Localise module names

This commit is contained in:
SilentSpike 2015-05-19 12:33:06 +01:00
parent a30f6be713
commit bfd1f8a102
2 changed files with 12 additions and 3 deletions

View File

@ -83,7 +83,7 @@ class CfgVehicles {
};
class GVAR(moduleCaptive): GVAR(moduleBase) {
curatorCanAttach = 1;
displayName = "Toggle Captive";
displayName = "$STR_ACE_Zeus_ModuleCaptive_DisplayName";
function = QFUNC(moduleCaptive);
icon = QUOTE(PATHTOF(UI\Icon_Module_Zeus_Captive_ca.paa));
class ModuleDescription {
@ -93,7 +93,7 @@ class CfgVehicles {
};
class GVAR(moduleSurrender): GVAR(moduleBase) {
curatorCanAttach = 1;
displayName = "Toggle Surrender";
displayName = "$STR_ACE_Zeus_ModuleSurrender_DisplayName";
function = QFUNC(moduleSurrender);
icon = QUOTE(PATHTOF(UI\Icon_Module_Zeus_Surrender_ca.paa));
class ModuleDescription {
@ -103,7 +103,7 @@ class CfgVehicles {
};
class GVAR(moduleUnconscious): GVAR(moduleBase) {
curatorCanAttach = 1;
displayName = "Toggle Unconscious";
displayName = "$STR_ACE_Zeus_ModuleUnconscious_DisplayName";
function = QFUNC(moduleUnconscious);
//icon = QUOTE(PATHTOF(UI\Icon_Module_Zeus_Unconscious_ca.paa));
class ModuleDescription {

View File

@ -61,6 +61,15 @@
<English>Allies + Map Markers</English>
<Polish>Sojusznicy + markery na mapie</Polish>
</Key>
<Key ID="STR_ACE_Zeus_ModuleCaptive_DisplayName">
<English>Toggle Captive</English>
</Key>
<Key ID="STR_ACE_Zeus_ModuleSurrender_DisplayName">
<English>Toggle Surrender</English>
</Key>
<Key ID="STR_ACE_Zeus_ModuleUnconscious_DisplayName">
<English>Toggle Unconscious</English>
</Key>
<Key ID="STR_ACE_Zeus_OnlyAlive">
<English>Unit must be alive</English>
<French>Utiliser uniquement sur une unité vivante</French>