Added basic ballistics (former cse_sys_winddeflection)

This commit is contained in:
Thomas Kooi 2015-01-12 23:36:04 +01:00
parent 29af88b71b
commit be42cd0368
21 changed files with 1320 additions and 0 deletions

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class CfgFunctions {
class CSE {
class WindDeflection {
file = "cse\cse_sys_ballistics\basicBallistics\functions";
class handleFired_DEFLECT { recompile = 1; };
class onWeatherMeterOpened_DEFLECT { recompile = 1; };
class weatherMeterOpenWindView_DEFLECT { recompile = 1; };
class weatherMeterOpenWeatherView_DEFLECT { recompile = 1; };
};
};
};

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class CfgMagazines {
class Default;
class CA_magazine: Default{};
class cse_weather_meter: CA_magazine {
scope = 2;
value = 1;
count = 1;
type = 16;
displayName = "Weather Meter (GREEN)";
picture = "\cse\cse_sys_ballistics\basicBallistics\data\pocket_weather_meter_day_green.paa";
descriptionShort = "Provides information about weather and wind";
descriptionUse = "Provides information about humidity, wind speed, direction and strenght.";
mass = 5;
};
};

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class CfgVehicles {
class Logic;
class Module_F: Logic {
class ArgumentsBaseUnits {
};
};
class cse_sys_winddeflection: Module_F {
scope = 2;
displayName = "Basic Ballistics [CSE]";
icon = "\cse\cse_main\data\cse_rifle_module.paa";
category = "cseModules";
function = "cse_fnc_initalizeModule_F";
functionPriority = 1;
isGlobal = 1;
isTriggerActivated = 0;
class Arguments {
class forAI {
displayName = "Enable for AI";
description = "Should the module be enabled for AI";
typeName = "BOOL";
defaultValue = 0;
};
class allowNonLocal {
displayName = "Non Local";
description = "Should the module be enabled for non local units";
typeName = "BOOL";
defaultValue = 0;
};
};
};
};

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class CfgWeapons {
class Default;
class cse_weather_meter: Default {
author = "Combat Space Enhancement";
scope = 2;
displayName = "Weather Meter";
picture = "\cse\cse_sys_ballistics\basicBallistics\data\weatherMeter.paa";
descriptionShort = "Provides information about weather and wind";
descriptionUse = "Provides information about humidity, wind speed, direction and strenght.";
model = "\A3\weapons_F\ammo\mag_univ.p3d";
simulation = "Weapon";
class ItemInfo
{
mass = 10;
};
};
};

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#define MENU_KEYBINDING 1
#define ACTION_KEYBINDING 2
#define CLIENT_SETTING 3
class Combat_Space_Enhancement {
class cfgModules {
class cse_sys_winddeflection {
init = "call compile preprocessFile 'cse\cse_sys_ballistics\basicBallistics\init_sys_winddeflection.sqf';";
name = "Wind Deflection";
class EventHandlers {
class CAManBase {
fired = "_this call cse_fnc_handleFired_DEFLECT; false";
};
};
class Configurations {
class check_wind_direction {
type = ACTION_KEYBINDING;
title = "Check Wind Direction";
description = "Displays a hint with the current wind direction and speed.";
value[] = {0,0,0,0};
onPressed = "[] call cse_fnc_checkWindDir_WIND;";
};
class open_weather_meter {
type = ACTION_KEYBINDING;
title = "Open the Weather Meter";
description = "When you have the weather meter in your inventory, pressing this key will open the menu, showing you the current weather information.";
value[] = {0,0,0,0};
onPressed = "if (([player,'cse_weather_meter'] call cse_fnc_hasMagazine)) then { createDialog 'cse_weather_meter'; }; ";
idd = 65423;
};
};
};
};
};

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#include "gui\define.hpp"
#include "gui\weather_meter.hpp"

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class CfgPatches {
class cse_sys_winddeflection {
units[] = {};
weapons[] = {};
requiredVersion = 1.0;
requiredAddons[] = {"cse_f_eh","cse_main"};
versionDesc = "CSE Wind Deflection";
version = "0.10.0_rc";
author[] = {"Combat Space Enhancement"};
authorUrl = "http://csemod.com";
};
};
class cse_sys_winddeflection {
class PreloadAddons {
class cse_sys_winddeflection {
list[] = {"cse_sys_winddeflection"};
};
};
};
#include "CfgAmmo.h"
#include "CfgVehicles.h"
#include "CfgMagazines.h"
#include "CfgFunctions.h"
#include "Combat_Space_Enhancement.h"
#include "GUI.h"

