Merge pull request #3214 from acemod/cba23

Changes for CBA 2.3
This commit is contained in:
PabstMirror 2016-02-17 15:33:42 -06:00
commit c456e1a631
2 changed files with 0 additions and 26 deletions

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@ -32,7 +32,6 @@ class CfgVehicles {
// ammo boxes
class ThingX;
class ReammoBox_F: ThingX {
XEH_ENABLED;
GVAR(canCarry) = 0;
GVAR(carryPosition[]) = {0,1,1};
GVAR(carryDirection) = 0;

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@ -76,28 +76,3 @@ GVAR(ParsedTextCached) = [];
if (GVAR(menuBackground)==1) then {[QGVAR(menuBackground), false] call EFUNC(common,blurScreen);};
if (GVAR(menuBackground)==2) then {(uiNamespace getVariable [QGVAR(menuBackground), displayNull]) closeDisplay 0;};
}] call EFUNC(common,addEventHandler);
//Debug to help end users identify mods that break CBA's XEH
[{
private _badClassnames = [];
{
//Only check Land objects (WeaponHolderSimulated show up in `vehicles` for some reason)
if ((_x isKindOf "Land") && {(isNil (format [QGVAR(Act_%1), typeOf _x])) || {isNil (format [QGVAR(SelfAct_%1), typeOf _x])}}) then {
if (!((typeOf _x) in _badClassnames)) then {
_badClassnames pushBack (typeOf _x);
ACE_LOGERROR_3("Compile checks bad for (classname: %1)(addon: %2) %3", (typeOf _x), (unitAddons (typeOf _x)), _x);
};
};
} forEach (allUnits + allDeadMen + vehicles);
if ((count _badClassnames) == 0) then {
ACE_LOGINFO("All compile checks passed");
} else {
ACE_LOGERROR_1("%1 Classnames failed compile check!!! (bad XEH / missing cba_enable_auto_xeh.pbo)", (count _badClassnames));
//Only show visual error if they are actually missing the pbo:
#define SUPMON configFile>>"CfgSettings">>"CBA">>"XEH">>"supportMonitor"
if ((!isNumber(SUPMON)) || {getNumber(SUPMON) != 1}) then {
["ACE Interaction failed to compile for some units (try adding cba_enable_auto_xeh.pbo)"] call BIS_fnc_error;
};
};
}, [], 5] call EFUNC(common,waitAndExecute); //ensure CBASupMon has time to run first