Update ace_zeus function headers

This commit is contained in:
SilentSpike 2015-08-15 21:11:49 +01:00
parent c7f47c0b34
commit c01052e5bf
6 changed files with 42 additions and 48 deletions

View File

@ -3,21 +3,20 @@
* Flips the capture state of the unit the module is placed on.
*
* Arguments:
* 0: The module logic <LOGIC>
* 1: units <ARRAY>
* 2: activated <BOOL>
* 0: The module logic <OBJECT>
* 1: Synchronized units <ARRAY>
* 2: Activated <BOOL>
*
* Return Value:
* nil
* None <NIL>
*
* Public: no
* Public: No
*/
#include "script_component.hpp"
private ["_mouseOver", "_unit", "_captive"];
params ["_logic", "_units", "_activated"];
private ["_mouseOver", "_unit", "_captive"];
if !(_activated && local _logic) exitWith {};

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@ -3,21 +3,20 @@
* Assigns a medic role from the medical module to a unit
*
* Arguments:
* 0: The module logic <LOGIC>
* 1: units <ARRAY>
* 2: activated <BOOL>
* 0: The module logic <OBJECT>
* 1: Synchronized units <ARRAY>
* 2: Activated <BOOL>
*
* Return Value:
* nil
* None <NIL>
*
* Public: no
* Public: No
*/
#include "script_component.hpp"
private ["_mouseOver", "_unit", "_medicN"];
params ["_logic", "_units", "_activated"];
private ["_mouseOver", "_unit", "_medicN"];
if !(_activated && local _logic) exitWith {};

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@ -3,21 +3,20 @@
* Assigns a medic role from the medical module to a unit
*
* Arguments:
* 0: The module logic <LOGIC>
* 1: units <ARRAY>
* 2: activated <BOOL>
* 0: The module logic <OBJECT>
* 1: Synchronized units <ARRAY>
* 2: Activated <BOOL>
*
* Return Value:
* nil
* None <NIL>
*
* Public: no
* Public: No
*/
#include "script_component.hpp"
private ["_mouseOver", "_unit"];
params ["_logic", "_units", "_activated"];
private ["_mouseOver", "_unit"];
if !(_activated && local _logic) exitWith {};

View File

@ -3,21 +3,20 @@
* Assigns a medic role from the medical module to a unit
*
* Arguments:
* 0: The module logic <LOGIC>
* 1: units <ARRAY>
* 2: activated <BOOL>
* 0: The module logic <OBJECT>
* 1: Synchronized units <ARRAY>
* 2: Activated <BOOL>
*
* Return Value:
* nil
* None <NIL>
*
* Public: no
* Public: No
*/
#include "script_component.hpp"
private ["_mouseOver", "_unit", "_medicN"];
params ["_logic", "_units", "_activated"];
private ["_mouseOver", "_unit", "_medicN"];
if !(_activated && local _logic) exitWith {};

View File

@ -3,21 +3,20 @@
* Flips the surrender state of the unit the module is placed on.
*
* Arguments:
* 0: The module logic <LOGIC>
* 1: units <ARRAY>
* 2: activated <BOOL>
* 0: The module logic <OBJECT>
* 1: Synchronized units <ARRAY>
* 2: Activated <BOOL>
*
* Return Value:
* nil
* None <NIL>
*
* Public: no
* Public: No
*/
#include "script_component.hpp"
private ["_mouseOver", "_unit", "_surrendering"];
params ["_logic", "_units", "_activated"];
private ["_mouseOver", "_unit", "_surrendering"];
if !(_activated && local _logic) exitWith {};

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@ -3,21 +3,20 @@
* Flips the unconscious state of the unit the module is placed on.
*
* Arguments:
* 0: The module logic <LOGIC>
* 1: units <ARRAY>
* 2: activated <BOOL>
* 0: The module logic <OBJECT>
* 1: Synchronized units <ARRAY>
* 2: Activated <BOOL>
*
* Return Value:
* nil
* None <NIL>
*
* Public: no
* Public: No
*/
#include "script_component.hpp"
private ["_mouseOver", "_unit", "_conscious"];
params ["_logic", "_units", "_activated"];
private ["_mouseOver", "_unit", "_conscious"];
if !(_activated && local _logic) exitWith {};