diff --git a/addons/grenades/CfgAmmo.hpp b/addons/grenades/CfgAmmo.hpp index d296972539..12f9b54c20 100644 --- a/addons/grenades/CfgAmmo.hpp +++ b/addons/grenades/CfgAmmo.hpp @@ -108,4 +108,23 @@ class CfgAmmo { effectsSmoke = "ACE_M84FlashbangEffect"; whistleDist = 0; }; + + class Chemlight_base: SmokeShell { + soundImpactHard1[] = {"A3\sounds_f\characters\footsteps\concrete_run_1",1,1.8,65}; + soundImpactHard2[] = {"A3\sounds_f\characters\footsteps\concrete_run_1",1,1.9,65}; + soundImpactHard3[] = {"A3\sounds_f\characters\footsteps\concrete_run_1",1,1.6,65}; + soundImpactHard4[] = {"A3\sounds_f\characters\footsteps\concrete_run_1",1,2,65}; + soundImpactHard5[] = {"A3\sounds_f\characters\footsteps\concrete_run_1",1,1.5,65}; + soundImpactHard6[] = {"A3\sounds_f\characters\footsteps\concrete_run_1",1,1.7,65}; + soundImpactHard7[] = {"A3\sounds_f\characters\footsteps\concrete_run_1",1,2.1,65}; + soundImpactIron1[] = {"A3\sounds_f\characters\footsteps\concrete_run_1",1,2.1,95}; + soundImpactIron2[] = {"A3\sounds_f\characters\footsteps\steel_run_4",1,1.75,95}; + soundImpactIron3[] = {"A3\sounds_f\characters\footsteps\steel_run_4",1,1.6,95}; + soundImpactIron4[] = {"A3\sounds_f\characters\footsteps\steel_run_2",1,2,95}; + soundImpactIron5[] = {"A3\sounds_f\characters\footsteps\steel_run_2",1,2.1,95}; + soundImpactWoodExt1[] = {"A3\sounds_f\characters\footsteps\wood_run_ext_1",1,1.1,75}; + soundImpactWoodExt2[] = {"A3\sounds_f\characters\footsteps\wood_run_ext_1",1,1.15,75}; + soundImpactWoodExt3[] = {"A3\sounds_f\characters\footsteps\wood_run_ext_2",1,1.1,75}; + soundImpactWoodExt4[] = {"A3\sounds_f\characters\footsteps\wood_run_ext_2",1,1.15,75}; + }; };