diff --git a/addons/winddeflection/ACE_Settings.hpp b/addons/winddeflection/ACE_Settings.hpp
index 573880407f..5b95a8d03a 100644
--- a/addons/winddeflection/ACE_Settings.hpp
+++ b/addons/winddeflection/ACE_Settings.hpp
@@ -21,12 +21,4 @@ class ACE_Settings {
value = 0.05;
sliderSettings[] = {0, 0.2, 0.05, 1};
};
- class GVAR(simulationRadius) {
- category = CSTRING(windDeflection_DisplayName);
- displayName = CSTRING(simulationRadius_DisplayName);
- description = CSTRING(simulationRadius_Description);
- typeName = "SCALAR";
- value = 3000;
- sliderSettings[] = {0, 3000, 3000, 0};
- };
};
diff --git a/addons/winddeflection/CfgVehicles.hpp b/addons/winddeflection/CfgVehicles.hpp
index c4f33e7e90..e40d3eccbd 100644
--- a/addons/winddeflection/CfgVehicles.hpp
+++ b/addons/winddeflection/CfgVehicles.hpp
@@ -30,12 +30,6 @@ class CfgVehicles {
typeName = "NUMBER";
defaultValue = 0.05;
};
- class simulationRadius {
- displayName = CSTRING(simulationRadius_DisplayName);
- description = CSTRING(simulationRadius_Description);
- typeName = "NUMBER";
- defaultValue = 3000;
- };
};
class ModuleDescription {
description = CSTRING(windDeflection_Description);
diff --git a/addons/winddeflection/functions/fnc_handleFired.sqf b/addons/winddeflection/functions/fnc_handleFired.sqf
index 3b79ad629c..2ee6735053 100644
--- a/addons/winddeflection/functions/fnc_handleFired.sqf
+++ b/addons/winddeflection/functions/fnc_handleFired.sqf
@@ -21,7 +21,7 @@ TRACE_10("firedEH:",_unit, _weapon, _muzzle, _mode, _ammo, _magazine, _projectil
if (missionNamespace getVariable [QEGVAR(advanced_ballistics,enabled), false] && {_projectile isKindOf "BulletBase" && {_unit isKindOf "Man"}}) exitWith {false};
if (!((_projectile isKindOf "BulletBase") || {_projectile isKindOf "GrenadeBase"})) exitWith {false};
-if (_unit distance ACE_player > GVAR(simulationRadius)) exitWith {false};
+if (_unit distance ACE_player > 2000) exitWith {false};
private _abort = false;
if (!local _unit && {_projectile isKindOf "BulletBase"}) then {
diff --git a/addons/winddeflection/functions/fnc_initModuleSettings.sqf b/addons/winddeflection/functions/fnc_initModuleSettings.sqf
index 52847d15ee..f74ed869c6 100644
--- a/addons/winddeflection/functions/fnc_initModuleSettings.sqf
+++ b/addons/winddeflection/functions/fnc_initModuleSettings.sqf
@@ -25,6 +25,5 @@ if !(_activated) exitWith {};
[_logic, QGVAR(enabled), "enabled"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(vehicleEnabled), "vehicleEnabled"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(simulationInterval), "simulationInterval"] call EFUNC(common,readSettingFromModule);
-[_logic, QGVAR(simulationRadius), "simulationRadius"] call EFUNC(common,readSettingFromModule);
GVAR(simulationInterval) = 0 max GVAR(simulationInterval) min 0.2;
diff --git a/addons/winddeflection/stringtable.xml b/addons/winddeflection/stringtable.xml
index 572717afd4..932a4c76a1 100644
--- a/addons/winddeflection/stringtable.xml
+++ b/addons/winddeflection/stringtable.xml
@@ -193,38 +193,6 @@
定义每个计算之间的时间间隔
定義每個計算之間的時間間隔
-
- Simulation Radius
- Zasięg symulacji
- Radio de simulación
- Simulationsradius
- Oblast simulace
- Radio da Simulação
- Rayon de simulation
- Szimulációs hatókör
- Радиус симуляции
- Raggio Simulazione
- シミュレーション半径
- 模拟半径
- 模擬半徑
- 시뮬레이션 범위
-
-
- Defines the radius around the player (in meters) at which projectiles are wind deflected
- Określa obszar naokoło gracza (w metrach), na którym pociski są znoszone przez wiatr
- Define el radio alrededor del jugador (en metros) en el cual los proyectiles son desviados por el viento
- Gibt den Radius (in Metern) um den Spieler an, in dem Projektile vom Wind beeinflusst werden
- Definuje oblast kolem hráče (v metrech) v které je projektil ovlivněn větrem
- Define o raio ao redor do jogador (em metros) em qual os projéteis são desviados pelo vento
- Défini un rayon autour du joueur (en mètres) autour duquel les projectiles sont influencés par le vent
- Meghatározza a játékos körüli hatókört (méterben), ahol a lövedékeket háríthatja a szél
- Определяет радиус вокруг игрока (а метрах), в котором снаряды отклоняются ветром
- Definisce il raggio attorno al giocatore (in metri) dove viene applicata la deviazione del vento ai proiettili
- 弾道が風によって影響される範囲をプレイヤーを中心とした半径で定義します (メートル)
- 플레이어 주위로 발사체가 풍향 변화의 영향을 받는 범위를 정합니다 (미터)
- 定义玩家多少半径范围内(单位公尺)子弹会受到风偏的引响
- 定義玩家多少半徑範圍內(單位公尺)子彈會受到風偏的引響
-
Wind influence on projectiles trajectory
Wpływ wiatru na trajektorię lotu pocisków