mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
Bring component up-to-date, cleanup
This commit is contained in:
parent
b1e518e1a2
commit
c7b82a51f3
@ -1,6 +1,6 @@
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#include "script_component.hpp"
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if (hasInterface) then {
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if (hasInterface) then {
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#include "initKeybinds.inc.sqf"
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// add camera interactions
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@ -14,14 +14,13 @@ if (hasInterface) then {
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params ["_target", "_player", "_params"];
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private _camera = _player getVariable [QGVAR(missileCamera), objNull];
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private _projectile = _camera getVariable [QGVAR(missile), objNull];
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!([] call FUNC(camera_userInCamera)) && { !(_camera isEqualTo objNull); } && { !(_projectile isEqualTo objNull) }
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!([] call FUNC(camera_userInCamera)) && { !isNull _camera } && { !isNull _projectile }
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}/*, {
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params ["_target", "_player", "_params"];
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// insert children
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}*/] call EFUNC(interact_menu,createAction);
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["CAManBase", 1, ["ACE_SelfActions"], _switchToCameraAction, true] call EFUNC(interact_menu,addActionToClass);
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GVAR(activeCamera) = objNull;
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GVAR(projectileHashMap) = createHashMap; // used in the seeker to get the namespace for the associated projectile
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};
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@ -1,4 +1,4 @@
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: Dani (TCVM)
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* Decreases zoom of current camera
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@ -31,4 +31,3 @@ if (_increase) then {
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};
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};
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[_cameraNamespace, _zoomIndex] call FUNC(camera_setZoom);
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@ -1,4 +1,4 @@
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: Dani (TCVM)
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* Cycles camera thermal mode (if avaliable)
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@ -23,7 +23,7 @@ private _tiArray = _cameraNamespace getVariable [QGVAR(thermalTypes), []];
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if ((count _tiArray) == 0) exitWith {};
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if ((_tiIndex + 1) >= count _tiArray) then {
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_tiIndex = 0;
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} else {
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} else {
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_tiIndex = _tiIndex + 1;
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};
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@ -1,4 +1,4 @@
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: Dani (TCVM)
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* Destroys camera attaches to projectile
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@ -18,10 +18,10 @@
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params ["_cameraNamespace"];
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private _userInThisCamera = [_cameraNamespace] call FUNC(camera_userInCamera);
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private _userCamera = ACE_PLAYER getVariable [QGVAR(missileCamera), objNull];
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private _userCamera = ACE_player getVariable [QGVAR(missileCamera), objNull];
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if (_userInThisCamera || { _userCamera isEqualTo _cameraNamespace }) then {
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ACE_PLAYER setVariable [QGVAR(missileCamera), objNull];
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ACE_player setVariable [QGVAR(missileCamera), objNull];
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};
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[_cameraNamespace] call FUNC(camera_switchAway);
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@ -35,4 +35,3 @@ private _camera = _cameraNamespace getVariable QGVAR(camera);
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camDestroy _camera;
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_cameraNamespace call CBA_fnc_deleteNamespace;
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@ -1,4 +1,4 @@
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: Dani (TCVM)
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* Updates camera with inputs
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@ -43,7 +43,7 @@ switch (_key) do {
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};
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_return = true;
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}; //Up
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case CAMERA_KEY_LEFT: {
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if (_down) then {
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_lookInput set [2, 1];
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@ -52,7 +52,7 @@ switch (_key) do {
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};
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_return = true;
