Run event renaming script

This commit is contained in:
SilentSpike 2016-05-24 14:13:11 +01:00
parent 78cdd0d55a
commit c4b75160a4
274 changed files with 1090 additions and 472 deletions

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@ -24,7 +24,7 @@ if (!GVAR(extensionAvailable)) exitWith {
if (!hasInterface) exitWith {}; if (!hasInterface) exitWith {};
["SettingsInitialized", { ["ace_settingsInitialized", {
//If not enabled, dont't add PFEH //If not enabled, dont't add PFEH
if (!GVAR(enabled)) exitWith {}; if (!GVAR(enabled)) exitWith {};
@ -32,8 +32,8 @@ if (!hasInterface) exitWith {};
[] call FUNC(initializeTerrainExtension); [] call FUNC(initializeTerrainExtension);
// Register fire event handler // Register fire event handler
["firedPlayer", DFUNC(handleFired)] call CBA_fnc_addEventHandler; ["ace_firedPlayer", DFUNC(handleFired)] call CBA_fnc_addEventHandler;
["firedPlayerNonLocal", DFUNC(handleFired)] call CBA_fnc_addEventHandler; ["ace_firedPlayerNonLocal", DFUNC(handleFired)] call CBA_fnc_addEventHandler;
//Add warnings for missing compat PBOs (only if AB is on) //Add warnings for missing compat PBOs (only if AB is on)
{ {

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@ -20,3 +20,9 @@ class CfgPatches {
class ACE_Extensions { class ACE_Extensions {
extensions[] += {"ace_advanced_ballistics"}; extensions[] += {"ace_advanced_ballistics"};
}; };
class ACE_newEvents {
SettingsInitialized = "ace_settingsInitialized";
firedPlayerNonLocal = "ace_firedPlayerNonLocal";
firedPlayer = "ace_firedPlayer";
};

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@ -49,4 +49,4 @@ if ((profileNamespace getVariable ["ACE_ATragMX_profileNamespaceVersion", 0]) ==
[] call FUNC(init); [] call FUNC(init);
[] call FUNC(restore_user_data); [] call FUNC(restore_user_data);
["RangerfinderData", {_this call FUNC(sord)}] call CBA_fnc_addEventHandler; ["ace_rangerfinderData", {_this call FUNC(sord)}] call CBA_fnc_addEventHandler;

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@ -15,3 +15,6 @@ class CfgPatches {
#include "CfgVehicles.hpp" #include "CfgVehicles.hpp"
#include "CfgWeapons.hpp" #include "CfgWeapons.hpp"
#include "RscTitles.hpp" #include "RscTitles.hpp"
class ACE_newEvents {
RangerfinderData = "ace_rangerfinderData";
};

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@ -3,4 +3,4 @@
if (!hasInterface) exitWith {}; if (!hasInterface) exitWith {};
//If attach placing, stop when opening menu: //If attach placing, stop when opening menu:
["interactMenuOpened", {GVAR(placeAction) = 0;}] call CBA_fnc_addEventHandler; ["ace_interactMenuOpened", {GVAR(placeAction) = 0;}] call CBA_fnc_addEventHandler;

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@ -17,3 +17,7 @@ class CfgPatches {
#include "CfgVehicles.hpp" #include "CfgVehicles.hpp"
#include "CfgWeapons.hpp" #include "CfgWeapons.hpp"
#include "GUI_VirtualAmmo.hpp" #include "GUI_VirtualAmmo.hpp"
class ACE_newEvents {
interactMenuOpened = "ace_interactMenuOpened";
};

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@ -1,3 +1,3 @@
#include "script_component.hpp" #include "script_component.hpp"
["backpackOpened", {_this call FUNC(backpackOpened)}] call CBA_fnc_addEventHandler; ["ace_backpackOpened", {_this call FUNC(backpackOpened)}] call CBA_fnc_addEventHandler;

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@ -13,3 +13,8 @@ class CfgPatches {
}; };
#include "CfgEventHandlers.hpp" #include "CfgEventHandlers.hpp"
class ACE_newEvents {
backpackOpened = "ace_backpackOpened";
backpackOpened = "ace_backpackOpened";
};

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@ -24,7 +24,7 @@ private _target = objectParent _backpack;
if (isNull _target) exitWith {false}; if (isNull _target) exitWith {false};
// raise event on target unit // raise event on target unit
["backpackOpened", [_target, _backpack], _target] call CBA_fnc_targetEvent; ["ace_backpackOpened", [_target, _backpack], _target] call CBA_fnc_targetEvent;
// return false to open inventory as usual // return false to open inventory as usual
false false

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@ -1,6 +1,6 @@
#include "script_component.hpp" #include "script_component.hpp"
["SettingsInitialized", { ["ace_settingsInitialized", {
// Hold on a little bit longer to ensure anims will work // Hold on a little bit longer to ensure anims will work
[{ [{
GVAR(captivityEnabled) = true; GVAR(captivityEnabled) = true;
@ -24,15 +24,15 @@ if (isServer) then {
}]; }];
}; };
["playerChanged", {_this call FUNC(handlePlayerChanged)}] call CBA_fnc_addEventHandler; ["ace_playerChanged", {_this call FUNC(handlePlayerChanged)}] call CBA_fnc_addEventHandler;
["MoveInCaptive", {_this call FUNC(vehicleCaptiveMoveIn)}] call CBA_fnc_addEventHandler; ["ace_moveInCaptive", {_this call FUNC(vehicleCaptiveMoveIn)}] call CBA_fnc_addEventHandler;
["MoveOutCaptive", {_this call FUNC(vehicleCaptiveMoveOut)}] call CBA_fnc_addEventHandler; ["ace_moveOutCaptive", {_this call FUNC(vehicleCaptiveMoveOut)}] call CBA_fnc_addEventHandler;
["SetHandcuffed", {_this call FUNC(setHandcuffed)}] call CBA_fnc_addEventHandler; ["ace_setHandcuffed", {_this call FUNC(setHandcuffed)}] call CBA_fnc_addEventHandler;
["SetSurrendered", {_this call FUNC(setSurrendered)}] call CBA_fnc_addEventHandler; ["ace_setSurrendered", {_this call FUNC(setSurrendered)}] call CBA_fnc_addEventHandler;
//Medical Integration Events //Medical Integration Events
["medical_onUnconscious", {_this call ACE_Captives_fnc_handleOnUnconscious}] call CBA_fnc_addEventHandler; ["ace_medical_onUnconscious", {_this call ACE_Captives_fnc_handleOnUnconscious}] call CBA_fnc_addEventHandler;
if (!hasInterface) exitWith {}; if (!hasInterface) exitWith {};

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@ -18,3 +18,20 @@ class CfgPatches {
#include "CfgVehicles.hpp" #include "CfgVehicles.hpp"
#include "CfgWeapons.hpp" #include "CfgWeapons.hpp"
#include "CfgEden.hpp" #include "CfgEden.hpp"
class ACE_newEvents {
SettingsInitialized = "ace_settingsInitialized";
medical_onUnconscious = "ace_medical_onUnconscious";
SetSurrendered = "ace_setSurrendered";
SetHandcuffed = "ace_setHandcuffed";
MoveOutCaptive = "ace_moveOutCaptive";
MoveInCaptive = "ace_moveInCaptive";
playerChanged = "ace_playerChanged";
CaptiveStatusChanged = "ace_captiveStatusChanged";
CaptiveStatusChanged = "ace_captiveStatusChanged";
SetSurrendered = "ace_setSurrendered";
SetHandcuffed = "ace_setHandcuffed";
MoveOutCaptive = "ace_moveOutCaptive";
SetHandcuffed = "ace_setHandcuffed";
MoveInCaptive = "ace_moveInCaptive";
SetHandcuffed = "ace_setHandcuffed";
};

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@ -21,6 +21,6 @@ params ["_unit", "_target"];
playSound3D [QUOTE(PATHTO_R(sounds\cable_tie_zipping.ogg)), objNull, false, (getPosASL _target), 1, 1, 10]; playSound3D [QUOTE(PATHTO_R(sounds\cable_tie_zipping.ogg)), objNull, false, (getPosASL _target), 1, 1, 10];
["SetHandcuffed", [_target, true], [_target]] call CBA_fnc_targetEvent; ["ace_setHandcuffed", [_target, true], [_target]] call CBA_fnc_targetEvent;
_unit removeItem "ACE_CableTie"; _unit removeItem "ACE_CableTie";

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@ -47,4 +47,4 @@ if (isNull _vehicle) then {
if (isNull _vehicle) exitWith {ERROR("");}; if (isNull _vehicle) exitWith {ERROR("");};
_unit setVariable [QGVAR(isEscorting), false, true]; _unit setVariable [QGVAR(isEscorting), false, true];
["MoveInCaptive", [_target, _vehicle], [_target]] call CBA_fnc_targetEvent; ["ace_moveInCaptive", [_target, _vehicle], [_target]] call CBA_fnc_targetEvent;

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@ -17,4 +17,4 @@
params ["_unit", "_target"]; params ["_unit", "_target"];
["SetHandcuffed", [_target, false], [_target]] call CBA_fnc_targetEvent; ["ace_setHandcuffed", [_target, false], [_target]] call CBA_fnc_targetEvent;

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@ -18,4 +18,4 @@
params ["_unit", "_target"]; params ["_unit", "_target"];
["MoveOutCaptive", [_target], [_target]] call CBA_fnc_targetEvent; ["ace_moveOutCaptive", [_target], [_target]] call CBA_fnc_targetEvent;

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@ -30,7 +30,7 @@ if (!isServer) exitWith {};
params ["_units"]; params ["_units"];
{ {
TRACE_2("event",_x,local _x); TRACE_2("event",_x,local _x);
["SetHandcuffed", [_x, true], [_x]] call CBA_fnc_targetEvent; ["ace_setHandcuffed", [_x, true], [_x]] call CBA_fnc_targetEvent;
} forEach _units; } forEach _units;
}, [_units], 0.05] call EFUNC(common,waitAndExecute); }, [_units], 0.05] call EFUNC(common,waitAndExecute);

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@ -30,7 +30,7 @@ if (!isServer) exitWith {};
params ["_units"]; params ["_units"];
{ {
TRACE_2("event",_x,local _x); TRACE_2("event",_x,local _x);
["SetSurrendered", [_x, true], [_x]] call CBA_fnc_targetEvent; ["ace_setSurrendered", [_x, true], [_x]] call CBA_fnc_targetEvent;
} forEach _units; } forEach _units;
}, [_units], 0.05] call EFUNC(common,waitAndExecute); }, [_units], 0.05] call EFUNC(common,waitAndExecute);

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@ -124,4 +124,4 @@ if (_state) then {
}; };
//Global Event after changes: //Global Event after changes:
["CaptiveStatusChanged", [_unit, _state, "SetHandcuffed"]] call CBA_fnc_globalEvent; ["ace_captiveStatusChanged", [_unit, _state, "SetHandcuffed"]] call CBA_fnc_globalEvent;

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@ -117,4 +117,4 @@ if (_state) then {
}; };
//Global Event after changes: //Global Event after changes:
["CaptiveStatusChanged", [_unit, _state, "SetSurrendered"]] call CBA_fnc_globalEvent; ["ace_captiveStatusChanged", [_unit, _state, "SetSurrendered"]] call CBA_fnc_globalEvent;

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@ -1,8 +1,8 @@
#include "script_component.hpp" #include "script_component.hpp"
["AddCargoByClass", {_this call FUNC(addCargoItem)}] call CBA_fnc_addEventHandler; ["ace_addCargoByClass", {_this call FUNC(addCargoItem)}] call CBA_fnc_addEventHandler;
["LoadCargo", { ["ace_loadCargo", {
params ["_item", "_vehicle"]; params ["_item", "_vehicle"];
TRACE_2("LoadCargo EH",_item,_vehicle); TRACE_2("LoadCargo EH",_item,_vehicle);
@ -13,11 +13,11 @@
private _itemName = getText (configFile >> "CfgVehicles" >> typeOf _item >> "displayName"); private _itemName = getText (configFile >> "CfgVehicles" >> typeOf _item >> "displayName");
private _vehicleName = getText (configFile >> "CfgVehicles" >> typeOf _vehicle >> "displayName"); private _vehicleName = getText (configFile >> "CfgVehicles" >> typeOf _vehicle >> "displayName");
["displayTextStructured", [[_hint, _itemName, _vehicleName], 3.0]] call CBA_fnc_localEvent; ["ace_displayTextStructured", [[_hint, _itemName, _vehicleName], 3.0]] call CBA_fnc_localEvent;
if (_loaded) then { if (_loaded) then {
// Invoke listenable event // Invoke listenable event
["cargoLoaded", [_item, _vehicle]] call CBA_fnc_globalEvent; ["ace_cargoLoaded", [_item, _vehicle]] call CBA_fnc_globalEvent;
}; };
}] call CBA_fnc_addEventHandler; }] call CBA_fnc_addEventHandler;
@ -34,11 +34,11 @@
private _itemName = getText (configFile >> "CfgVehicles" >> _itemClass >> "displayName"); private _itemName = getText (configFile >> "CfgVehicles" >> _itemClass >> "displayName");
private _vehicleName = getText (configFile >> "CfgVehicles" >> typeOf _vehicle >> "displayName"); private _vehicleName = getText (configFile >> "CfgVehicles" >> typeOf _vehicle >> "displayName");
["displayTextStructured", [[_hint, _itemName, _vehicleName], 3.0]] call CBA_fnc_localEvent; ["ace_displayTextStructured", [[_hint, _itemName, _vehicleName], 3.0]] call CBA_fnc_localEvent;
if (_unloaded) then { if (_unloaded) then {
// Invoke listenable event // Invoke listenable event
["cargoUnloaded", [_item, _vehicle]] call CBA_fnc_globalEvent; ["ace_cargoUnloaded", [_item, _vehicle]] call CBA_fnc_globalEvent;
}; };
// TOOO maybe drag/carry the unloaded item? // TOOO maybe drag/carry the unloaded item?

