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Dragging - Fix dragging ai turrets via keybind (#10267)
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@ -19,6 +19,7 @@
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private _cursorObject = cursorObject;
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private _cursorObject = cursorObject;
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if (_cursorObject isKindOf "CaManBase" && {unitIsUAV _cursorObject}) then { _cursorObject = vehicle _cursorObject };
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if (isNull _cursorObject || {(_cursorObject distance _player) > 2.6}) exitWith {false};
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if (isNull _cursorObject || {(_cursorObject distance _player) > 2.6}) exitWith {false};
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if !([_player, _cursorObject] call FUNC(canDrag)) exitWith {false};
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if !([_player, _cursorObject] call FUNC(canDrag)) exitWith {false};
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@ -48,6 +49,7 @@
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};
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};
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private _cursorObject = cursorObject;
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private _cursorObject = cursorObject;
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if (_cursorObject isKindOf "CaManBase" && {unitIsUAV _cursorObject}) then { _cursorObject = vehicle _cursorObject };
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if (isNull _cursorObject || {(_cursorObject distance _player) > 2.6}) exitWith {false};
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if (isNull _cursorObject || {(_cursorObject distance _player) > 2.6}) exitWith {false};
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if !([_player, _cursorObject] call FUNC(canCarry)) exitWith {false};
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if !([_player, _cursorObject] call FUNC(canCarry)) exitWith {false};
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