diff --git a/documentation/framework/huntIR-framework.md b/documentation/framework/huntIR-framework.md index 6ed24ad158..8f4968f548 100644 --- a/documentation/framework/huntIR-framework.md +++ b/documentation/framework/huntIR-framework.md @@ -1,7 +1,7 @@ --- layout: wiki title: HuntIR Framework -description: Explains how to add HuntIR support to your weapons. +description: Explains how to add HuntIR support to a weapon. group: framework order: 5 parent: wiki diff --git a/documentation/framework/javelin-framework.md b/documentation/framework/javelin-framework.md index 1d36895fde..dd384fd282 100644 --- a/documentation/framework/javelin-framework.md +++ b/documentation/framework/javelin-framework.md @@ -1,24 +1,23 @@ --- layout: wiki -title: javelin framework -description: +title: Javelin Framework +description: Explains how to set-up Javelin-style locking system to a launcher. group: framework order: 5 parent: wiki --- -## 1. Adding javelin style locking to your Launcher +## 1. Config Values ```c++ class CfgWeapons { - class your_launcher : launch_O_Titan_F { - ace_javelin_enabled = 1; // enable javelin style locking - weaponInfoType = "ACE_RscOptics_javelin"; - modelOptics = "\z\ace\addons\javelin\data\reticle_titan.p3d"; - - canLock = 0; // disable vanilla locking - lockingTargetSound[] = {"",0,1}; // locking sound - lockedTargetSound[] = {"",0,1}; // target acquired sound + class MyLauncher { + ace_javelin_enabled = 1; // Enable Javelin-style locking (0-disabled, 1-enabled) + weaponInfoType = "ACE_RscOptics_javelin"; // Inteface + modelOptics = "\z\ace\addons\javelin\data\reticle_titan.p3d"; // Optics model + canLock = 0; // Disable vanilla locking (0-disabled, 1-enabled) + lockingTargetSound[] = {"", 0, 1}; // Locking sound + lockedTargetSound[] = {"", 0, 1}; // Target acquired sound }; }; ```