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https://github.com/acemod/ACE3.git
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Convert while loop to addPerFrameHandler
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72cd691e46
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c10b12174b
@ -28,4 +28,11 @@ GVAR(ppEffectMuzzleFlash) ppEffectForceInNVG true;
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GVAR(ppEffectMuzzleFlash) ppEffectAdjust [1, 1, 0, [0, 0, 0, 0], [0, 0, 0, 1], [0, 0, 0, 1]];
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GVAR(ppEffectMuzzleFlash) ppEffectCommit 0;
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0 spawn COMPILE_FILE(nightVision); //ToDo
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//Setup global variables for the ppEffectUpdater
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GVAR(lastFrameView) = "";
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GVAR(lastFrameVehicle) = objNull;
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GVAR(lastFrameTurret) = [-1];
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GVAR(lastFrameHMD) = "";
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GVAR(currentMode) = 0;
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[FUNC(updatePPEffectsEachFrame), 0, []] call CBA_fnc_addPerFrameHandler;
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@ -3,3 +3,4 @@
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PREP(blending);
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PREP(decreaseNVGBrightness);
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PREP(increaseNVGBrightness);
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PREP(updatePPEffectsEachFrame);
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@ -8,7 +8,6 @@ _weapon = _this select 1;
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_ammo = _this select 4;
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_magazine = _this select 5;
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// if (_this select 0 == vehicle ACE_player && {currentVisionMode (_this select 0) == 1}) then {_this call AGM_NightVision_fnc_blending};
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if ((_vehicle != (vehicle ACE_player)) || {(currentVisionMode _vehicle) != 1}) exitWith {};
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_player = ACE_player;
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100
addons/nightvision/functions/fnc_updatePPEffectsEachFrame.sqf
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100
addons/nightvision/functions/fnc_updatePPEffectsEachFrame.sqf
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@ -0,0 +1,100 @@
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//by commy2, PabstMirror
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#include "script_component.hpp"
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#define MODE_NVG_OFF 0
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#define MODE_NVG_ON 1
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#define MODE_NVG_ONZEUS 2
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_fnc_isUsingHMD = {
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if (GVAR(lastFrameView) != "GUNNER") exitWith {true}; // asume hmd usage outside of gunner view
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if (ACE_player == (driver _currentVehicle)) exitWith {
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!("NVG" in getArray (_config >> "ViewOptics" >> "visionMode"));
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};
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private ["_result", "_turretConfig", "_turretConfigOpticsIn"];
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_result = true;
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_turretConfig = [_config, GVAR(lastFrameTurret)] call EFUNC(common,getTurretConfigPath);
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_turretConfigOpticsIn = _turretConfig >> "OpticsIn";
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if (isClass _turretConfigOpticsIn) then {
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for "_index" from 0 to (count _turretConfig - 1) do {
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if ("NVG" in getArray (_turretConfig select _index >> "visionMode")) exitWith {_result = false};
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};
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} else {
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//No OpticsIn usualy means RCWS, still need to test on more vehicles
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_result = false;
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};
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_result
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};
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private ["_currentVehicle", "_grainSetting", "_blurSetting", "_radBlurSetting", "_config"];
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_currentVehicle = vehicle ACE_player;
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switch (GVAR(currentMode)) do {
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case (MODE_NVG_OFF): {
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if ((currentVisionMode ACE_player) == 1) then {
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GVAR(currentMode) = MODE_NVG_ON;
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GVAR(ppEffectFilmGrain) ppEffectEnable true;
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GVAR(ppEffectBlur) ppEffectEnable true;
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GVAR(ppEffectRadialBlur) ppEffectEnable true;
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GVAR(ppEffectNVGBrightness) ppEffectEnable true;
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};
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};
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case (MODE_NVG_ON): {
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if ((currentVisionMode ACE_player) == 0) then {
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GVAR(currentMode) = MODE_NVG_OFF;
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GVAR(ppEffectFilmGrain) ppEffectEnable false;
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GVAR(ppEffectBlur) ppEffectEnable false;
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GVAR(ppEffectRadialBlur) ppEffectEnable false;
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GVAR(ppEffectNVGBrightness) ppEffectEnable false;