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@ -16,3 +16,21 @@ class CfgPatches {
#include "CfgEventHandlers.hpp" #include "CfgEventHandlers.hpp"
#include "CfgVehicles.hpp" #include "CfgVehicles.hpp"
#include "menu.hpp" #include "menu.hpp"
class ACE_newEvents {
LoadCargo = "ace_loadCargo";
cargoUnloaded = "ace_cargoUnloaded";
displayTextStructured = "ace_displayTextStructured";
cargoLoaded = "ace_cargoLoaded";
displayTextStructured = "ace_displayTextStructured";
AddCargoByClass = "ace_addCargoByClass";
ServerUnloadCargo = "ace_serverUnloadCargo";
displayTextStructured = "ace_displayTextStructured";
displayTextStructured = "ace_displayTextStructured";
UnloadCargo = "ace_unloadCargo";
displayTextStructured = "ace_displayTextStructured";
LoadCargo = "ace_loadCargo";
hideObjectGlobal = "ace_hideObjectGlobal";
AddCargoByClass = "ace_addCargoByClass";
cargoAddedByClass = "ace_cargoAddedByClass";
};

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@ -26,4 +26,4 @@ for "_i" from 1 to _amount do {
}; };
// Invoke listenable event // Invoke listenable event
["cargoAddedByClass", [_itemClass, _vehicle, _amount]] call CBA_fnc_globalEvent; ["ace_cargoAddedByClass", [_itemClass, _vehicle, _amount]] call CBA_fnc_globalEvent;

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@ -29,7 +29,7 @@ if (isServer) then {
_cargoClassname = getText (_x >> "type"); _cargoClassname = getText (_x >> "type");
_cargoCount = getNumber (_x >> "amount"); _cargoCount = getNumber (_x >> "amount");
TRACE_3("adding ACE_Cargo", (configName _x), _cargoClassname, _cargoCount); TRACE_3("adding ACE_Cargo", (configName _x), _cargoClassname, _cargoCount);
["AddCargoByClass", [_cargoClassname, _vehicle, _cargoCount]] call CBA_fnc_localEvent; ["ace_addCargoByClass", [_cargoClassname, _vehicle, _cargoCount]] call CBA_fnc_localEvent;
}; };
} count ("true" configClasses (configFile >> "CfgVehicles" >> _type >> "ACE_Cargo" >> "Cargo")); } count ("true" configClasses (configFile >> "CfgVehicles" >> _type >> "ACE_Cargo" >> "Cargo"));
}; };

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@ -35,7 +35,7 @@ _vehicle setVariable [QGVAR(space), _space - _itemSize, true];
if (_item isEqualType objNull) then { if (_item isEqualType objNull) then {
detach _item; detach _item;
_item attachTo [_vehicle,[0,0,-100]]; _item attachTo [_vehicle,[0,0,-100]];
["hideObjectGlobal", [_item, true]] call CBA_fnc_serverEvent; ["ace_hideObjectGlobal", [_item, true]] call CBA_fnc_serverEvent;
}; };
true true

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@ -40,7 +40,7 @@ if ([_object, _vehicle] call FUNC(canLoadItemIn)) then {
[ [
5 * _size, 5 * _size,
[_object,_vehicle], [_object,_vehicle],
{["LoadCargo", _this select 0] call CBA_fnc_localEvent}, {["ace_loadCargo", _this select 0] call CBA_fnc_localEvent},
{}, {},
localize LSTRING(LoadingItem) localize LSTRING(LoadingItem)
] call EFUNC(common,progressBar); ] call EFUNC(common,progressBar);
@ -48,7 +48,7 @@ if ([_object, _vehicle] call FUNC(canLoadItemIn)) then {
} else { } else {
private _displayName = getText (configFile >> "CfgVehicles" >> typeOf _object >> "displayName"); private _displayName = getText (configFile >> "CfgVehicles" >> typeOf _object >> "displayName");
["displayTextStructured", [[LSTRING(LoadingFailed), _displayName], 3.0]] call CBA_fnc_localEvent; ["ace_displayTextStructured", [[LSTRING(LoadingFailed), _displayName], 3.0]] call CBA_fnc_localEvent;
}; };
_return _return

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@ -37,7 +37,7 @@ if ([_item, GVAR(interactionVehicle), ACE_player] call FUNC(canUnloadItem)) then
[ [
5 * _size, 5 * _size,
[_item, GVAR(interactionVehicle), ACE_player], [_item, GVAR(interactionVehicle), ACE_player],
{["UnloadCargo", _this select 0] call CBA_fnc_localEvent}, {["ace_unloadCargo", _this select 0] call CBA_fnc_localEvent},
{}, {},
localize LSTRING(UnloadingItem), localize LSTRING(UnloadingItem),
{true}, {true},
@ -47,5 +47,5 @@ if ([_item, GVAR(interactionVehicle), ACE_player] call FUNC(canUnloadItem)) then
private _itemClass = if (_item isEqualType "") then {_item} else {typeOf _item}; private _itemClass = if (_item isEqualType "") then {_item} else {typeOf _item};
private _displayName = getText (configFile >> "CfgVehicles" >> _itemClass >> "displayName"); private _displayName = getText (configFile >> "CfgVehicles" >> _itemClass >> "displayName");
["displayTextStructured", [[LSTRING(UnloadingFailed), _displayName], 3.0]] call CBA_fnc_localEvent; ["ace_displayTextStructured", [[LSTRING(UnloadingFailed), _displayName], 3.0]] call CBA_fnc_localEvent;
}; };

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@ -29,7 +29,7 @@ if ((count _emptyPosAGL) != 3) exitWith {
TRACE_4("Could not find unload pos",_vehicle,getPosASL _vehicle,isTouchingGround _vehicle,speed _vehicle); TRACE_4("Could not find unload pos",_vehicle,getPosASL _vehicle,isTouchingGround _vehicle,speed _vehicle);
if ((!isNull _unloader) && {_unloader == ACE_player}) then { if ((!isNull _unloader) && {_unloader == ACE_player}) then {
//display text saying there are no safe places to exit the vehicle //display text saying there are no safe places to exit the vehicle
["displayTextStructured", [localize ELSTRING(common,NoRoomToUnload)]] call CBA_fnc_localEvent; ["ace_displayTextStructured", [localize ELSTRING(common,NoRoomToUnload)]] call CBA_fnc_localEvent;
}; };
false false
}; };
@ -52,7 +52,7 @@ if (_item isEqualType objNull) then {
detach _item; detach _item;
// hideObjectGlobal must be executed before setPos to ensure light objects are rendered correctly // hideObjectGlobal must be executed before setPos to ensure light objects are rendered correctly
// do both on server to ensure they are executed in the correct order // do both on server to ensure they are executed in the correct order
["ServerUnloadCargo", [_item, _emptyPosAGL]] call CBA_fnc_serverEvent; ["ace_serverUnloadCargo", [_item, _emptyPosAGL]] call CBA_fnc_serverEvent;
} else { } else {
private _newItem = createVehicle [_item, _emptyPosAGL, [], 0, ""]; private _newItem = createVehicle [_item, _emptyPosAGL, [], 0, ""];
_newItem setPosASL (AGLtoASL _emptyPosAGL); _newItem setPosASL (AGLtoASL _emptyPosAGL);