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}; //Left
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case CAMERA_KEY_RIGHT: {
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if (_down) then {
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_lookInput set [3, 1];
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@ -61,7 +61,7 @@ switch (_key) do {
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};
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_return = true;
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}; //Right
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case CAMERA_KEY_DOWN: {
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if (_down) then {
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_lookInput set [1, 1];
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@ -1,4 +1,4 @@
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: Dani (TCVM)
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* Initializes camera for player to view missile from its nose
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@ -18,9 +18,9 @@
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params ["_projectile", "_cameraArray", "_shooter", "_switchOnFireInit"];
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_cameraArray params ["_enabled", "_fovLevels", "_initialFOV", "_thermalTypes", "_initialThermalType", "_switchOnFire", "_lerpFOV", "_fovChangeTime", "", "_gimbalData", "_reticleData", "_designating"];
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_gimbalData params ["_hasGimbal", "_maxGimbalX", "_maxGimbalY", "_gimbalSpeedX", "_gimbalSpeedY", "_initGimbalAngleX", "_initGimbalAngleY", "_gimbalZoomSpeedModifiers"];
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if !(_enabled) exitWith {};
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private _activeCameraNamespace = [] call CBA_fnc_createNamespace;
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_activeCameraNamespace setVariable [QGVAR(fovLevels), _fovLevels];
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_activeCameraNamespace setVariable [QGVAR(thermalTypes), _thermalTypes];
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@ -83,4 +83,3 @@ if (_switchOnFire && _switchOnFireInit) then {
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};
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_activeCameraNamespace
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@ -1,4 +1,4 @@
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: Dani (TCVM)
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* Cycles camera thermal mode (if avaliable)
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@ -1,4 +1,4 @@
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: Dani (TCVM)
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* Decreases zoom of current camera
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@ -22,4 +22,3 @@ _cameraNamespace setVariable [QGVAR(targetFOV), _zoomArray select _zoomIndex];
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_cameraNamespace setVariable [QGVAR(fovChanged), true];
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_cameraNamespace setVariable [QGVAR(fovChangedTime), CBA_missionTime];
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_cameraNamespace setVariable [QGVAR(startingFov), _cameraNamespace getVariable QGVAR(currentFOV)];
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@ -1,4 +1,4 @@
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: Dani (TCVM)
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* Switches away from the currently controlled camera
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@ -24,4 +24,3 @@ _camera cameraEffect ["terminate", "back"];
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GVAR(activeCamera) = objNull;
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QGVAR(camera_hud) cutText ["", "PLAIN"];
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: Dani (TCVM)
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* Switches to the currently controlled camera
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@ -50,4 +50,3 @@ _cameraNamespace setVariable [QGVAR(reticleLeft), (uiNameSpace getVariable _uiNa
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_cameraNamespace setVariable [QGVAR(reticleRight), (uiNameSpace getVariable _uiNamespaceDialogVariable) displayCtrl _rightGate];
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_cameraNamespace setVariable [QGVAR(reticleTop), (uiNameSpace getVariable _uiNamespaceDialogVariable) displayCtrl _topGate];
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_cameraNamespace setVariable [QGVAR(reticleBottom), (uiNameSpace getVariable _uiNamespaceDialogVariable) displayCtrl _bottomGate];
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: Dani (TCVM)
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* Updates camera to be on a fixed point
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@ -20,7 +20,7 @@ _cameraArray params ["_hasCamera", "", "", "", "", "", "", "", "_viewData", "_gi
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_viewData params ["_lookDir", "_groundPos", "_pointPos", "_movingCameraX", "_movingCameraY"];
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_gimbalData params ["_hasGimbal", "_maxGimbalX", "_maxGimbalY", "_gimbalSpeedX", "_gimbalSpeedY", "", "", "_gimbalZoomSpeedModifiers", "_stabilizeWhenMoving", "_designateWhenStationary", "_trackLockedPosition"];
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if (!_hasCamera || { _cameraNamespace isEqualTo objNull }) exitWith {};
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if (!_hasCamera || { isNull _cameraNamespace }) exitWith {};
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if ([_cameraNamespace] call FUNC(camera_userInCamera)) then {
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cameraEffectEnableHUD true;
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@ -51,20 +51,20 @@ if (_fovChanged) then {
