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make maglite_xl50 name uniform
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6de01d5c5d
commit
c6a31ebff4
@ -41,8 +41,8 @@ class CfgWeapons {
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author = ECSTRING(common,ACETeam);
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author = ECSTRING(common,ACETeam);
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displayName = CSTRING(XL50_DisplayName);
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displayName = CSTRING(XL50_DisplayName);
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descriptionShort = CSTRING(XL50_Description);
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descriptionShort = CSTRING(XL50_Description);
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model = QPATHTOF(data\Maglite.p3d);
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model = QPATHTOF(data\maglite_xl50.p3d);
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picture = QPATHTOF(UI\xl50_ca.paa);
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picture = QPATHTOF(UI\maglite_xl50_ca.paa);
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scope = 2;
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scope = 2;
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class ItemInfo: CBA_MiscItem_ItemInfo {
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class ItemInfo: CBA_MiscItem_ItemInfo {
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mass = 1;
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mass = 1;
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BIN
addons/flashlights/data/maglite_xl50.p3d
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BIN
addons/flashlights/data/maglite_xl50.p3d
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@ -8,7 +8,7 @@ PixelShaderID="Super";
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VertexShaderID="Super";
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VertexShaderID="Super";
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class Stage1 {
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class Stage1 {
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texture="z\ace\addons\flashlights\data\Maglite_nohq.paa";
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texture="z\ace\addons\flashlights\data\textures\maglite_xl50_nohq.paa";
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uvSource="tex";
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uvSource="tex";
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class uvTransform {
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class uvTransform {
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aside[]={1,0,0};
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aside[]={1,0,0};
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@ -48,7 +48,7 @@ class Stage4 {
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};
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};
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};
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};
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class Stage5 {
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class Stage5 {
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texture="z\ace\addons\flashlights\data\Maglite_smdi.paa";
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texture="z\ace\addons\flashlights\data\textures\maglite_xl50_smdi.paa";
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uvSource="tex";
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uvSource="tex";
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class uvTransform {
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class uvTransform {
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aside[]={1,0,0};
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aside[]={1,0,0};
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