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@ -59,14 +59,14 @@
////////////////////////////////////////////////// //////////////////////////////////////////////////
//Status Effect EHs: //Status Effect EHs:
["setStatusEffect", {_this call FUNC(statusEffect_set)}] call CBA_fnc_addEventHandler; ["ace_setStatusEffect", {_this call FUNC(statusEffect_set)}] call CBA_fnc_addEventHandler;
["forceWalk", false, ["ACE_SwitchUnits", "ACE_Attach", "ACE_dragging", "ACE_Explosives", "ACE_Ladder", "ACE_Sandbag", "ACE_refuel", "ACE_rearm", "ACE_dragging"]] call FUNC(statusEffect_addType); ["forceWalk", false, ["ACE_SwitchUnits", "ACE_Attach", "ACE_dragging", "ACE_Explosives", "ACE_Ladder", "ACE_Sandbag", "ACE_refuel", "ACE_rearm", "ACE_dragging"]] call FUNC(statusEffect_addType);
["blockSprint", false, []] call FUNC(statusEffect_addType); ["blockSprint", false, []] call FUNC(statusEffect_addType);
["setCaptive", true, [QEGVAR(captives,Handcuffed), QEGVAR(captives,Surrendered), QEGVAR(medical,unconscious)]] call FUNC(statusEffect_addType); ["setCaptive", true, [QEGVAR(captives,Handcuffed), QEGVAR(captives,Surrendered), QEGVAR(medical,unconscious)]] call FUNC(statusEffect_addType);
["blockDamage", false, ["fixCollision"]] call FUNC(statusEffect_addType); ["blockDamage", false, ["fixCollision"]] call FUNC(statusEffect_addType);
["blockEngine", false, ["ACE_Refuel"]] call FUNC(statusEffect_addType); ["blockEngine", false, ["ACE_Refuel"]] call FUNC(statusEffect_addType);
["forceWalk", { ["ace_forceWalk", {
params ["_object", "_set"]; params ["_object", "_set"];
TRACE_2("forceWalk EH",_object,_set); TRACE_2("forceWalk EH",_object,_set);
_object forceWalk (_set > 0); _object forceWalk (_set > 0);
@ -135,12 +135,12 @@ if (isServer) then {
ACE_LOGINFO_2("Headbug Used: Name: %1, Animation: %2",_profileName,_animation); ACE_LOGINFO_2("Headbug Used: Name: %1, Animation: %2",_profileName,_animation);
}] call CBA_fnc_addEventHandler; }] call CBA_fnc_addEventHandler;
["fixCollision", FUNC(fixCollision)] call CBA_fnc_addEventHandler; ["ace_fixCollision", FUNC(fixCollision)] call CBA_fnc_addEventHandler;
["fixFloating", FUNC(fixFloating)] call CBA_fnc_addEventHandler; ["ace_fixFloating", FUNC(fixFloating)] call CBA_fnc_addEventHandler;
["fixPosition", FUNC(fixPosition)] call CBA_fnc_addEventHandler; ["ace_fixPosition", FUNC(fixPosition)] call CBA_fnc_addEventHandler;
["loadPersonEvent", FUNC(loadPersonLocal)] call CBA_fnc_addEventHandler; ["ace_loadPersonEvent", FUNC(loadPersonLocal)] call CBA_fnc_addEventHandler;
["unloadPersonEvent", FUNC(unloadPersonLocal)] call CBA_fnc_addEventHandler; ["ace_unloadPersonEvent", FUNC(unloadPersonLocal)] call CBA_fnc_addEventHandler;
["lockVehicle", { ["lockVehicle", {
_this setVariable [QGVAR(lockStatus), locked _this]; _this setVariable [QGVAR(lockStatus), locked _this];
@ -151,21 +151,21 @@ if (isServer) then {
_this lock (_this getVariable [QGVAR(lockStatus), locked _this]); _this lock (_this getVariable [QGVAR(lockStatus), locked _this]);
}] call CBA_fnc_addEventHandler; }] call CBA_fnc_addEventHandler;
["setDir", {(_this select 0) setDir (_this select 1)}] call CBA_fnc_addEventHandler; ["ace_setDir", {(_this select 0) setDir (_this select 1)}] call CBA_fnc_addEventHandler;
["setFuel", {(_this select 0) setFuel (_this select 1)}] call CBA_fnc_addEventHandler; ["ace_setFuel", {(_this select 0) setFuel (_this select 1)}] call CBA_fnc_addEventHandler;
["engineOn", {(_this select 0) engineOn (_this select 1)}] call CBA_fnc_addEventHandler; ["ace_engineOn", {(_this select 0) engineOn (_this select 1)}] call CBA_fnc_addEventHandler;
["setSpeaker", {(_this select 0) setSpeaker (_this select 1)}] call CBA_fnc_addEventHandler; ["ace_setSpeaker", {(_this select 0) setSpeaker (_this select 1)}] call CBA_fnc_addEventHandler;
["selectLeader", {(_this select 0) selectLeader (_this select 1)}] call CBA_fnc_addEventHandler; ["ace_selectLeader", {(_this select 0) selectLeader (_this select 1)}] call CBA_fnc_addEventHandler;
["setVelocity", {(_this select 0) setVelocity (_this select 1)}] call CBA_fnc_addEventHandler; ["ace_setVelocity", {(_this select 0) setVelocity (_this select 1)}] call CBA_fnc_addEventHandler;
["playMove", {(_this select 0) playMove (_this select 1)}] call CBA_fnc_addEventHandler; ["ace_playMove", {(_this select 0) playMove (_this select 1)}] call CBA_fnc_addEventHandler;
["playMoveNow", {(_this select 0) playMoveNow (_this select 1)}] call CBA_fnc_addEventHandler; ["ace_playMoveNow", {(_this select 0) playMoveNow (_this select 1)}] call CBA_fnc_addEventHandler;
["switchMove", {(_this select 0) switchMove (_this select 1)}] call CBA_fnc_addEventHandler; ["ace_switchMove", {(_this select 0) switchMove (_this select 1)}] call CBA_fnc_addEventHandler;
["setVectorDirAndUp", {(_this select 0) setVectorDirAndUp (_this select 1)}] call CBA_fnc_addEventHandler; ["ace_setVectorDirAndUp", {(_this select 0) setVectorDirAndUp (_this select 1)}] call CBA_fnc_addEventHandler;
["setVanillaHitPointDamage", {(_this select 0) setHitPointDamage (_this select 1)}] call CBA_fnc_addEventHandler; ["ace_setVanillaHitPointDamage", {(_this select 0) setHitPointDamage (_this select 1)}] call CBA_fnc_addEventHandler;
if (isServer) then { if (isServer) then {
["hideObjectGlobal", {(_this select 0) hideObjectGlobal (_this select 1)}] call CBA_fnc_addEventHandler; ["ace_hideObjectGlobal", {(_this select 0) hideObjectGlobal (_this select 1)}] call CBA_fnc_addEventHandler;
["enableSimulationGlobal", {(_this select 0) enableSimulationGlobal (_this select 1)}] call CBA_fnc_addEventHandler; ["ace_enableSimulationGlobal", {(_this select 0) enableSimulationGlobal (_this select 1)}] call CBA_fnc_addEventHandler;
}; };
@ -178,14 +178,14 @@ if (isServer) then {
if (!isServer) then { if (!isServer) then {
["PlayerJip", { ["PlayerJip", {
ACE_LOGINFO("JIP event synchronization initialized"); ACE_LOGINFO("JIP event synchronization initialized");
["SEH_all", [player]] call CBA_fnc_serverEvent; ["ace_sEH_all", [player]] call CBA_fnc_serverEvent;
}] call CBA_fnc_addEventHandler; }] call CBA_fnc_addEventHandler;
} else { } else {
["SEH_all", FUNC(_handleRequestAllSyncedEvents)] call CBA_fnc_addEventHandler; ["ace_sEH_all", FUNC(_handleRequestAllSyncedEvents)] call CBA_fnc_addEventHandler;
}; };
["SEH", FUNC(_handleSyncedEvent)] call CBA_fnc_addEventHandler; ["ace_sEH", FUNC(_handleSyncedEvent)] call CBA_fnc_addEventHandler;
["SEH_s", FUNC(_handleRequestSyncedEvent)] call CBA_fnc_addEventHandler; ["ace_sEH_s", FUNC(_handleRequestSyncedEvent)] call CBA_fnc_addEventHandler;
if (isServer) then { if (isServer) then {
[FUNC(syncedEventPFH), 0.5, []] call CBA_fnc_addPerFrameHandler; [FUNC(syncedEventPFH), 0.5, []] call CBA_fnc_addPerFrameHandler;
@ -254,7 +254,7 @@ call FUNC(checkFiles);
[] call FUNC(readSettingsFromParamsArray); [] call FUNC(readSettingsFromParamsArray);
}; };
// Event so that ACE_Modules have their settings loaded: // Event so that ACE_Modules have their settings loaded:
["InitSettingsFromModules", []] call CBA_fnc_localEvent; ["ace_initSettingsFromModules", []] call CBA_fnc_localEvent;
if (isServer) then { if (isServer) then {
// Publish all settings data after all configs and modules are read // Publish all settings data after all configs and modules are read
@ -270,7 +270,7 @@ call FUNC(checkFiles);
ACE_LOGINFO("Settings initialized."); ACE_LOGINFO("Settings initialized.");
//Event that settings are safe to use: //Event that settings are safe to use:
["SettingsInitialized", []] call CBA_fnc_localEvent; ["ace_settingsInitialized", []] call CBA_fnc_localEvent;
//Set init finished and run all delayed functions: //Set init finished and run all delayed functions:
GVAR(settingsInitFinished) = true; GVAR(settingsInitFinished) = true;
@ -350,7 +350,7 @@ GVAR(OldIsCamera) = false;
uiNamespace setVariable ["ACE_player", _data]; uiNamespace setVariable ["ACE_player", _data];
// Raise ACE event locally // Raise ACE event locally
["playerChanged", [ACE_player, _oldPlayer]] call CBA_fnc_localEvent; ["ace_playerChanged", [ACE_player, _oldPlayer]] call CBA_fnc_localEvent;
}; };
// "playerVehicleChanged" event // "playerVehicleChanged" event
@ -358,7 +358,7 @@ GVAR(OldIsCamera) = false;
if !(_data isEqualTo GVAR(OldPlayerVehicle)) then { if !(_data isEqualTo GVAR(OldPlayerVehicle)) then {
// Raise ACE event locally // Raise ACE event locally
GVAR(OldPlayerVehicle) = _data; GVAR(OldPlayerVehicle) = _data;
["playerVehicleChanged", [ACE_player, _data]] call CBA_fnc_localEvent; ["ace_playerVehicleChanged", [ACE_player, _data]] call CBA_fnc_localEvent;
}; };
// "playerTurretChanged" event // "playerTurretChanged" event
@ -366,7 +366,7 @@ GVAR(OldIsCamera) = false;
if !(_data isEqualTo GVAR(OldPlayerTurret)) then { if !(_data isEqualTo GVAR(OldPlayerTurret)) then {
// Raise ACE event locally // Raise ACE event locally
GVAR(OldPlayerTurret) = _data; GVAR(OldPlayerTurret) = _data;
["playerTurretChanged", [ACE_player, _data]] call CBA_fnc_localEvent; ["ace_playerTurretChanged", [ACE_player, _data]] call CBA_fnc_localEvent;
}; };
// "playerWeaponChanged" event // "playerWeaponChanged" event
@ -374,7 +374,7 @@ GVAR(OldIsCamera) = false;
if (_data != GVAR(OldPlayerWeapon)) then { if (_data != GVAR(OldPlayerWeapon)) then {
// Raise ACE event locally // Raise ACE event locally
GVAR(OldPlayerWeapon) = _data; GVAR(OldPlayerWeapon) = _data;
["playerWeaponChanged", [ACE_player, _data]] call CBA_fnc_localEvent; ["ace_playerWeaponChanged", [ACE_player, _data]] call CBA_fnc_localEvent;
}; };
// "playerInventoryChanged" event // "playerInventoryChanged" event
@ -406,7 +406,7 @@ GVAR(OldIsCamera) = false;
if !(_data isEqualTo GVAR(OldPlayerInventoryNoAmmo)) then { if !(_data isEqualTo GVAR(OldPlayerInventoryNoAmmo)) then {
GVAR(OldPlayerInventoryNoAmmo) = _data; GVAR(OldPlayerInventoryNoAmmo) = _data;
["playerInventoryChanged", [ACE_player, [ACE_player, false] call FUNC(getAllGear)]] call CBA_fnc_localEvent; ["ace_playerInventoryChanged", [ACE_player, [ACE_player, false] call FUNC(getAllGear)]] call CBA_fnc_localEvent;
}; };
}; };
@ -415,7 +415,7 @@ GVAR(OldIsCamera) = false;
if !(_data isEqualTo GVAR(OldPlayerVisionMode)) then { if !(_data isEqualTo GVAR(OldPlayerVisionMode)) then {
// Raise ACE event locally // Raise ACE event locally
GVAR(OldPlayerVisionMode) = _data; GVAR(OldPlayerVisionMode) = _data;
["playerVisionModeChanged", [ACE_player, _data]] call CBA_fnc_localEvent; ["ace_playerVisionModeChanged", [ACE_player, _data]] call CBA_fnc_localEvent;
}; };
// "cameraViewChanged" event // "cameraViewChanged" event
@ -423,7 +423,7 @@ GVAR(OldIsCamera) = false;
if !(_data isEqualTo GVAR(OldCameraView)) then { if !(_data isEqualTo GVAR(OldCameraView)) then {
// Raise ACE event locally // Raise ACE event locally
GVAR(OldCameraView) = _data; GVAR(OldCameraView) = _data;
["cameraViewChanged", [ACE_player, _data]] call CBA_fnc_localEvent; ["ace_cameraViewChanged", [ACE_player, _data]] call CBA_fnc_localEvent;
}; };
// "visibleMapChanged" event // "visibleMapChanged" event
@ -431,7 +431,7 @@ GVAR(OldIsCamera) = false;
if (!_data isEqualTo GVAR(OldVisibleMap)) then { if (!_data isEqualTo GVAR(OldVisibleMap)) then {
// Raise ACE event locally // Raise ACE event locally
GVAR(OldVisibleMap) = _data; GVAR(OldVisibleMap) = _data;
["visibleMapChanged", [ACE_player, _data]] call CBA_fnc_localEvent; ["ace_visibleMapChanged", [ACE_player, _data]] call CBA_fnc_localEvent;
}; };
// "activeCameraChanged" event // "activeCameraChanged" event
@ -439,7 +439,7 @@ GVAR(OldIsCamera) = false;
if !(_data isEqualTo GVAR(OldIsCamera)) then { if !(_data isEqualTo GVAR(OldIsCamera)) then {
// Raise ACE event locally // Raise ACE event locally
GVAR(OldIsCamera) = _data; GVAR(OldIsCamera) = _data;
["activeCameraChanged", [ACE_player, _data]] call CBA_fnc_localEvent; ["ace_activeCameraChanged", [ACE_player, _data]] call CBA_fnc_localEvent;
}; };
END_COUNTER(stateChecker); END_COUNTER(stateChecker);
@ -450,8 +450,8 @@ GVAR(OldIsCamera) = false;
// Eventhandlers for player controlled machines // Eventhandlers for player controlled machines
////////////////////////////////////////////////// //////////////////////////////////////////////////
["displayTextStructured", {_this call FUNC(displayTextStructured)}] call CBA_fnc_addEventHandler; ["ace_displayTextStructured", {_this call FUNC(displayTextStructured)}] call CBA_fnc_addEventHandler;
["displayTextPicture", {_this call FUNC(displayTextPicture)}] call CBA_fnc_addEventHandler; ["ace_displayTextPicture", {_this call FUNC(displayTextPicture)}] call CBA_fnc_addEventHandler;
["medical_onUnconscious", { ["medical_onUnconscious", {
params ["_unit", "_isUnconscious"]; params ["_unit", "_isUnconscious"];
@ -461,7 +461,7 @@ GVAR(OldIsCamera) = false;
}; };
}] call CBA_fnc_addEventHandler; }] call CBA_fnc_addEventHandler;
["useItem", DFUNC(useItem)] call CBA_fnc_addEventHandler; ["ace_useItem", DFUNC(useItem)] call CBA_fnc_addEventHandler;
////////////////////////////////////////////////// //////////////////////////////////////////////////
@ -499,7 +499,7 @@ if (didJip) then {
// We are jipping! Get ready and wait, and throw the event // We are jipping! Get ready and wait, and throw the event
[{ [{
if(!isNull player && GVAR(settingsInitFinished)) then { if(!isNull player && GVAR(settingsInitFinished)) then {
["PlayerJip", [player]] call CBA_fnc_localEvent; ["ace_playerJip", [player]] call CBA_fnc_localEvent;
[_this select 1] call CBA_fnc_removePerFrameHandler; [_this select 1] call CBA_fnc_removePerFrameHandler;
}; };
}, 0, []] call CBA_fnc_addPerFrameHandler; }, 0, []] call CBA_fnc_addPerFrameHandler;