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/**
* CSE fnc HandleFired DEFLECT.
* Handles wind deflection for projectiles.
* Is expected to be triggered by the fired eventhandler from BI.
*
* Params:
* 1. unit: Object - Object the event handler is assigned to
* 2. weapon: String - Fired weapon
* 3. muzzle: String - Muzzle that was used
* 4. mode: String - Current mode of the fired weapon
* 5. ammo: String - Ammo used
* 6. magazine: String - magazine name which was used
* 7. projectile: Object - Object of the projectile that was shot (Arma 2: OA and onwards)
*
* Author: Glowbal, Ruthberg
*
*/
if (isNil "CSE_DISABLE_HANDLE_DEFLECTION") then { CSE_DISABLE_HANDLE_DEFLECTION = false; };
if (CSE_DISABLE_HANDLE_DEFLECTION) exitWith { true };
private ["_unit", "_weapon", "_ammo", "_bullet", "_airFriction", "_index"];
_unit = _this select 0;
if (!CSE_WIND_DEFLECTION_EFFECT_AI_BB && !(isPlayer _unit)) exitWith {};
if (cse_AB_WindEnabled && (gunner _unit) getVariable ["cse_enabled_AdvancedBallistics", false]) exitWith {};
_bullet = _this select 5;
if (!isClass (configFile >> 'CfgPatches' >> 'CBA_main')) then {
_bullet = _this select 6; // with CBA magazine and projectile are reverted
};
if ((CSE_WIND_DEFLECTION_ALLOW_NON_LOCAL_BB || local _unit) && (_bullet isKindOf "BulletBase")) then {
_weapon = _this select 1;
_ammo = _this select 4;
_airFriction = getNumber(configFile >> "cfgAmmo" >> _ammo >> "airFriction");
_index = count cse_basicBallistics_bulletDatabase;
if (count cse_basicBallistics_bulletDatabaseFreeIndices > 0) then {
_index = cse_basicBallistics_bulletDatabaseFreeIndices select 0;
cse_basicBallistics_bulletDatabaseFreeIndices = cse_basicBallistics_bulletDatabaseFreeIndices - [_index];
};
cse_basicBallistics_bulletDatabase set[_index, [_bullet, _airFriction, _index]];
cse_basicBallistics_bulletDatabaseLastFrame set[_index, time];
cse_basicBallistics_bulletDatabaseOccupiedIndices pushBack _index;
if (count cse_basicBallistics_bulletDatabaseOccupiedIndices == 1) then {
["basicBallistics", "onEachFrame", {
private ["_bullet", "_airFriction", "_index", "_deltaT", "_bulletVelocity", "_bulletSpeed", "_trueVelocity", "_trueVelocity", "_dragRef", "_drag", "_accelRef", "_accel"];
{
_bullet = (cse_basicBallistics_bulletDatabase select _x) select 0;
_index = (cse_basicBallistics_bulletDatabase select _x) select 2;
if (!alive _bullet) then {
cse_basicBallistics_bulletDatabaseOccupiedIndices = cse_basicBallistics_bulletDatabaseOccupiedIndices - [_index];
cse_basicBallistics_bulletDatabaseFreeIndices pushBack _index;
};
} forEach cse_basicBallistics_bulletDatabaseOccupiedIndices;
if (count cse_basicBallistics_bulletDatabaseOccupiedIndices == 0) exitWith {
/// Resetting all the variables.
cse_basicBallistics_bulletDatabase = [];
cse_basicBallistics_bulletDatabaseLastFrame = [];
cse_basicBallistics_bulletDatabaseOccupiedIndices = [];
cse_basicBallistics_bulletDatabaseFreeIndices = [];
["basicBallistics", "onEachFrame"] call BIS_fnc_removeStackedEventHandler;
};
{
_bullet = (cse_basicBallistics_bulletDatabase select _x) select 0;
_airFriction = (cse_basicBallistics_bulletDatabase select _x) select 1;
_index = (cse_basicBallistics_bulletDatabase select _x) select 2;
_deltaT = time - (cse_basicBallistics_bulletDatabaseLastFrame select _index);
cse_basicBallistics_bulletDatabaseLastFrame set[_index, time];
_bulletVelocity = velocity _bullet;
_bulletSpeed = vectorMagnitude _bulletVelocity;
if (vectorMagnitude wind > 0) then {
_trueVelocity = _bulletVelocity vectorDiff wind;
_trueSpeed = vectorMagnitude _trueVelocity;
_dragRef = _deltaT * _airFriction * _bulletSpeed * _bulletSpeed;
_accelRef = (vectorNormalized _bulletVelocity) vectorMultiply (_dragRef);
_bulletVelocity = _bulletVelocity vectorDiff _accelRef;
_drag = _deltaT * _airFriction * _trueSpeed * _trueSpeed;
_accel = (vectorNormalized _trueVelocity) vectorMultiply (_drag);
_bulletVelocity = _bulletVelocity vectorAdd _accel;
};
_bullet setVelocity _bulletVelocity;
} forEach cse_basicBallistics_bulletDatabaseOccupiedIndices;
}] call BIS_fnc_addStackedEventHandler;
};
};
true;

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/**
* fn_onWeatherMeterOpened_DEFLECT.sqf
* @Descr: N/A
* @Author: Glowbal
*
* @Arguments: []
* @Return:
* @PublicAPI: false
*/
if (isnil "CSE_WEATHER_METER_CURRENT_SCREEN_DEFLECT") then {
CSE_WEATHER_METER_CURRENT_SCREEN_DEFLECT = "WIND_VIEW";
};
if (isnil "CSE_WEATHER_METER_IS_OPEN_DEFLECT") then {
CSE_WEATHER_METER_IS_OPEN_DEFLECT = false;
};
while { CSE_WEATHER_METER_IS_OPEN_DEFLECT } do {
switch (CSE_WEATHER_METER_CURRENT_SCREEN_DEFLECT) do {
case "WEATHER_VIEW": {[] call cse_fnc_weatherMeterOpenWeatherView_DEFLECT;};
case "WIND_VIEW": { [] call cse_fnc_weatherMeterOpenWindView_DEFLECT;};
default {};
};
uisleep 1;
};

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/**
* fn_weatherMeterOpenWeatherView_DEFLECT.sqf
* @Descr: N/A
* @Author: Glowbal
*
* @Arguments: []
* @Return:
* @PublicAPI: false
*/
private ["_display","_backgroundCtrl","_categoryCtrl","_lineOneCtrl", "_lineTwoCtrl","_LineThreeCtrl", "_textLineOne","_textLineTwo"];
disableSerialization;
_display = uiNamespace getvariable "cse_weather_meter";
_backgroundCtrl = _display displayCtrl 1;
_categoryCtrl = _display displayCtrl 10;
_lineOneCtrl = _display displayCtrl 11;
_lineTwoCtrl = _display displayCtrl 12;
_LineThreeCtrl = _display displayCtrl 13;
_categoryCtrl ctrlSetText (localize "STR_CSE_WEATHER_METER_WEATHER_CATEGORY");
_textLineOne = format [ localize "STR_CSE_WEATHER_METER_WEATHER_HUMIDITY", floor (humidity * 100)];
_lineOneCtrl ctrlSetText _textLineOne;
_lineTwoCtrl ctrlSetText "";
_LineThreeCtrl ctrlSetText "";

