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Update ace_zeus function headers
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@ -3,21 +3,20 @@
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* Flips the capture state of the unit the module is placed on.
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*
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* Arguments:
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* 0: The module logic <LOGIC>
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* 1: units <ARRAY>
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* 2: activated <BOOL>
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* 0: The module logic <OBJECT>
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* 1: Synchronized units <ARRAY>
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* 2: Activated <BOOL>
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*
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* ReturnValue:
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* nil
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* Return Value:
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* None <NIL>
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*
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* Public: no
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* Public: No
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*/
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#include "script_component.hpp"
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private ["_mouseOver", "_unit", "_captive"];
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params ["_logic", "_units", "_activated"];
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private ["_mouseOver", "_unit", "_captive"];
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if !(_activated && local _logic) exitWith {};
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@ -3,21 +3,20 @@
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* Assigns a medic role from the medical module to a unit
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*
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* Arguments:
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* 0: The module logic <LOGIC>
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* 1: units <ARRAY>
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* 2: activated <BOOL>
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* 0: The module logic <OBJECT>
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* 1: Synchronized units <ARRAY>
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* 2: Activated <BOOL>
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*
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* ReturnValue:
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* nil
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* Return Value:
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* None <NIL>
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*
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* Public: no
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* Public: No
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*/
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#include "script_component.hpp"
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private ["_mouseOver", "_unit", "_medicN"];
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params ["_logic", "_units", "_activated"];
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private ["_mouseOver", "_unit", "_medicN"];
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if !(_activated && local _logic) exitWith {};
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@ -3,21 +3,20 @@
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* Assigns a medic role from the medical module to a unit
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*
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* Arguments:
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* 0: The module logic <LOGIC>
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* 1: units <ARRAY>
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* 2: activated <BOOL>
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* 0: The module logic <OBJECT>
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* 1: Synchronized units <ARRAY>
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* 2: Activated <BOOL>
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*
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* ReturnValue:
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* nil
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* Return Value:
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* None <NIL>
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*
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* Public: no
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* Public: No
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*/
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#include "script_component.hpp"
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private ["_mouseOver", "_unit"];
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params ["_logic", "_units", "_activated"];
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private ["_mouseOver", "_unit"];
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if !(_activated && local _logic) exitWith {};
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@ -3,21 +3,20 @@
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* Assigns a medic role from the medical module to a unit
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*
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* Arguments:
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* 0: The module logic <LOGIC>
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* 1: units <ARRAY>
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* 2: activated <BOOL>
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* 0: The module logic <OBJECT>
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* 1: Synchronized units <ARRAY>
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* 2: Activated <BOOL>
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*
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* ReturnValue:
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* nil
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* Return Value:
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* None <NIL>
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*
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* Public: no
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* Public: No
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*/
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#include "script_component.hpp"
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private ["_mouseOver", "_unit", "_medicN"];
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params ["_logic", "_units", "_activated"];
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private ["_mouseOver", "_unit", "_medicN"];
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if !(_activated && local _logic) exitWith {};
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@ -3,21 +3,20 @@
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* Flips the surrender state of the unit the module is placed on.
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*
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* Arguments:
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* 0: The module logic <LOGIC>
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* 1: units <ARRAY>
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* 2: activated <BOOL>
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* 0: The module logic <OBJECT>
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* 1: Synchronized units <ARRAY>
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* 2: Activated <BOOL>
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*
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* ReturnValue:
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* nil
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* Return Value:
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* None <NIL>
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*
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* Public: no
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* Public: No
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*/
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#include "script_component.hpp"
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private ["_mouseOver", "_unit", "_surrendering"];
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params ["_logic", "_units", "_activated"];
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private ["_mouseOver", "_unit", "_surrendering"];
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if !(_activated && local _logic) exitWith {};
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@ -3,21 +3,20 @@
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* Flips the unconscious state of the unit the module is placed on.
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*
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* Arguments:
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* 0: The module logic <LOGIC>
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* 1: units <ARRAY>
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* 2: activated <BOOL>
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* 0: The module logic <OBJECT>
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* 1: Synchronized units <ARRAY>
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* 2: Activated <BOOL>
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*
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* ReturnValue:
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* nil
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* Return Value:
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* None <NIL>
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*
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* Public: no
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* Public: No
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*/
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#include "script_component.hpp"
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private ["_mouseOver", "_unit", "_conscious"];
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params ["_logic", "_units", "_activated"];
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private ["_mouseOver", "_unit", "_conscious"];
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if !(_activated && local _logic) exitWith {};
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