Fix PositionAsl / Update mouse hints

This commit is contained in:
PabstMirror 2015-07-25 01:42:17 -05:00
parent bc953b32bc
commit bff629be9c
2 changed files with 39 additions and 11 deletions

View File

@ -18,9 +18,12 @@
#define ENABLE_PERFORMANCE_COUNTERS
#include "script_component.hpp"
#define PLACE_RANGE_MAX 1
#define PLACE_RANGE_MIN 0.025
PARAMS_3(_vehicle,_unit,_magClassname);
private["_isAttachable", "_setupObjectClass", "_supportedTriggers"];
private["_isAttachable", "_setupObjectClass", "_supportedTriggers", "_p3dModel"];
//Get setup object vehicle and model:
_setupObjectClass = getText(ConfigFile >> "CfgMagazines" >> _magClassname >> "ACE_SetupObject");
@ -59,8 +62,8 @@ GVAR(TweakedAngle) = 0;
EXPLODE_4_PVT(_args,_unit,_magClassname,_setupObjectClass,_isAttachable);
private["_angle", "_attachVehicle", "_badPosition", "_basePosASL", "_cameraAngle", "_distanceFromBase", "_expSetupVehicle", "_index", "_intersectsWith", "_lookDirVector", "_max", "_min", "_modelDir", "_modelOffset", "_modelUp", "_placeAngle", "_realDistance", "_return", "_screenPos", "_testBase", "_testDistance", "_testPos", "_testPositionIsValid", "_virtualPosASL"];
_lookDirVector = (positionCameraToWorld [0,0,0]) vectorFromTo (positionCameraToWorld [0,0,1]);
_lookDirVector = ((positionCameraToWorld [0,0,0]) call EFUNC(common,positionToASL)) vectorFromTo ((positionCameraToWorld [0,0,10]) call EFUNC(common,positionToASL));
_cameraAngle = (_lookDirVector select 0) atan2 (_lookDirVector select 1);
_basePosASL = (eyePos _unit);
@ -80,7 +83,7 @@ GVAR(TweakedAngle) = 0;
_return
};
_distanceFromBase = 1;
_distanceFromBase = PLACE_RANGE_MAX;
_badPosition = !([_distanceFromBase] call _testPositionIsValid);
_attachVehicle = objNull;
@ -92,10 +95,10 @@ GVAR(TweakedAngle) = 0;
_intersectsWith = lineIntersectsWith [eyePos _unit, _testPos, _unit];
if (count _intersectsWith == 1) exitWith {_attachVehicle = (_intersectsWith select 0);};
} forEach [[0,0], [-1,-1], [1,-1], [-1,1], [1,1]];
if ((!isNull _attachVehicle) && {[0.05] call _testPositionIsValid} &&
if ((!isNull _attachVehicle) && {[PLACE_RANGE_MIN] call _testPositionIsValid} &&
{(_attachVehicle isKindOf "Car") || {_attachVehicle isKindOf "Tank"} || {_attachVehicle isKindOf "Air"} || {_attachVehicle isKindOf "Ship"}}) then {
_min = 0.05;
_max = 1;
_min = PLACE_RANGE_MIN;
_max = PLACE_RANGE_MAX;
for "_index" from 0 to 6 do {
_distanceFromBase = (_min + _max) / 2;
if ([_distanceFromBase] call _testPositionIsValid) then {
@ -112,6 +115,18 @@ GVAR(TweakedAngle) = 0;
};
_virtualPosASL = _basePosASL vectorAdd (_lookDirVector vectorMultiply _distanceFromBase);
//Update mouse hint:
if (_badPosition) then {
((uiNamespace getVariable ["ACE_Helper_Display", objNull]) displayCtrl 1000) ctrlSetText localize LSTRING(BlockedAction);
} else {
if (isNull _attachVehicle) then {
((uiNamespace getVariable ["ACE_Helper_Display", objNull]) displayCtrl 1000) ctrlSetText localize LSTRING(PlaceAction);
} else {
((uiNamespace getVariable ["ACE_Helper_Display", objNull]) displayCtrl 1000) ctrlSetText localize LSTRING(AttachAction);
};
};
//Don't allow Placing bellow terrain
if ((getTerrainHeightASL _virtualPosASL) > (_virtualPosASL select 2)) then {
_virtualPosASL set [2, (getTerrainHeightASL _virtualPosASL)];
@ -139,7 +154,6 @@ GVAR(TweakedAngle) = 0;
(QGVAR(virtualAmmo) call BIS_fnc_rscLayer) cutText ["", "PLAIN"];
if (GVAR(placeAction) == PLACE_APPROVE) then {
systemChat format ["place %1 - %2", _virtualPosASL, aslToAtl _virtualPosASL];;
_placeAngle = 0;
_expSetupVehicle = _setupObjectClass createVehicle (_virtualPosASL call EFUNC(common,ASLToPosition));
if (isNull _attachVehicle) then {
@ -154,7 +168,7 @@ GVAR(TweakedAngle) = 0;
_expSetupVehicle setVectorDirAndUp [[0,0,-1],[(sin _placeAngle),(cos _placeAngle),0]];
};
systemChat format ["Place angel %1", _placeAngle];
TRACE_1("Place angel",_placeAngle);
_expSetupVehicle setVariable [QGVAR(class), _magClassname, true];
_expSetupVehicle setVariable [QGVAR(Direction), _placeAngle, true];
@ -164,8 +178,6 @@ GVAR(TweakedAngle) = 0;
_unit setVariable [QGVAR(PlantingExplosive), true];
[{_this setVariable [QGVAR(PlantingExplosive), false]}, _unit, 1.5] call EFUNC(common,waitAndExecute);
x3 = _expSetupVehicle;
// x3 setMass 1;
};
} else {
_screenPos = worldToScreen (_virtualPosASL call EFUNC(common,ASLToPosition));

View File

@ -61,6 +61,22 @@
<Portuguese>Colocar</Portuguese>
<Russian>Установить</Russian>
</Key>
<Key ID="STR_ACE_Explosives_AttachAction">
<English>Attach</English>
<German>Befestigen</German>
<Spanish>Acoplar</Spanish>
<Polish>Przyczep</Polish>
<French>Attacher</French>
<Czech>Připnout</Czech>
<Portuguese>Fixar</Portuguese>
<Italian>Attacca</Italian>
<Hungarian>Hozzácsatolás</Hungarian>
<Russian>Прикрепить</Russian>
</Key>
<Key ID="STR_ACE_Explosives_BlockedAction">
<English>Blocked</English>
<Spanish>Obstruido</Spanish>
</Key>
<Key ID="STR_ACE_Explosives_CancelAction">
<English>Cancel</English>
<German>Abbrechen</German>