2;
maxRange = 600;
maxRangeProbab = 0.2;
burst = "2 + round random 3";
};
class single_medium_optics1: Single {
aiRateOfFireDistance = 700; // 600;
minRange = 120; // 2;
maxRange = 700; // 600;
};
class single_far_optics2: single_medium_optics1 {
aiRateOfFireDistance = 900; // 800;
minRange = 200; // 100;
maxRange = 900; // 800;
};
};
// Katiba carbine
class arifle_Katiba_C_F: arifle_Katiba_Base_F {
aiDispersionCoefY = 18.0;
aiDispersionCoefX = 12.0;
class Single: Single {
minRange = 120; // 2;
minRangeProbab = 0.5; // 0.3;
midRange = 250; // 150;
midRangeProbab = 0.3; // 0.7;
};
//class FullAuto: FullAuto {};
class fullauto_medium: fullauto_medium {
minRange = 20; // 2;
maxRange = 150; //100;
burst = "3 + round random 5"; //3;
};
class AGM_Burst_far: fullauto_medium {
aiRateOfFire = 2.0;
aiRateOfFireDistance = 400;
minRange = 300;
minRangeProbab = 0.1;
midRange = 400;
midRangeProbab = 0.2;
maxRange = 500;
maxRangeProbab = 0.2;
burst = "2 + round random 3";
};
class single_medium_optics1: single_medium_optics1 {
minRange = 120; // 2;
maxRange = 600; // 500;
};
class single_medium_optics2: single_medium_optics1 {
aiRateOfFireDistance = 800; // 700;
minRange = 200; // 100;
maxRange = 800; // 700;
};
};
// F2002
class mk20_base_F: Rifle_Base_F {
aiDispersionCoefY = 18.0;
aiDispersionCoefX = 12.0;
modes[] += {"AGM_Burst_far"};
class Single: Mode_SemiAuto {
minRange = 120; // 2;
minRangeProbab = 0.7; // 0.5;
midRange = 250; // 150;
midRangeProbab = 0.5; // 0.7;
};
class FullAuto: Mode_FullAuto {
minRange = 0; //2;
};
class fullauto_medium: FullAuto {
minRange = 20; // 2;
maxRange = 150; // 100;
burst = "3 + round random 5"; // 3;
};
class AGM_Burst_far: fullauto_medium {
aiRateOfFire = 2.0;
aiRateOfFireDistance = 500;
minRange = 400;
minRangeProbab = 0.1;
midRange = 500;
midRangeProbab = 0.2;
maxRange = 600;
maxRangeProbab = 0.2;
burst = "2 + round random 3";
};
class single_medium_optics1: Single {
aiRateOfFireDistance = 600; // 500;
minRange = 120; // 5;
maxRange = 600; // 500;
};
class single_far_optics2: single_medium_optics1 {
aiRateOfFireDistance = 800; // 700;
minRange = 200; // 100;
maxRange = 800; // 700;
};
};
// F2002 carbine
class arifle_Mk20C_F: mk20_base_F {
aiDispersionCoefY = 18.0;
aiDispersionCoefX = 12.0;
class Single: Single {
minRange = 120; // 2;
minRangeProbab = 0.7; // 0.5;
midRange = 250; // 150;
midRangeProbab = 0.5; // 0.7;
maxRange = 350; // 250;
};
class FullAuto: FullAuto {
minRange = 0; //2;
};
class single_medium_optics1: single_medium_optics1 {
aiRateOfFireDistance = 600; // 500;
minRange = 120; // 5;
maxRange = 550; // 450;
};
//class single_medium_optics2: single_medium_optics1 {};
class fullauto_medium: fullauto_medium {
minRange = 20; //2;
burst = "3 + round random 5"; //3;
};
class AGM_Burst_far: fullauto_medium {
aiRateOfFire = 2.0;
aiRateOfFireDistance = 400;
minRange = 300;
minRangeProbab = 0.1;
midRange = 400;
midRangeProbab = 0.2;
maxRange = 500;
maxRangeProbab = 0.2;
burst = "2 + round random 3";
};
};
// TAR-20
class Tavor_base_F: Rifle_Base_F {
aiDispersionCoefY = 18.0;
aiDispersionCoefX = 12.0;
modes[] += {"AGM_Burst_far"};
class Single: Mode_SemiAuto {
minRange = 120; //2;
minRangeProbab = 0.7; //0.5;