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};
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if (!isNull findDisplay 312) then {
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GVAR(currentMode) = MODE_NVG_ONZEUS;
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GVAR(ppEffectFilmGrain) ppEffectEnable false;
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GVAR(ppEffectBlur) ppEffectEnable false;
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GVAR(ppEffectRadialBlur) ppEffectEnable false;
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GVAR(ppEffectNVGBrightness) ppEffectEnable false;
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} else {
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if (((hmd ACE_player) != GVAR(lastFrameHMD)) ||
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{cameraView != GVAR(lastFrameView)} ||
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{_currentVehicle != GVAR(lastFrameVehicle)} ||
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{!(([ACE_player] call EFUNC(common,getTurretIndex)) isEqualTo GVAR(lastFrameTurret))}) then {
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GVAR(lastFrameHMD) = hmd ACE_player;
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GVAR(lastFrameView) = cameraView;
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GVAR(lastFrameVehicle) = _currentVehicle;
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GVAR(lastFrameTurret) = [ACE_player] call EFUNC(common,getTurretIndex);
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_config = configFile >> "CfgVehicles" >> typeOf _currentVehicle;
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if ((_currentVehicle == ACE_player) || _fnc_isUsingHMD) then {
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_grainSetting = getNumber (configFile >> "CfgWeapons" >> GVAR(lastFrameHMD) >> "ACE_NightVision_grain");
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_blurSetting = getNumber (configFile >> "CfgWeapons" >> GVAR(lastFrameHMD) >> "ACE_NightVision_blur");
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_radBlurSetting = getNumber (configFile >> "CfgWeapons" >> GVAR(lastFrameHMD) >> "ACE_NightVision_radBlur");
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TRACE_3("New NVG Settings From Player NVG",_grainSetting,_blurSetting,_radBlurSetting)
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} else {
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_grainSetting = _currentVehicle getVariable ["ACE_NightVision_grain", getNumber (_config >> "ACE_NightVision_grain")];
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_blurSetting = _currentVehicle getVariable ["ACE_NightVision_blur", getNumber (_config >> "ACE_NightVision_blur")];
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_radBlurSetting = _currentVehicle getVariable ["ACE_NightVision_radBlur", getNumber (_config >> "ACE_NightVision_radBlur")];
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TRACE_3("New NVG Settings From Vehicle",_grainSetting,_blurSetting,_radBlurSetting)
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};
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GVAR(ppEffectFilmGrain) ppEffectAdjust [0.25, 2.5, 2.5, _grainSetting, _grainSetting, false];
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GVAR(ppEffectFilmGrain) ppEffectCommit 0;
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GVAR(ppEffectBlur) ppEffectAdjust [_blurSetting];
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GVAR(ppEffectBlur) ppEffectCommit 0;
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GVAR(ppEffectRadialBlur) ppEffectAdjust [_radBlurSetting, _radBlurSetting, 0.2, 0.2];
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GVAR(ppEffectRadialBlur) ppEffectCommit 0;
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};
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};
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};
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case (MODE_NVG_ONZEUS): {
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if (isNull findDisplay 312) then {
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GVAR(currentMode) = MODE_NVG_ON;
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GVAR(ppEffectFilmGrain) ppEffectEnable true;
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GVAR(ppEffectBlur) ppEffectEnable true;
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GVAR(ppEffectRadialBlur) ppEffectEnable true;
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GVAR(ppEffectNVGBrightness) ppEffectEnable true;
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};
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};
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};
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@ -1,103 +0,0 @@
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//by commy2
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#include "script_component.hpp"
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private ["_currentVehicle", "_currentTurret", "_currentHMD", "_grainSetting", "_blurSetting"];
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_currentView = "";
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_currentVehicle = objNull;
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_currentTurret = [-1];
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_currentHMD = "";
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while {true} do {
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GVAR(ppEffectFilmGrain) ppEffectEnable false;
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GVAR(ppEffectBlur) ppEffectEnable false;
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GVAR(ppEffectRadialBlur) ppEffectEnable false;
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GVAR(ppEffectNVGBrightness) ppEffectEnable false;
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waitUntil {currentVisionMode ACE_player == 1};
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GVAR(ppEffectFilmGrain) ppEffectEnable true;
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GVAR(ppEffectBlur) ppEffectEnable true;
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GVAR(ppEffectRadialBlur) ppEffectEnable true;
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GVAR(ppEffectNVGBrightness) ppEffectEnable true;
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waitUntil {
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// any updates?
