mirror of
https://github.com/acemod/ACE3.git
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Merge branch 'master' into medicalImprovements
This commit is contained in:
commit
c823826f17
@ -8,8 +8,6 @@ class CfgAmmo {
|
||||
indirectHit = 12;
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||||
indirectHitRange = 2; //2;
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||||
caliber = 1.4;
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deflecting = 3;
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||||
fuseDistance = 3;
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||||
tracerStartTime = 0.02;
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timeToLive = 40;
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explosive = 1.8;
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||||
|
@ -863,9 +863,6 @@ class Heli_Attack_01_base_F: Helicopter_Base_F {
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class Turrets: Turrets {
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class MainTurret: MainTurret {
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directionStabilized = 1;
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horizontallyStabilized = 1;
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weapons[] = {"ACE_gatling_20mm_Comanche","missiles_DAGR","missiles_ASRAAM", "ACE_AIR_SAFETY"};
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magazines[] = {"ACE_500Rnd_20mm_shells_Comanche","4Rnd_AAA_missiles","24Rnd_PG_missiles"};
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@ -880,7 +877,7 @@ class Heli_Attack_01_base_F: Helicopter_Base_F {
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discretedistance[] = {100,200,300,400,500,600,700,800,900,1000,1100,1200,1300,1400,1500,1600,1700,1800,1900,2000,2100,2200,2300,2400,2500,2600,2700,2800,2900,3000};
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discretedistanceinitindex = 3;
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copilotHasFlares = 1;
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directionStabilized = 1;
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isCopilot = 1;
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showHMD = 1;
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CanEject = 1;
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@ -910,6 +907,7 @@ class Heli_Attack_01_base_F: Helicopter_Base_F {
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thermalMode[] = {0,1};
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gunnerOpticsColor[] = {0,0,0,1};
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directionStabilized = 1;
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horizontallyStabilized = 1;
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gunnerOpticsModel = "\A3\Weapons_F_Beta\Reticle\Heli_Attack_01_Optics_Gunner_wide_F";
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};
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class Medium: Wide
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@ -920,6 +918,7 @@ class Heli_Attack_01_base_F: Helicopter_Base_F {
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maxFov = 0.093;
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gunnerOpticsColor[] = {0,0,0,1};
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directionStabilized = 1;
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horizontallyStabilized = 1;
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gunnerOpticsModel = "\A3\Weapons_F_Beta\Reticle\Heli_Attack_01_Optics_Gunner_medium_F";
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};
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class Narrow: Wide
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@ -930,6 +929,7 @@ class Heli_Attack_01_base_F: Helicopter_Base_F {
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maxFov = 0.029;
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gunnerOpticsColor[] = {0,0,0,1};
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directionStabilized = 1;
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horizontallyStabilized = 1;
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gunnerOpticsModel = "\A3\Weapons_F_Beta\Reticle\Heli_Attack_01_Optics_Gunner_narrow_F";
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};
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@ -941,6 +941,7 @@ class Heli_Attack_01_base_F: Helicopter_Base_F {
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maxFov = 0.01;
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gunnerOpticsColor[] = {0,0,0,1};
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directionStabilized = 1;
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horizontallyStabilized = 1;
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gunnerOpticsModel = "\A3\Weapons_F_Beta\Reticle\Heli_Attack_01_Optics_Gunner_narrow_F";
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};
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@ -958,8 +959,7 @@ class Heli_Attack_01_base_F: Helicopter_Base_F {
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initFov = 1.1;
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minFov = 0.133;
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maxFov = 1.1;
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visionMode[] = {"Normal","NVG","Ti"};
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thermalMode[] = {2,3};
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visionMode[] = {"Normal","NVG"};
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gunnerOpticsModel = "";
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gunnerOpticsEffect[] = {};
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hideUnitInfo = 1;
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@ -73,6 +73,7 @@ PREP(getStringFromMissionSQM);
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PREP(getTargetAzimuthAndInclination);
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PREP(getTargetDistance);
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PREP(getTargetObject);
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PREP(getTurnedOnLights);
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PREP(getTurretCommander);
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PREP(getTurretConfigPath);
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PREP(getTurretCopilot);
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@ -111,6 +112,7 @@ PREP(isModLoaded);
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PREP(isPlayer);
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PREP(isTurnedOut);
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PREP(letterToCode);
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PREP(lightIntensityFromObject);
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PREP(loadPerson);
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PREP(loadPersonLocal);
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PREP(loadSettingsFromProfile);
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@ -189,6 +191,8 @@ PREP(getConfigGunner);
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PREP(getConfigCommander);
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PREP(getHitPoints);
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PREP(getHitPointsWithSelections);
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PREP(getReflectorsWithSelections);
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PREP(getLightProperties);
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PREP(getVehicleCrew);
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// turrets
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|
@ -11,4 +11,4 @@
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*/
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||||
#include "script_component.hpp"
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||||
|
||||
sunOrMoon * sunOrMoon * (1 - overcast * 0.25) + (moonIntensity/5 min 1) * (1 - overcast)
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(sunOrMoon * sunOrMoon * (1 - overcast * 0.25) + (moonIntensity/5) * (1 - overcast)) min 1
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||||
|
63
addons/common/functions/fnc_getLightProperties.sqf
Normal file
63
addons/common/functions/fnc_getLightProperties.sqf
Normal file
@ -0,0 +1,63 @@
|
||||
/*
|
||||
* Author: commy2
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* Read properties of given vehicles light.
