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Merge pull request #2848 from acemod/fixForEachDeleteAt
fix Issue with forEach Loops and deleteAt Index
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commit
c731d83642
@ -26,19 +26,19 @@ _aceTimeSecond = floor ACE_time;
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_bulletSpeed = vectorMagnitude _bulletVelocity;
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if (!alive _bullet || _bulletSpeed < 100) exitWith {
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GVAR(allBullets) deleteAt (_forEachIndex - _deleted);
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_deleted = _deleted + 1;
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if (!alive _bullet || _bulletSpeed < 100) then {
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GVAR(allBullets) deleteAt (GVAR(allBullets) find _x);
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} else {
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_bulletPosition = getPosASL _bullet;
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if (_bulletTraceVisible && _bulletSpeed > 500) then {
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drop ["\A3\data_f\ParticleEffects\Universal\Refract","","Billboard",1,0.1,getPos _bullet,[0,0,0],0,1.275,1,0,[0.02*_caliber,0.01*_caliber],[[0,0,0,0.65],[0,0,0,0.2]],[1,0],0,0,"","",""];
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};
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call compile ("ace_advanced_ballistics" callExtension format["simulate:%1:%2:%3:%4:%5:%6:%7", _index, _bulletVelocity, _bulletPosition, ACE_wind, ASLToATL(_bulletPosition) select 2, _aceTimeSecond, ACE_time - _aceTimeSecond]);
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};
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_bulletPosition = getPosASL _bullet;
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if (_bulletTraceVisible && _bulletSpeed > 500) then {
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drop ["\A3\data_f\ParticleEffects\Universal\Refract","","Billboard",1,0.1,getPos _bullet,[0,0,0],0,1.275,1,0,[0.02*_caliber,0.01*_caliber],[[0,0,0,0.65],[0,0,0,0.2]],[1,0],0,0,"","",""];
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};
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call compile ("ace_advanced_ballistics" callExtension format["simulate:%1:%2:%3:%4:%5:%6:%7", _index, _bulletVelocity, _bulletPosition, ACE_wind, ASLToATL(_bulletPosition) select 2, _aceTimeSecond, ACE_time - _aceTimeSecond]);
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} forEach GVAR(allBullets);
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nil
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} count +GVAR(allBullets);
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if (GVAR(allBullets) isEqualTo []) then {
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[_this select 1] call CBA_fnc_removePerFrameHandler;
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@ -29,16 +29,15 @@
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GVAR(nextFrameNo) = diag_frameno + 1;
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//Handle the waitUntilAndExec array:
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private _deleted = 0;
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{
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// if condition is satisifed call statement
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if ((_x select 2) call (_x select 0)) then {
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// make sure to delete the correct handle when multiple conditions are met in one frame
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GVAR(waitUntilAndExecArray) deleteAt (_forEachIndex - _deleted);
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_deleted = _deleted + 1;
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GVAR(waitUntilAndExecArray) deleteAt (GVAR(waitUntilAndExecArray) find _x);
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(_x select 2) call (_x select 1);
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};
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} forEach GVAR(waitUntilAndExecArray);
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nil
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} count +GVAR(waitUntilAndExecArray);
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END_COUNTER(waitAndExec);
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}, 0, []] call CBA_fnc_addPerFrameHandler;
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@ -38,19 +38,16 @@ GVAR(setVariablePublicArray) pushBack [_object, _varName, _syncTime, _idName];
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if (isNil QGVAR(setVariablePublicPFH)) exitWith {};
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GVAR(setVariablePublicPFH) = [{
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private "_delete";
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_delete = 0;
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{
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_x params ["_object", "_varName", "_syncTime", "_idName"];
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if (ACE_diagTime > _syncTime) then {
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// set value public
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_object setVariable [_varName, _object getVariable _varName, true];
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GVAR(setVariablePublicArray) deleteAt _forEachIndex - _delete;
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GVAR(setVariableNames) deleteAt _forEachIndex - _delete;
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_delete = _delete + 1;
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GVAR(setVariablePublicArray) deleteAt (GVAR(setVariablePublicArray) find _x);
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GVAR(setVariableNames) deleteAt (GVAR(setVariableNames) find _x);
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};
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} forEach GVAR(setVariablePublicArray);
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nil
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} count +GVAR(setVariablePublicArray);
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if (GVAR(setVariablePublicArray) isEqualTo []) then {
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[GVAR(setVariablePublicPFH)] call CBA_fnc_removePerFrameHandler;
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@ -34,8 +34,7 @@
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_bulletSpeed = vectorMagnitude _bulletVelocity;
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if ((!alive _bullet) || {(_bullet isKindOf "BulletBase") && {_bulletSpeed < 100}}) then {
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GVAR(trackedBullets) deleteAt (_forEachIndex - _deleted);
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_deleted = _deleted + 1;
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GVAR(trackedBullets) deleteAt (GVAR(trackedBullets) find _x);
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} else {
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if (_isWind) then {
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_trueVelocity = _bulletVelocity vectorDiff ACE_wind;
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@ -51,7 +50,7 @@
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};
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_bullet setVelocity _bulletVelocity;
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};
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} forEach GVAR(trackedBullets);
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nil
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} count +GVAR(trackedBullets);
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// END_COUNTER(pfeh);
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}, GVAR(simulationInterval), [ACE_time]] call CBA_fnc_addPerFrameHandler;
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