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Handle "loadout" changed event when player is null
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@ -17,7 +17,7 @@
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#include "script_component.hpp"
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params ["_unit", "_gear"];
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private _backpack = _gear select 6;
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private _backpack = _gear param [6, ""];
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if ((vehicle _unit) isKindOf "ParachuteBase" && {backpack _unit == ""} && {!(_unit getVariable [QGVAR(chuteIsCut),false])} && {_unit getVariable [QGVAR(hasReserve),false]}) then {
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_unit addBackpackGlobal (_unit getVariable[QGVAR(backpackClass),"ACE_NonSteerableParachute"]);
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