midRange = 250; //150;
midRangeProbab = 0.5; //0.7;
maxRange = 350; //250;
};
class FullAuto: Mode_FullAuto {
minRange = 0; //2;
};
class fullauto_medium: FullAuto {
minRange = 20; // 2;
maxRange = 150; // 100;
burst = "3 + round random 5"; // 3;
};
class AGM_Burst_far: fullauto_medium {
aiRateOfFire = 2.0;
aiRateOfFireDistance = 400;
minRange = 300;
minRangeProbab = 0.1;
midRange = 400;
midRangeProbab = 0.2;
maxRange = 500;
maxRangeProbab = 0.2;
burst = "2 + round random 3";
};
class single_medium_optics1: Single {
aiRateOfFireDistance = 600; // 500;
minRange = 120; // 5;
maxRange = 550; // 450;
};
class single_medium_optics2: single_medium_optics1 {
aiRateOfFireDistance = 700; // 600;
minRange = 200; // 100;
maxRange = 700; // 600;
};
};
// TAR-21
class arifle_TRG21_F: Tavor_base_F {
aiDispersionCoefY = 18.0;
aiDispersionCoefX = 12.0;
class Single: Single {
minRange = 120; // 2;
minRangeProbab = 0.7; // 0.3;
midRange = 300; // 200;
midRangeProbab = 0.5; // 0.7;
maxRange = 400; // 300;
};
class FullAuto: FullAuto {
minRange = 0; //2;
};
class fullauto_medium: fullauto_medium {
minRange = 20; // 2;
maxRange = 150; // 100;
burst = "3 + round random 5"; // 3;
};
class AGM_Burst_far: fullauto_medium {
aiRateOfFire = 2.0;
aiRateOfFireDistance = 400;
minRange = 300;
minRangeProbab = 0.1;
midRange = 400;
midRangeProbab = 0.2;
maxRange = 500;
maxRangeProbab = 0.2;
burst = "2 + round random 3";
};
class single_medium_optics1: single_medium_optics1 {
aiRateOfFireDistance = 700; // 600;
minRange = 120; // 2;
maxRange = 600; // 500;
};
class single_medium_optics2: single_medium_optics1 {
aiRateOfFireDistance = 800; // 700;
minRange = 200; // 100;
maxRange = 800; // 700;
};
};
// sub machine guns
// SDAR
class SDAR_base_F: Rifle_Base_F {
aiDispersionCoefY = 28.0;
aiDispersionCoefX = 20.0;
class Single: Mode_SemiAuto {
minRange = 10; //2;
};
class Burst: Mode_Burst {
minRange = 5; //1;
};
};
// PD2000
class pdw2000_base_F: Rifle_Base_F {
aiDispersionCoefY = 18.0;
aiDispersionCoefX = 12.0;
class Single: Mode_SemiAuto {
minRange = 100; //2;
};
class Burst: Mode_Burst {
minRange = 50; //1;
};
};
// Vector
class SMG_01_Base: Rifle_Base_F {
aiDispersionCoefY = 18.0;
aiDispersionCoefX = 12.0;
class Single: Mode_SemiAuto {
minRange = 50; //2;
};
class Burst: Mode_Burst {
minRange = 25; //2;
};
};
// Scorpion EVO
class SMG_02_base_F: Rifle_Base_F {
aiDispersionCoefY = 18.0;
aiDispersionCoefX = 12.0;
class Single: Mode_SemiAuto {
minRange = 50; //2;
};
class Burst: Mode_Burst {
minRange = 25; //2;
};
};
// machine guns
// Stoner
class LMG_Mk200_F: Rifle_Long_Base_F {
aiDispersionCoefY = 24.0;
aiDispersionCoefX = 21.0;
modes[] += {"AGM_Burst_far"};
class medium;
class AGM_Burst_far: medium {
aiRateOfFire = 6.0;
aiRateOfFireDistance = 900;
minRange = 500;
minRangeProbab = 0.1;
midRange = 700;
midRangeProbab = 0.2;
maxRange = 900;
maxRangeProbab = 0.2;
burst = "3 + round random 5";
};
class far_optic1: medium {
maxRange = 750; // 650;
};
class far_optic2: far_optic1 {
maxRange = 1100; // 900;
aiRateOfFireDistance = 1100;// 900;
};
};
// Negev
class LMG_Zafir_F: Rifle_Long_Base_F {
aiDispersionCoefY = 23.0;
aiDispersionCoefX = 19.0;
modes[] += {"AGM_Burst_far"};
class Single: Mode_SemiAuto {
