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Fix inverted Stop and Freeze - prone Stop will still be freeze due to BI animation being wrong
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4e3b342a7f
commit
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@ -46,10 +46,10 @@ class CfgVehicles {
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showDisabled = 1;
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priority = 1.3;
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};
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class GVAR(Freeze) {
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displayName = CSTRING(BIgestureFreeze);
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class GVAR(Stop) {
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displayName = CSTRING(stop);
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condition = QUOTE(canStand _target);
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statement = QUOTE(_target playActionNow 'gestureFreeze';);
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statement = QUOTE(_target playActionNow 'gestureFreeze';); // BI animation - is actualls "stop" in all stances but prone
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showDisabled = 1;
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priority = 1.2;
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};
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@ -67,10 +67,10 @@ class CfgVehicles {
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showDisabled = 1;
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priority = 1.8;
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};
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class GVAR(Stop) {
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displayName = CSTRING(stop);
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class GVAR(Freeze) {
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displayName = CSTRING(freeze);
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condition = QUOTE(canStand _target && GVAR(ReloadMutex));
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statement = QUOTE(QUOTE(QGVAR(stop)) call FUNC(playSignal));
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statement = QUOTE(QUOTE(QGVAR(freeze)) call FUNC(playSignal));
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showDisabled = 1;
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priority = 1.7;
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};
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@ -1,7 +1,7 @@
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class CfgMovesBasic {
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class ManActions {
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GVAR(forward) = QGVAR(forward);
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GVAR(stop) = QGVAR(stop);
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GVAR(freeze) = QGVAR(freeze);
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GVAR(cover) = QGVAR(cover);
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GVAR(regroup) = QGVAR(regroup);
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GVAR(engage) = QGVAR(engage);
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@ -10,7 +10,7 @@ class CfgMovesBasic {
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GVAR(warning) = QGVAR(warningS);
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GVAR(forwardStandLowered) = QGVAR(forwardStandLowered);
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GVAR(stopStandLowered) = QGVAR(stopStandLowered);
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GVAR(freezeStandLowered) = QGVAR(freezeStandLowered);
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GVAR(coverStandLowered) = QGVAR(coverStandLowered);
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GVAR(regroupStandLowered) = QGVAR(regroupStandLowered);
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GVAR(engageStandLowered) = QGVAR(engageStandLowered);
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@ -22,7 +22,7 @@ class CfgMovesBasic {
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class Actions {
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class NoActions: ManActions {
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GVAR(forward)[] = {QGVAR(forward), "Gesture"};
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GVAR(stop)[] = {QGVAR(stop), "Gesture"};
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GVAR(freeze)[] = {QGVAR(freeze), "Gesture"};
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GVAR(cover)[] = {QGVAR(cover), "Gesture"};
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GVAR(regroup)[] = {QGVAR(regroup), "Gesture"};
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GVAR(engage)[] = {QGVAR(engage), "Gesture"};
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@ -31,7 +31,7 @@ class CfgMovesBasic {
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GVAR(warning)[] = {QGVAR(warning), "Gesture"};
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GVAR(forwardStandLowered)[] = {QGVAR(forwardStandLowered), "Gesture"};
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GVAR(stopStandLowered)[] = {QGVAR(stopStandLowered), "Gesture"};
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GVAR(freezeStandLowered)[] = {QGVAR(freezeStandLowered), "Gesture"};
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GVAR(coverStandLowered)[] = {QGVAR(coverStandLowered), "Gesture"};
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GVAR(regroupStandLowered)[] = {QGVAR(regroupStandLowered), "Gesture"};
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GVAR(engageStandLowered)[] = {QGVAR(engageStandLowered), "Gesture"};
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@ -134,13 +134,13 @@ class CfgGesturesMale {
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file = QUOTE(PATHTOF(anim\ace_forward_stand_lowered.rtm));
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};
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class GVAR(stop): GVAR(forward) {
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file = QUOTE(PATHTOF(anim\ace_stop.rtm));
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class GVAR(freeze): GVAR(forward) {
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file = QUOTE(PATHTOF(anim\ace_freeze.rtm));
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speed = 0.6;
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};
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class GVAR(stopStandLowered): GVAR(stop) {
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file = QUOTE(PATHTOF(anim\ace_stop_stand_lowered.rtm));
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class GVAR(freezeStandLowered): GVAR(freeze) {
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file = QUOTE(PATHTOF(anim\ace_freeze_stand_lowered.rtm));
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};
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class GVAR(cover): GVAR(forward) {
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@ -25,7 +25,7 @@
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false
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} count [
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["stop", DIK_NUMPAD2],
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["freeze", DIK_NUMPAD2],
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["cover", DIK_NUMPAD3],
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["forward", DIK_NUMPAD4],
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["regroup", DIK_NUMPAD5],
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@ -97,19 +97,6 @@
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<Portuguese>Apontar</Portuguese>
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<Italian>Puntare a</Italian>
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</Key>
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<Key ID="STR_ACE_Gestures_BIgestureFreeze">
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<English>Freeze</English>
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<German>Keine Bewegung</German>
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<Spanish>Alto</Spanish>
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<Polish>Stać</Polish>
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<Czech>Stát</Czech>
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<French>Halte</French>
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<Russian>Замереть</Russian>
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<Hungarian>Állj</Hungarian>
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<Portuguese>Alto</Portuguese>
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<Italian>Fermi</Italian>
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</Key>
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<!-- STOP -->
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<Key ID="STR_ACE_Gestures_stop">
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<English>Stop</English>
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<French>Stop</French>
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@ -121,6 +108,19 @@
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<Italian>Stop</Italian>
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<Spanish>Detenerse</Spanish>
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</Key>
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<!-- STOP -->
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<Key ID="STR_ACE_Gestures_freeze">
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<English>Freeze</English>
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<German>Keine Bewegung</German>
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<Spanish>Alto</Spanish>
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<Polish>Stać</Polish>
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<Czech>Stát</Czech>
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<French>Halte</French>
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<Russian>Замереть</Russian>
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<Hungarian>Állj</Hungarian>
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<Portuguese>Alto</Portuguese>
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<Italian>Fermi</Italian>
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</Key>
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<!-- COVER -->
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<Key ID="STR_ACE_Gestures_cover">
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<English>Cover</English>
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