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/**
* fn_weatherMeterOpenWindView_DEFLECT.sqf
* @Descr: N/A
* @Author: Glowbal
*
* @Arguments: []
* @Return:
* @PublicAPI: false
*/
private ["_display","_backgroundCtrl","_categoryCtrl","_lineOneCtrl", "_lineTwoCtrl","_LineThreeCtrl", "_textLineOne","_textLineTwo"];
disableSerialization;
_display = uiNamespace getvariable "cse_weather_meter";
_backgroundCtrl = _display displayCtrl 1;
_categoryCtrl = _display displayCtrl 10;
_lineOneCtrl = _display displayCtrl 11;
_lineTwoCtrl = _display displayCtrl 12;
_LineThreeCtrl = _display displayCtrl 13;
_categoryCtrl ctrlSetText (localize "STR_CSE_WEATHER_METER_WIND_CATEGORY");
_textLineOne = format [ localize "STR_CSE_WEATHER_METER_WIND_SPEED", (wind distance [0,0,0])];
_textLineTwo = format [ localize "STR_CSE_WEATHER_METER_WIND_DIRECTION", windDir];
_lineOneCtrl ctrlSetText _textLineOne;
_lineTwoCtrl ctrlSetText _textLineTwo;
_LineThreeCtrl ctrlSetText "";