minRange = 120; // 2;
};
class close;
class medium;
class AGM_Burst_far: medium {
aiRateOfFire = 6.0;
aiRateOfFireDistance = 900;
minRange = 500;
minRangeProbab = 0.1;
midRange = 700;
midRangeProbab = 0.2;
maxRange = 900;
maxRangeProbab = 0.2;
burst = "3 + round random 5";
};
class far_optic1: close {
maxRange = 800; //700;
};
class far_optic2: far_optic1 {
maxRange = 1200; //1000;
};
};
};

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@ -4,614 +4,13 @@ class CfgPatches {
class ADDON {
units[] = {};
weapons[] = {};
requiredVersion = 0.60;
requiredAddons[] = {"ace_main","ace_common"};
version = "0.95";
versionStr = "0.95";
versionAr[] = {0,95,0};
author[] = {"KoffeinFlummi", "commy2"};
requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_common"};
author[] = {"KoffeinFlummi","commy2"};
authorUrl = "https://github.com/KoffeinFlummi/";
VERSION_CONFIG;
};
};
/*
* Documentation:
* https://community.bistudio.com/wiki/AI_Sub-skills
*
* The idea here is to reduce the AI's godlike aiming
* capabilties while retaining it's high intelligence.
* The AI should be smart enough to move through a town,
* but also be 'human' in their reaction time and aim.
*
* Note: All these values can still be adjusted via
* scripts, these arrays just change what 0 & 1
* are for setSkill.
*/
class CfgAISkill {
aimingAccuracy[] = {0,0, 1,0.8}; // {0,0,1,1}; v1.26 defaults
aimingShake[] = {0,0, 1,0.6}; // {0,0,1,1};
aimingSpeed[] = {0,0, 1,0.7}; // {0,0.5,1,1};
commanding[] = {0,0, 1,0.8}; // {0,0,1,1};
courage[] = {0,0, 1,0.7}; // {0,0,1,1};
endurance[] = {0,0, 1,0.7}; // {0,0,1,1};
general[] = {0,0, 1,0.9}; // {0,0,1,1};
reloadSpeed[] = {0,0, 1,0.8}; // {0,0,1,1};
spotDistance[] = {0,0, 1,0.9}; // {0,0.2,1,0.4};
spotTime[] = {0,0, 1,0.7}; // {0,0,1,0.7};
};
// weapon config changes, by commy2
/* documentation:
aiDispersionCoefX = 1.0 Dispersion multiplier for AI units (axis X - left to right).
aiDispersionCoefY = 1.0 Dispersion multiplier for AI units (axis Y - top-down).
aiRateOfFire = 5.0 Delay between shots at given aiRateOfFireDistance.
aiRateOfFireDistance = 500 At shorter distance delay (aiRateOfFire) goes linearly to zero.
*/
class Mode_SemiAuto;
class Mode_Burst;
class Mode_FullAuto;
class CfgWeapons {
// rifles
class RifleCore;
class Rifle: RifleCore {
aiDispersionCoefX = 6;
aiDispersionCoefY = 6;
};
class Rifle_Base_F: Rifle {};
class Rifle_Long_Base_F: Rifle_Base_F {};
// MX
class arifle_MX_Base_F: Rifle_Base_F {
aiDispersionCoefY = 18.0;
aiDispersionCoefX = 12.0;
modes[] += {"AGM_Burst_far"};
class Single: Mode_SemiAuto {
minRange = 120; // 2;
minRangeProbab = 0.7; // 0.5;
midRange = 300; // 200;
midRangeProbab = 0.5; // 0.7;
};
class FullAuto;
class fullauto_medium: FullAuto {
minRange = 20; // 2;
burst = "3 + round random 5"; //3;
};
class AGM_Burst_far: fullauto_medium {
aiRateOfFire = 2.0;
aiRateOfFireDistance = 500;
minRange = 400;
minRangeProbab = 0.1;
midRange = 500;
midRangeProbab = 0.2;
maxRange = 600;
maxRangeProbab = 0.2;
burst = "2 + round random 3";
};
class single_medium_optics1: Single {
aiRateOfFireDistance = 700; // 600;
minRange = 120; // 2;
maxRange = 700; // 600;
};
class single_far_optics2: single_medium_optics1 {
aiRateOfFireDistance = 900; // 700;
