NVG KeyBinds

This commit is contained in:
PabstMirror 2015-02-17 22:05:52 -06:00
parent d3f4f2883f
commit c3b5430bc4
2 changed files with 46 additions and 34 deletions

View File

@ -35,3 +35,40 @@ GVAR(ppEffectMuzzleFlash) ppEffectCommit 0;
["cameraViewChanged", {_this call FUNC(updatePPEffects)}] call EFUNC(common,addEventHandler);
["playerVehicleChanged", {_this call FUNC(updatePPEffects)}] call EFUNC(common,addEventHandler);
["playerTurretChanged", {_this call FUNC(updatePPEffects)}] call EFUNC(common,addEventHandler);
// Add keybinds
["ACE3",
localize "STR_ACE_NightVision_IncreaseNVGBrightness",
{
// Conditions: canInteract
_exceptions = [QEGVAR(captives,isNotEscorting)];
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
// Conditions: specific
if ((currentVisionMode _player != 1)) exitWith {false};
// Statement
[ACE_player, 1] call FUNC(changeNVGBrightness);
true
},
[201, [false, false, true]], //PageUp + ALT
false,
"keydown"
] call cba_fnc_registerKeybind;
["ACE3",
localize "STR_ACE_NightVision_DecreaseNVGBrightness",
{
// Conditions: canInteract
_exceptions = [QEGVAR(captives,isNotEscorting)];
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
// Conditions: specific
if ((currentVisionMode _player != 1)) exitWith {false};
// Statement
[ACE_player, -1] call FUNC(changeNVGBrightness);
true
},
[209, [false, false, true]], //PageDown + ALT
false,
"keydown"
] call cba_fnc_registerKeybind;

View File

@ -15,28 +15,3 @@ class CfgPatches {
#include "CfgEventHandlers.hpp"
#include "CfgVehicles.hpp"
#include "CfgWeapons.hpp"
// class EGVAR(common,Default_Keys) { //???
class ACE_common_Default_Keys {
class increaseNVGBrightness {
displayName = "$STR_ACE_NightVision_IncreaseNVGBrightness";
condition = QUOTE( currentVisionMode _player == 1 );
statement = QUOTE( [_player, _vehicle] call FUNC(increaseNVGBrightness) );
key = 201;
shift = 0;
control = 0;
alt = 1;
allowHolding = 1;
};
class decreaseNVGBrightness {
displayName = "$STR_ACE_NightVision_DecreaseNVGBrightness";
condition = QUOTE( currentVisionMode _player == 1 );
statement = QUOTE( [_player, _vehicle] call FUNC(decreaseNVGBrightness) );
key = 209;
shift = 0;
control = 0;
alt = 1;
allowHolding = 1;
};
};