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if (hmd ACE_player != _currentHMD || {cameraView != _currentView} || {vehicle ACE_player != _currentVehicle} || {!(_currentTurret isEqualTo []) && {ACE_player != _currentVehicle turretUnit _currentTurret}}) then {
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_currentHMD = hmd ACE_player;
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_currentView = cameraView;
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_currentVehicle = vehicle ACE_player;
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_currentTurret = [ACE_player] call EFUNC(common,getTurretIndex);
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private ["_config", "_fnc_isUsingHMD"];
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_config = configFile >> "CfgVehicles" >> typeOf _currentVehicle;
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_fnc_isUsingHMD = {
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if (_currentView != "GUNNER") exitWith {true}; // asume hmd usage outside of gunner view
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if (ACE_player == (driver _currentVehicle)) exitWith {
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!("NVG" in getArray (_config >> "ViewOptics" >> "visionMode"));
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};
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private "_turretConfig";
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_turretConfig = [_config, _currentTurret] call EFUNC(core,getTurretConfigPath);
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_turretConfig = _turretConfig >> "OpticsIn";
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private "_result";
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_result = true;
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for "_index" from 0 to (count _turretConfig - 1) do {
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if ("NVG" in getArray (_turretConfig select _index >> "visionMode")) exitWith {_result = false};
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true
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};
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_result
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};
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// on foot or in vehicle using hmd
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if ((_currentVehicle == ACE_player) || _fnc_isUsingHMD) then {
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_grainSetting = getNumber (configFile >> "CfgWeapons" >> _currentHMD >> "ACE_NightVision_grain");
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_blurSetting = getNumber (configFile >> "CfgWeapons" >> _currentHMD >> "ACE_NightVision_blur");
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_radBlurSetting = getNumber (configFile >> "CfgWeapons" >> _currentHMD >> "ACE_NightVision_radBlur");
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GVAR(ppEffectFilmGrain) ppEffectAdjust [0.25, 2.5, 2.5, _grainSetting, _grainSetting, false];
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GVAR(ppEffectFilmGrain) ppEffectCommit 0;
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GVAR(ppEffectBlur) ppEffectAdjust [_blurSetting];
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GVAR(ppEffectBlur) ppEffectCommit 0;
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GVAR(ppEffectRadialBlur) ppEffectAdjust [_radBlurSetting, _radBlurSetting, 0.2, 0.2];
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GVAR(ppEffectRadialBlur) ppEffectCommit 0;
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// in vehicle and not using hmd
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} else {
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_grainSetting = _currentVehicle getVariable ["ACE_NightVision_grain", getNumber (_config >> "ACE_NightVision_grain")];
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_blurSetting = _currentVehicle getVariable ["ACE_NightVision_blur", getNumber (_config >> "ACE_NightVision_blur")];
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_radBlurSetting = _currentVehicle getVariable ["ACE_NightVision_radBlur", getNumber (_config >> "ACE_NightVision_radBlur")];
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GVAR(ppEffectFilmGrain) ppEffectAdjust [0.25, 2.5, 2.5, _grainSetting, _grainSetting, false];
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GVAR(ppEffectFilmGrain) ppEffectCommit 0;
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GVAR(ppEffectBlur) ppEffectAdjust [_blurSetting];
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GVAR(ppEffectBlur) ppEffectCommit 0;
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GVAR(ppEffectRadialBlur) ppEffectAdjust [_radBlurSetting, _radBlurSetting, 0.2, 0.2];
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GVAR(ppEffectRadialBlur) ppEffectCommit 0;
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};
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};
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// Detect if curator interface is open and disable effects
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if (!isNull findDisplay 312) then {
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GVAR(ppEffectFilmGrain) ppEffectEnable false;
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GVAR(ppEffectBlur) ppEffectEnable false;
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GVAR(ppEffectRadialBlur) ppEffectEnable false;
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GVAR(ppEffectNVGBrightness) ppEffectEnable false;
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waitUntil {isNull findDisplay 312};
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GVAR(ppEffectFilmGrain) ppEffectEnable true;
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GVAR(ppEffectBlur) ppEffectEnable true;
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GVAR(ppEffectRadialBlur) ppEffectEnable true;
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GVAR(ppEffectNVGBrightness) ppEffectEnable true;
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};
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currentVisionMode ACE_player != 1
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};
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};
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