mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
Medical - Add Vehicle Crashes setting (#8149)
Co-authored-by: jonpas <jonpas33@gmail.com>
This commit is contained in:
parent
e3a3e29444
commit
c7d4981329
@ -42,3 +42,12 @@
|
|||||||
[0, 1, 1, 2, true],
|
[0, 1, 1, 2, true],
|
||||||
true
|
true
|
||||||
] call CBA_fnc_addSetting;
|
] call CBA_fnc_addSetting;
|
||||||
|
|
||||||
|
[
|
||||||
|
QEGVAR(medical,enableVehicleCrashes),
|
||||||
|
"CHECKBOX",
|
||||||
|
[LSTRING(EnableVehicleCrashes_DisplayName), LSTRING(EnableVehicleCrashes_Description)],
|
||||||
|
ELSTRING(medical,Category),
|
||||||
|
true,
|
||||||
|
true
|
||||||
|
] call CBA_fnc_addSetting;
|
||||||
|
@ -703,5 +703,11 @@
|
|||||||
<Key ID="STR_ACE_Medical_Damage_DeathChance_Description">
|
<Key ID="STR_ACE_Medical_Damage_DeathChance_Description">
|
||||||
<English>The chance of dying to a fatal injury.</English>
|
<English>The chance of dying to a fatal injury.</English>
|
||||||
</Key>
|
</Key>
|
||||||
|
<Key ID="STR_ACE_Medical_Damage_EnableVehicleCrashes_DisplayName">
|
||||||
|
<English>Enable Vehicle Crash Damage</English>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_ACE_Medical_Damage_EnableVehicleCrashes_Description">
|
||||||
|
<English>Controls whether crew receives damage from vehicle collisions.</English>
|
||||||
|
</Key>
|
||||||
</Package>
|
</Package>
|
||||||
</Project>
|
</Project>
|
||||||
|
@ -204,7 +204,8 @@ if (
|
|||||||
// It does fire the EH multiple times, but this seems to scale with the intensity of the crash
|
// It does fire the EH multiple times, but this seems to scale with the intensity of the crash
|
||||||
private _vehicle = vehicle _unit;
|
private _vehicle = vehicle _unit;
|
||||||
if (
|
if (
|
||||||
_hitPoint isEqualTo "#structural" &&
|
EGVAR(medical,enableVehicleCrashes) &&
|
||||||
|
{_hitPoint isEqualTo "#structural"} &&
|
||||||
{_ammo isEqualTo ""} &&
|
{_ammo isEqualTo ""} &&
|
||||||
{_vehicle != _unit} &&
|
{_vehicle != _unit} &&
|
||||||
{vectorMagnitude (velocity _vehicle) > 5}
|
{vectorMagnitude (velocity _vehicle) > 5}
|
||||||
|
Loading…
Reference in New Issue
Block a user