|
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*
|
||||
* Arguments:
|
||||
* 0: Object with lights (Object)
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||||
* 1: Light classname (String)
|
||||
*
|
||||
* Return Value:
|
||||
* Stuff from config (Array)
|
||||
*
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_vehicle", "_light"];
|
||||
|
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_vehicle = _this select 0;
|
||||
_light = _this select 1;
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||||
|
||||
private "_config";
|
||||
_config = configFile >> "CfgVehicles" >> typeOf _vehicle >> "Reflectors" >> _light;
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|
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private ["_intensity", "_position", "_direction", "_innerAngle", "_outerAngle"];
|
||||
|
||||
_intensity = getNumber (_config >> "intensity");
|
||||
_position = getText (_config >> "position");
|
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_direction = getText (_config >> "direction");
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_innerAngle = getNumber (_config >> "innerAngle");
|
||||
_outerAngle = getNumber (_config >> "outerAngle");
|
||||
|
||||
[_intensity, _position, _direction, _innerAngle, _outerAngle]
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||||
|
||||
/*
|
||||
class Reflectors
|
||||
{
|
||||
class Light_1
|
||||
{
|
||||
color[] = {1000,1000,1100};
|
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ambient[] = {10,10,11};
|
||||
intensity = 5;
|
||||
size = 1;
|
||||
innerAngle = 90;
|
||||
outerAngle = 130;
|
||||
coneFadeCoef = 2;
|
||||
position = "Light_1_pos";
|
||||
direction = "Light_1_dir";
|
||||
hitpoint = "Light_1_hitpoint";
|
||||
selection = "Light_1_hide";
|
||||
useFlare = 1;
|
||||
flareSize = 0.9;
|
||||
flareMaxDistance = 85;
|
||||
class Attenuation
|
||||
{
|
||||
start = 0;
|
||||
constant = 0;
|
||||
linear = 0;
|
||||
quadratic = 0.9;
|
||||
hardLimitStart = 40;
|
||||
hardLimitEnd = 60;
|
||||
};
|
||||
};
|
||||
};
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||||
*/
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45
addons/common/functions/fnc_getReflectorsWithSelections.sqf
Normal file
45
addons/common/functions/fnc_getReflectorsWithSelections.sqf
Normal file
@ -0,0 +1,45 @@
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||||
/*
|
||||
* Author: commy2
|
||||
*
|
||||
* Returns all lighting hitpoints of any vehicle.
|
||||
* Note: These are actual selections that are affected by setHit and getHit, not getHitPointDamage or setHitpointDamage.
