From ef04eb373858016e36f96027f7a52a3f90b5a461 Mon Sep 17 00:00:00 2001 From: BullHorn Date: Fri, 15 May 2015 13:56:55 +0300 Subject: [PATCH 1/5] Update windeflection.md --- documentation/feature/windeflection.md | 15 ++++++++++++--- 1 file changed, 12 insertions(+), 3 deletions(-) diff --git a/documentation/feature/windeflection.md b/documentation/feature/windeflection.md index f665f9a0ae..d7150bafc7 100644 --- a/documentation/feature/windeflection.md +++ b/documentation/feature/windeflection.md @@ -8,14 +8,23 @@ parent: wiki ## Overview ### Wind Deflection -Adds ballistic influences of wind, air density and temperature +The Wind Deflection feature is enabled by default and adds ballistic influences of wind ## Usage +Wind Deflection can be disabled or modified via a Module in the 2D editor. -Short overview of how to use the feature, e.g. menu options, key bindings, -instructions. May not apply to all modules. +### Wind Deflection +- Toggles the Module on or off +### Vehicle Enabled +- Toggles the module on or off for static and vehicle-mounted weapons + +### Simulation Interval +- Defines the interval between every calculation step + +### Simulation Radius +- Defines the radius around the player (in meters) at which projectiles are wind deflected ## Dependencies From 730e0c5963417d5103fc76624712818a9a6be77f Mon Sep 17 00:00:00 2001 From: BullHorn Date: Fri, 15 May 2015 14:02:56 +0300 Subject: [PATCH 2/5] Documentation: Create WindDeflection doc --- documentation/feature/windeflection.md | 12 ++++-------- 1 file changed, 4 insertions(+), 8 deletions(-) diff --git a/documentation/feature/windeflection.md b/documentation/feature/windeflection.md index d7150bafc7..31ef26d91f 100644 --- a/documentation/feature/windeflection.md +++ b/documentation/feature/windeflection.md @@ -14,17 +14,13 @@ The Wind Deflection feature is enabled by default and adds ballistic influences ## Usage Wind Deflection can be disabled or modified via a Module in the 2D editor. -### Wind Deflection -- Toggles the Module on or off +**Wind Deflection**: Toggles the Module on or off. -### Vehicle Enabled -- Toggles the module on or off for static and vehicle-mounted weapons +**Vehicle Enabled**: Toggles the module on or off for static and vehicle-mounted weapons. -### Simulation Interval -- Defines the interval between every calculation step +**Simulation Interval**: Defines the interval between every calculation step. -### Simulation Radius -- Defines the radius around the player (in meters) at which projectiles are wind deflected +**Simulation Radius**: Defines the radius around the player (in meters) at which projectiles are wind deflected. ## Dependencies From 56f4a32221c078b6d0c27a42ed402d2160802090 Mon Sep 17 00:00:00 2001 From: BullHorn Date: Fri, 15 May 2015 14:16:54 +0300 Subject: [PATCH 3/5] Documentation: Update WindDeflection Noted compatibility with Advanced Ballistics --- documentation/feature/windeflection.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/documentation/feature/windeflection.md b/documentation/feature/windeflection.md index 31ef26d91f..f529d4d2a5 100644 --- a/documentation/feature/windeflection.md +++ b/documentation/feature/windeflection.md @@ -8,7 +8,7 @@ parent: wiki ## Overview ### Wind Deflection -The Wind Deflection feature is enabled by default and adds ballistic influences of wind +The Wind Deflection feature is enabled by default and adds ballistic influences of wind. It's designed to work independently or in conjunction with the Advanced Ballistic feature. ## Usage From 77374212c0d2a9587f74ed6a1aff875fe79736f0 Mon Sep 17 00:00:00 2001 From: BullHorn Date: Fri, 15 May 2015 14:18:11 +0300 Subject: [PATCH 4/5] Authors.txt - add BullHorn --- AUTHORS.txt | 1 + 1 file changed, 1 insertion(+) diff --git a/AUTHORS.txt b/AUTHORS.txt index 75745d124e..c9fdea1351 100644 --- a/AUTHORS.txt +++ b/AUTHORS.txt @@ -36,6 +36,7 @@ Anthariel BlackQwar Brakoviejo Brisse +BullHorn Clon1998 Codingboy Crusty From 7e3f8f109bb0313a66b3c2aad4756c6bece414fc Mon Sep 17 00:00:00 2001 From: BullHorn Date: Fri, 15 May 2015 15:04:29 +0300 Subject: [PATCH 5/5] Documentation: Update windeflection.md Remove Usage (it is mentioned in the \missionmaker\modules.md wiki) Improve grammar --- documentation/feature/windeflection.md | 11 ++--------- 1 file changed, 2 insertions(+), 9 deletions(-) diff --git a/documentation/feature/windeflection.md b/documentation/feature/windeflection.md index f529d4d2a5..b5dc1e341b 100644 --- a/documentation/feature/windeflection.md +++ b/documentation/feature/windeflection.md @@ -7,20 +7,13 @@ parent: wiki ## Overview -### Wind Deflection -The Wind Deflection feature is enabled by default and adds ballistic influences of wind. It's designed to work independently or in conjunction with the Advanced Ballistic feature. +Wind Deflection is enabled by default. This feature simulates the wind deflection of projectiles and is designed to work independently or in conjunction with the Advanced Ballistic feature. ## Usage + Wind Deflection can be disabled or modified via a Module in the 2D editor. -**Wind Deflection**: Toggles the Module on or off. - -**Vehicle Enabled**: Toggles the module on or off for static and vehicle-mounted weapons. - -**Simulation Interval**: Defines the interval between every calculation step. - -**Simulation Radius**: Defines the radius around the player (in meters) at which projectiles are wind deflected. ## Dependencies