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private _fovChangeStart = _cameraNamespace getVariable [QGVAR(fovChangedTime), 0];
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private _startingFOV = _cameraNamespace getVariable [QGVAR(startingFov), 1];
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private _fovChangeTime = _cameraNamespace getVariable [QGVAR(fovChangeTime), 0];
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private _setFOV = _targetFOV;
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if (_lerpFovEnabled) then {
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_setFOV = linearConversion [0, _fovChangeTime, CBA_missionTime - _fovChangeStart, _startingFOV, _targetFOV, true];
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} else {
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_fovChanged = false;
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};
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// if the FOV is near enough to the target FOV stop the lerp
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if (abs(_setFOV - _targetFOV) == 0 || ((CBA_missionTime - _fovChangeStart) > _fovChangeTime + 2)) then {
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_setFOV = _targetFOV;
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_fovChanged = false;
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};
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_camera camSetFOV _setFOV;
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_cameraNamespace setVariable [QGVAR(fovChanged), _fovChanged];
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_cameraNamespace setVariable [QGVAR(currentFOV), _setFOV];
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@ -84,7 +84,7 @@ if (_hasGimbal) then {
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private _lastGroundPos = _cameraNamespace getVariable [QGVAR(lastMovedGroundPos), [0, 0, 0]];
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if !((_movingCameraX || _movingCameraY) || true) then {
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if !((_movingCameraX || _movingCameraY) || true) then {
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// If we designate a target set the current tracking point to the current ground point to avoid unwanted behavior from static cameras
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if (_designating && !_designatedLastFrame) then {
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_designatedLastFrame = true;
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@ -107,7 +107,7 @@ if (_hasGimbal) then {
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_expectedPos = _directionToGround vectorMultiply GIMBAL_LOGIC_OFFSET;
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};
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} else {
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} else {
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private _speedModifier = 1;
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if (_gimbalZoomSpeedModifiers isNotEqualTo []) then {
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_speedModifier = (_gimbalZoomSpeedModifiers select (_cameraNamespace getVariable [QGVAR(currentZoomIndex), 0]));
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@ -238,5 +238,3 @@ _cameraArray set [8, _viewData];
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_camera camCommit 0;
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[_cameraNamespace, _cameraArray] call FUNC(camera_updateTargetingGate);
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: Dani (TCVM)
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* Switches away from the currently controlled camera
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@ -21,7 +21,7 @@ _viewData params ["_lookDir", "_groundPos", "_pointPos", "_movingCameraX", "_mov
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_gimbalData params ["_hasGimbal", "_maxGimbalX", "_maxGimbalY", "_gimbalSpeedX", "_gimbalSpeedY", "", "", "_gimbalZoomSpeedModifiers"];
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_reticleData params ["", "", "", "", "", "", "", "", "", "_reticleMovesWithTrack"];
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if !(([_cameraNamespace] call FUNC(camera_userInCamera))) exitWith {};
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if !([_cameraNamespace] call FUNC(camera_userInCamera)) exitWith {};
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private _seekerTargetPos = _cameraNamespace getVariable [QGVAR(seekerTargetPos), [0, 0, 0]];
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private _seekerTargetInfo = _cameraNamespace getVariable [QGVAR(seekerTargetInfo), [false, [0, 0], [0, 0]]];
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@ -45,7 +45,7 @@ if (_seekerTargetPos isEqualTo [0, 0, 0]) then {
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{
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_x ctrlShow false;
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} forEach (_cameraNamespace getVariable QGVAR(disappearOnLock));
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if (_reticleMovesWithTrack) then {
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_seekerPositionScreen = worldToScreen ASLtoAGL _seekerTargetPos;
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if (_seekerPositionScreen isEqualTo []) then {
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@ -66,7 +66,7 @@ if (_locked) then {
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_seekerTargetInfo params ["_lockedObject", "_boundsTL", "_boundsBR"];
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if (_lockedObject) then {
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private _missile = _cameraNamespace getVariable QGVAR(missile);
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private _avgDistance = (_boundsTL#1 + _boundsBR#1) / 2;
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private _topCenter = [((_boundsTL#0) + (_boundsBR#0)) / 2, _avgDistance, _boundsBR#2];
