diff --git a/addons/captives/stringtable.xml b/addons/captives/stringtable.xml
index c987e75641..4e329675d1 100644
--- a/addons/captives/stringtable.xml
+++ b/addons/captives/stringtable.xml
@@ -157,42 +157,6 @@
Megadás abbahagyása
Smetti di arrenderti
-
- Only use on alive units
- Utiliser uniquement sur une unité vivante
- Nur bei lebenden Einheiten verwendbar
- Utilizar solo en unidades vivas
- Použitelné jen na živé jednotky
- Używaj tylko na żywych jednostkach
- Применимо только к живым юнитам
- Csak élő egységeken használni
- Si può fare solo su persone vive
- Usar somente em unidades vivas
-
-
- Only use on dismounted inf
- Utiliser uniquement sur du personnel à pied
- Nur bei abgesessener Infanterie verwendbar
- Utilizar solo en infanteria desmontada
- Použitelné jen na pěsích jednotkách
- Używaj tylko na piechocie poza wszelkimi pojazdami
- Применимо только к пехоте вне техники
- Csak járműben kívül lévő egységeken használni
- Si può usare solo su fanteria a piedi
- Usar somente em infantaria desmontada
-
-
- Nothing under mouse
- Rien sous le curseur
- Es wurde nichts ausgewählt
- Nada bajo el ratón
- Nada debaixo do mouse
- Nic není vybráno
- Nie ma nic pod kursorem
- Ничего не выделено
- Semmi sincs az egér alatt
- Nessuna selezione
-
Make Unit Surrender
Poddaj się!
diff --git a/addons/zeus/functions/fnc_moduleCapture.sqf b/addons/zeus/functions/fnc_moduleCapture.sqf
index 8d3a83e6c9..624117ed03 100644
--- a/addons/zeus/functions/fnc_moduleCapture.sqf
+++ b/addons/zeus/functions/fnc_moduleCapture.sqf
@@ -21,18 +21,18 @@ private ["_unit","_captive"];
if (!_activated) exitWith {};
if (isNil QEFUNC(captives,setHandcuffed)) then {
- ["Requires ACE_Captives"] call EFUNC(common,displayTextStructured);
+ ["STR_ACE_Zeus_RequiresAddon"] call EFUNC(common,displayTextStructured);
} else {
_unit = attachedTo _logic;
if (isNull _unit) then {
- ["Place on a unit"] call EFUNC(common,displayTextStructured);
+ ["STR_ACE_Zeus_NothingSelected"] call EFUNC(common,displayTextStructured);
} else {
if !(_unit isKindOf "CAManBase") then {
- ["Unit must be infantry"] call EFUNC(common,displayTextStructured);
+ ["STR_ACE_Zeus_OnlyInfantry"] call EFUNC(common,displayTextStructured);
} else {
if !(alive _unit) then {
- ["Unit must be alive"] call EFUNC(common,displayTextStructured);
+ ["STR_ACE_Zeus_OnlyAlive"] call EFUNC(common,displayTextStructured);
} else {
_captive = GETVAR(_unit,EGVAR(captives,isHandcuffed),false);
// Event initalized by ACE_Captives
diff --git a/addons/zeus/functions/fnc_moduleKnockout.sqf b/addons/zeus/functions/fnc_moduleKnockout.sqf
index 19fb1574a2..cf44b3e07e 100644
--- a/addons/zeus/functions/fnc_moduleKnockout.sqf
+++ b/addons/zeus/functions/fnc_moduleKnockout.sqf
@@ -21,18 +21,18 @@ private ["_unit","_conscious"];
if (!_activated) exitWith {};
if (isNil QEFUNC(medical,setUnconscious)) then {
- ["Requires ACE_Medical"] call EFUNC(common,displayTextStructured);
+ ["STR_ACE_Zeus_RequiresAddon"] call EFUNC(common,displayTextStructured);
} else {
_unit = attachedTo _logic;
if (isNull _unit) then {
- ["Place on a unit"] call EFUNC(common,displayTextStructured);
+ ["STR_ACE_Zeus_NothingSelected"] call EFUNC(common,displayTextStructured);
} else {
if !(_unit isKindOf "CAManBase") then {
- ["Unit must be infantry"] call EFUNC(common,displayTextStructured);
+ ["STR_ACE_Zeus_OnlyInfantry"] call EFUNC(common,displayTextStructured);
} else {
if !(alive _unit) then {
