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Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
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parent
1b516bb4fa
commit
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@ -64,7 +64,7 @@ if (GVAR(camMode) == 0) then {
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_vector = _vector vectorAdd [0,0,_distance*sin(-_tilt)];
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// Update the position of the target camera (used for smooth unit tracking)
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_target camSetPos ((_unit modelToWorldVisual [0,0,0]) vectorAdd [0,0,1.5]);
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_target camSetPos ((ASLToAGL getPosASLVisual _unit) vectorAdd [0,0,1.5]);
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_target camCommit 0;
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// Update the relative position of the unit camera
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@ -29,7 +29,7 @@ _drawVehicles = [];
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_color = GETVAR(_x,GVAR(gColor),[ARR_4(0,0,0,0)]);
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_txt = groupID _x;
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drawIcon3D ["\A3\ui_f\data\map\markers\nato\b_inf.paa", _color, _leader modelToWorldVisual [0,0,30], 1, 1, 0, _txt, 2, 0.02];
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drawIcon3D ["\A3\ui_f\data\map\markers\nato\b_inf.paa", _color, (_leader modelToWorldVisual (_leader selectionPosition "Head")) vectorAdd [0,0,1.5], 1, 1, 0, _txt, 2, 0.02];
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} else {
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_drawVehicles append (units _x);
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};
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@ -41,6 +41,6 @@ _drawVehicles = [];
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_color = GETVAR((group _x),GVAR(gColor),[ARR_4(0,0,0,0)]);
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_txt = ["", GETVAR(_x,GVAR(uName),"")] select (isPlayer _x);
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drawIcon3D ["\A3\ui_f\data\map\markers\military\dot_CA.paa", _color, _x modelToWorldVisual [0,0,3], 0.7, 0.7, 0, _txt, 1, 0.02];
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drawIcon3D ["a3\Ui_f\data\GUI\Rsc\RscDisplayEGSpectator\UnitIcon_ca.paa", _color, (_x modelToWorldVisual (_x selectionPosition "Head")) vectorAdd [0,0,1.5], 0.7, 0.7, 0, _txt, 1, 0.02];
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false
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} count (_drawVehicles arrayIntersect GVAR(unitList));
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