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Medical GUI - Make separate file for keybinds (#10190)
* Make separate file for keybinds * Add missing ;
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@ -2,6 +2,8 @@
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if (!hasInterface) exitWith {};
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#include "initKeybinds.inc.sqf"
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GVAR(target) = objNull;
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GVAR(previousTarget) = objNull;
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GVAR(selectedBodyPart) = 0;
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@ -35,64 +37,6 @@ GVAR(selfInteractionActions) = [];
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};
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}] call CBA_fnc_addEventHandler;
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["ACE3 Common", QGVAR(openMedicalMenuKey), localize LSTRING(OpenMedicalMenu), {
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// Get target (cursorTarget, cursorObject, and lineIntersectsSurfaces along camera to maxDistance), if not valid then target is ACE_player
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TRACE_3("Open menu key",cursorTarget,cursorObject,ACE_player);
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private _target = cursorTarget;
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if !(_target isKindOf "CAManBase" && {[ACE_player, _target] call FUNC(canOpenMenu)}) then {
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_target = cursorObject;
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if !(_target isKindOf "CAManBase" && {[ACE_player, _target] call FUNC(canOpenMenu)}) then {
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private _start = AGLToASL positionCameraToWorld [0, 0, 0];
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private _end = AGLToASL positionCameraToWorld [0, 0, GVAR(maxDistance)];
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private _intersections = lineIntersectsSurfaces [_start, _end, ACE_player, objNull, true, -1, "FIRE"];
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{
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_x params ["", "", "_intersectObject"];
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// Only look "through" player and player's vehicle
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if (!(_intersectObject isKindOf "CAManBase") && {_intersectObject != vehicle ACE_player}) exitWith {};
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if (_intersectObject != ACE_player && {_intersectObject isKindOf "CAManBase" && {[ACE_player, _intersectObject] call FUNC(canOpenMenu)}}) exitWith {
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_target =_intersectObject
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};
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} forEach _intersections;
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if (!(_target isKindOf "CAManBase") || {!([ACE_player, _target] call FUNC(canOpenMenu))}) then {
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_target = ACE_player;
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};
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};
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};
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// Check conditions: canInteract and canOpenMenu
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if !([ACE_player, _target, ["isNotInside", "isNotSwimming"]] call EFUNC(common,canInteractWith)) exitWith {false};
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if !([ACE_player, _target] call FUNC(canOpenMenu)) exitWith {false};
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// Statement
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[_target] call FUNC(openMenu);
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false
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}, {
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// Close menu if enough time passed from opening
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if (CBA_missionTime - GVAR(lastOpenedOn) > 0.5) exitWith {
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[objNull] call FUNC(openMenu);
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};
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false
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}, [DIK_H, [false, false, false]], false, 0] call CBA_fnc_addKeybind;
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["ACE3 Common", QGVAR(peekMedicalInfoKey), localize LSTRING(PeekMedicalInfo),
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{
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// Conditions: canInteract
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if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
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// Statement
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[ACE_player, -1] call FUNC(displayPatientInformation);
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false
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}, {
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if (CBA_missionTime - GVAR(peekLastOpenedOn) > GVAR(peekMedicalInfoReleaseDelay)) then {
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[{
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CBA_missionTime - GVAR(peekLastOpenedOn) > GVAR(peekMedicalInfoReleaseDelay)
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}, {QGVAR(RscPatientInfo) cutFadeOut 0.3}] call CBA_fnc_waitUntilAndExecute;
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};
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GVAR(peekLastOpenedOn) = CBA_missionTime;
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false
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}, [DIK_H, [false, true, false]], false, 0] call CBA_fnc_addKeybind;
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// Close patient information display when interaction menu is closed
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["ace_interactMenuClosed", {
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QGVAR(RscPatientInfo) cutFadeOut 0.3;
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55
addons/medical_gui/initKeybinds.inc.sqf
Normal file
55
addons/medical_gui/initKeybinds.inc.sqf
Normal file
@ -0,0 +1,55 @@
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["ACE3 Common", QGVAR(openMedicalMenuKey), LLSTRING(OpenMedicalMenu), {
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// Get target (cursorTarget, cursorObject, and lineIntersectsSurfaces along camera to maxDistance), if not valid then target is ACE_player
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TRACE_3("Open menu key",cursorTarget,cursorObject,ACE_player);
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private _target = cursorTarget;
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if !(_target isKindOf "CAManBase" && {[ACE_player, _target] call FUNC(canOpenMenu)}) then {
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_target = cursorObject;
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if !(_target isKindOf "CAManBase" && {[ACE_player, _target] call FUNC(canOpenMenu)}) then {
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private _start = AGLToASL positionCameraToWorld [0, 0, 0];
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private _end = AGLToASL positionCameraToWorld [0, 0, GVAR(maxDistance)];
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private _intersections = lineIntersectsSurfaces [_start, _end, ACE_player, objNull, true, -1, "FIRE"];
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{
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_x params ["", "", "_intersectObject"];
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// Only look "through" player and player's vehicle
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if (!(_intersectObject isKindOf "CAManBase") && {_intersectObject != vehicle ACE_player}) exitWith {};
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if (_intersectObject != ACE_player && {_intersectObject isKindOf "CAManBase" && {[ACE_player, _intersectObject] call FUNC(canOpenMenu)}}) exitWith {
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_target = _intersectObject;
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};
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} forEach _intersections;
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if (!(_target isKindOf "CAManBase") || {!([ACE_player, _target] call FUNC(canOpenMenu))}) then {
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_target = ACE_player;
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};
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};
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};
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// Check conditions: canInteract and canOpenMenu
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if !([ACE_player, _target, ["isNotInside", "isNotSwimming"]] call EFUNC(common,canInteractWith)) exitWith {false};
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if !([ACE_player, _target] call FUNC(canOpenMenu)) exitWith {false};
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// Statement
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[_target] call FUNC(openMenu);
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false
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}, {
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// Close menu if enough time passed from opening
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if (CBA_missionTime - GVAR(lastOpenedOn) > 0.5) exitWith {
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[objNull] call FUNC(openMenu);
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};
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}, [DIK_H, [false, false, false]], false, 0] call CBA_fnc_addKeybind;
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["ACE3 Common", QGVAR(peekMedicalInfoKey), LLSTRING(PeekMedicalInfo), {
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// Conditions: canInteract
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if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
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// Statement
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[ACE_player, -1] call FUNC(displayPatientInformation);
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false
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}, {
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if (CBA_missionTime - GVAR(peekLastOpenedOn) > GVAR(peekMedicalInfoReleaseDelay)) then {
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[{
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CBA_missionTime - GVAR(peekLastOpenedOn) > GVAR(peekMedicalInfoReleaseDelay)
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}, {
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QGVAR(RscPatientInfo) cutFadeOut 0.3;
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}] call CBA_fnc_waitUntilAndExecute;
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};
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GVAR(peekLastOpenedOn) = CBA_missionTime;
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}, [DIK_H, [false, true, false]], false, 0] call CBA_fnc_addKeybind;
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