- ["Unit must be alive"] call EFUNC(common,displayTextStructured);
+ ["STR_ACE_Zeus_OnlyAlive"] call EFUNC(common,displayTextStructured);
} else {
_conscious = GETVAR(_unit,ACE_isUnconscious,false);
// Function handles locality for me
diff --git a/addons/zeus/functions/fnc_moduleSurrender.sqf b/addons/zeus/functions/fnc_moduleSurrender.sqf
index 0a5d3e9f3d..094ece0979 100644
--- a/addons/zeus/functions/fnc_moduleSurrender.sqf
+++ b/addons/zeus/functions/fnc_moduleSurrender.sqf
@@ -21,21 +21,21 @@ private ["_unit","_surrendering"];
if (!_activated) exitWith {};
if (isNil QEFUNC(captives,setSurrendered)) then {
- ["Requires ACE_Captives"] call EFUNC(common,displayTextStructured);
+ ["STR_ACE_Zeus_RequiresAddon"] call EFUNC(common,displayTextStructured);
} else {
_unit = attachedTo _logic;
if (isNull _unit) then {
- ["Place on a unit"] call EFUNC(common,displayTextStructured);
+ ["STR_ACE_Zeus_NothingSelected"] call EFUNC(common,displayTextStructured);
} else {
if !(_unit isKindOf "CAManBase") then {
- ["Unit must be infantry"] call EFUNC(common,displayTextStructured);
+ ["STR_ACE_Zeus_OnlyInfantry"] call EFUNC(common,displayTextStructured);
} else {
if !(alive _unit) then {
- ["Unit must be alive"] call EFUNC(common,displayTextStructured);
+ ["STR_ACE_Zeus_OnlyAlive"] call EFUNC(common,displayTextStructured);
} else {
if (GETVAR(_unit,EGVAR(captives,isHandcuffed),false)) then {
- ["Unit is a captive"] call EFUNC(common,displayTextStructured);
+ ["STR_ACE_Zeus_OnlyNonCaptive"] call EFUNC(common,displayTextStructured);
} else {
_surrendering = GETVAR(_unit,EGVAR(captives,isSurrendering),false);
// Event initalized by ACE_Captives
diff --git a/addons/zeus/stringtable.xml b/addons/zeus/stringtable.xml
index e756d5d085..51febe0cc8 100644
--- a/addons/zeus/stringtable.xml
+++ b/addons/zeus/stringtable.xml
@@ -2,8 +2,8 @@
- Zeus Settings [ACE]
- Ustawienia Zeusa [ACE]
+ Zeus Settings
+ Ustawienia Zeusa
Provides control over various aspects of Zeus.
@@ -46,8 +46,8 @@
Pokazuj miny
- Reveal mines to allies and/or place map markers.
- Pokazuj znaczniki min dla sojuszników i/lub twórz markery na mapie w miejscu min.
+ Reveal mines to allies and place map markers.
+ Pokazuj znaczniki min dla sojuszników i twórz markery na mapie w miejscu min.
Disabled
@@ -61,9 +61,47 @@
Allies + Map Markers
Sojusznicy + markery na mapie
-
- ACE Zeus
- ACE Zeus
+
+ Unit must be alive
+ Utiliser uniquement sur une unité vivante
+ Nur bei lebenden Einheiten verwendbar
+ Utilizar solo en unidades vivas
+ Použitelné jen na živé jednotky
+ Używaj tylko na żywych jednostkach
+ Применимо только к живым юнитам
+ Csak élő egységeken használni
+ Si può fare solo su persone vive
+ Usar somente em unidades vivas
+
+
+ Unit must be infantry
+ Utiliser uniquement sur du personnel à pied
+ Nur bei abgesessener Infanterie verwendbar
+ Utilizar solo en infanteria desmontada
+ Použitelné jen na pěsích jednotkách
+ Używaj tylko na piechocie poza wszelkimi pojazdami
+ Применимо только к пехоте вне техники
+ Csak járműben kívül lévő egységeken használni
+ Si può usare solo su fanteria a piedi
+ Usar somente em infantaria desmontada
+
+
+ Unit must not be captive
+
+
+ Place on a unit
+ Rien sous le curseur
+ Es wurde nichts ausgewählt
+ Nada bajo el ratón
+ Nada debaixo do mouse
+ Nic není vybráno
+ Nie ma nic pod kursorem
+ Ничего не выделено
+ Semmi sincs az egér alatt
+ Nessuna selezione
+
+
+ Requires an addon that is not present