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@ -14,6 +14,81 @@ class CfgPatches {
// This class will be deprecated in version 3.8.0 // This class will be deprecated in version 3.8.0
class ACE_newEvents { class ACE_newEvents {
forceWalk = "ace_forceWalk";
PlayerJip = "ace_playerJip";
useItem = "ace_useItem";
displayTextPicture = "ace_displayTextPicture";
displayTextStructured = "ace_displayTextStructured";
activeCameraChanged = "ace_activeCameraChanged";
visibleMapChanged = "ace_visibleMapChanged";
cameraViewChanged = "ace_cameraViewChanged";
playerVisionModeChanged = "ace_playerVisionModeChanged";
playerInventoryChanged = "ace_playerInventoryChanged";
playerWeaponChanged = "ace_playerWeaponChanged";
playerTurretChanged = "ace_playerTurretChanged";
playerVehicleChanged = "ace_playerVehicleChanged";
playerChanged = "ace_playerChanged";
SettingsInitialized = "ace_settingsInitialized";
InitSettingsFromModules = "ace_initSettingsFromModules";
SEH_s = "ace_sEH_s";
SEH = "ace_sEH";
SEH_all = "ace_sEH_all";
SEH_all = "ace_sEH_all";
enableSimulationGlobal = "ace_enableSimulationGlobal";
hideObjectGlobal = "ace_hideObjectGlobal";
setVanillaHitPointDamage = "ace_setVanillaHitPointDamage";
setVectorDirAndUp = "ace_setVectorDirAndUp";
switchMove = "ace_switchMove";
playMoveNow = "ace_playMoveNow";
playMove = "ace_playMove";
setVelocity = "ace_setVelocity";
selectLeader = "ace_selectLeader";
setSpeaker = "ace_setSpeaker";
engineOn = "ace_engineOn";
setFuel = "ace_setFuel";
setDir = "ace_setDir";
unloadPersonEvent = "ace_unloadPersonEvent";
loadPersonEvent = "ace_loadPersonEvent";
fixPosition = "ace_fixPosition";
fixFloating = "ace_fixFloating";
fixCollision = "ace_fixCollision";
setStatusEffect = "ace_setStatusEffect";
SEH_s = "ace_sEH_s";
SEH_s = "ace_sEH_s";
setSpeaker = "ace_setSpeaker";
displayTextStructured = "ace_displayTextStructured";
unloadPersonEvent = "ace_unloadPersonEvent";
hideObjectGlobal = "ace_hideObjectGlobal";
SEH = "ace_sEH";
SettingChanged = "ace_settingChanged";
SettingChanged = "ace_settingChanged";
SEH_s = "ace_sEH_s";
setSpeaker = "ace_setSpeaker";
setSpeaker = "ace_setSpeaker";
setSpeaker = "ace_setSpeaker";
loadPersonEvent = "ace_loadPersonEvent";
hideObjectGlobal = "ace_hideObjectGlobal";
HeadbugFixUsed = "ace_headbugFixUsed";
HeadbugFixUsed = "ace_headbugFixUsed";
blockDamage = "ace_blockDamage";
blockDamage = "ace_blockDamage";
firedNonPlayerVehicle = "ace_firedNonPlayerVehicle";
firedPlayerVehicleNonLocal = "ace_firedPlayerVehicleNonLocal";
firedPlayerVehicle = "ace_firedPlayerVehicle";
firedNonPlayer = "ace_firedNonPlayer";
firedPlayerNonLocal = "ace_firedPlayerNonLocal";
firedPlayer = "ace_firedPlayer";
switchMove = "ace_switchMove";
playMoveNow = "ace_playMoveNow";
playMoveNow = "ace_playMoveNow";
playMoveNow = "ace_playMoveNow";
playMoveNow = "ace_playMoveNow";
playMove = "ace_playMove";
playMove = "ace_playMove";
unlockVehicle = "ace_unlockVehicle";
lockVehicle = "ace_lockVehicle";
playerInventoryChanged = "ace_playerInventoryChanged";
SettingChanged = "ace_settingChanged";
playMoveNow = QGVAR(playMoveNow); playMoveNow = QGVAR(playMoveNow);
}; };

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@ -18,7 +18,7 @@ params ["_client"];
private _eventEntry = HASH_GET(GVAR(syncedEvents),_x); private _eventEntry = HASH_GET(GVAR(syncedEvents),_x);
_eventEntry params ["", "_eventLog"]; _eventEntry params ["", "_eventLog"];
["SEH_s", [_x, _eventLog], _client] call CBA_fnc_targetEvent; ["ace_sEH_s", [_x, _eventLog], _client] call CBA_fnc_targetEvent;
false false
} count (GVAR(syncedEvents) select 0); } count (GVAR(syncedEvents) select 0);

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@ -30,7 +30,7 @@ if (isServer) then {
private _eventEntry = HASH_GET(GVAR(syncedEvents),_eventName); private _eventEntry = HASH_GET(GVAR(syncedEvents),_eventName);
_eventEntry params ["", "_eventLog"]; _eventEntry params ["", "_eventLog"];
["SEH_s", [_eventName, _eventLog], _client] call CBA_fnc_targetEvent; ["ace_sEH_s", [_eventName, _eventLog], _client] call CBA_fnc_targetEvent;
} else { } else {
params ["_eventName", "_eventLog"]; params ["_eventName", "_eventLog"];

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@ -37,4 +37,4 @@ missionNamespace setVariable [_name, _value];
GVAR(settings) pushBack _this; GVAR(settings) pushBack _this;
// Raise event locally // Raise event locally
["SettingChanged", [_name, _value]] call CBA_fnc_localEvent; ["ace_settingChanged", [_name, _value]] call CBA_fnc_localEvent;

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@ -28,7 +28,7 @@ GVAR(AssignedItemsShownItems) = [
ACE_isGPSEnabled ACE_isGPSEnabled
]; ];
["playerInventoryChanged", { ["ace_playerInventoryChanged", {
params ["_unit"]; params ["_unit"];
private _assignedItems = getUnitLoadout _unit param [9, ["","","","","",""]]; // ["ItemMap","ItemGPS","ItemRadio","ItemCompass","ItemWatch","NVGoggles"] private _assignedItems = getUnitLoadout _unit param [9, ["","","","","",""]]; // ["ItemMap","ItemGPS","ItemRadio","ItemCompass","ItemWatch","NVGoggles"]

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@ -28,9 +28,9 @@ _target setVariable [QGVAR(owner), _unit, true];
// lock target object // lock target object
if (_lockTarget) then { if (_lockTarget) then {
if (!isNull _unit) then { if (!isNull _unit) then {
["lockVehicle", _target, _target] call CBA_fnc_targetEvent; ["ace_lockVehicle", _target, _target] call CBA_fnc_targetEvent;
} else { } else {
["unlockVehicle", _target, _target] call CBA_fnc_targetEvent; ["ace_unlockVehicle", _target, _target] call CBA_fnc_targetEvent;
}; };
}; };

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@ -41,34 +41,34 @@ TRACE_2("",local _unit,vehicle _unit);
switch (_priority) do { switch (_priority) do {
case 0: { case 0: {
if (_unit == vehicle _unit) then { if (_unit == vehicle _unit) then {
["playMove", [_unit, _animation], _unit] call CBA_fnc_targetEvent; ["ace_playMove", [_unit, _animation], _unit] call CBA_fnc_targetEvent;
} else { } else {
// Execute on all machines. PlayMove and PlayMoveNow are bugged: They have no global effects when executed on remote machines inside vehicles. // Execute on all machines. PlayMove and PlayMoveNow are bugged: They have no global effects when executed on remote machines inside vehicles.
["playMove", [_unit, _animation]] call CBA_fnc_globalEvent; ["ace_playMove", [_unit, _animation]] call CBA_fnc_globalEvent;
}; };
}; };
case 1: { case 1: {
if (_unit == vehicle _unit) then { if (_unit == vehicle _unit) then {
["playMoveNow", [_unit, _animation], _unit] call CBA_fnc_targetEvent; ["ace_playMoveNow", [_unit, _animation], _unit] call CBA_fnc_targetEvent;
} else { } else {
// Execute on all machines. PlayMove and PlayMoveNow are bugged: They have no global effects when executed on remote machines inside vehicles. // Execute on all machines. PlayMove and PlayMoveNow are bugged: They have no global effects when executed on remote machines inside vehicles.
["playMoveNow", [_unit, _animation]] call CBA_fnc_globalEvent; ["ace_playMoveNow", [_unit, _animation]] call CBA_fnc_globalEvent;
}; };
}; };
case 2: { case 2: {
// try playMoveNow first // try playMoveNow first
if (_unit == vehicle _unit) then { if (_unit == vehicle _unit) then {
["playMoveNow", [_unit, _animation], _unit] call CBA_fnc_targetEvent; ["ace_playMoveNow", [_unit, _animation], _unit] call CBA_fnc_targetEvent;
} else { } else {
// Execute on all machines. PlayMove and PlayMoveNow are bugged: They have no global effects when executed on remote machines inside vehicles. // Execute on all machines. PlayMove and PlayMoveNow are bugged: They have no global effects when executed on remote machines inside vehicles.
["playMoveNow", [_unit, _animation]] call CBA_fnc_globalEvent; ["ace_playMoveNow", [_unit, _animation]] call CBA_fnc_globalEvent;
}; };
// if animation doesn't respond, do switchMove // if animation doesn't respond, do switchMove
if (animationState _unit != _animation) then { if (animationState _unit != _animation) then {
TRACE_1("did not respond to playMoveNow",animationState _unit); TRACE_1("did not respond to playMoveNow",animationState _unit);
// Execute on all machines. SwitchMove has local effects. // Execute on all machines. SwitchMove has local effects.
["switchMove", [_unit, _animation]] call CBA_fnc_globalEvent; ["ace_switchMove", [_unit, _animation]] call CBA_fnc_globalEvent;
}; };
}; };
default {}; default {};

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@ -26,12 +26,12 @@ TRACE_7("firedEH:",_unit, _weapon, _muzzle, _mode, _ammo, _magazine, _projectile
if (_unit isKindOf "CAManBase") then { if (_unit isKindOf "CAManBase") then {
// The unit it on foot // The unit it on foot
if (_unit == ACE_player) then { if (_unit == ACE_player) then {
["firedPlayer", _this] call CBA_fnc_localEvent; ["ace_firedPlayer", _this] call CBA_fnc_localEvent;
} else { } else {
if ([_unit] call EFUNC(common,isPlayer)) then { if ([_unit] call EFUNC(common,isPlayer)) then {
["firedPlayerNonLocal", _this] call CBA_fnc_localEvent; ["ace_firedPlayerNonLocal", _this] call CBA_fnc_localEvent;
} else { } else {
["firedNonPlayer", _this] call CBA_fnc_localEvent; ["ace_firedNonPlayer", _this] call CBA_fnc_localEvent;
}; };
}; };
} else { } else {
@ -55,12 +55,12 @@ if (_unit isKindOf "CAManBase") then {
}; };
if (_gunner == ACE_player) then { if (_gunner == ACE_player) then {
["firedPlayerVehicle", _this] call CBA_fnc_localEvent; ["ace_firedPlayerVehicle", _this] call CBA_fnc_localEvent;
} else { } else {
if ([_gunner] call EFUNC(common,isPlayer)) then { if ([_gunner] call EFUNC(common,isPlayer)) then {
["firedPlayerVehicleNonLocal", _this] call CBA_fnc_localEvent; ["ace_firedPlayerVehicleNonLocal", _this] call CBA_fnc_localEvent;
} else { } else {
["firedNonPlayerVehicle", _this] call CBA_fnc_localEvent; ["ace_firedNonPlayerVehicle", _this] call CBA_fnc_localEvent;
}; };
}; };
}; };

