Merge pull request #3575 from acemod/cantInteractIfDead

Add alive _unit to the conditions required for interaction
This commit is contained in:
commy2 2016-03-12 16:19:34 +01:00
commit bf902da3ec

View File

@ -444,6 +444,11 @@ if (!isNil QGVAR(PreInit_playerChanged_PFHID)) then {
// Add various canInteractWith conditions
//////////////////////////////////////////////////
["isNotDead", {
params ["_unit", "_target"];
alive _unit
}] call FUNC(addCanInteractWithCondition);
["notOnMap", {!visibleMap}] call FUNC(addCanInteractWithCondition);
["isNotInside", {