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#ifndef CSE_DEFINE_H
#define CSE_DEFINE_H
// define.hpp
#define true 1
#define false 0
#define CT_STATIC 0
#define CT_BUTTON 1
#define CT_EDIT 2
#define CT_SLIDER 3
#define CT_COMBO 4
#define CT_LISTBOX 5
#define CT_TOOLBOX 6
#define CT_CHECKBOXES 7
#define CT_PROGRESS 8
#define CT_HTML 9
#define CT_STATIC_SKEW 10
#define CT_ACTIVETEXT 11
#define CT_TREE 12
#define CT_STRUCTURED_TEXT 13
#define CT_CONTEXT_MENU 14
#define CT_CONTROLS_GROUP 15
#define CT_SHORTCUTBUTTON 16
#define CT_XKEYDESC 40
#define CT_XBUTTON 41
#define CT_XLISTBOX 42
#define CT_XSLIDER 43
#define CT_XCOMBO 44
#define CT_ANIMATED_TEXTURE 45
#define CT_OBJECT 80
#define CT_OBJECT_ZOOM 81
#define CT_OBJECT_CONTAINER 82
#define CT_OBJECT_CONT_ANIM 83
#define CT_LINEBREAK 98
#define CT_ANIMATED_USER 99
#define CT_MAP 100
#define CT_MAP_MAIN 101
#define CT_LISTNBOX 102
// Static styles
#define ST_POS 0x0F
#define ST_HPOS 0x03
#define ST_VPOS 0x0C
#define ST_LEFT 0x00
#define ST_RIGHT 0x01
#define ST_CENTER 0x02
#define ST_DOWN 0x04
#define ST_UP 0x08
#define ST_VCENTER 0x0c
#define ST_TYPE 0xF0
#define ST_SINGLE 0
#define ST_MULTI 16
#define ST_TITLE_BAR 32
#define ST_PICTURE 48
#define ST_FRAME 64
#define ST_BACKGROUND 80
#define ST_GROUP_BOX 96
#define ST_GROUP_BOX2 112
#define ST_HUD_BACKGROUND 128
#define ST_TILE_PICTURE 144
#define ST_WITH_RECT 160
#define ST_LINE 176
#define ST_SHADOW 0x100
#define ST_NO_RECT 0x200 // this style works for CT_STATIC in conjunction with ST_MULTI
#define ST_KEEP_ASPECT_RATIO 0x800
#define ST_TITLE ST_TITLE_BAR + ST_CENTER
// Slider styles
#define SL_DIR 0x400
#define SL_VERT 0
#define SL_HORZ 0x400
#define SL_TEXTURES 0x10
// Listbox styles
#define LB_TEXTURES 0x10
#define LB_MULTI 0x20
#define FontCSE "PuristaMedium"
class cse_gui_backgroundBase {
type = CT_STATIC;
idc = -1;
style = ST_PICTURE;
colorBackground[] = {0,0,0,0};
colorText[] = {1, 1, 1, 1};
font = FontCSE;
text = "";
sizeEx = 0.032;
};
class cse_gui_editBase
{
access = 0;
type = 2;
x = 0;
y = 0;
h = 0.04;
w = 0.2;
colorBackground[] =
{
0,
0,
0,
1
};
colorText[] =
{
0.95,
0.95,
0.95,
1
};
colorSelection[] =
{
"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])",
"(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])",
"(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])",
1
};
autocomplete = "";
text = "";
size = 0.2;
style = "0x00 + 0x40";
font = "PuristaMedium";
shadow = 2;
sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
colorDisabled[] =
{
1,
1,
1,
0.25
};
};
class cse_gui_buttonBase {
idc = -1;
type = 16;
style = ST_LEFT;
text = "";
action = "";
x = 0.0;
y = 0.0;
w = 0.25;
h = 0.04;
size = 0.03921;
sizeEx = 0.03921;
color[] = {1.0, 1.0, 1.0, 1};
color2[] = {1.0, 1.0, 1.0, 1};
/*colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.69])","(profilenamespace getvariable ['GUI_BCG_RGB_G',0.75])","(profilenamespace getvariable ['GUI_BCG_RGB_B',0.5])", "(profilenamespace getvariable ['GUI_BCG_RGB_A',0.5])"};
colorbackground2[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.69])","(profilenamespace getvariable ['GUI_BCG_RGB_G',0.75])","(profilenamespace getvariable ['GUI_BCG_RGB_B',0.5])", 0.4};
colorDisabled[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.69])","(profilenamespace getvariable ['GUI_BCG_RGB_G',0.75])","(profilenamespace getvariable ['GUI_BCG_RGB_B',0.5])", 0.25};
colorFocused[] = {"(profilenamespace getvariable ['IGUI_TEXT_RGB_R',0])","(profilenamespace getvariable ['IGUI_TEXT_RGB_G',1])","(profilenamespace getvariable ['IGUI_TEXT_RGB_B',1])","(profilenamespace getvariable ['IGUI_TEXT_RGB_A',0.8])", 0.8};
colorBackgroundFocused[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.69])","(profilenamespace getvariable ['GUI_BCG_RGB_G',0.75])","(profilenamespace getvariable ['GUI_BCG_RGB_B',0.5])", 0.8};
*/
colorBackground[] = {1,1,1,0.95};
colorbackground2[] = {1,1,1,0.95};
colorDisabled[] = {1,1,1,0.6};
colorFocused[] = {1,1,1,1};
colorBackgroundFocused[] = {1,1,1,1};
periodFocus = 1.2;
periodOver = 0.8;
default = false;
class HitZone {
left = 0.00;
top = 0.00;
right = 0.00;
bottom = 0.00;
};
class ShortcutPos {
left = 0.00;
top = 0.00;
w = 0.00;
h = 0.00;
};
class TextPos {
left = 0.002;
top = 0.0004;
right = 0.0;
bottom = 0.00;
};
textureNoShortcut = "";
animTextureNormal = "cse\cse_gui\data\buttonNormal_gradient_top.paa";
animTextureDisabled = "cse\cse_gui\data\buttonDisabled_gradient.paa";
animTextureOver = "cse\cse_gui\data\buttonNormal_gradient_top.paa";
animTextureFocused = "cse\cse_gui\data\buttonNormal_gradient_top.paa";
animTexturePressed = "cse\cse_gui\data\buttonNormal_gradient_top.paa";
animTextureDefault = "cse\cse_gui\data\buttonNormal_gradient_top.paa";
period = 0.5;
font = FontCSE;
soundClick[] = {"\A3\ui_f\data\sound\RscButton\soundClick",0.09,1};
soundPush[] = {"\A3\ui_f\data\sound\RscButton\soundPush",0.0,0};
soundEnter[] = {"\A3\ui_f\data\sound\RscButton\soundEnter",0.07,1};
soundEscape[] = {"\A3\ui_f\data\sound\RscButton\soundEscape",0.09,1};
class Attributes {
font = FontCSE;
color = "#E5E5E5";
align = "center";
shadow = "true";
};
class AttributesImage {
font = FontCSE;
color = "#E5E5E5";
align = "left";
shadow = "true";
};
};
class cse_gui_RscProgress {
type = 8;
style = 0;
colorFrame[] = {1,1,1,0.7};
colorBar[] = {1,1,1,0.7};
texture = "#(argb,8,8,3)color(1,1,1,0.7)";
x = "1 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)";
y = "10 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)";
w = "38 * (((safezoneW / safezoneH) min 1.2) / 40)";
h = "0.5 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
};
class cse_gui_staticBase {
idc = -1;
type = CT_STATIC;
x = 0.0;
y = 0.0;
w = 0.183825;
h = 0.104575;
style = ST_LEFT;
font = FontCSE;
sizeEx = 0.03921;
colorText[] = {0.95, 0.95, 0.95, 1.0};
colorBackground[] = {0, 0, 0, 0};
text = "";
};
class RscListBox;
class cse_gui_listBoxBase : RscListBox{
type = CT_LISTBOX;
style = ST_MULTI;
font = FontCSE;
sizeEx = 0.03921;
color[] = {1, 1, 1, 1};
colorText[] = {0.543, 0.5742, 0.4102, 1.0};
colorScrollbar[] = {0.95, 0.95, 0.95, 1};
colorSelect[] = {0.95, 0.95, 0.95, 1};
colorSelect2[] = {0.95, 0.95, 0.95, 1};
colorSelectBackground[] = {0, 0, 0, 1};
colorSelectBackground2[] = {0.543, 0.5742, 0.4102, 1.0};
colorDisabled[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.69])","(profilenamespace getvariable ['GUI_BCG_RGB_G',0.75])","(profilenamespace getvariable ['GUI_BCG_RGB_B',0.5])", 0.25};
period = 1.2;
rowHeight = 0.03;
colorBackground[] = {0, 0, 0, 1};
maxHistoryDelay = 1.0;
autoScrollSpeed = -1;
autoScrollDelay = 5;
autoScrollRewind = 0;
soundSelect[] = {"",0.1,1};
soundExpand[] = {"",0.1,1};
soundCollapse[] = {"",0.1,1};
class ListScrollBar {
arrowEmpty = "\A3\ui_f\data\gui\cfg\scrollbar\arrowEmpty_ca.paa";
arrowFull = "\A3\ui_f\data\gui\cfg\scrollbar\arrowFull_ca.paa";
autoScrollDelay = 5;
autoScrollEnabled = 0;
autoScrollRewind = 0;
autoScrollSpeed = -1;
border = "\A3\ui_f\data\gui\cfg\scrollbar\border_ca.paa";
color[] = {1,1,1,0.6};
colorActive[] = {1,1,1,1};
colorDisabled[] = {1,1,1,0.3};
height = 0;
scrollSpeed = 0.06;
shadow = 0;
thumb = "\A3\ui_f\data\gui\cfg\scrollbar\thumb_ca.paa";
width = 0;
};
class ScrollBar {
color[] = {1, 1, 1, 0.6};
colorActive[] = {1, 1, 1, 1};
colorDisabled[] = {1, 1, 1, 0.3};
thumb = "";
arrowFull = "";
arrowEmpty = "";
border = "";
};
};
class cse_gui_listNBox {
access = 0;
type = CT_LISTNBOX;// 102;
style =ST_MULTI;
w = 0.4;
h = 0.4;
font = FontCSE;
sizeEx = 0.031;
autoScrollSpeed = -1;
autoScrollDelay = 5;
autoScrollRewind = 0;
arrowEmpty = "#(argb,8,8,3)color(1,1,1,1)";
arrowFull = "#(argb,8,8,3)color(1,1,1,1)";
columns[] = {0.0};
color[] = {1, 1, 1, 1};
rowHeight = 0.03;
colorBackground[] = {0, 0, 0, 0.2};
colorText[] = {1,1, 1, 1.0};
colorScrollbar[] = {0.95, 0.95, 0.95, 1};
colorSelect[] = {0.95, 0.95, 0.95, 1};
colorSelect2[] = {0.95, 0.95, 0.95, 1};
colorSelectBackground[] = {0, 0, 0, 0.0};
colorSelectBackground2[] = {0.0, 0.0, 0.0, 0.5};
colorActive[] = {0,0,0,1};
colorDisabled[] = {0,0,0,0.3};
rows = 1;
drawSideArrows = 0;
idcLeft = -1;
idcRight = -1;
maxHistoryDelay = 1;
soundSelect[] = {"", 0.1, 1};
period = 1;
shadow = 2;
class ScrollBar {
arrowEmpty = "#(argb,8,8,3)color(1,1,1,1)";
arrowFull = "#(argb,8,8,3)color(1,1,1,1)";
border = "#(argb,8,8,3)color(1,1,1,1)";
color[] = {1,1,1,0.6};
colorActive[] = {1,1,1,1};
colorDisabled[] = {1,1,1,0.3};
thumb = "#(argb,8,8,3)color(1,1,1,1)";
};
class ListScrollBar {
arrowEmpty = "\A3\ui_f\data\gui\cfg\scrollbar\arrowEmpty_ca.paa";
arrowFull = "\A3\ui_f\data\gui\cfg\scrollbar\arrowFull_ca.paa";
autoScrollDelay = 5;
autoScrollEnabled = 0;
autoScrollRewind = 0;
autoScrollSpeed = -1;
border = "\A3\ui_f\data\gui\cfg\scrollbar\border_ca.paa";
color[] = {1,1,1,0.6};
colorActive[] = {1,1,1,1};
colorDisabled[] = {1,1,1,0.3};
height = 0;
scrollSpeed = 0.06;
shadow = 0;
thumb = "\A3\ui_f\data\gui\cfg\scrollbar\thumb_ca.paa";
width = 0;
};
};
class RscCombo;
class cse_gui_comboBoxBase: RscCombo {
idc = -1;
type = 4;
style = "0x10 + 0x200";
x = 0;
y = 0;
w = 0.3;
h = 0.035;
color[] = {0,0,0,0.6};
colorActive[] = {1,0,0,1};
colorBackground[] = {0,0,0,1};
colorDisabled[] = {1,1,1,0.25};
colorScrollbar[] = {1,0,0,1};
colorSelect[] = {0,0,0,1};
colorSelectBackground[] = {1,1,1,0.7};
colorText[] = {1,1,1,1};
arrowEmpty = "";
arrowFull = "";
wholeHeight = 0.45;
font = FontCSE;
sizeEx = 0.031;
soundSelect[] = {"\A3\ui_f\data\sound\RscCombo\soundSelect",0.1,1};