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@ -21,7 +21,7 @@ if (!local _object) exitWith {};
if (_object isKindOf "CAManBase") exitWith {}; if (_object isKindOf "CAManBase") exitWith {};
//We need to manually set allowDamage to true for setHitIndex to function //We need to manually set allowDamage to true for setHitIndex to function
["blockDamage", [_object, 0]] call CBA_fnc_localEvent; ["ace_blockDamage", [_object, 0]] call CBA_fnc_localEvent;
// save and restore hitpoints, see below why // save and restore hitpoints, see below why
private _hitPointDamages = getAllHitPointsDamage _object; private _hitPointDamages = getAllHitPointsDamage _object;
@ -41,4 +41,4 @@ _object setDamage damage _object;
//manually re-enable allowDamage to previous setting (ref statusEffect_funcs) //manually re-enable allowDamage to previous setting (ref statusEffect_funcs)
private _effectVarName = format [QGVAR(effect_%1), "blockDamage"]; private _effectVarName = format [QGVAR(effect_%1), "blockDamage"];
private _effectNumber = _object getVariable [_effectVarName, 0]; private _effectNumber = _object getVariable [_effectVarName, 0];
["blockDamage", [_object, _effectNumber]] call CBA_fnc_localEvent; ["ace_blockDamage", [_object, _effectNumber]] call CBA_fnc_localEvent;

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@ -17,8 +17,8 @@
private _unit = ACE_player; private _unit = ACE_player;
private _anim = animationState _unit; private _anim = animationState _unit;
["HeadbugFixUsed", [profileName, _anim]] call CBA_fnc_serverEvent; ["ace_headbugFixUsed", [profileName, _anim]] call CBA_fnc_serverEvent;
["HeadbugFixUsed", [profileName, _anim]] call CBA_fnc_localEvent; ["ace_headbugFixUsed", [profileName, _anim]] call CBA_fnc_localEvent;
if (_unit != vehicle _unit || {!([_unit, objNull, ["isNotSitting"]] call FUNC(canInteractWith))}) exitWith {false}; if (_unit != vehicle _unit || {!([_unit, objNull, ["isNotSitting"]] call FUNC(canInteractWith))}) exitWith {false};

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@ -28,5 +28,5 @@ if !(_reason in _setHiddenReasons) then {
}; };
if !(isObjectHidden _unit) then { if !(isObjectHidden _unit) then {
["hideObjectGlobal", [_unit, true]] call CBA_fnc_serverEvent; ["ace_hideObjectGlobal", [_unit, true]] call CBA_fnc_serverEvent;
}; };

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@ -32,7 +32,7 @@ private _nearVehicles = nearestObjects [_unit, ["Car", "Air", "Tank", "Ship_F"],
if (!isNull _vehicle) then { if (!isNull _vehicle) then {
[_unit, true, GROUP_SWITCH_ID, side group _caller] call FUNC(switchToGroupSide); [_unit, true, GROUP_SWITCH_ID, side group _caller] call FUNC(switchToGroupSide);
["loadPersonEvent", [_unit, _vehicle, _caller], _unit] call CBA_fnc_targetEvent; ["ace_loadPersonEvent", [_unit, _vehicle, _caller], _unit] call CBA_fnc_targetEvent;
}; };
_vehicle _vehicle

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@ -29,6 +29,6 @@ private _speaker = speaker _unit;
if (_speaker == "ACE_NoVoice") exitWith {}; if (_speaker == "ACE_NoVoice") exitWith {};
["setSpeaker", [_unit, "ACE_NoVoice"]] call CBA_fnc_globalEvent; ["ace_setSpeaker", [_unit, "ACE_NoVoice"]] call CBA_fnc_globalEvent;
_unit setVariable ["ACE_OriginalSpeaker", _speaker, true]; _unit setVariable ["ACE_OriginalSpeaker", _speaker, true];

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@ -16,5 +16,5 @@ params ["_unit"];
// setSpeaker gets overwritten after init on remote units; if unit is muted, setSpeaker again // setSpeaker gets overwritten after init on remote units; if unit is muted, setSpeaker again
if (count (_unit getVariable [QGVAR(muteUnitReasons), []]) > 0) then { if (count (_unit getVariable [QGVAR(muteUnitReasons), []]) > 0) then {
["setSpeaker", [_unit, "ACE_NoVoice"]] call CBA_fnc_localEvent; ["ace_setSpeaker", [_unit, "ACE_NoVoice"]] call CBA_fnc_localEvent;
}; };

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@ -18,4 +18,4 @@ params ["_unit"];
_unit setVariable [QGVAR(muteUnitReasons), _unit getVariable [QGVAR(muteUnitReasons), []], true]; _unit setVariable [QGVAR(muteUnitReasons), _unit getVariable [QGVAR(muteUnitReasons), []], true];
// fix mp issues with respawning and the speaker // fix mp issues with respawning and the speaker
["setSpeaker", [_unit, speaker _unit]] call CBA_fnc_globalEvent; ["ace_setSpeaker", [_unit, speaker _unit]] call CBA_fnc_globalEvent;

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@ -17,4 +17,4 @@ params ["_eventName"];
// Only JIP machines on initialization send this off, requesting sync on events with the serverCommand // Only JIP machines on initialization send this off, requesting sync on events with the serverCommand
if (isServer) exitWith {false}; if (isServer) exitWith {false};
["SEH_s", [_eventName, ACE_player] ] call CBA_fnc_serverEvent; ["ace_sEH_s", [_eventName, ACE_player]] call CBA_fnc_serverEvent;

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@ -78,8 +78,8 @@ if (isServer && {_broadcastChanges}) then {
publicVariable _name; publicVariable _name;
// Raise event globally, this publicizes eventual changes in _force status so clients can update it locally // Raise event globally, this publicizes eventual changes in _force status so clients can update it locally
["SettingChanged", [_name, _value, _force]] call CBA_fnc_globalEvent; ["ace_settingChanged", [_name, _value, _force]] call CBA_fnc_globalEvent;
} else { } else {
// Raise event locally // Raise event locally
["SettingChanged", [_name, _value, _force]] call CBA_fnc_localEvent; ["ace_settingChanged", [_name, _value, _force]] call CBA_fnc_localEvent;
}; };

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@ -23,4 +23,4 @@ if (!HASH_HASKEY(GVAR(syncedEvents),_name)) exitWith {
private _eventData = [_name, _args, _ttl]; private _eventData = [_name, _args, _ttl];
["SEH", _eventData] call CBA_fnc_globalEvent; ["ace_sEH", _eventData] call CBA_fnc_globalEvent;

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@ -28,5 +28,5 @@ if (_reason in _setHiddenReasons) then {
}; };
if (_setHiddenReasons isEqualTo []) then { if (_setHiddenReasons isEqualTo []) then {
["hideObjectGlobal",[_unit,false]] call CBA_fnc_serverEvent; ["ace_hideObjectGlobal", [_unit,false]] call CBA_fnc_serverEvent;
}; };

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@ -26,7 +26,7 @@ if (_vehicle == _unit) exitWith {false};
if (speed _vehicle > 1 || {((getPos _vehicle) select 2) > 2}) exitWith {false}; if (speed _vehicle > 1 || {((getPos _vehicle) select 2) > 2}) exitWith {false};
if (!isNull _vehicle) then { if (!isNull _vehicle) then {
["unloadPersonEvent", [_unit, _vehicle], [_unit]] call CBA_fnc_targetEvent; ["ace_unloadPersonEvent", [_unit, _vehicle], [_unit]] call CBA_fnc_targetEvent;
}; };
true true

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@ -27,7 +27,7 @@ if (count _emptyPos != 3) exitwith {
ACE_LOGWARNING_4("Could not find unload pos %1-ASL: %2 isTouchingGround: %3 Speed: %4",_vehicle, getPosASL _vehicle, isTouchingGround _vehicle, speed _vehicle); ACE_LOGWARNING_4("Could not find unload pos %1-ASL: %2 isTouchingGround: %3 Speed: %4",_vehicle, getPosASL _vehicle, isTouchingGround _vehicle, speed _vehicle);
if ((!isNull _unloader) && {[_unloader] call FUNC(isPlayer)}) then { if ((!isNull _unloader) && {[_unloader] call FUNC(isPlayer)}) then {
//display text saying there are no safe places to exit the vehicle //display text saying there are no safe places to exit the vehicle
["displayTextStructured", [localize LSTRING(NoRoomToUnload)], [_unloader]] call CBA_fnc_targetEvent; ["ace_displayTextStructured", [localize LSTRING(NoRoomToUnload)], [_unloader]] call CBA_fnc_targetEvent;
}; };
false false
}; };

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@ -32,4 +32,4 @@ private _speaker = _unit getVariable ["ACE_OriginalSpeaker", ""];
if (_speaker == "") exitWith {}; if (_speaker == "") exitWith {};
["setSpeaker", [_unit, _speaker], _unit] call CBA_fnc_targetEvent; ["ace_setSpeaker", [_unit, _speaker], _unit] call CBA_fnc_targetEvent;

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@ -4,7 +4,7 @@ GVAR(placer) = objNull;
GVAR(deployPFH) = -1; GVAR(deployPFH) = -1;
// Deploy concertina wire if interact menu is opened // Deploy concertina wire if interact menu is opened
["interactMenuOpened", { ["ace_interactMenuOpened", {
if (GVAR(deployPFH) != -1) then { if (GVAR(deployPFH) != -1) then {
GVAR(placer) setVariable [QGVAR(wireDeployed), true]; GVAR(placer) setVariable [QGVAR(wireDeployed), true];
}; };

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@ -13,3 +13,6 @@ class CfgPatches {
#include "CfgEventHandlers.hpp" #include "CfgEventHandlers.hpp"
#include "CfgVehicles.hpp" #include "CfgVehicles.hpp"
class ACE_newEvents {
interactMenuOpened = "ace_interactMenuOpened";
};

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@ -30,4 +30,4 @@ GVAR(vectorConnected) = false;
GVAR(noVectorData) = true; GVAR(noVectorData) = true;
GVAR(vectorGrid) = "00000000"; GVAR(vectorGrid) = "00000000";
["RangerfinderData", FUNC(handleRangeFinderData)] call CBA_fnc_addEventHandler; ["ace_rangerfinderData", FUNC(handleRangeFinderData)] call CBA_fnc_addEventHandler;

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@ -16,3 +16,7 @@ class CfgPatches {
#include "CfgWeapons.hpp" #include "CfgWeapons.hpp"
#include "Dialog.hpp" #include "Dialog.hpp"
#include "RscTitles.hpp" #include "RscTitles.hpp"
class ACE_newEvents {
RangerfinderData = "ace_rangerfinderData";
};

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@ -1,4 +1,4 @@
#include "script_component.hpp" #include "script_component.hpp"
["DisarmDropItems", FUNC(eventTargetStart)] call CBA_fnc_addEventHandler; ["ace_disarmDropItems", FUNC(eventTargetStart)] call CBA_fnc_addEventHandler;
["DisarmDebugCallback", FUNC(eventCallerFinish)] call CBA_fnc_addEventHandler; ["ace_disarmDebugCallback", FUNC(eventCallerFinish)] call CBA_fnc_addEventHandler;

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@ -17,3 +17,10 @@ class CfgPatches {
#include "CfgWeapons.hpp" #include "CfgWeapons.hpp"
#include "gui_disarm.hpp" #include "gui_disarm.hpp"
class ACE_newEvents {
DisarmDebugCallback = "ace_disarmDebugCallback";
DisarmDropItems = "ace_disarmDropItems";
DisarmDropItems = "ace_disarmDropItems";
DisarmDebugCallback = "ace_disarmDebugCallback";
};

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@ -23,5 +23,5 @@ params ["_caller", "_target", "_errorMsg"];
if (_errorMsg != "") then { if (_errorMsg != "") then {
ACE_LOGINFO_2("%1 - eventTargetFinish: %2",ACE_time,_this); ACE_LOGINFO_2("%1 - eventTargetFinish: %2",ACE_time,_this);
["DisarmDebugCallback", [_caller, _target, _errorMsg], [_caller]] call CBA_fnc_targetEvent; ["ace_disarmDebugCallback", [_caller, _target, _errorMsg], [_caller]] call CBA_fnc_targetEvent;
}; };

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@ -42,7 +42,7 @@ GVAR(disarmTarget) = _target;
if (isNull GVAR(disarmTarget)) exitWith {ERROR("disarmTarget is null");}; if (isNull GVAR(disarmTarget)) exitWith {ERROR("disarmTarget is null");};
TRACE_2("Debug: Droping %1 from %2",_data,GVAR(disarmTarget)); TRACE_2("Debug: Droping %1 from %2",_data,GVAR(disarmTarget));
["DisarmDropItems", [ACE_player, GVAR(disarmTarget), [_data]], [GVAR(disarmTarget)]] call CBA_fnc_targetEvent; ["ace_disarmDropItems", [ACE_player, GVAR(disarmTarget), [_data]], [GVAR(disarmTarget)]] call CBA_fnc_targetEvent;
false //not sure what this does false //not sure what this does
}]; }];

