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Overpressure changes (#4770)
* Add setting to overpressure * Change overpressure on 2a70 cannon Close #4691 Also fix gl smoke causing frag * Handle 2a28 cannon * Fix base class
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@ -7,42 +7,41 @@
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* 1: End point ASL <ARRAY>
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* 2: Color <ARRAY>
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*
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* None
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* Return Value:
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* Nothing
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*
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* Example:
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* [[0,0,0], [1,1,0], [1,0,0,1]]] call ace_common_fnc_addLineToDebugDraw;
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_startASL", "_endASL", "_color"];
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if (isNil QGVAR(debugLines)) then {
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GVAR(debugLines) = [];
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GVAR(debugLinesIndex) = 0;
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};
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if (count GVAR(debugLines) < 100) then {
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GVAR(debugLines) pushBack _this;
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GVAR(debugLines) pushBack [ASLtoAGL _startASL, ASLtoAGL _endASL, _color];
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GVAR(debugLinesIndex) = 0;
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} else {
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GVAR(debugLines) set [GVAR(debugLinesIndex), _this];
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GVAR(debugLines) set [GVAR(debugLinesIndex), [ASLtoAGL _startASL, ASLtoAGL _endASL, _color]];
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GVAR(debugLinesIndex) = (GVAR(debugLinesIndex) + 1) mod 100;
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};
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if (isNil QGVAR(debugDrawHandler)) then {
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GVAR(debugDrawHandler) = addMissionEventHandler ["Draw3D", {
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if (count GVAR(debugLines) == 0) exitWith {
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if (GVAR(debugLines) isEqualTo []) exitWith {
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removeMissionEventHandler ["Draw3D", GVAR(debugDrawHandler)];
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GVAR(debugDrawHandler) = nil;
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};
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{
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_p0 = _x select 0;
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if (!surfaceIsWater _p0) then {
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_p0 = ASLtoATL _p0;
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};
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_p1 = _x select 1;
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if (!surfaceIsWater _p1) then {
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_p1 = ASLtoATL _p1;
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};
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drawLine3D [_p0, _p1, _x select 2];
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_x params ["_start", "_end", "_color"];
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drawLine3D [_start, _end, _color];
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} forEach GVAR(debugLines);
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}];
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};
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