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Change all SCALAR to NUMBER in headers
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@ -5,7 +5,7 @@
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* Arguments [Client] :
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* 0: eventName <STRING>
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* 1: arguments <ARRAY>
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* 2: ttl <SCALAR>
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* 2: ttl <NUMBER>
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*
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* Return Value:
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* Boolean of success <BOOL>
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@ -6,7 +6,7 @@
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: selection name <STRING>
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* 2: HitPoint Index/True to get hitpoint <SCALAR><BOOL>
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* 2: HitPoint Index/True to get hitpoint <NUMBER><BOOL>
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*
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* Return Value:
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* translated selection/hitpoint name <STRING>
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@ -4,7 +4,7 @@
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*
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* Arguments:
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* 0: The Unit <OBJECT>
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* 1: Change in brightness (1 or -1) <SCALAR>
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* 1: Change in brightness (1 or -1) <NUMBER>
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*
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* Return Value:
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* Nothing
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@ -4,7 +4,7 @@
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*
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* Arguments:
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* 0: Unit that does the repairing <OBJECT>
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* 1: Max range to seach from unit (meters) <SCALAR>
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* 1: Max range to seach from unit (meters) <NUMBER>
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* 2: Array of arrays of classnames <ARRAY>
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*
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* Return Value:
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@ -3,7 +3,7 @@
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* Sets the player's current view distance according to allowed values.
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*
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* Arguments:
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* 0: View Distance setting INDEX <SCALAR>
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* 0: View Distance setting INDEX <NUMBER>
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* 1: Show Prompt <BOOL>
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*
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* Return Value:
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@ -3,10 +3,10 @@
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* Returns the object view distance coefficient according to the given index
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*
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* Arguments:
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* 0: Object View Distance setting Index <SCALAR>
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* 0: Object View Distance setting Index <NUMBER>
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*
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* Return Value:
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* Object View Distance <SCALAR>
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* Object View Distance <NUMBER>
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*
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* Example:
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* [2] call ace_viewdistance_fnc_returnObjectCoeff;
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@ -3,10 +3,10 @@
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* Returns the view distance value according to the given index.
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*
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* Arguments:
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* 0: View Distance Index <SCALAR>
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* 0: View Distance Index <NUMBER>
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*
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* Return Value:
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* View Distance <SCALAR>
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* View Distance <NUMBER>
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*
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* Example:
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* [2] call ace_viewdistance_fnc_returnViewDistanceValue
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