make maglite_xl50 name uniform

This commit is contained in:
bux 2019-11-21 16:09:28 +01:00
parent 6de01d5c5d
commit c6a31ebff4
8 changed files with 4 additions and 4 deletions

View File

@ -41,8 +41,8 @@ class CfgWeapons {
author = ECSTRING(common,ACETeam);
displayName = CSTRING(XL50_DisplayName);
descriptionShort = CSTRING(XL50_Description);
model = QPATHTOF(data\Maglite.p3d);
picture = QPATHTOF(UI\xl50_ca.paa);
model = QPATHTOF(data\maglite_xl50.p3d);
picture = QPATHTOF(UI\maglite_xl50_ca.paa);
scope = 2;
class ItemInfo: CBA_MiscItem_ItemInfo {
mass = 1;

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@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1 {
texture="z\ace\addons\flashlights\data\Maglite_nohq.paa";
texture="z\ace\addons\flashlights\data\textures\maglite_xl50_nohq.paa";
uvSource="tex";
class uvTransform {
aside[]={1,0,0};
@ -48,7 +48,7 @@ class Stage4 {
};
};
class Stage5 {
texture="z\ace\addons\flashlights\data\Maglite_smdi.paa";
texture="z\ace\addons\flashlights\data\textures\maglite_xl50_smdi.paa";
uvSource="tex";
class uvTransform {
aside[]={1,0,0};