|
||||
* They behave like having an armor value of 0.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: A vehicle, not the classname (Object)
|
||||
*
|
||||
* Return Value:
|
||||
* The light names and selections (Array)
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_vehicle", "_config", "_hitpoints", "_selections"];
|
||||
|
||||
_vehicle = _this select 0;
|
||||
|
||||
_config = configFile >> "CfgVehicles" >> typeOf _vehicle;
|
||||
|
||||
_hitpoints = [];
|
||||
_selections = [];
|
||||
|
||||
// iterate through all parents
|
||||
while {isClass _config} do {
|
||||
private "_class";
|
||||
_class = _config >> "Reflectors";
|
||||
|
||||
for "_i" from 0 to (count _class - 1) do {
|
||||
private ["_entry", "_selection"];
|
||||
|
||||
_entry = _class select _i;
|
||||
_selection = getText (_entry >> "hitpoint");
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||||
|
||||
if (!(_selection in _selections) && {!isNil {_vehicle getHit _selection}}) then {
|
||||
_hitpoints pushBack configName _entry;
|
||||
_selections pushBack _selection;
|
||||
};
|
||||
};
|
||||
|
||||
_config = inheritsFrom _config;
|
||||
};
|
||||
|
||||
[_hitPoints, _selections]
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36
addons/common/functions/fnc_getTurnedOnLights.sqf
Normal file
36
addons/common/functions/fnc_getTurnedOnLights.sqf
Normal file
@ -0,0 +1,36 @@
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/*
|
||||
* Author: commy2
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||||
*
|
||||
* Returns all turned on lights of any vehicle or streetlamp.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: A vehicle, not the classname (Object)
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||||
*
|
||||
* Return Value:
|
||||
* All burning lights (Array)
|
||||
*/
|
||||
#include "script_component.hpp"
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||||
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||||
private "_vehicle";
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||||
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||||
_vehicle = _this select 0;
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||||
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||||
if (!isLightOn _vehicle) exitWith {[]};
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||||
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||||
private ["_reflectorsWithSelections", "_lights", "_hitpoints"];
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||||
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||||
_reflectorsWithSelections = [_vehicle] call FUNC(getReflectorsWithSelections);
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||||
|
||||
_lights = _reflectorsWithSelections select 0;
|
||||
_hitpoints = _reflectorsWithSelections select 1;
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||||
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||||
private "_turnedOnLights";
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_turnedOnLights = [];
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{
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||||
if (_vehicle getHit _x <= 0.9) then {
|
||||
_turnedOnLights pushBack (_lights select _forEachIndex);
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};
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||||
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||||
} forEach _hitpoints;
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||||
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||||
_turnedOnLights
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56
addons/common/functions/fnc_lightIntensityFromObject.sqf
Normal file
56
addons/common/functions/fnc_lightIntensityFromObject.sqf
Normal file
@ -0,0 +1,56 @@
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||||
/*
|
||||
* Author: commy2
|
||||
* Calculate light intensity object 1 recieves from object 2
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Object that recieves light (Object)
|
||||
* 1: Object that emits light (Object)
|
||||
*
|
||||
* Return Value:
|
||||
* Brightest light level
|
||||
*
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_unit", "_lightSource"];
|
||||
|
||||
_unit = _this select 0;
|
||||
_lightSource = _this select 1;
|
||||
|
||||
private "_unitPos";
|
||||
_unitPos = _unit modelToWorld (_unit selectionPosition "spine3");
|
||||
|
||||
private ["_lights", "_lightLevel"];
|
||||
|
||||
_lights = [_lightSource] call FUNC(getTurnedOnLights);
|
||||
|
||||
_lightLevel = 0;
|
||||
|
||||
{
|
||||
private ["_properties", "_intensity", "_innerAngle", "_outerAngle", "_position", "_direction", "_directionToUnit", "_distance", "_angle"];
|
||||
|
||||
_properties = [_lightSource, _x] call FUNC(getLightProperties);
|
||||
|
||||
// @todo intensity affects range?