minRange = 200; // 100;
maxRange = 900; // 700;
};
};
// MX carbine
class arifle_MXC_F: arifle_MX_Base_F {
aiDispersionCoefY = 18.0;
aiDispersionCoefX = 12.0;
class Single: Single {
minRange = 120; // 2;
minRangeProbab = 0.5; // 0.3;
midRange = 250; // 150;
midRangeProbab = 0.3; // 0.5;
};
class FullAuto;
class fullauto_medium: fullauto_medium {
minRange = 20; // 2;
burst = "3 + round random 5"; //3;
};
class AGM_Burst_far: fullauto_medium {
aiRateOfFire = 2.0;
aiRateOfFireDistance = 400;
minRange = 300;
minRangeProbab = 0.1;
midRange = 400;
midRangeProbab = 0.2;
maxRange = 500;
maxRangeProbab = 0.2;
burst = "2 + round random 3";
};
class single_medium_optics1: single_medium_optics1 {
aiRateOfFireDistance = 600; // 500;
minRange = 120; // 2;
maxRange = 600; // 500;
};
class single_far_optics2: single_medium_optics1 {
aiRateOfFireDistance = 800; // 700;
minRange = 200; // 100;
maxRange = 800; // 700;
};
};
//class arifle_MX_F: arifle_MX_Base_F {};
//class arifle_MX_GL_F: arifle_MX_Base_F {};
// MX machine gun
class arifle_MXM_F: arifle_MX_Base_F {
class Single: Single {
minRange = 120; // 2;
minRangeProbab = 0.7; // 0.5;
midRange = 350; // 250;
midRangeProbab = 0.5; // 0.7;
};
class fullauto_medium: fullauto_medium {
minRange = 20; // 2;
burst = "3 + round random 5"; //3;
};
class single_medium_optics1: single_medium_optics1 {
aiRateOfFireDistance = 700; // 600;
minRange = 120; // 2;
maxRange = 750; // 650;
};
class single_far_optics2: single_far_optics2 {
aiRateOfFireDistance = 900; // 800;
minRange = 200; // 100;
maxRange = 900; // 800;
};
};
// MX sniper rifle
class arifle_MX_SW_F: arifle_MX_Base_F {
aiDispersionCoefY = 24.0;
aiDispersionCoefX = 21.0;
modes[] += {"AGM_Burst_far"};
class Single: Mode_SemiAuto {
minRange = 120; // 2;
};
class close;
class medium;
class AGM_Burst_far: medium {
aiRateOfFire = 6.0;
aiRateOfFireDistance = 900;
minRange = 500;
minRangeProbab = 0.1;
midRange = 700;
midRangeProbab = 0.2;
maxRange = 900;
maxRangeProbab = 0.2;
burst = "3 + round random 5";
};
class far_optic1: close {
aiRateOfFireDistance = 750; // 650;
maxRange = 750; // 650;
};
class far_optic2: far_optic1 {
maxRange = 1100; // 900;
aiRateOfFireDistance = 1100;// 900;
};
};
// Katiba
class arifle_Katiba_Base_F: Rifle_Base_F {
aiDispersionCoefY = 18.0;
aiDispersionCoefX = 12.0;
modes[] += {"AGM_Burst_far"};
class Single: Mode_SemiAuto {
minRange = 120; // 2;
minRangeProbab = 0.7; // 0.5;
midRange = 300; // 200;
midRangeProbab = 0.5; // 0.7;
};
class FullAuto;
class fullauto_medium: FullAuto {
minRange = 20; // 2;
burst = "3 + round random 5"; //3;
};
class AGM_Burst_far: fullauto_medium {
aiRateOfFire = 2.0;
aiRateOfFireDistance = 500;
minRange = 400;
minRangeProbab = 0.1;
midRange = 500;
midRangeProbab = 0.2;
maxRange = 600;
maxRangeProbab = 0.2;
burst = "2 + round random 3";
};
class single_medium_optics1: Single {
aiRateOfFireDistance = 700; // 600;
minRange = 120; // 2;
maxRange = 700; // 600;
};
class single_far_optics2: single_medium_optics1 {
aiRateOfFireDistance = 900; // 800;
minRange = 200; // 100;
maxRange = 900; // 800;
};
};
// Katiba carbine
class arifle_Katiba_C_F: arifle_Katiba_Base_F {
aiDispersionCoefY = 18.0;
aiDispersionCoefX = 12.0;