soundExpand[] = {"\A3\ui_f\data\sound\RscCombo\soundExpand",0.1,1};
soundCollapse[] = {"\A3\ui_f\data\sound\RscCombo\soundCollapse",0.1,1};
maxHistoryDelay = 1.0;
class ScrollBar
{
color[] = {0.3,0.3,0.3,0.6};
colorActive[] = {0.3,0.3,0.3,1};
colorDisabled[] = {0.3,0.3,0.3,0.3};
thumb = "\A3\ui_f\data\gui\cfg\scrollbar\thumb_ca.paa";
arrowEmpty = "\A3\ui_f\data\gui\cfg\scrollbar\arrowEmpty_ca.paa";
arrowFull = "\A3\ui_f\data\gui\cfg\scrollbar\arrowFull_ca.paa";
border = "";
};
class ComboScrollBar {
arrowEmpty = "\A3\ui_f\data\gui\cfg\scrollbar\arrowEmpty_ca.paa";
arrowFull = "\A3\ui_f\data\gui\cfg\scrollbar\arrowFull_ca.paa";
autoScrollDelay = 5;
autoScrollEnabled = 0;
autoScrollRewind = 0;
autoScrollSpeed = -1;
border = "\A3\ui_f\data\gui\cfg\scrollbar\border_ca.paa";
color[] = {0.3,0.3,0.3,0.6};
colorActive[] = {0.3,0.3,0.3,1};
colorDisabled[] = {0.3,0.3,0.3,0.3};
height = 0;
scrollSpeed = 0.06;
shadow = 0;
thumb = "\A3\ui_f\data\gui\cfg\scrollbar\thumb_ca.paa";
width = 0;
};
};
class cse_gui_mapBase {
moveOnEdges = 1;
x = "SafeZoneXAbs";
y = "SafeZoneY + 1.5 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
w = "SafeZoneWAbs";
h = "SafeZoneH - 1.5 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
type = 100; // Use 100 to hide markers
style = 48;
shadow = 0;
ptsPerSquareSea = 5;
ptsPerSquareTxt = 3;
ptsPerSquareCLn = 10;
ptsPerSquareExp = 10;
ptsPerSquareCost = 10;
ptsPerSquareFor = 9;
ptsPerSquareForEdge = 9;
ptsPerSquareRoad = 6;
ptsPerSquareObj = 9;
showCountourInterval = 0;
scaleMin = 0.001;
scaleMax = 1.0;
scaleDefault = 0.16;
maxSatelliteAlpha = 0.85;
alphaFadeStartScale = 0.35;
alphaFadeEndScale = 0.4;
colorBackground[] = {0.969,0.957,0.949,1.0};
colorSea[] = {0.467,0.631,0.851,0.5};
colorForest[] = {0.624,0.78,0.388,0.5};
colorForestBorder[] = {0.0,0.0,0.0,0.0};
colorRocks[] = {0.0,0.0,0.0,0.3};
colorRocksBorder[] = {0.0,0.0,0.0,0.0};
colorLevels[] = {0.286,0.177,0.094,0.5};
colorMainCountlines[] = {0.572,0.354,0.188,0.5};
colorCountlines[] = {0.572,0.354,0.188,0.25};
colorMainCountlinesWater[] = {0.491,0.577,0.702,0.6};
colorCountlinesWater[] = {0.491,0.577,0.702,0.3};
colorPowerLines[] = {0.1,0.1,0.1,1.0};
colorRailWay[] = {0.8,0.2,0.0,1.0};
colorNames[] = {0.1,0.1,0.1,0.9};
colorInactive[] = {1.0,1.0,1.0,0.5};
colorOutside[] = {0.0,0.0,0.0,1.0};
colorTracks[] = {0.84,0.76,0.65,0.15};
colorTracksFill[] = {0.84,0.76,0.65,1.0};
colorRoads[] = {0.7,0.7,0.7,1.0};
colorRoadsFill[] = {1.0,1.0,1.0,1.0};
colorMainRoads[] = {0.9,0.5,0.3,1.0};
colorMainRoadsFill[] = {1.0,0.6,0.4,1.0};
colorGrid[] = {0.1,0.1,0.1,0.6};
colorGridMap[] = {0.1,0.1,0.1,0.6};
colorText[] = {1, 1, 1, 0.85};
font = "PuristaMedium";
sizeEx = 0.0270000;
stickX[] = {0.20, {"Gamma", 1.00, 1.50} };
stickY[] = {0.20, {"Gamma", 1.00, 1.50} };
onMouseButtonClick = "";
onMouseButtonDblClick = "";
fontLabel = "PuristaMedium";
sizeExLabel = "( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.8)";
fontGrid = "TahomaB";
sizeExGrid = 0.02;
fontUnits = "TahomaB";
sizeExUnits = "( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.8)";
fontNames = "PuristaMedium";
sizeExNames = "( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.8) * 2";
fontInfo = "PuristaMedium";
sizeExInfo = "( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.8)";
fontLevel = "TahomaB";
sizeExLevel = 0.02;
text = "#(argb,8,8,3)color(1,1,1,1)";
class ActiveMarker {
color[] = {0.30, 0.10, 0.90, 1.00};
size = 50;
};
class Legend
{
x = "SafeZoneX + ( ((safezoneW / safezoneH) min 1.2) / 40)";
y = "SafeZoneY + safezoneH - 4.5 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
w = "10 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
h = "3.5 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
font = "PuristaMedium";
sizeEx = "( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.8)";
colorBackground[] = {1,1,1,0.5};
color[] = {0,0,0,1};
};
class Task
{
icon = "\A3\ui_f\data\map\mapcontrol\taskIcon_CA.paa";
iconCreated = "\A3\ui_f\data\map\mapcontrol\taskIconCreated_CA.paa";
iconCanceled = "\A3\ui_f\data\map\mapcontrol\taskIconCanceled_CA.paa";
iconDone = "\A3\ui_f\data\map\mapcontrol\taskIconDone_CA.paa";
iconFailed = "\A3\ui_f\data\map\mapcontrol\taskIconFailed_CA.paa";
color[] = {"(profilenamespace getvariable ['IGUI_TEXT_RGB_R',0])","(profilenamespace getvariable ['IGUI_TEXT_RGB_G',1])","(profilenamespace getvariable ['IGUI_TEXT_RGB_B',1])","(profilenamespace getvariable ['IGUI_TEXT_RGB_A',0.8])"};
colorCreated[] = {1,1,1,1};
colorCanceled[] = {0.7,0.7,0.7,1};
colorDone[] = {0.7,1,0.3,1};
colorFailed[] = {1,0.3,0.2,1};
size = 27;
importance = 1;
coefMin = 1;
coefMax = 1;
};
class Waypoint
{
icon = "\A3\ui_f\data\map\mapcontrol\waypoint_ca.paa";
color[] = {0,0,0,1};
size = 20;
importance = "1.2 * 16 * 0.05";
coefMin = 0.900000;
coefMax = 4;
};
class WaypointCompleted
{
icon = "\A3\ui_f\data\map\mapcontrol\waypointCompleted_ca.paa";
color[] = {0,0,0,1};
size = 20;
importance = "1.2 * 16 * 0.05";
coefMin = 0.900000;
coefMax = 4;
};
class CustomMark
{
icon = "\A3\ui_f\data\map\mapcontrol\custommark_ca.paa";
size = 24;
importance = 1;
coefMin = 1;
coefMax = 1;
color[] = {0,0,0,1};
};
class Command
{
icon = "\A3\ui_f\data\map\mapcontrol\waypoint_ca.paa";
size = 18;
importance = 1;
coefMin = 1;
coefMax = 1;
color[] = {1,1,1,1};
};
class Bush
{
icon = "\A3\ui_f\data\map\mapcontrol\bush_ca.paa";
color[] = {0.45,0.64,0.33,0.4};
size = "14/2";
importance = "0.2 * 14 * 0.05 * 0.05";
coefMin = 0.25;
coefMax = 4;
};
class Rock
{
icon = "\A3\ui_f\data\map\mapcontrol\rock_ca.paa";
color[] = {0.1,0.1,0.1,0.8};
size = 12;
importance = "0.5 * 12 * 0.05";
coefMin = 0.25;
coefMax = 4;
};
class SmallTree
{
icon = "\A3\ui_f\data\map\mapcontrol\bush_ca.paa";
color[] = {0.45,0.64,0.33,0.4};
size = 12;
importance = "0.6 * 12 * 0.05";
coefMin = 0.25;
coefMax = 4;
};
class Tree
{
icon = "\A3\ui_f\data\map\mapcontrol\bush_ca.paa";
color[] = {0.45,0.64,0.33,0.4};
size = 12;
importance = "0.9 * 16 * 0.05";
coefMin = 0.25;
coefMax = 4;
};
class busstop
{
icon = "\A3\ui_f\data\map\mapcontrol\busstop_CA.paa";
size = 24;
importance = 1;
coefMin = 0.85;
coefMax = 1.0;
color[] = {1,1,1,1};
};
class fuelstation
{
icon = "\A3\ui_f\data\map\mapcontrol\fuelstation_CA.paa";
size = 24;
importance = 1;
coefMin = 0.85;
coefMax = 1.0;
color[] = {1,1,1,1};
};
class hospital
{
icon = "\A3\ui_f\data\map\mapcontrol\hospital_CA.paa";
size = 24;
importance = 1;
coefMin = 0.85;
coefMax = 1.0;
color[] = {1,1,1,1};
};
class church
{
icon = "\A3\ui_f\data\map\mapcontrol\church_CA.paa";
size = 24;
importance = 1;
coefMin = 0.85;
coefMax = 1.0;
color[] = {1,1,1,1};
};
class lighthouse
{
icon = "\A3\ui_f\data\map\mapcontrol\lighthouse_CA.paa";
size = 24;
importance = 1;
coefMin = 0.85;
coefMax = 1.0;
color[] = {1,1,1,1};
};
class power
{
icon = "\A3\ui_f\data\map\mapcontrol\power_CA.paa";
size = 24;
importance = 1;
coefMin = 0.85;
coefMax = 1.0;
color[] = {1,1,1,1};
};
class powersolar
{
icon = "\A3\ui_f\data\map\mapcontrol\powersolar_CA.paa";
size = 24;
importance = 1;
coefMin = 0.85;
coefMax = 1.0;
color[] = {1,1,1,1};
};
class powerwave
{
icon = "\A3\ui_f\data\map\mapcontrol\powerwave_CA.paa";
size = 24;
importance = 1;
coefMin = 0.85;
coefMax = 1.0;
color[] = {1,1,1,1};
};
class powerwind
{
icon = "\A3\ui_f\data\map\mapcontrol\powerwind_CA.paa";
size = 24;
importance = 1;
coefMin = 0.85;
coefMax = 1.0;
color[] = {1,1,1,1};
};
class quay
{
icon = "\A3\ui_f\data\map\mapcontrol\quay_CA.paa";
size = 24;
importance = 1;
coefMin = 0.85;
coefMax = 1.0;
color[] = {1,1,1,1};
};
class shipwreck
{
icon = "\A3\ui_f\data\map\mapcontrol\shipwreck_CA.paa";
size = 24;
importance = 1;
coefMin = 0.85;
coefMax = 1.0;
color[] = {1,1,1,1};
};
class transmitter
{
icon = "\A3\ui_f\data\map\mapcontrol\transmitter_CA.paa";
size = 24;
importance = 1;
coefMin = 0.85;
coefMax = 1.0;
color[] = {1,1,1,1};
};
class watertower
{
icon = "\A3\ui_f\data\map\mapcontrol\watertower_CA.paa";
size = 24;
importance = 1;
coefMin = 0.85;
coefMax = 1.0;
color[] = {1,1,1,1};
};
class Cross
{
icon = "\A3\ui_f\data\map\mapcontrol\Cross_CA.paa";
size = 24;
importance = 1;
coefMin = 0.85;
coefMax = 1.0;
color[] = {0,0,0,1};
};
class Chapel
{
icon = "\A3\ui_f\data\map\mapcontrol\Chapel_CA.paa";
size = 24;
importance = 1;
coefMin = 0.85;
coefMax = 1.0;
color[] = {0,0,0,1};
};
class Bunker
{
icon = "\A3\ui_f\data\map\mapcontrol\bunker_ca.paa";
size = 14;
importance = "1.5 * 14 * 0.05";
coefMin = 0.25;
coefMax = 4;
color[] = {0,0,0,1};
};
class Fortress
{
icon = "\A3\ui_f\data\map\mapcontrol\bunker_ca.paa";
size = 16;
importance = "2 * 16 * 0.05";
coefMin = 0.25;
coefMax = 4;
color[] = {0,0,0,1};
};
class Fountain
{
icon = "\A3\ui_f\data\map\mapcontrol\fountain_ca.paa";
size = 11;
importance = "1 * 12 * 0.05";
coefMin = 0.25;
coefMax = 4;
color[] = {0,0,0,1};
};
class Ruin
{
icon = "\A3\ui_f\data\map\mapcontrol\ruin_ca.paa";
size = 16;
importance = "1.2 * 16 * 0.05";
coefMin = 1;
coefMax = 4;
color[] = {0,0,0,1};
};
class Stack
{
icon = "\A3\ui_f\data\map\mapcontrol\stack_ca.paa";
size = 20;
importance = "2 * 16 * 0.05";
coefMin = 0.9;
coefMax = 4;
color[] = {0,0,0,1};
};
class Tourism
{
icon = "\A3\ui_f\data\map\mapcontrol\tourism_ca.paa";
size = 16;
importance = "1 * 16 * 0.05";
coefMin = 0.7;
coefMax = 4;
color[] = {0,0,0,1};
};
class ViewTower
{
icon = "\A3\ui_f\data\map\mapcontrol\viewtower_ca.paa";
size = 16;
importance = "2.5 * 16 * 0.05";
coefMin = 0.5;
coefMax = 4;
color[] = {0,0,0,1};
};
};
#endif