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@ -3,7 +3,7 @@
if (!hasInterface) exitWith {}; if (!hasInterface) exitWith {};
["playerInventoryChanged", { ["ace_playerInventoryChanged", {
params ["_unit"]; params ["_unit"];
[_unit] call FUNC(takeLoadedATWeapon); [_unit] call FUNC(takeLoadedATWeapon);
[_unit] call FUNC(updateInventoryDisplay); [_unit] call FUNC(updateInventoryDisplay);
@ -11,5 +11,5 @@ if (!hasInterface) exitWith {};
// Register fire event handler // Register fire event handler
// Only for the local player and for AI. Non-local players will handle it themselves // Only for the local player and for AI. Non-local players will handle it themselves
["firedPlayer", DFUNC(replaceATWeapon)] call CBA_fnc_addEventHandler; ["ace_firedPlayer", DFUNC(replaceATWeapon)] call CBA_fnc_addEventHandler;
["firedNonPlayer", DFUNC(replaceATWeapon)] call CBA_fnc_addEventHandler; ["ace_firedNonPlayer", DFUNC(replaceATWeapon)] call CBA_fnc_addEventHandler;

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@ -16,3 +16,9 @@ class CfgPatches {
#include "CfgWeapons.hpp" #include "CfgWeapons.hpp"
#include "CfgMagazines.hpp" #include "CfgMagazines.hpp"
#include "CfgVehicles.hpp" #include "CfgVehicles.hpp"
class ACE_newEvents {
playerInventoryChanged = "ace_playerInventoryChanged";
firedNonPlayer = "ace_firedNonPlayer";
firedPlayer = "ace_firedPlayer";
};

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@ -20,11 +20,11 @@ if (isNil "ACE_maxWeightCarry") then {
["isNotCarrying", {!((_this select 0) getVariable [QGVAR(isCarrying), false])}] call EFUNC(common,addCanInteractWithCondition); ["isNotCarrying", {!((_this select 0) getVariable [QGVAR(isCarrying), false])}] call EFUNC(common,addCanInteractWithCondition);
// release object on player change. This does work when returning to lobby, but not when hard disconnecting. // release object on player change. This does work when returning to lobby, but not when hard disconnecting.
["playerChanged", {_this call FUNC(handlePlayerChanged)}] call CBA_fnc_addEventHandler; ["ace_playerChanged", {_this call FUNC(handlePlayerChanged)}] call CBA_fnc_addEventHandler;
["playerVehicleChanged", {[ACE_player, objNull] call FUNC(handlePlayerChanged)}] call CBA_fnc_addEventHandler; ["ace_playerVehicleChanged", {[ACE_player, objNull] call FUNC(handlePlayerChanged)}] call CBA_fnc_addEventHandler;
["playerWeaponChanged", {_this call FUNC(handlePlayerWeaponChanged)}] call CBA_fnc_addEventHandler; ["ace_playerWeaponChanged", {_this call FUNC(handlePlayerWeaponChanged)}] call CBA_fnc_addEventHandler;
// handle waking up dragged unit and falling unconscious while dragging // handle waking up dragged unit and falling unconscious while dragging
["medical_onUnconscious", {_this call FUNC(handleUnconscious)}] call CBA_fnc_addEventHandler; ["ace_medical_onUnconscious", {_this call FUNC(handleUnconscious)}] call CBA_fnc_addEventHandler;
//@todo Captivity? //@todo Captivity?

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@ -15,3 +15,21 @@ class CfgPatches {
#include "CfgEventHandlers.hpp" #include "CfgEventHandlers.hpp"
#include "CfgVehicles.hpp" #include "CfgVehicles.hpp"
#include "CfgMovesBasic.hpp" #include "CfgMovesBasic.hpp"
class ACE_newEvents {
medical_onUnconscious = "ace_medical_onUnconscious";
playerWeaponChanged = "ace_playerWeaponChanged";
playerVehicleChanged = "ace_playerVehicleChanged";
playerChanged = "ace_playerChanged";
setDir = "ace_setDir";
fixFloating = "ace_fixFloating";
fixPosition = "ace_fixPosition";
fixCollision = "ace_fixCollision";
fixCollision = "ace_fixCollision";
fixFloating = "ace_fixFloating";
fixPosition = "ace_fixPosition";
fixCollision = "ace_fixCollision";
fixCollision = "ace_fixCollision";
setDir = "ace_setDir";
setDir = "ace_setDir";
};

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@ -44,7 +44,7 @@ if (_target isKindOf "CAManBase") then {
_target attachTo [_unit, _position]; _target attachTo [_unit, _position];
}; };
["setDir", [_target, _direction], _target] call CBA_fnc_targetEvent; ["ace_setDir", [_target, _direction], _target] call CBA_fnc_targetEvent;
_unit setVariable [QGVAR(isCarrying), true, true]; _unit setVariable [QGVAR(isCarrying), true, true];
_unit setVariable [QGVAR(carriedObject), _target, true]; _unit setVariable [QGVAR(carriedObject), _target, true];

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@ -33,7 +33,7 @@ _position = _position vectorAdd [0, 0, _offset];
// attach object // attach object
TRACE_3("attaching",_position,_offset,_direction); TRACE_3("attaching",_position,_offset,_direction);
_target attachTo [_unit, _position]; _target attachTo [_unit, _position];
["setDir", [_target, _direction], _target] call CBA_fnc_targetEvent; ["ace_setDir", [_target, _direction], _target] call CBA_fnc_targetEvent;
if (_target isKindOf "CAManBase") then { if (_target isKindOf "CAManBase") then {
[_target, "AinjPpneMrunSnonWnonDb_still", 0, true] call EFUNC(common,doAnimation); [_target, "AinjPpneMrunSnonWnonDb_still", 0, true] call EFUNC(common,doAnimation);

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@ -30,8 +30,8 @@ if !(_unit getVariable ["ACE_isUnconscious", false]) then {
}; };
// prevent collision damage // prevent collision damage
["fixCollision", _unit] call CBA_fnc_localEvent; ["ace_fixCollision", _unit] call CBA_fnc_localEvent;
["fixCollision", _target, _target] call CBA_fnc_targetEvent; ["ace_fixCollision", _target, _target] call CBA_fnc_targetEvent;
// release object // release object
detach _target; detach _target;
@ -62,8 +62,8 @@ _unit setVariable [QGVAR(draggedObject), objNull, true];
[objNull, _target, true] call EFUNC(common,claim); [objNull, _target, true] call EFUNC(common,claim);
if !(_target isKindOf "CAManBase") then { if !(_target isKindOf "CAManBase") then {
["fixPosition", _target, _target] call CBA_fnc_targetEvent; ["ace_fixPosition", _target, _target] call CBA_fnc_targetEvent;
["fixFloating", _target, _target] call CBA_fnc_targetEvent; ["ace_fixFloating", _target, _target] call CBA_fnc_targetEvent;
}; };
if (_unit getVariable ["ACE_isUnconscious", false]) then { if (_unit getVariable ["ACE_isUnconscious", false]) then {

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@ -25,8 +25,8 @@ TRACE_2("params",_unit,_target);
private _inBuilding = [_unit] call FUNC(isObjectOnObject); private _inBuilding = [_unit] call FUNC(isObjectOnObject);
// prevent collision damage // prevent collision damage
["fixCollision", _unit] call CBA_fnc_localEvent; ["ace_fixCollision", _unit] call CBA_fnc_localEvent;
["fixCollision", _target, _target] call CBA_fnc_targetEvent; ["ace_fixCollision", _target, _target] call CBA_fnc_targetEvent;
// release object // release object
detach _target; detach _target;
@ -67,8 +67,8 @@ _unit setVariable [QGVAR(carriedObject), objNull, true];
[objNull, _target, true] call EFUNC(common,claim); [objNull, _target, true] call EFUNC(common,claim);
if !(_target isKindOf "CAManBase") then { if !(_target isKindOf "CAManBase") then {
["fixPosition", _target, _target] call CBA_fnc_targetEvent; ["ace_fixPosition", _target, _target] call CBA_fnc_targetEvent;
["fixFloating", _target, _target] call CBA_fnc_targetEvent; ["ace_fixFloating", _target, _target] call CBA_fnc_targetEvent;
}; };
// recreate UAV crew // recreate UAV crew

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@ -42,6 +42,6 @@ _carriedItem attachTo [_unit];
//reset the carry direction //reset the carry direction
private _direction = _carriedItem getVariable [QGVAR(carryDirection), 0]; private _direction = _carriedItem getVariable [QGVAR(carryDirection), 0];
["setDir", [_carriedItem, _direction], _carriedItem] call CBA_fnc_targetEvent; ["ace_setDir", [_carriedItem, _direction], _carriedItem] call CBA_fnc_targetEvent;
true true

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@ -21,7 +21,7 @@
//When getting knocked out in medical, trigger deadman explosives: //When getting knocked out in medical, trigger deadman explosives:
//Event is global, only run on server (ref: ace_medical_fnc_setUnconscious) //Event is global, only run on server (ref: ace_medical_fnc_setUnconscious)
if (isServer) then { if (isServer) then {
["medical_onUnconscious", { ["ace_medical_onUnconscious", {
params ["_unit", "_isUnconscious"]; params ["_unit", "_isUnconscious"];
if (!_isUnconscious) exitWith {}; if (!_isUnconscious) exitWith {};
TRACE_1("Knocked Out, Doing Deadman", _unit); TRACE_1("Knocked Out, Doing Deadman", _unit);
@ -37,7 +37,7 @@ if (isServer) then {
(!isNull _explosive && {alive _explosive}) (!isNull _explosive && {alive _explosive})
}; };
TRACE_1("serverSendsOrientations sent:",GVAR(explosivesOrientations)); TRACE_1("serverSendsOrientations sent:",GVAR(explosivesOrientations));
["serverSendsOrientations", [GVAR(explosivesOrientations)], _logic] call CBA_fnc_targetEvent; ["ace_serverSendsOrientations", [GVAR(explosivesOrientations)], _logic] call CBA_fnc_targetEvent;
}] call CBA_fnc_addEventHandler; }] call CBA_fnc_addEventHandler;
}; };
@ -66,7 +66,7 @@ if (didJIP) then {
// Create a logic to get the client ID // Create a logic to get the client ID
GVAR(localLogic) = ([sideLogic] call CBA_fnc_getSharedGroup) createUnit ["Logic", [0,0,0], [], 0, "NONE"]; GVAR(localLogic) = ([sideLogic] call CBA_fnc_getSharedGroup) createUnit ["Logic", [0,0,0], [], 0, "NONE"];
TRACE_1("clientRequestsOrientations sent:",GVAR(localLogic)); TRACE_1("clientRequestsOrientations sent:",GVAR(localLogic));
["clientRequestsOrientations", [GVAR(localLogic)]] call CBA_fnc_serverEvent; ["ace_clientRequestsOrientations", [GVAR(localLogic)]] call CBA_fnc_serverEvent;
}; };
["interactMenuOpened", { ["interactMenuOpened", {

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@ -42,3 +42,9 @@ class CfgMineTriggers {
mineTriggerRange = 1; mineTriggerRange = 1;
}; };
}; };
class ACE_newEvents {
medical_onUnconscious = "ace_medical_onUnconscious";
clientRequestsOrientations = "ace_clientRequestsOrientations";
serverSendsOrientations = "ace_serverSendsOrientations";
};

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@ -8,7 +8,7 @@ if (!hasInterface) exitWith {};
#include "initKeybinds.sqf" #include "initKeybinds.sqf"
["infoDisplayChanged", { ["ace_infoDisplayChanged", {
if (!isNull ((_this select 0) displayCtrl 1713151)) then { if (!isNull ((_this select 0) displayCtrl 1713151)) then {
uiNamespace setVariable ["ACE_dlgRangefinder", _this select 0]; uiNamespace setVariable ["ACE_dlgRangefinder", _this select 0];
((_this select 0) displayCtrl 151) ctrlSetTextColor [0,0,0,0]; ((_this select 0) displayCtrl 151) ctrlSetTextColor [0,0,0,0];
@ -16,8 +16,8 @@ if (!hasInterface) exitWith {};
}] call CBA_fnc_addEventHandler; }] call CBA_fnc_addEventHandler;
// Register fire event handler // Register fire event handler
["firedPlayerVehicle", DFUNC(firedEH)] call CBA_fnc_addEventHandler; ["ace_firedPlayerVehicle", DFUNC(firedEH)] call CBA_fnc_addEventHandler;
["firedPlayerVehicleNonLocal", DFUNC(firedEH)] call CBA_fnc_addEventHandler; ["ace_firedPlayerVehicleNonLocal", DFUNC(firedEH)] call CBA_fnc_addEventHandler;
// Register event for global updates // Register event for global updates
[QGVAR(forceUpdate), {[ACE_player] call FUNC(onForceUpdate)}] call CBA_fnc_addEventHandler; [QGVAR(forceUpdate), {[ACE_player] call FUNC(onForceUpdate)}] call CBA_fnc_addEventHandler;