class Single: Single {
minRange = 120; // 2;
minRangeProbab = 0.5; // 0.3;
midRange = 250; // 150;
midRangeProbab = 0.3; // 0.7;
};
//class FullAuto: FullAuto {};
class fullauto_medium: fullauto_medium {
minRange = 20; // 2;
maxRange = 150; //100;
burst = "3 + round random 5"; //3;
};
class AGM_Burst_far: fullauto_medium {
aiRateOfFire = 2.0;
aiRateOfFireDistance = 400;
minRange = 300;
minRangeProbab = 0.1;
midRange = 400;
midRangeProbab = 0.2;
maxRange = 500;
maxRangeProbab = 0.2;
burst = "2 + round random 3";
};
class single_medium_optics1: single_medium_optics1 {
minRange = 120; // 2;
maxRange = 600; // 500;
};
class single_medium_optics2: single_medium_optics1 {
aiRateOfFireDistance = 800; // 700;
minRange = 200; // 100;
maxRange = 800; // 700;
};
};
// F2002
class mk20_base_F: Rifle_Base_F {
aiDispersionCoefY = 18.0;
aiDispersionCoefX = 12.0;
modes[] += {"AGM_Burst_far"};
class Single: Mode_SemiAuto {
minRange = 120; // 2;
minRangeProbab = 0.7; // 0.5;
midRange = 250; // 150;
midRangeProbab = 0.5; // 0.7;
};
class FullAuto: Mode_FullAuto {
minRange = 0; //2;
};
class fullauto_medium: FullAuto {
minRange = 20; // 2;
maxRange = 150; // 100;
burst = "3 + round random 5"; // 3;
};
class AGM_Burst_far: fullauto_medium {
aiRateOfFire = 2.0;
aiRateOfFireDistance = 500;
minRange = 400;
minRangeProbab = 0.1;
midRange = 500;
midRangeProbab = 0.2;
maxRange = 600;
maxRangeProbab = 0.2;
burst = "2 + round random 3";
};
class single_medium_optics1: Single {
aiRateOfFireDistance = 600; // 500;
minRange = 120; // 5;
maxRange = 600; // 500;
};
class single_far_optics2: single_medium_optics1 {
aiRateOfFireDistance = 800; // 700;
minRange = 200; // 100;
maxRange = 800; // 700;
};
};
// F2002 carbine
class arifle_Mk20C_F: mk20_base_F {
aiDispersionCoefY = 18.0;
aiDispersionCoefX = 12.0;
class Single: Single {
minRange = 120; // 2;
minRangeProbab = 0.7; // 0.5;
midRange = 250; // 150;
midRangeProbab = 0.5; // 0.7;
maxRange = 350; // 250;
};
class FullAuto: FullAuto {
minRange = 0; //2;
};
class single_medium_optics1: single_medium_optics1 {
aiRateOfFireDistance = 600; // 500;
minRange = 120; // 5;
maxRange = 550; // 450;
};
//class single_medium_optics2: single_medium_optics1 {};
class fullauto_medium: fullauto_medium {
minRange = 20; //2;
burst = "3 + round random 5"; //3;
};
class AGM_Burst_far: fullauto_medium {
aiRateOfFire = 2.0;
aiRateOfFireDistance = 400;
minRange = 300;
minRangeProbab = 0.1;
midRange = 400;
midRangeProbab = 0.2;
maxRange = 500;
maxRangeProbab = 0.2;
burst = "2 + round random 3";
};
};
// TAR-20
class Tavor_base_F: Rifle_Base_F {
aiDispersionCoefY = 18.0;
aiDispersionCoefX = 12.0;
modes[] += {"AGM_Burst_far"};
class Single: Mode_SemiAuto {
minRange = 120; //2;
minRangeProbab = 0.7; //0.5;
midRange = 250; //150;
midRangeProbab = 0.5; //0.7;
maxRange = 350; //250;
};
class FullAuto: Mode_FullAuto {
minRange = 0; //2;
};
class fullauto_medium: FullAuto {
minRange = 20; // 2;
maxRange = 150; // 100;
burst = "3 + round random 5"; // 3;
};
class AGM_Burst_far: fullauto_medium {
aiRateOfFire = 2.0;
aiRateOfFireDistance = 400;
minRange = 300;
minRangeProbab = 0.1;
midRange = 400;
midRangeProbab = 0.2;
maxRange = 500;
maxRangeProbab = 0.2;
