Merged branch release into master

This commit is contained in:
Glowbal 2016-10-18 22:59:44 +02:00
commit bf5892aa2a
10 changed files with 21 additions and 18 deletions

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@ -4,7 +4,7 @@
<p align="center">
<a href="https://github.com/acemod/ACE3/releases/latest">
<img src="https://img.shields.io/badge/Version-3.7.0-blue.svg?style=flat-square" alt="ACE3 Version">
<img src="https://img.shields.io/badge/Version-3.8.0-blue.svg?style=flat-square" alt="ACE3 Version">
</a>
<a href="https://github.com/acemod/ACE3/issues">
<img src="https://img.shields.io/github/issues-raw/acemod/ACE3.svg?style=flat-square&label=Issues" alt="ACE3 Issues">

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@ -60,6 +60,9 @@ if (GVAR(ppeBlackoutLast) == 1) then {
if (GVAR(isSwimming)) exitWith {
_unit setAnimSpeedCoef (1 - _fatigue / 3);
};
if ((getAnimSpeedCoef _unit) != 1) then {
_unit setAnimSpeedCoef 1;
};
if (_overexhausted) then {
[_unit, "forceWalk", QUOTE(ADDON), true] call EFUNC(common,statusEffect_set);

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@ -31,11 +31,11 @@
<Korean>잔해(포탑)</Korean>
<Japanese>残骸(タレット)</Japanese>
</Key>
<Key ID="STR_ACE_CookOff_enable_name">
<Key ID="STR_ACE_CookOff_enableBoxCookoff_name">
<English>Enable ammo box cook off</English>
<Japanese>弾薬箱に誘爆を有効化</Japanese>
</Key>
<Key ID="STR_ACE_CookOff_enable_tooltip">
<Key ID="STR_ACE_CookOff_enableBoxCookoff_tooltip">
<English>Enables cooking off of ammo boxes.</English>
<Japanese>弾薬箱が誘爆するようになります。</Japanese>
</Key>

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@ -32,8 +32,7 @@ private _unitDogtagIDs = [];
//Create action children for all dogtags
private _actions = [];
{
private _tagID = _unitDogtagIDs select _forEachIndex;
private _displayName = format ["%1 #%2", getText (configFile >> "CfgWeapons" >> _x >> "displayName"), _tagID];
private _displayName = format ["%1", getText (configFile >> "CfgWeapons" >> _x >> "displayName")];
private _picture = getText (configFile >> "CfgWeapons" >> _x >> "picture");
private _action = [_x, _displayName, _picture, {_this call FUNC(checkDogtagItem)}, {true}, {}, _x] call EFUNC(interact_menu,createAction);

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@ -4,16 +4,16 @@
#define PREFIX ace
#define MAJOR 3
#define MINOR 7
#define MINOR 8
#define PATCHLVL 0
#define BUILD 6
#define BUILD 10
#define VERSION MAJOR.MINOR.PATCHLVL.BUILD
#define VERSION_AR MAJOR,MINOR,PATCHLVL,BUILD
// MINIMAL required version for the Mod. Components can specify others..
#define REQUIRED_VERSION 1.64
#define REQUIRED_CBA_VERSION {3,1,0}
#define REQUIRED_CBA_VERSION {3,1,1}
#ifdef COMPONENT_BEAUTIFIED
#define COMPONENT_NAME QUOTE(ACE3 - COMPONENT_BEAUTIFIED)

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@ -86,10 +86,10 @@ if (_lastFireMode != -1) then {
// With no ammo, distance display will be empty, but gun will still fire at wonky angle if aimed at ground
private _testSeekerPosASL = AGLtoASL (positionCameraToWorld [0,0,0]);
private _testSeekerDir = _testSeekerPosASL vectorFromTo (AGLtoASL (positionCameraToWorld [0,0,1]));
private _laserRange = [_testSeekerPosASL, _testSeekerDir, _mortarVeh] call EFUNC(laser,shootRay);
_laserRange params ["", ["_rayDistance", -5]]; // ToDo: move shootRay to common
TRACE_2("",_rayDistance,viewDistance);
_useRealWeaponDir = _rayDistance > viewDistance; // If we are looking at infinity (based on viewDistance)
private _testPoint = _testSeekerPosASL vectorAdd (_testSeekerDir vectorMultiply viewDistance);
if ((terrainIntersectASL [_testSeekerPosASL, _testPoint]) || {lineIntersects [_testSeekerPosASL, _testPoint]}) then {
_useRealWeaponDir = false; // If we are not looking at infinity (based on viewDistance)
};
};
if (_useRealWeaponDir) then {

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@ -4,7 +4,7 @@
<p align="center">
<a href="https://github.com/acemod/ACE3/releases">
<img src="https://img.shields.io/badge/Version-3.7.0-blue.svg?style=flat-square" alt="ACE3 Version">
<img src="https://img.shields.io/badge/Version-3.8.0-blue.svg?style=flat-square" alt="ACE3 Version">
</a>
<a href="https://github.com/acemod/ACE3/issues">
<img src="https://img.shields.io/github/issues-raw/acemod/ACE3.svg?style=flat-square&label=Issues" alt="ACE3 Fehlermeldungen">

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@ -3,7 +3,7 @@
</p>
<p align="center">
<a href="https://github.com/acemod/ACE3/releases">
<img src="https://img.shields.io/badge/Wersja-3.7.0-blue.svg?style=flat-square" alt="ACE3 Wersja">
<img src="https://img.shields.io/badge/Wersja-3.8.0-blue.svg?style=flat-square" alt="ACE3 Wersja">
</a>
<a href="https://github.com/acemod/ACE3/issues">
<img src="https://img.shields.io/github/issues-raw/acemod/ACE3.svg?label=Zagadnienia&style=flat-square" alt="ACE3 Zagadnienia">

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@ -1,8 +1,8 @@
name = "Advanced Combat Environment 3.7.0";
name = "Advanced Combat Environment 3.8.0";
picture = "logo_ace3_ca.paa";
actionName = "GitHub";
action = "https://github.com/acemod/ACE3";
description = "ACE3 - Version 3.7.0";
description = "ACE3 - Version 3.8.0";
logo = "logo_ace3_ca.paa";
logoOver = "logo_ace3_ca.paa";
tooltip = "ACE3";

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@ -583,8 +583,8 @@ def set_version_in_files():
newVersionShort = newVersion[:-2] # MAJOR.MINOR.PATCH
# Regex patterns
pattern = re.compile(r"(\b[0\.-9]+\b\.[0\.-9]+\b\.[0\.-9]+\b\.[0\.-9]+)") # MAJOR.MINOR.PATCH.BUILD
patternShort = re.compile(r"(\b[0\.-9]+\b\.[0\.-9]+\b\.[0\.-9]+)") # MAJOR.MINOR.PATCH
pattern = re.compile(r"([\d]+\.[\d]+\.[\d]+\.[\d]+)") # MAJOR.MINOR.PATCH.BUILD
patternShort = re.compile(r"([\d]+\.[\d]+\.[\d]+)") # MAJOR.MINOR.PATCH
# Change versions in files containing version
for i in versionFiles:
@ -608,6 +608,7 @@ def set_version_in_files():
# First item in the list findall returns
versionFound = versionFound[0]
newVersionUsed = ""
# Use the same version length as the one found
if len(versionFound) == len(newVersion):
newVersionUsed = newVersion