|
||||
//_intensity = _properties select 0;
|
||||
|
||||
_innerAngle = (_properties select 3) / 2;
|
||||
_outerAngle = (_properties select 4) / 2;
|
||||
|
||||
// get world position and direction
|
||||
_position = _lightSource modelToWorld (_lightSource selectionPosition (_properties select 1));
|
||||
_direction = _lightSource modelToWorld (_lightSource selectionPosition (_properties select 2));
|
||||
|
||||
_direction = _position vectorFromTo _direction;
|
||||
_directionToUnit = _position vectorFromTo _unitPos;
|
||||
|
||||
_distance = _unitPos distance _position;
|
||||
_angle = acos (_direction vectorDotProduct _directionToUnit);
|
||||
|
||||
_lightLevel = _lightLevel max ((linearConversion [0, 30, _distance, 1, 0, true]) * (linearConversion [_innerAngle, _outerAngle, _angle, 1, 0, true]));
|
||||
|
||||
//systemChat format ["%1 %2", (linearConversion [0, 30, _distance, 1, 0, true]), (linearConversion [_innerAngle, _outerAngle, _angle, 1, 0, true])];
|
||||
|
||||
} forEach _lights;
|
||||
|
||||
_lightLevel
|
@ -296,25 +296,21 @@
|
||||
<Hungarian>Nincs hang</Hungarian>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_ACTION_ACCEPT_REQUEST_KEY_TITLE">
|
||||
<Original>Accept Requests</Original>
|
||||
<Polish>Akceptuj prośby</Polish>
|
||||
<Spanish>Aceptar Peticiones</Spanish>
|
||||
<English>Accept Requests</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_ACTION_DECLINE_REQUEST_KEY_TITLE">
|
||||
<Original>Decline Requests</Original>
|
||||
<Polish>Ignoruj prośby</Polish>
|
||||
<Spanish>Rechazar Peticiones</Spanish>
|
||||
<English>Decline Requests</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_ACTION_ACCEPT_REQUEST_KEY_TOOLTIP">
|
||||
<Original>Accept Requests send by other players. These can be requests to use / share equipment, perform certain actions.</Original>
|
||||
<Polish>Akceptuj prośby wysłane przez innych graczy. Akceptacji wymagają między innymi akcje używania / współdzielenia wyposażenia, wykonywania określonych czynności.</Polish>
|
||||
<Spanish>Acepta Peticiones de otros jugadores. Pueden ser solicitudes para usar / compartir equipamiento, realizar ciertas acciones.</Spanish>
|
||||
<English>Accept Requests send by other players. These can be requests to use / share equipment, perform certain actions.</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_ACTION_DECLINE_REQUEST_KEY_TOOLTIP">
|
||||
<Original>Decline Requests send by other players. These can be requests to use / share equipment, perform certain actions.</Original>
|
||||
<Polish>Ignoruj prośby wysłane przez innych graczy. Akceptacji wymagają między innymi akcje używania / współdzielenia wyposażenia, wykonywania określonych czynności.</Polish>
|
||||
<Spanish>Rechazar Peticiones de otros jugadores. Pueden ser solicitudes para usar / compartir equipamiento, realizar ciertas acciones.</Spanish>
|
||||
<English>Decline Requests send by other players. These can be requests to use / share equipment, perform certain actions.</English>
|
||||
|
@ -50,6 +50,12 @@ _velocityCorrection = (vectorMagnitude velocity _projectile) -
|
||||
|
||||
[_projectile, (_vehicle getVariable format ["%1_%2", QGVAR(Azimuth), _turret]), _offset, -_velocityCorrection] call EFUNC(common,changeProjectileDirection);
|
||||
|
||||
// Remove the platform velocity
|
||||
if( (vectorMagnitude velocity _vehicle) > 2) then {
|
||||
_sumVelocity = (velocity _projectile) vectorDiff (velocity _vehicle);
|
||||
_projectile setVelocity _sumVelocity;
|
||||
};
|
||||
|
||||
// Air burst missile
|
||||
|
||||
// handle locally only
|
||||
|
@ -1,6 +1,9 @@
|
||||
// by commy2
|
||||
#include "script_component.hpp"
|
||||
|
||||
// fixes laser when being captured. Needed, because the selectionpsoition of the right hand is used
|
||||