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@ -80,21 +80,21 @@ if (_locked) then {
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_ctrlPos set [1, 0.5];
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};
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(_cameraNamespace getVariable QGVAR(reticleLeft)) ctrlSetPosition [(_ctrlPos#0 - _seekerPositionScreen#0) - 0.5, (_ctrlPos#1 - _seekerPositionScreen#1) - 0.5];
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_ctrlPos = worldToScreen (_missile modelToWorldVisual _rightCenter);
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if (_ctrlPos isEqualTo []) then {
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_ctrlPos set [0, 0.5];
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_ctrlPos set [1, 0.5];
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};
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(_cameraNamespace getVariable QGVAR(reticleRight)) ctrlSetPosition [(_ctrlPos#0 - _seekerPositionScreen#0) - 0.5, (_ctrlPos#1 - _seekerPositionScreen#1) - 0.5];
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_ctrlPos = worldToScreen (_missile modelToWorldVisual _topCenter);
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if (_ctrlPos isEqualTo []) then {
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_ctrlPos set [0, 0.5];
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_ctrlPos set [1, 0.5];
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};
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(_cameraNamespace getVariable QGVAR(reticleTop)) ctrlSetPosition [(_ctrlPos#0 - _seekerPositionScreen#0) - 0.5, (_ctrlPos#1 - _seekerPositionScreen#1) - 0.5];
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_ctrlPos = worldToScreen (_missile modelToWorldVisual _bottomCenter);
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if (_ctrlPos isEqualTo []) then {
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_ctrlPos set [0, 0.5];
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: Dani (TCVM)
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* Switches away from the currently controlled camera
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@ -19,5 +19,4 @@ params [["_cameraNamespace", objNull]];
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if (isNil QGVAR(activeCamera)) exitWith { false };
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(GVAR(activeCamera) isNotEqualTo objNull) && { (_cameraNamespace isEqualTo objNull) || (_cameraNamespace isEqualTo GVAR(activeCamera)) };
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(!isNull GVAR(activeCamera)) && { isNull _cameraNamespace || (_cameraNamespace isEqualTo GVAR(activeCamera)) };
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: Dani (TCVM)
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* Return the position of a potential EO target via a "edge detection" algorithm. Compares object bounding boxes to see what we are most likely hitting
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@ -65,7 +65,7 @@ if (_nearObjects isNotEqualTo []) then {
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// I want to prefer the designated position on the object moreso than the bounds of the object
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private _averagePosition = _seekerTargetPos vectorMultiply SEEKER_BIAS;
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private _averagePositionCounter = SEEKER_BIAS;
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private _bestScore = 0;
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private _bestObject = objNull;
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@ -122,4 +122,3 @@ if (_nearObjects isNotEqualTo []) then {
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};
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_seekerTargetPos
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: Dani (TCVM)
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* Handle key presses
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@ -17,7 +17,7 @@
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*/
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params ["_key", "_down"];
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if ((currentWeapon ACE_PLAYER) != QGVAR(launcher)) exitWith {};
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if ((currentWeapon ACE_player) != QGVAR(launcher)) exitWith {};
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if (_key == SPIKE_KEY_DESIGNATE) then {
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if (cameraView == "GUNNER") then {
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: Dani (TCVM)
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* Handles the map helper's draw event
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* Resets arguments if not run recently
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* And starts a watchdog to detect when weapon display unloaded
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* Resets arguments if not run recently and starts a watchdog to detect when weapon display unloaded
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*
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* Arguments:
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* None
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@ -21,7 +20,7 @@
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private _currentShooter = if (ACE_player call CBA_fnc_canUseWeapon) then {ACE_player} else {vehicle ACE_player};
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if (isNil QGVAR(arguments)) then {
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TRACE_1("Starting optic draw", _this);
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TRACE_1("Starting optic draw",_this);
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// reset shooter var:
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_currentShooter setVariable ["ace_missileguidance_target", nil, false];