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class cse_weather_meter {
idd = 65423;
movingEnable = 1;
onLoad = "uiNamespace setVariable ['cse_weather_meter', _this select 0];CSE_WEATHER_METER_IS_OPEN_DEFLECT = true; NUL = [] spawn cse_fnc_onWeatherMeterOpened_DEFLECT;";
onUnload = "CSE_WEATHER_METER_IS_OPEN_DEFLECT = false; ";
class controlsBackground {
class backgroundImg: cse_gui_backgroundBase{
idc = 1;
SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
x = "0 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)";
y = "5 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)";
w = "15 * (((safezoneW / safezoneH) min 1.2) / 40)";
h = "30 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
text = "cse\cse_sys_ballistics\basicBallistics\data\pocket_weather_meter_day_green.paa";
moving = 1;
};
};
class controls {
class labelTextMenu : cse_gui_staticBase {
idc = 10;
x = "4.5 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)";
y = "19 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)";
w = "6.5 * (((safezoneW / safezoneH) min 1.2) / 40)";
h = "1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.7)";
text = "CATEGORY NAME";
colorBackground[] = {0,0,0,0.0};
colorText[] = {0.0, 0.0, 0.0, 1.0};
style = ST_CENTER;
};
class labelTextLineOne : labelTextMenu {
idc = 11;
x = "4.5 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)";
y = "20 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)";
w = "6.5 * (((safezoneW / safezoneH) min 1.2) / 40)";
h = "0.6 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.6)";
text = "";
style = ST_LEFT;
};
class labelTextLineTwo : labelTextLineOne {
idc = 12;
y = "20.7 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)";
text = "";
};
class labelTextLineThree : labelTextLineOne {
idc = 13;
y = "21.4 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)";
text = "";
};
class actionClose : cse_gui_buttonBase {
idc = 30;
text = "";
x = "4.25 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)";
y = "28.6 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)";
w = "0.5 * (((safezoneW / safezoneH) min 1.2) / 40)";
h = "0.5 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
animTextureNormal = "#(argb,8,8,3)color(0,0,0,0.0)";
animTextureDisabled = "#(argb,8,8,3)color(0,0,0,0.0)";
animTextureOver = "#(argb,8,8,3)color(1,1,1,0)";
animTextureFocused = "#(argb,8,8,3)color(1,1,1,0)";
animTexturePressed = "#(argb,8,8,3)color(1,1,1,0)";
animTextureDefault = "#(argb,8,8,3)color(1,1,1,0)";
color[] = {1, 1, 1, 1};
color2[] = {0,0,0, 1};
colorBackgroundFocused[] = {1,1,1,1};
colorBackground[] = {1,1,1,1};
colorbackground2[] = {1,1,1,1};
colorDisabled[] = {0.5,0.5,0.5,0.8};
colorFocused[] = {0,0,0,1};
periodFocus = 1;
periodOver = 1;
action = "closedialog 0;";
};
class actionButtonLeft : actionClose {
idc = 31;
text = "";
x = "4.25 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)";
y = "23 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)";
w = "1.75 * (((safezoneW / safezoneH) min 1.2) / 40)";
h = "1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
action = "[] call cse_fnc_weatherMeterOpenWindView_DEFLECT; CSE_WEATHER_METER_CURRENT_SCREEN_DEFLECT = 'WIND_VIEW';";
};
class actionButtonRight : actionButtonLeft {
idc = 32;
text = "";
x = "9.25 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)";
y = "23 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)";
w = "1.75 * (((safezoneW / safezoneH) min 1.2) / 40)";
h = "1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
action = "[] call cse_fnc_weatherMeterOpenWeatherView_DEFLECT; CSE_WEATHER_METER_CURRENT_SCREEN_DEFLECT = 'WEATHER_VIEW';";
};
};
};

