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SPE Compat - Fix flamethrower magazines not showing in arsenal / 50 Cal deafness (#9803)
* Fixed old invalid type on SPE flamethrower magazines * Added ACE_caliber to SPE 50 cal ammo as it was causing extreme deafness * Update addons/compat_spe/CfgAmmo/bullets.hpp Co-authored-by: PabstMirror <pabstmirror@gmail.com> * Fixed duplicate base classes * Update addons/compat_spe/CfgAmmo/bullets.hpp Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/compat_spe/CfgMagazines/flamethrower.hpp Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> --------- Co-authored-by: PabstMirror <pabstmirror@gmail.com> Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
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@ -3,4 +3,5 @@ class CfgAmmo {
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#include "CfgAmmo\explosives.hpp"
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#include "CfgAmmo\grenades.hpp"
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#include "CfgAmmo\melee.hpp"
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#include "CfgAmmo\bullets.hpp"
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};
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addons/compat_spe/CfgAmmo/bullets.hpp
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12
addons/compat_spe/CfgAmmo/bullets.hpp
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@ -0,0 +1,12 @@
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class SPE_Bullet_Vehicle_base;
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class SPE_B_127x99_Mixed: SubmunitionBase {
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ACE_caliber = 12.954;
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};
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class SPE_B_127x99_Ball: SPE_Bullet_Vehicle_base {
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ACE_caliber = 12.954;
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};
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class SPE_B_127x99_API: SPE_B_127x99_Ball {
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EGVAR(vehicle_damage,incendiary) = 1;
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};
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@ -1,3 +1,4 @@
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class CfgMagazines {
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#include "CfgMagazines\csw.hpp"
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#include "CfgMagazines\flamethrower.hpp"
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};
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addons/compat_spe/CfgMagazines/flamethrower.hpp
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addons/compat_spe/CfgMagazines/flamethrower.hpp
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@ -0,0 +1,3 @@
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class SPE_Flamethrower_Mag: CA_Magazine {
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type = 256;
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};
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