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@ -24,3 +24,9 @@ class CfgPatches {
class ACE_Extensions { class ACE_Extensions {
extensions[] += {"ace_fcs"}; extensions[] += {"ace_fcs"};
}; };
class ACE_newEvents {
infoDisplayChanged = "ace_infoDisplayChanged";
firedPlayerVehicleNonLocal = "ace_firedPlayerVehicleNonLocal";
firedPlayerVehicle = "ace_firedPlayerVehicle";
};

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@ -6,7 +6,7 @@ GVAR(lastFPTime) = -1;
GVAR(fingersHash) = HASH_CREATE; GVAR(fingersHash) = HASH_CREATE;
GVAR(pfeh_id) = -1; GVAR(pfeh_id) = -1;
["SettingsInitialized", { ["ace_settingsInitialized", {
//If not enabled, dont't bother adding keybind or eventhandler //If not enabled, dont't bother adding keybind or eventhandler
if (!GVAR(enabled)) exitWith {}; if (!GVAR(enabled)) exitWith {};

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@ -16,3 +16,7 @@ class CfgPatches {
#include "ACE_Settings.hpp" #include "ACE_Settings.hpp"
#include "CfgEventHandlers.hpp" #include "CfgEventHandlers.hpp"
#include "CfgVehicles.hpp" #include "CfgVehicles.hpp"
class ACE_newEvents {
SettingsInitialized = "ace_settingsInitialized";
};

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@ -9,17 +9,17 @@ if(isServer) then {
[QGVAR(frag_eh), { _this call FUNC(frago); }] call CBA_fnc_addEventHandler; [QGVAR(frag_eh), { _this call FUNC(frago); }] call CBA_fnc_addEventHandler;
}; };
["SettingsInitialized", { ["ace_settingsInitialized", {
//If not enabled, exit //If not enabled, exit
if (!GVAR(enabled)) exitWith {}; if (!GVAR(enabled)) exitWith {};
// Register fire event handler // Register fire event handler
["firedPlayer", DFUNC(fired)] call CBA_fnc_addEventHandler; ["ace_firedPlayer", DFUNC(fired)] call CBA_fnc_addEventHandler;
["firedPlayerNonLocal", DFUNC(fired)] call CBA_fnc_addEventHandler; ["ace_firedPlayerNonLocal", DFUNC(fired)] call CBA_fnc_addEventHandler;
["firedNonPlayer", DFUNC(fired)] call CBA_fnc_addEventHandler; ["ace_firedNonPlayer", DFUNC(fired)] call CBA_fnc_addEventHandler;
["firedPlayerVehicle", DFUNC(fired)] call CBA_fnc_addEventHandler; ["ace_firedPlayerVehicle", DFUNC(fired)] call CBA_fnc_addEventHandler;
["firedPlayerVehicleNonLocal", DFUNC(fired)] call CBA_fnc_addEventHandler; ["ace_firedPlayerVehicleNonLocal", DFUNC(fired)] call CBA_fnc_addEventHandler;
["firedNonPlayerVehicle", DFUNC(fired)] call CBA_fnc_addEventHandler; ["ace_firedNonPlayerVehicle", DFUNC(fired)] call CBA_fnc_addEventHandler;
[FUNC(masterPFH), 0, []] call CBA_fnc_addPerFrameHandler; [FUNC(masterPFH), 0, []] call CBA_fnc_addPerFrameHandler;

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@ -13,3 +13,12 @@ class CfgPatches {
#include "CfgEventhandlers.hpp" #include "CfgEventhandlers.hpp"
#include "CfgAmmo.hpp" #include "CfgAmmo.hpp"
#include "ACE_Settings.hpp" #include "ACE_Settings.hpp"
class ACE_newEvents {
SettingsInitialized = "ace_settingsInitialized";
firedNonPlayerVehicle = "ace_firedNonPlayerVehicle";
firedPlayerVehicleNonLocal = "ace_firedPlayerVehicleNonLocal";
firedPlayerVehicle = "ace_firedPlayerVehicle";
firedNonPlayer = "ace_firedNonPlayer";
firedPlayerNonLocal = "ace_firedPlayerNonLocal";
firedPlayer = "ace_firedPlayer";
};

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@ -4,7 +4,7 @@ if (!hasInterface) exitWith {};
GVAR(pfID) = -1; GVAR(pfID) = -1;
["SettingsInitialized", { ["ace_settingsInitialized", {
TRACE_1("SettingsInitialized eh",GVAR(enabledFor)); TRACE_1("SettingsInitialized eh",GVAR(enabledFor));
if (GVAR(enabledFor) == 0) exitWith {}; //Module has no effect if enabledFor is "None" if (GVAR(enabledFor) == 0) exitWith {}; //Module has no effect if enabledFor is "None"

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@ -17,3 +17,7 @@ class CfgPatches {
#include "CfgWeapons.hpp" #include "CfgWeapons.hpp"
#include "CfgVehicles.hpp" #include "CfgVehicles.hpp"
class ACE_newEvents {
SettingsInitialized = "ace_settingsInitialized";
};

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@ -44,13 +44,13 @@ GVAR(surfaceCacheIsDust) = false;
// init GlassesChanged eventhandler // init GlassesChanged eventhandler
GVAR(OldGlasses) = "<null>"; GVAR(OldGlasses) = "<null>";
["playerInventoryChanged", { ["ace_playerInventoryChanged", {
params ["_unit"]; params ["_unit"];
private _currentGlasses = goggles _unit; private _currentGlasses = goggles _unit;
if (GVAR(OldGlasses) != _currentGlasses) then { if (GVAR(OldGlasses) != _currentGlasses) then {
["GlassesChanged", [_unit, _currentGlasses]] call CBA_fnc_localEvent; ["ace_glassesChanged", [_unit, _currentGlasses]] call CBA_fnc_localEvent;
GVAR(OldGlasses) = _currentGlasses; GVAR(OldGlasses) = _currentGlasses;
}; };
}] call CBA_fnc_addEventHandler; }] call CBA_fnc_addEventHandler;
@ -111,8 +111,8 @@ private _fnc_checkGoggles = {
}; };
}; };
["cameraViewChanged", _fnc_checkGoggles] call CBA_fnc_addEventHandler; ["ace_cameraViewChanged", _fnc_checkGoggles] call CBA_fnc_addEventHandler;
["activeCameraChanged", _fnc_checkGoggles] call CBA_fnc_addEventHandler; ["ace_activeCameraChanged", _fnc_checkGoggles] call CBA_fnc_addEventHandler;
// goggles effects main PFH // goggles effects main PFH
[{ [{
@ -135,4 +135,4 @@ private _fnc_checkGoggles = {
}, 0.5, []] call CBA_fnc_addPerFrameHandler; }, 0.5, []] call CBA_fnc_addPerFrameHandler;
// Register fire event handler // Register fire event handler
["firedPlayer", DFUNC(handleFired)] call CBA_fnc_addEventHandler; ["ace_firedPlayer", DFUNC(handleFired)] call CBA_fnc_addEventHandler;

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@ -268,3 +268,13 @@ class CfgCloudlets {
destroyOnWaterSurface = 1; destroyOnWaterSurface = 1;
}; };
}; };
class ACE_newEvents {
playerInventoryChanged = "ace_playerInventoryChanged";
firedPlayer = "ace_firedPlayer";
activeCameraChanged = "ace_activeCameraChanged";
cameraViewChanged = "ace_cameraViewChanged";
GlassesChanged = "ace_glassesChanged";
GlassesCracked = "ace_glassesCracked";
GlassesCracked = "ace_glassesCracked";
};

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@ -27,7 +27,7 @@ _config = configFile >> "CfgGlasses" >> goggles _unit;
if ((_this select 1) call FUNC(GetExplosionIndex) < getNumber (_config >> "ACE_Resistance")) exitWith {true}; if ((_this select 1) call FUNC(GetExplosionIndex) < getNumber (_config >> "ACE_Resistance")) exitWith {true};
if !([_unit] call FUNC(isGogglesVisible)) exitWith { if !([_unit] call FUNC(isGogglesVisible)) exitWith {
["GlassesCracked", [_unit]] call CBA_fnc_localEvent; ["ace_glassesCracked", [_unit]] call CBA_fnc_localEvent;
true true
}; };
@ -46,5 +46,5 @@ if (getText (_config >> "ACE_OverlayCracked") != "") then {
(GLASSDISPLAY displayCtrl 10650) ctrlSetText getText (_config >> "ACE_OverlayCracked"); (GLASSDISPLAY displayCtrl 10650) ctrlSetText getText (_config >> "ACE_OverlayCracked");
}; };
["GlassesCracked", [_unit]] call CBA_fnc_localEvent; ["ace_glassesCracked", [_unit]] call CBA_fnc_localEvent;
true true

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@ -2,7 +2,7 @@
#include "script_component.hpp" #include "script_component.hpp"
["flashbangExplosion", {_this call FUNC(flashbangExplosionEH)}] call CBA_fnc_addEventHandler; ["ace_flashbangExplosion", {_this call FUNC(flashbangExplosionEH)}] call CBA_fnc_addEventHandler;
if (!hasInterface) exitWith {}; if (!hasInterface) exitWith {};
@ -25,6 +25,6 @@ GVAR(flashbangPPEffectCC) ppEffectForceInNVG true;
// Register fire event handler // Register fire event handler
["firedPlayer", DFUNC(throwGrenade)] call CBA_fnc_addEventHandler; ["ace_firedPlayer", DFUNC(throwGrenade)] call CBA_fnc_addEventHandler;
["firedPlayerNonLocal", DFUNC(throwGrenade)] call CBA_fnc_addEventHandler; ["ace_firedPlayerNonLocal", DFUNC(throwGrenade)] call CBA_fnc_addEventHandler;
["firedNonPlayer", DFUNC(throwGrenade)] call CBA_fnc_addEventHandler; ["ace_firedNonPlayer", DFUNC(throwGrenade)] call CBA_fnc_addEventHandler;

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@ -19,3 +19,11 @@ class CfgPatches {
#include "CfgVehicles.hpp" #include "CfgVehicles.hpp"
#include "Effects.hpp" #include "Effects.hpp"
class ACE_newEvents {
firedNonPlayer = "ace_firedNonPlayer";
firedPlayerNonLocal = "ace_firedPlayerNonLocal";
firedPlayer = "ace_firedPlayer";
flashbangExplosion = "ace_flashbangExplosion";
flashbangExplosion = "ace_flashbangExplosion";
};

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@ -21,5 +21,5 @@ TRACE_1("params",_projectile);
if (alive _projectile) then { if (alive _projectile) then {
playSound3D ["A3\Sounds_F\weapons\Explosion\explosion_mine_1.wss", _projectile, false, getPosASL _projectile, 5, 1.2, 400]; playSound3D ["A3\Sounds_F\weapons\Explosion\explosion_mine_1.wss", _projectile, false, getPosASL _projectile, 5, 1.2, 400];
["flashbangExplosion", [getPosASL _projectile]] call CBA_fnc_globalEvent; ["ace_flashbangExplosion", [getPosASL _projectile]] call CBA_fnc_globalEvent;
}; };

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@ -12,7 +12,7 @@ GVAR(time3) = 0;
GVAR(damageCoefficent) = 1; GVAR(damageCoefficent) = 1;
GVAR(volumeAttenuation) = 1; GVAR(volumeAttenuation) = 1;
["SettingsInitialized", { ["ace_settingsInitialized", {
TRACE_1("settingInit",GVAR(EnableCombatDeafness)); TRACE_1("settingInit",GVAR(EnableCombatDeafness));
// Only run PFEH and install event handlers if combat deafness is enabled // Only run PFEH and install event handlers if combat deafness is enabled
if (!GVAR(EnableCombatDeafness)) exitWith {}; if (!GVAR(EnableCombatDeafness)) exitWith {};
@ -28,8 +28,8 @@ GVAR(volumeAttenuation) = 1;
[FUNC(updateVolume), 1, [false]] call CBA_fnc_addPerFrameHandler; [FUNC(updateVolume), 1, [false]] call CBA_fnc_addPerFrameHandler;
// Update veh attunation when player veh changes // Update veh attunation when player veh changes
["playerVehicleChanged", {_this call FUNC(updatePlayerVehAttenuation);}] call CBA_fnc_addEventHandler; ["ace_playerVehicleChanged", {_this call FUNC(updatePlayerVehAttenuation);}] call CBA_fnc_addEventHandler;
["playerTurretChanged", {_this call FUNC(updatePlayerVehAttenuation);}] call CBA_fnc_addEventHandler; ["ace_playerTurretChanged", {_this call FUNC(updatePlayerVehAttenuation);}] call CBA_fnc_addEventHandler;
// Reset deafness on respawn (or remote control player switch) // Reset deafness on respawn (or remote control player switch)
["playerChanged", { ["playerChanged", {
@ -41,5 +41,5 @@ GVAR(volumeAttenuation) = 1;
}] call CBA_fnc_addEventHandler; }] call CBA_fnc_addEventHandler;
// Update protection on possible helmet change // Update protection on possible helmet change
["playerInventoryChanged", {[] call FUNC(updateHearingProtection);}] call CBA_fnc_addEventHandler; ["ace_playerInventoryChanged", {[] call FUNC(updateHearingProtection);}] call CBA_fnc_addEventHandler;
}] call CBA_fnc_addEventHandler; }] call CBA_fnc_addEventHandler;