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@ -64,7 +63,7 @@ if (cameraView isEqualTo "GUNNER") then {
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} else {
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if (_targetPosition isEqualTo [0, 0, 0]) then {
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__SPIKE_RETICLE ctrlSetPosition [0, 0];
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(__SPIKE_DISPLAY displayCtrl 243101) ctrlShow false;
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(__SPIKE_DISPLAY displayCtrl 243201) ctrlShow false;
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(__SPIKE_DISPLAY displayCtrl 243301) ctrlShow false;
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@ -98,4 +97,3 @@ if (cameraView isEqualTo "GUNNER") then {
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__SPIKE_RETICLE ctrlShow false;
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(__SPIKE_DISPLAY displayCtrl 241000) ctrlShow false;
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};
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: Dani (TCVM)
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* Condition to switch to next navigation profile
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@ -19,4 +19,3 @@ _stateParams params ["", "", "", "","_navigationParams"];
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_navigationParams params ["_state"];
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_state isEqualTo STAGE_TERMINAL
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: Dani (TCVM)
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* Sets up a top-attack profile. If we don't have a target: coast
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@ -113,4 +113,3 @@ drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\selectover_ca.paa", [1,1,0,1], (ASLt
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#endif
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_projectile vectorModelToWorldVisual _cmdAccel
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@ -1,4 +1,4 @@
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#include "script_component.hpp"
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#include "..\script_component.hpp"
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/*
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* Author: Dani (TCVM)
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* Initialises SPIKE camera
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@ -22,21 +22,21 @@ private _missileGuidanceConfig = (configOf _projectile) >> "ace_missileguidance"
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// Setup camera array
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private _cameraConfig = _missileGuidanceConfig >> "camera";
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private _cameraArray = [false];
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if (!(_cameraConfig isEqualTo configNull) && { (getNumber (_cameraConfig >> "enabled")) == 1 }) then {
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if (!isNull _cameraConfig && { (getNumber (_cameraConfig >> "enabled")) == 1 }) then {
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||||
_cameraArray set [0, true];
|
||||
_cameraArray set [1, getArray (_cameraConfig >> "fovLevels")];
|
||||
_cameraArray set [2, getNumber (_cameraConfig >> "initialFOV")];
|
||||
|
||||
|
||||
_cameraArray set [3, getArray (_cameraConfig >> "enabledThermalTypes")];
|
||||
_cameraArray set [4, getText (_cameraConfig >> "initialThermalType")];
|
||||
|
||||
|
||||
_cameraArray set [5, (getNumber (_cameraConfig >> "switchOnFire")) == 1];
|
||||
|
||||
|
||||
_cameraArray set [6, getNumber (_cameraConfig >> "lerpFOV")];
|
||||
_cameraArray set [7, getNumber (_cameraConfig >> "fovChangeTime")];
|
||||
|
||||
|
||||
_cameraArray set [8, [[0, 0, 0], [0, 0, 0], [0, 0, 0], false, false]]; // camera view data. [look direction, ground pos, point pos, moving camera x, moving camera y]
|
||||
|
||||
|
||||
_cameraArray set [9, [
|
||||
getNumber (_cameraConfig >> "gimbal" >> "enabled") == 1,
|
||||
getNumber (_cameraConfig >> "gimbal" >> "gimbalAngleX"),
|
||||
@ -50,7 +50,7 @@ if (!(_cameraConfig isEqualTo configNull) && { (getNumber (_cameraConfig >> "ena
|
||||
getNumber (_cameraConfig >> "gimbal" >> "designateWhenStationary") == 1,
|
||||
getNumber (_cameraConfig >> "gimbal" >> "trackLockedPosition") == 1
|
||||
]];
|
||||
|
||||
|
||||
_cameraArray set [10, [
|
||||
getText (_cameraConfig >> "reticle" >> "titleRsc"),
|
||||
getNumber (_cameraConfig >> "reticle" >> "centerReticle"),
|
||||
@ -63,13 +63,13 @@ if (!(_cameraConfig isEqualTo configNull) && { (getNumber (_cameraConfig >> "ena
|
||||
getText (_cameraConfig >> "reticle" >> "uiNamespaceDialogVariable"),
|
||||
getNumber (_cameraConfig >> "reticle" >> "reticleMovesWithTrack") == 1
|
||||
]];
|
||||
|
||||
|
||||
_cameraArray set [11, (getNumber (_cameraConfig >> "alwaysDesignate")) == 1];
|
||||
_cameraArray set [12, (getNumber (_cameraConfig >> "canStopDesignating")) == 1];
|
||||
};
|
||||
|
||||
private _preTarget = +(ACE_PLAYER getVariable [QGVAR(target), [0, 0, 0]]);
|
||||
ACE_PLAYER setVariable [QGVAR(target), [0, 0, 0]];
|
||||
private _preTarget = +(ACE_player getVariable [QGVAR(target), [0, 0, 0]]);
|
||||
ACE_player setVariable [QGVAR(target), [0, 0, 0]];
|
||||
private _camera = [_projectile, _cameraArray, _shooter, _preTarget isEqualTo [0, 0, 0]] call FUNC(camera_init);
|
||||
GVAR(projectileHashMap) set [hashValue _projectile, [_camera, _preTarget]];
|
||||
[{
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "script_component.hpp"
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: Dani (TCVM)
|
||||
* Seeker Type: Spike Optical
|
||||
@ -74,4 +74,3 @@ _seekerStateParams set [0, _lastPositions];
|
||||
_seekerStateParams set [2, _velocity];
|
||||
|
||||
_seekerTargetPos
|
||||
|
||||
|
@ -1 +0,0 @@
|
||||
#include "\z\ace\addons\spike\script_component.hpp"
|
Loading…
Reference in New Issue
Block a user