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Overworked the module settings (WIP)
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/*
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* Author: Glowbal, Ruthberg
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* Module for adjusting the advanced ballistics settings
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*
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* Arguments:
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* 0: The module logic <LOGIC>
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* 1: units <ARRAY>
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* 2: activated <BOOL>
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*
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* Return Value:
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* None <NIL>
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*
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* Public: No
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*/
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#include "script_component.hpp"
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private ["_logic", "_units", "_activated"];
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_logic = _this select 0;
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_units = _this select 1;
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_activated = _this select 2;
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if !(_activated) exitWith {};
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[_logic, QGVAR(enabled), "enabled"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(ammoTemperatureEnabled), "ammoTemperatureEnabled"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(barrelLengthInfluenceEnabled), "barrelLengthInfluenceEnabled"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(bulletTraceEnabled), "bulletTraceEnabled"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(onlyActiveForLocalPlayers), "onlyActiveForLocalPlayers"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(disabledInFullAutoMode), "disabledInFullAutoMode"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(alwaysSimulateForSnipers), "alwaysSimulateForSnipers"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(simulationRadius), "simulationRadius"] call EFUNC(common,readSettingFromModule);
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