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@ -23,3 +23,10 @@ class CfgPatches {
#include "CfgAmmo.hpp" #include "CfgAmmo.hpp"
#include "ACE_Settings.hpp" #include "ACE_Settings.hpp"
class ACE_newEvents {
SettingsInitialized = "ace_settingsInitialized";
playerInventoryChanged = "ace_playerInventoryChanged";
playerTurretChanged = "ace_playerTurretChanged";
playerVehicleChanged = "ace_playerVehicleChanged";
};

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@ -10,5 +10,5 @@ GVAR(ELEVAT) = 0.01;
// Register fire event handler // Register fire event handler
// Don't run for non players, as they are too dumb to launch huntirs anyway // Don't run for non players, as they are too dumb to launch huntirs anyway
["firedPlayer", DFUNC(handleFired)] call CBA_fnc_addEventHandler; ["ace_firedPlayer", DFUNC(handleFired)] call CBA_fnc_addEventHandler;
["firedPlayerNonLocal", DFUNC(handleFired)] call CBA_fnc_addEventHandler; ["ace_firedPlayerNonLocal", DFUNC(handleFired)] call CBA_fnc_addEventHandler;

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@ -19,3 +19,8 @@ class CfgPatches {
#include "CfgWeapons.hpp" #include "CfgWeapons.hpp"
#include "Dialog.hpp" #include "Dialog.hpp"
#include "RscTitles.hpp" #include "RscTitles.hpp"
class ACE_newEvents {
firedPlayerNonLocal = "ace_firedPlayerNonLocal";
firedPlayer = "ace_firedPlayer";
};

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@ -8,7 +8,7 @@ GVAR(cachedBuildingActionPairs) = [];
GVAR(ParsedTextCached) = []; GVAR(ParsedTextCached) = [];
["SettingChanged", { ["ace_settingChanged", {
params ["_name"]; params ["_name"];
if (({_x == _name} count [QGVAR(colorTextMax), QGVAR(colorTextMin), QGVAR(colorShadowMax), QGVAR(colorShadowMin), QGVAR(textSize), QGVAR(shadowSetting)]) == 1) then { if (({_x == _name} count [QGVAR(colorTextMax), QGVAR(colorTextMin), QGVAR(colorShadowMax), QGVAR(colorShadowMin), QGVAR(textSize), QGVAR(shadowSetting)]) == 1) then {
[] call FUNC(setupTextColors); [] call FUNC(setupTextColors);
@ -23,7 +23,7 @@ GVAR(ParsedTextCached) = [];
}] call CBA_fnc_addEventHandler; }] call CBA_fnc_addEventHandler;
//Add Actions to Houses: //Add Actions to Houses:
["interactMenuOpened", {_this call FUNC(userActions_addHouseActions)}] call CBA_fnc_addEventHandler; ["ace_interactMenuOpened", {_this call FUNC(userActions_addHouseActions)}] call CBA_fnc_addEventHandler;
["ACE3 Common", QGVAR(InteractKey), (localize LSTRING(InteractKey)), ["ACE3 Common", QGVAR(InteractKey), (localize LSTRING(InteractKey)),
{ {
@ -54,7 +54,7 @@ GVAR(ParsedTextCached) = [];
}] call CBA_fnc_addEventHandler; }] call CBA_fnc_addEventHandler;
// disable firing while the interact menu is is is opened // disable firing while the interact menu is is is opened
["playerChanged", {_this call FUNC(handlePlayerChanged)}] call CBA_fnc_addEventHandler; ["ace_playerChanged", {_this call FUNC(handlePlayerChanged)}] call CBA_fnc_addEventHandler;
// background options // background options
["interactMenuOpened", { ["interactMenuOpened", {

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@ -23,3 +23,15 @@ class CfgPatches {
class ACE_Extensions { class ACE_Extensions {
extensions[] += {"ace_break_line", "ace_parse_imagepath"}; extensions[] += {"ace_break_line", "ace_parse_imagepath"};
}; };
class ACE_newEvents {
SettingChanged = "ace_settingChanged";
playerChanged = "ace_playerChanged";
interactMenuOpened = "ace_interactMenuOpened";
clearConditionCaches = "ace_clearConditionCaches";
clearConditionCaches = "ace_clearConditionCaches";
interactMenuClosed = "ace_interactMenuClosed";
clearConditionCaches = "ace_clearConditionCaches";
clearConditionCaches = "ace_clearConditionCaches";
interactMenuOpened = "ace_interactMenuOpened";
};

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@ -102,6 +102,6 @@ if (GVAR(openedMenuType) == 0) then {
GVAR(startHoverTime) = -1000; GVAR(startHoverTime) = -1000;
}; };
["interactMenuOpened", [_menuType]] call CBA_fnc_localEvent; ["ace_interactMenuOpened", [_menuType]] call CBA_fnc_localEvent;
true true

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@ -28,7 +28,7 @@ if(GVAR(actionSelected)) then {
private _target = GVAR(selectedTarget); private _target = GVAR(selectedTarget);
// Clear the conditions caches // Clear the conditions caches
["clearConditionCaches", []] call CBA_fnc_localEvent; ["ace_clearConditionCaches", []] call CBA_fnc_localEvent;
// exit scope if selecting an action on key release is disabled // exit scope if selecting an action on key release is disabled
if (!(GVAR(actionOnKeyRelease)) && !_calledByClicking) exitWith {}; if (!(GVAR(actionOnKeyRelease)) && !_calledByClicking) exitWith {};
@ -40,11 +40,11 @@ if(GVAR(actionSelected)) then {
[_target, _player, _actionData select 6] call (_actionData select 3); [_target, _player, _actionData select 6] call (_actionData select 3);
// Clear the conditions caches again if the action was performed // Clear the conditions caches again if the action was performed
["clearConditionCaches", []] call CBA_fnc_localEvent; ["ace_clearConditionCaches", []] call CBA_fnc_localEvent;
}; };
}; };
["interactMenuClosed", [GVAR(openedMenuType)]] call CBA_fnc_localEvent; ["ace_interactMenuClosed", [GVAR(openedMenuType)]] call CBA_fnc_localEvent;
GVAR(keyDown) = false; GVAR(keyDown) = false;
GVAR(keyDownSelfAction) = false; GVAR(keyDownSelfAction) = false;

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@ -97,7 +97,7 @@ if (GVAR(openedMenuType) >= 0) then {
private _target = GVAR(selectedTarget); private _target = GVAR(selectedTarget);
// Clear the conditions caches // Clear the conditions caches
["clearConditionCaches", []] call CBA_fnc_localEvent; ["ace_clearConditionCaches", []] call CBA_fnc_localEvent;
// Check the action conditions // Check the action conditions
private _actionData = GVAR(selectedAction) select 0; private _actionData = GVAR(selectedAction) select 0;
@ -106,7 +106,7 @@ if (GVAR(openedMenuType) >= 0) then {
[_target, _player, _actionData select 6] call (_actionData select 3); [_target, _player, _actionData select 6] call (_actionData select 3);
// Clear the conditions caches again if the action was performed // Clear the conditions caches again if the action was performed
["clearConditionCaches", []] call CBA_fnc_localEvent; ["ace_clearConditionCaches", []] call CBA_fnc_localEvent;
}; };
}; };
}; };

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@ -3,9 +3,9 @@
ACE_Modifier = 0; ACE_Modifier = 0;
["pardon", {(_this select 0) addRating -rating (_this select 0)}] call CBA_fnc_addEventHandler; ["ace_pardon", {(_this select 0) addRating -rating (_this select 0)}] call CBA_fnc_addEventHandler;
["getDown", { ["ace_getDown", {
params ["_target"]; params ["_target"];
_target setUnitPos "DOWN"; _target setUnitPos "DOWN";

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@ -17,3 +17,17 @@ class CfgPatches {
#include "RscTitles.hpp" #include "RscTitles.hpp"
#include "ACE_Settings.hpp" #include "ACE_Settings.hpp"
#include "ACE_ZeusActions.hpp" #include "ACE_ZeusActions.hpp"
class ACE_newEvents {
getDown = "ace_getDown";
pardon = "ace_pardon";
tapShoulder = "ace_tapShoulder";
sendAway = "ace_sendAway";
setVelocity = "ace_setVelocity";
displayTextStructured = "ace_displayTextStructured";
pardon = "ace_pardon";
displayTextStructured = "ace_displayTextStructured";
CBA_teamColorChanged = "ace_cBA_teamColorChanged";
getDown = "ace_getDown";
selectLeader = "ace_selectLeader";
};

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@ -17,4 +17,4 @@
params ["_unit"]; params ["_unit"];
["selectLeader", [group _unit, _unit], units group _unit] call CBA_fnc_targetEvent; ["ace_selectLeader", [group _unit, _unit], units group _unit] call CBA_fnc_targetEvent;

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@ -27,7 +27,7 @@ _chance = [0.5, 0.8] select (count weapons _unit > 0);
{ {
if (count weapons _x == 0 && {random 1 < _chance}) then { if (count weapons _x == 0 && {random 1 < _chance}) then {
["getDown", [_x], [_x]] call CBA_fnc_targetEvent; ["ace_getDown", [_x], [_x]] call CBA_fnc_targetEvent;
}; };
false false
} count (_target nearEntities ["Civilian", SEND_RADIUS]); } count (_target nearEntities ["Civilian", SEND_RADIUS]);

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@ -18,7 +18,7 @@
params ["_unit", "_team"]; params ["_unit", "_team"];
["CBA_teamColorChanged", [_unit, _team]] call CBA_fnc_globalEvent; ["ace_cBA_teamColorChanged", [_unit, _team]] call CBA_fnc_globalEvent;
// display message // display message
if (_unit == ACE_player) then { if (_unit == ACE_player) then {
@ -31,5 +31,5 @@ if (_unit == ACE_player) then {
_message = format [localize LSTRING(JoinedTeam), _team]; _message = format [localize LSTRING(JoinedTeam), _team];
}; };
["displayTextStructured", _message] call CBA_fnc_localEvent; ["ace_displayTextStructured", _message] call CBA_fnc_localEvent;
}; };

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@ -15,4 +15,4 @@
params ["", "_target"]; params ["", "_target"];
["pardon", [_target], [_target]] call CBA_fnc_targetEvent; ["ace_pardon", [_target], [_target]] call CBA_fnc_targetEvent;

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@ -51,4 +51,4 @@ _target addMagazine [_magToPassClassName, _magToPassAmmoCount];
_playerName = [_player] call EFUNC(common,getName); _playerName = [_player] call EFUNC(common,getName);
_magToPassDisplayName = getText (configFile >> "CfgMagazines" >> _magToPassClassName >> "displayName"); _magToPassDisplayName = getText (configFile >> "CfgMagazines" >> _magToPassClassName >> "displayName");
["displayTextStructured", [[LSTRING(PassMagazineHint), _playerName, _magToPassDisplayName], 1.5, _target], [_target]] call CBA_fnc_targetEvent; ["ace_displayTextStructured", [[LSTRING(PassMagazineHint), _playerName, _magToPassDisplayName], 1.5, _target], [_target]] call CBA_fnc_targetEvent;

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@ -22,4 +22,4 @@ private _newVelocity = vectorDir _unit;
_newVelocity set [2, 0.25]; _newVelocity set [2, 0.25];
_newVelocity = _newVelocity vectorMultiply 2; _newVelocity = _newVelocity vectorMultiply 2;
["setVelocity", [_boat, _newVelocity], [_boat]] call CBA_fnc_targetEvent; ["ace_setVelocity", [_boat, _newVelocity], [_boat]] call CBA_fnc_targetEvent;

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