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Fix painSupp double setVar
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@ -94,24 +94,24 @@ GVAR(dev_watchVariableRunning) = true;
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_return pushBack "------- Open Wounds: -------";
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private _wounds = GET_OPEN_WOUNDS(_unit);
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{
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_x params ["_xClassID", "_xBodyPartN", "_xAmountOf", "_xBleeding", "_xDamage"];
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_return pushBack format ["%1: [%2] [x%3] [Bld: %4] [Dmg: %5]", ALL_SELECTIONS select _xBodyPartN, _xClassID, _xAmountOf toFixed 1, _xBleeding toFixed 4, _xDamage toFixed 2];
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_x params ["_xClassID", "_xBodyPartN", "_xAmountOf", "_xBleeding", "_xDamage", "_xPain"];
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_return pushBack format ["%1: [%2] [x%3] [B: %4] [D: %5] [P: %6]", ALL_SELECTIONS select _xBodyPartN, _xClassID, _xAmountOf toFixed 1, _xBleeding toFixed 4, _xDamage toFixed 2, _xPain toFixed 2];
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} forEach _wounds;
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// Bandaged Wounds:
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_return pushBack "------- Bandaged Wounds: -------";
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private _wounds = GET_BANDAGED_WOUNDS(_unit);
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{
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_x params ["_xClassID", "_xBodyPartN", "_xAmountOf", "_xBleeding", "_xDamage"];
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_return pushBack format ["%1: [%2] [x%3] [Bld: %4] [Dmg: %5]", ALL_SELECTIONS select _xBodyPartN, _xClassID, _xAmountOf toFixed 1, _xBleeding toFixed 4, _xDamage toFixed 2];
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_x params ["_xClassID", "_xBodyPartN", "_xAmountOf", "_xBleeding", "_xDamage", "_xPain"];
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_return pushBack format ["%1: [%2] [x%3] [B: %4] [D: %5] [P: %6]", ALL_SELECTIONS select _xBodyPartN, _xClassID, _xAmountOf toFixed 1, _xBleeding toFixed 4, _xDamage toFixed 2, _xPain toFixed 2];
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} forEach _wounds;
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// Stitched Wounds:
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_return pushBack "------- Stitched Wounds: -------";
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private _wounds = GET_STITCHED_WOUNDS(_unit);
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{
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_x params ["_xClassID", "_xBodyPartN", "_xAmountOf", "_xBleeding", "_xDamage"];
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_return pushBack format ["%1: [%2] [x%3] [Bld: %4] [Dmg: %5]", ALL_SELECTIONS select _xBodyPartN, _xClassID, _xAmountOf toFixed 1, _xBleeding toFixed 4, _xDamage toFixed 2];
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_x params ["_xClassID", "_xBodyPartN", "_xAmountOf", "_xBleeding", "_xDamage", "_xPain"];
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_return pushBack format ["%1: [%2] [x%3] [B: %4] [D: %5] [P: %6]", ALL_SELECTIONS select _xBodyPartN, _xClassID, _xAmountOf toFixed 1, _xBleeding toFixed 4, _xDamage toFixed 2, _xPain toFixed 2];
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} forEach _wounds;
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// IVs:
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@ -13,15 +13,13 @@
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* None
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*
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* Example:
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* [player, 0, 1, false] call ace_medical_vitals_fnc_updatePainSuppress
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* [player, 0, 1, false] call ace_medical_vitals_fnc_updatePain
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*
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* Public: No
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*/
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params ["_unit", "_painSupressAdjustment", "_deltaT", "_syncValue"];
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_unit setVariable [VAR_PAIN_SUPP, 0 max _painSupressAdjustment, _syncValue];
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// Pain value formula: maximum of
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// - most painful open wound * (1 + 0.1 * count of open wounds)
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// - most painful bandaged wound * (1 + 0.1 * count of bandaged wounds)
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@ -79,7 +77,9 @@ private _customPain = _unit getVariable [QGVAR(customPain), []];
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// Handles simple medication pain supppression
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if (isNil QEGVAR(medical_treatment,advancedMedication) || {!EGVAR(medical_treatment,advancedMedication)}) then {
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if (missionNamespace getVariable [QEGVAR(medical_treatment,advancedMedication), false]) then {
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_unit setVariable [VAR_PAIN_SUPP, 0 max _painSupressAdjustment, _syncValue];
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} else {
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private _painSupress = _unit getVariable [VAR_PAIN_SUPP, 0];
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_painSupress = _painSupress - _deltaT / PAIN_SUPPRESSION_FADE_TIME;
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_unit setVariable [VAR_PAIN_SUPP, 0 max _painSupress, _syncValue];
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