burst = "2 + round random 3";
};
class single_medium_optics1: Single {
aiRateOfFireDistance = 600; // 500;
minRange = 120; // 5;
maxRange = 550; // 450;
};
class single_medium_optics2: single_medium_optics1 {
aiRateOfFireDistance = 700; // 600;
minRange = 200; // 100;
maxRange = 700; // 600;
};
};
// TAR-21
class arifle_TRG21_F: Tavor_base_F {
aiDispersionCoefY = 18.0;
aiDispersionCoefX = 12.0;
class Single: Single {
minRange = 120; // 2;
minRangeProbab = 0.7; // 0.3;
midRange = 300; // 200;
midRangeProbab = 0.5; // 0.7;
maxRange = 400; // 300;
};
class FullAuto: FullAuto {
minRange = 0; //2;
};
class fullauto_medium: fullauto_medium {
minRange = 20; // 2;
maxRange = 150; // 100;
burst = "3 + round random 5"; // 3;
};
class AGM_Burst_far: fullauto_medium {
aiRateOfFire = 2.0;
aiRateOfFireDistance = 400;
minRange = 300;
minRangeProbab = 0.1;
midRange = 400;
midRangeProbab = 0.2;
maxRange = 500;
maxRangeProbab = 0.2;
burst = "2 + round random 3";
};
class single_medium_optics1: single_medium_optics1 {
aiRateOfFireDistance = 700; // 600;
minRange = 120; // 2;
maxRange = 600; // 500;
};
class single_medium_optics2: single_medium_optics1 {
aiRateOfFireDistance = 800; // 700;
minRange = 200; // 100;
maxRange = 800; // 700;
};
};
// sub machine guns
// SDAR
class SDAR_base_F: Rifle_Base_F {
aiDispersionCoefY = 28.0;
aiDispersionCoefX = 20.0;
class Single: Mode_SemiAuto {
minRange = 10; //2;
};
class Burst: Mode_Burst {
minRange = 5; //1;
};
};
// PD2000
class pdw2000_base_F: Rifle_Base_F {
aiDispersionCoefY = 18.0;
aiDispersionCoefX = 12.0;
class Single: Mode_SemiAuto {
minRange = 100; //2;
};
class Burst: Mode_Burst {
minRange = 50; //1;
};
};
// Vector
class SMG_01_Base: Rifle_Base_F {
aiDispersionCoefY = 18.0;
aiDispersionCoefX = 12.0;
class Single: Mode_SemiAuto {
minRange = 50; //2;
};
class Burst: Mode_Burst {
minRange = 25; //2;
};
};
// Scorpion EVO
class SMG_02_base_F: Rifle_Base_F {
aiDispersionCoefY = 18.0;
aiDispersionCoefX = 12.0;
class Single: Mode_SemiAuto {
minRange = 50; //2;
};
class Burst: Mode_Burst {
minRange = 25; //2;
};
};
// machine guns
// Stoner
class LMG_Mk200_F: Rifle_Long_Base_F {
aiDispersionCoefY = 24.0;
aiDispersionCoefX = 21.0;
modes[] += {"AGM_Burst_far"};
class medium;
class AGM_Burst_far: medium {
aiRateOfFire = 6.0;
aiRateOfFireDistance = 900;
minRange = 500;
minRangeProbab = 0.1;
midRange = 700;
midRangeProbab = 0.2;
maxRange = 900;
maxRangeProbab = 0.2;
burst = "3 + round random 5";
};
class far_optic1: medium {
maxRange = 750; // 650;
};
class far_optic2: far_optic1 {
maxRange = 1100; // 900;
aiRateOfFireDistance = 1100;// 900;
};
};
// Negev
class LMG_Zafir_F: Rifle_Long_Base_F {
aiDispersionCoefY = 23.0;
aiDispersionCoefX = 19.0;
modes[] += {"AGM_Burst_far"};
class Single: Mode_SemiAuto {
minRange = 120; // 2;
};
class close;
class medium;
class AGM_Burst_far: medium {
aiRateOfFire = 6.0;
aiRateOfFireDistance = 900;
minRange = 500;
minRangeProbab = 0.1;
midRange = 700;
midRangeProbab = 0.2;
maxRange = 900;
maxRangeProbab = 0.2;
burst = "3 + round random 5";
};
class far_optic1: close {
maxRange = 800; //700;
};
class far_optic2: far_optic1 {
maxRange = 1200; //1000;
};
};
};
#include "CfgAISkill.hpp"
#include "CfgWeapons.hpp"