diff --git a/addons/winddeflection/ACE_Settings.hpp b/addons/winddeflection/ACE_Settings.hpp index 573880407f..5b95a8d03a 100644 --- a/addons/winddeflection/ACE_Settings.hpp +++ b/addons/winddeflection/ACE_Settings.hpp @@ -21,12 +21,4 @@ class ACE_Settings { value = 0.05; sliderSettings[] = {0, 0.2, 0.05, 1}; }; - class GVAR(simulationRadius) { - category = CSTRING(windDeflection_DisplayName); - displayName = CSTRING(simulationRadius_DisplayName); - description = CSTRING(simulationRadius_Description); - typeName = "SCALAR"; - value = 3000; - sliderSettings[] = {0, 3000, 3000, 0}; - }; }; diff --git a/addons/winddeflection/CfgVehicles.hpp b/addons/winddeflection/CfgVehicles.hpp index c4f33e7e90..e40d3eccbd 100644 --- a/addons/winddeflection/CfgVehicles.hpp +++ b/addons/winddeflection/CfgVehicles.hpp @@ -30,12 +30,6 @@ class CfgVehicles { typeName = "NUMBER"; defaultValue = 0.05; }; - class simulationRadius { - displayName = CSTRING(simulationRadius_DisplayName); - description = CSTRING(simulationRadius_Description); - typeName = "NUMBER"; - defaultValue = 3000; - }; }; class ModuleDescription { description = CSTRING(windDeflection_Description); diff --git a/addons/winddeflection/functions/fnc_handleFired.sqf b/addons/winddeflection/functions/fnc_handleFired.sqf index 3b79ad629c..2ee6735053 100644 --- a/addons/winddeflection/functions/fnc_handleFired.sqf +++ b/addons/winddeflection/functions/fnc_handleFired.sqf @@ -21,7 +21,7 @@ TRACE_10("firedEH:",_unit, _weapon, _muzzle, _mode, _ammo, _magazine, _projectil if (missionNamespace getVariable [QEGVAR(advanced_ballistics,enabled), false] && {_projectile isKindOf "BulletBase" && {_unit isKindOf "Man"}}) exitWith {false}; if (!((_projectile isKindOf "BulletBase") || {_projectile isKindOf "GrenadeBase"})) exitWith {false}; -if (_unit distance ACE_player > GVAR(simulationRadius)) exitWith {false}; +if (_unit distance ACE_player > 2000) exitWith {false}; private _abort = false; if (!local _unit && {_projectile isKindOf "BulletBase"}) then { diff --git a/addons/winddeflection/functions/fnc_initModuleSettings.sqf b/addons/winddeflection/functions/fnc_initModuleSettings.sqf index 52847d15ee..f74ed869c6 100644 --- a/addons/winddeflection/functions/fnc_initModuleSettings.sqf +++ b/addons/winddeflection/functions/fnc_initModuleSettings.sqf @@ -25,6 +25,5 @@ if !(_activated) exitWith {}; [_logic, QGVAR(enabled), "enabled"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(vehicleEnabled), "vehicleEnabled"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(simulationInterval), "simulationInterval"] call EFUNC(common,readSettingFromModule); -[_logic, QGVAR(simulationRadius), "simulationRadius"] call EFUNC(common,readSettingFromModule); GVAR(simulationInterval) = 0 max GVAR(simulationInterval) min 0.2; diff --git a/addons/winddeflection/stringtable.xml b/addons/winddeflection/stringtable.xml index 572717afd4..932a4c76a1 100644 --- a/addons/winddeflection/stringtable.xml +++ b/addons/winddeflection/stringtable.xml @@ -193,38 +193,6 @@ 定义每个计算之间的时间间隔 定義每個計算之間的時間間隔 - - Simulation Radius - Zasięg symulacji - Radio de simulación - Simulationsradius - Oblast simulace - Radio da Simulação - Rayon de simulation - Szimulációs hatókör - Радиус симуляции - Raggio Simulazione - シミュレーション半径 - 模拟半径 - 模擬半徑 - 시뮬레이션 범위 - - - Defines the radius around the player (in meters) at which projectiles are wind deflected - Określa obszar naokoło gracza (w metrach), na którym pociski są znoszone przez wiatr - Define el radio alrededor del jugador (en metros) en el cual los proyectiles son desviados por el viento - Gibt den Radius (in Metern) um den Spieler an, in dem Projektile vom Wind beeinflusst werden - Definuje oblast kolem hráče (v metrech) v které je projektil ovlivněn větrem - Define o raio ao redor do jogador (em metros) em qual os projéteis são desviados pelo vento - Défini un rayon autour du joueur (en mètres) autour duquel les projectiles sont influencés par le vent - Meghatározza a játékos körüli hatókört (méterben), ahol a lövedékeket háríthatja a szél - Определяет радиус вокруг игрока (а метрах), в котором снаряды отклоняются ветром - Definisce il raggio attorno al giocatore (in metri) dove viene applicata la deviazione del vento ai proiettili - 弾道が風によって影響される範囲をプレイヤーを中心とした半径で定義します (メートル) - 플레이어 주위로 발사체가 풍향 변화의 영향을 받는 범위를 정합니다 (미터) - 定义玩家多少半径范围内(单位公尺)子弹会受到风偏的引响 - 定義玩家多少半徑範圍內(單位公尺)子彈會受到風偏的引響 - Wind influence on projectiles trajectory Wpływ wiatru na trajektorię lotu pocisków