Update ace_zeus function headers

This commit is contained in:
SilentSpike 2015-08-15 21:11:49 +01:00
parent c7f47c0b34
commit c01052e5bf
6 changed files with 42 additions and 48 deletions

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@ -3,21 +3,20 @@
* Flips the capture state of the unit the module is placed on. * Flips the capture state of the unit the module is placed on.
* *
* Arguments: * Arguments:
* 0: The module logic <LOGIC> * 0: The module logic <OBJECT>
* 1: units <ARRAY> * 1: Synchronized units <ARRAY>
* 2: activated <BOOL> * 2: Activated <BOOL>
* *
* Return Value: * Return Value:
* nil * None <NIL>
* *
* Public: no * Public: No
*/ */
#include "script_component.hpp" #include "script_component.hpp"
private ["_mouseOver", "_unit", "_captive"];
params ["_logic", "_units", "_activated"]; params ["_logic", "_units", "_activated"];
private ["_mouseOver", "_unit", "_captive"];
if !(_activated && local _logic) exitWith {}; if !(_activated && local _logic) exitWith {};

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@ -3,21 +3,20 @@
* Assigns a medic role from the medical module to a unit * Assigns a medic role from the medical module to a unit
* *
* Arguments: * Arguments:
* 0: The module logic <LOGIC> * 0: The module logic <OBJECT>
* 1: units <ARRAY> * 1: Synchronized units <ARRAY>
* 2: activated <BOOL> * 2: Activated <BOOL>
* *
* Return Value: * Return Value:
* nil * None <NIL>
* *
* Public: no * Public: No
*/ */
#include "script_component.hpp" #include "script_component.hpp"
private ["_mouseOver", "_unit", "_medicN"];
params ["_logic", "_units", "_activated"]; params ["_logic", "_units", "_activated"];
private ["_mouseOver", "_unit", "_medicN"];
if !(_activated && local _logic) exitWith {}; if !(_activated && local _logic) exitWith {};

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@ -3,21 +3,20 @@
* Assigns a medic role from the medical module to a unit * Assigns a medic role from the medical module to a unit
* *
* Arguments: * Arguments:
* 0: The module logic <LOGIC> * 0: The module logic <OBJECT>
* 1: units <ARRAY> * 1: Synchronized units <ARRAY>
* 2: activated <BOOL> * 2: Activated <BOOL>
* *
* Return Value: * Return Value:
* nil * None <NIL>
* *
* Public: no * Public: No
*/ */
#include "script_component.hpp" #include "script_component.hpp"
private ["_mouseOver", "_unit"];
params ["_logic", "_units", "_activated"]; params ["_logic", "_units", "_activated"];
private ["_mouseOver", "_unit"];
if !(_activated && local _logic) exitWith {}; if !(_activated && local _logic) exitWith {};

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@ -3,21 +3,20 @@
* Assigns a medic role from the medical module to a unit * Assigns a medic role from the medical module to a unit
* *
* Arguments: * Arguments:
* 0: The module logic <LOGIC> * 0: The module logic <OBJECT>
* 1: units <ARRAY> * 1: Synchronized units <ARRAY>
* 2: activated <BOOL> * 2: Activated <BOOL>
* *
* Return Value: * Return Value:
* nil * None <NIL>
* *
* Public: no * Public: No
*/ */
#include "script_component.hpp" #include "script_component.hpp"
private ["_mouseOver", "_unit", "_medicN"];
params ["_logic", "_units", "_activated"]; params ["_logic", "_units", "_activated"];
private ["_mouseOver", "_unit", "_medicN"];
if !(_activated && local _logic) exitWith {}; if !(_activated && local _logic) exitWith {};

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@ -3,21 +3,20 @@
* Flips the surrender state of the unit the module is placed on. * Flips the surrender state of the unit the module is placed on.
* *
* Arguments: * Arguments:
* 0: The module logic <LOGIC> * 0: The module logic <OBJECT>
* 1: units <ARRAY> * 1: Synchronized units <ARRAY>
* 2: activated <BOOL> * 2: Activated <BOOL>
* *
* Return Value: * Return Value:
* nil * None <NIL>
* *
* Public: no * Public: No
*/ */
#include "script_component.hpp" #include "script_component.hpp"
private ["_mouseOver", "_unit", "_surrendering"];
params ["_logic", "_units", "_activated"]; params ["_logic", "_units", "_activated"];
private ["_mouseOver", "_unit", "_surrendering"];
if !(_activated && local _logic) exitWith {}; if !(_activated && local _logic) exitWith {};

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@ -3,21 +3,20 @@
* Flips the unconscious state of the unit the module is placed on. * Flips the unconscious state of the unit the module is placed on.
* *
* Arguments: * Arguments:
* 0: The module logic <LOGIC> * 0: The module logic <OBJECT>
* 1: units <ARRAY> * 1: Synchronized units <ARRAY>
* 2: activated <BOOL> * 2: Activated <BOOL>
* *
* Return Value: * Return Value:
* nil * None <NIL>
* *
* Public: no * Public: No
*/ */
#include "script_component.hpp" #include "script_component.hpp"
private ["_mouseOver", "_unit", "_conscious"];
params ["_logic", "_units", "_activated"]; params ["_logic", "_units", "_activated"];
private ["_mouseOver", "_unit", "_conscious"];
if !(_activated && local _logic) exitWith {}; if !(_activated && local _logic) exitWith {};