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CSE_WIND_DEFLECTION_EFFECT_AI_BB = false;
CSE_WIND_DEFLECTION_ALLOW_NON_LOCAL_BB = false;
private ["_args"];
_args = _this;
{
if (_x select 0 == "forAI") then {
CSE_WIND_DEFLECTION_EFFECT_AI_BB = _x select 1;
};
if (_x select 0 == "allowNonLocal") then {
CSE_WIND_DEFLECTION_ALLOW_NON_LOCAL_BB = _x select 1;
};
}foreach _args;
cse_basicBallistics_bulletDatabase = [];
cse_basicBallistics_bulletDatabaseLastFrame = [];
cse_basicBallistics_bulletDatabaseOccupiedIndices = [];
cse_basicBallistics_bulletDatabaseFreeIndices = [];
if (hasInterface) then {
cse_fnc_checkWindDir_WIND = {
private ["_windDir","_windSpeed"];
if (vehicle player == player && [player] call cse_fnc_canInteract) then {
if(windDir >= 340 && windDir <= 360 || windDir >= 0 && windDir <= 20) then {_windDir = "North";};
if(windDir >= 20 && windDir <= 60) then {_windDir = "North East";};
if(windDir >= 60 && windDir <= 110) then {_windDir = "East";};
if(windDir >= 110 && windDir <= 160) then {_windDir = "South East";};
if(windDir >= 160 && windDir <= 200) then {_windDir = "South";};
if(windDir >= 200 && windDir <= 250) then {_windDir = "South West";};
if(windDir >= 250 && windDir <= 290) then {_windDir = "West";};
if(windDir >= 290 && windDir <= 340) then {_windDir = "North West";};
hintSilent ("Wind Direction: "+ _windDir + "\nWind Strength: " + str floor(wind distance [0,0,0]) + "m/s");
sleep 4;
hintSilent "";
};
};
//["check_wind_direction", (["check_wind_direction","action",[0,0,0,0]] call cse_fnc_getKeyBindingFromProfile_F), cse_fnc_checkWindDir_WIND] call cse_fnc_addKeyBindingForAction_F;
//["check_wind_direction","action","Check Wind Direction","Displays a hint with the current wind direction and speed."] call cse_fnc_settingsDefineDetails_F;
//["open_weather_meter", (["open_weather_meter","menu",[0,0,0,0]] call cse_fnc_getKeyBindingFromProfile_F), {if (([player,'cse_weather_meter'] call cse_fnc_hasMagazine)) then { createDialog "cse_weather_meter"; }; }, 65423] call cse_fnc_addKeyBindingForMenu_F;
//["open_weather_meter","menu","Open the Weather Meter","When you have the weather meter in your inventory, pressing this key will open the menu, showing you the current weather information. "] call cse_fnc_settingsDefineDetails_F;
waituntil{!isnil "cse_gui"};
_entries = [
["Weather Meter", {([player,'cse_weather_meter'] call cse_fnc_hasMagazine)}, "cse\cse_sys_ballistics\basicBallistics\data\icon_weather_meter.paa", { closeDialog 0; createDialog "cse_weather_meter"; }, "Use Weather Meter"]
];
["ActionMenu","equipment", _entries ] call cse_fnc_addMultipleEntriesToRadialCategory_F;
};

