mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
Added mouse buttons and an origin line.
This commit is contained in:
parent
e23d59c2d3
commit
c0678927e3
@ -33,7 +33,7 @@ namespace ace {
|
||||
return result;
|
||||
}
|
||||
|
||||
d3d_display::d3d_display() : _fullscreen(false) {}
|
||||
d3d_display::d3d_display() : _fullscreen(false), _leftMouseButton(false) {}
|
||||
d3d_display::~d3d_display() {}
|
||||
|
||||
bool d3d_display::render_thread(uint32_t w, uint32_t h, bool f) {
|
||||
@ -390,12 +390,18 @@ namespace ace {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (raw->header.dwType == RIM_TYPEMOUSE) {
|
||||
} else if (raw->header.dwType == RIM_TYPEMOUSE) {
|
||||
RAWMOUSE mouseCurrState = raw->data.mouse;
|
||||
|
||||
if ((mouseCurrState.lLastX != _last_mouse_state.lLastY) || (mouseCurrState.lLastX != _last_mouse_state.lLastY))
|
||||
{
|
||||
|
||||
if (raw->data.mouse.ulButtons & RI_MOUSE_LEFT_BUTTON_DOWN) {
|
||||
_leftMouseButton = true;
|
||||
}
|
||||
if(raw->data.mouse.ulButtons & RI_MOUSE_LEFT_BUTTON_UP) {
|
||||
_leftMouseButton = false;
|
||||
}
|
||||
|
||||
if (((mouseCurrState.lLastX != _last_mouse_state.lLastY) || (mouseCurrState.lLastX != _last_mouse_state.lLastY)) && _leftMouseButton) {
|
||||
_camera.camYaw += mouseCurrState.lLastX * 0.005f;
|
||||
_camera.camPitch += mouseCurrState.lLastY * 0.005f;
|
||||
_last_mouse_state = mouseCurrState;
|
||||
|
@ -109,6 +109,7 @@ namespace ace {
|
||||
DirectX::XMFLOAT4X4 _View;
|
||||
DirectX::XMFLOAT4X4 _Projection;
|
||||
|
||||
bool _leftMouseButton;
|
||||
RAWMOUSE _last_mouse_state;
|
||||
camera_movement _camera;
|
||||
|
||||
|
@ -79,6 +79,13 @@ namespace ace {
|
||||
const XMVECTORF32 yaxis = { 0.f, 0.f, 20.f };
|
||||
DrawGrid(*_Batch, xaxis, yaxis, g_XMZero, 20, 20, Colors::Gray);
|
||||
|
||||
// Draw the red line for nou
|
||||
_Batch->Begin();
|
||||
const XMVECTORF32 v1 = { 0.f, 100.f, 0.f };
|
||||
const XMVECTORF32 v2 = { 0.f, -100.f, 0.f };
|
||||
_Batch->DrawLine(VertexPositionColor(v1, Colors::Red), VertexPositionColor(v2, Colors::Red));
|
||||
_Batch->End();
|
||||
|
||||
if (_active_vehicle) {
|
||||
DrawObject(_active_vehicle->fire_lod, *_Batch, *_active_vehicle->object, Colors::Gray);
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user