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Legacy Module for cse_sys_windDeflection.
by Glowbal. Modifications by Ruthberg.
This module has been integrated into cse_sys_ballistics as part of the CSE project restructure.
The module will stay available to allow for backwards compatibilty. All functionality will remain the same as in previous CSE versions.
------------
Adjustments made:
- Improved ballistics calculation based upon Ruthberg's advancedBallistics code.
- Adjusted paths to direct to cse\cse_sys_ballistics\basicBallistics instead of cse\cse_sys_windDeflection.

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<?xml version="1.0" encoding="utf-8" ?>
<Project name="Combat Space Enhancement">
<Package name="cse_sys_winddeflection">
<Container ID="Weather_Meter">
<Key ID="STR_CSE_WEATHER_METER_WIND_CATEGORY">
<Original>Wind Information</Original>
<English>Wind Information</English>
<Polish>Informacje o wietrze</Polish>
<Spanish>Información del viento</Spanish>
</Key>
<Key ID="STR_CSE_WEATHER_METER_WIND_DIRECTION">
<Original>Direction: %1</Original>
<English>Direction: %1</English>
<Polish>Kierunek: %1</Polish>
<Spanish>Dirección: %1</Spanish>
</Key>
<Key ID="STR_CSE_WEATHER_METER_WIND_SPEED">
<Original>Speed: %1 m/s</Original>
<English>Speed: %1 m/s</English>
<Polish>Prędkość: %1</Polish>
<Spanish>Velocidad: %1 m/s</Spanish>
</Key>
<Key ID="STR_CSE_WEATHER_METER_WEATHER_CATEGORY">
<Original>Weather Information</Original>
<English>Weather Information</English>
<Polish>Informacje o pogodzie</Polish>
<Spanish>Información Meteorológica</Spanish>
</Key>
<Key ID="STR_CSE_WEATHER_METER_WEATHER_HUMIDITY">
<Original>Humidity: %1%</Original>
<English>Humidity: %1%</English>
<Polish>Wilgotność: %1</Polish>
<Spanish>Humedad: %1%</Spanish>
</Key>
</Container>
</Package>
</Project>