["SetHandcuffed", {if (_this select 1) then {(_this select 0) action ["GunLightOff", _this select 0]};}] call EFUNC(common,addEventHandler);
|
||||
|
||||
if !(hasInterface) exitWith {};
|
||||
|
||||
GVAR(nearUnits) = [];
|
||||
|
@ -17,7 +17,6 @@
|
||||
</Key>
|
||||
|
||||
<Key ID="STR_ACE_Laserpointer_useLaser">
|
||||
<Original><t color='#9cf953'>Use: </t>Turn Laser ON/OFF</Original>
|
||||
<English><t color='#9cf953'>Use: </t>Turn Laser ON/OFF</English>
|
||||
<Czech><t color='#9cf953'>Použití: </t>Zapnout/vypnout laser</Czech>
|
||||
<French><t color='#9cf953'>Utiliser : </t>laser on/off</French>
|
||||
|
@ -1,13 +0,0 @@
|
||||
class Extended_PreInit_EventHandlers {
|
||||
class ADDON {
|
||||
init = QUOTE(call COMPILE_FILE(XEH_preInit));
|
||||
};
|
||||
};
|
||||
|
||||
class Extended_FiredBIS_EventHandlers {
|
||||
class AllVehicles {
|
||||
class ADDON {
|
||||
firedBIS = QUOTE(_this call FUNC(forceMagazineMuzzleVelocity));
|
||||
};
|
||||
};
|
||||
};
|
@ -22,7 +22,6 @@ class CfgMagazines {
|
||||
descriptionShort = "$STR_ACE_30Rnd_65x39_caseless_mag_SDDescription";
|
||||
picture = "\A3\weapons_f\data\ui\m_30stanag_caseless_green_CA.paa";
|
||||
initSpeed = 320;
|
||||
GVAR(forceMagazineMuzzleVelocity) = 1;
|
||||
};
|
||||
|
||||
class ACE_30Rnd_65x39_caseless_mag_AP: 30Rnd_65x39_caseless_mag {
|
||||
@ -58,7 +57,6 @@ class CfgMagazines {
|
||||
displayNameShort = "$STR_ACE_30Rnd_65x39_caseless_green_mag_SDNameShort";
|
||||
descriptionShort = "$STR_ACE_30Rnd_65x39_caseless_green_mag_SDDescription";
|
||||
initSpeed = 320;
|
||||
GVAR(forceMagazineMuzzleVelocity) = 1;
|
||||
};
|
||||
|
||||
class ACE_30Rnd_65x39_caseless_green_mag_AP: 30Rnd_65x39_caseless_green {
|
||||
@ -90,7 +88,6 @@ class CfgMagazines {
|
||||
displayNameShort = "$STR_ACE_30Rnd_556x45_mag_SDNameShort";
|
||||
descriptionShort = "$STR_ACE_30Rnd_556x45_mag_SDDescription";
|
||||
initSpeed = 320;
|
||||
GVAR(forceMagazineMuzzleVelocity) = 1;
|
||||
picture = "\A3\weapons_f\data\ui\m_30stanag_green_ca.paa";
|
||||
};
|
||||
|
||||
@ -130,7 +127,6 @@ class CfgMagazines {
|
||||
displayNameShort = "$STR_ACE_20Rnd_762x51_mag_SDNameShort";
|
||||
descriptionShort = "$STR_ACE_20Rnd_762x51_mag_SDDescription";
|
||||
initSpeed = 320;
|
||||
GVAR(forceMagazineMuzzleVelocity) = 1;
|
||||
};
|
||||
|
||||
class ACE_20Rnd_762x51_Mag_AP: 20Rnd_762x51_Mag {
|
||||
|
@ -1,7 +0,0 @@
|
||||
#include "script_component.hpp"
|
||||
|
||||
ADDON = false;
|
||||
|
||||
PREP(forceMagazineMuzzleVelocity);
|
||||
|
||||
ADDON = true;
|
@ -12,8 +12,6 @@ class CfgPatches {
|
||||
};
|
||||
};
|
||||
|
||||
#include "CfgEventHandlers.hpp"
|
||||
|
||||
#include "CfgAmmo.hpp"
|
||||
#include "CfgMagazines.hpp"
|
||||
#include "CfgVehicles.hpp"
|
||||
|
@ -1,41 +0,0 @@
|
||||
/*
|
||||
* Author: commy2
|
||||
*
|
||||
* DESCRIPTION.
|
||||
*
|
||||
* Arguments:
|
||||
* firedBIS
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*/
|
||||
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_weapon", "_magazine", "_projectile"];
|
||||
|
||||
_weapon = _this select 1;
|
||||
_magazine = _this select 5;
|
||||
_projectile = _this select 6;
|
||||
|
||||
if (getNumber (configFile >> "CfgMagazines" >> _magazine >> QGVAR(forceMagazineMuzzleVelocity)) != 1) exitWith {
|
||||
//hint str (speed _projectile / 3.6);
|
||||
};
|
||||
|
||||
private ["_initSpeedWeapon", "_initSpeedMagazine"];
|
||||
|
||||
_initSpeedWeapon = getNumber (configFile >> "CfgWeapons" >> _weapon >> "initSpeed");
|
||||
_initSpeedMagazine = getNumber (configFile >> "CfgMagazines" >> _magazine >> "initSpeed");
|
||||
|
||||
//systemChat format ["W: %1m/s, M: %2m/s", _initSpeedWeapon, _initSpeedMagazine];
|
||||
|
||||
// force magazine initSpeed
|
||||
|
||||
private ["_credit", "_debit"];
|
||||
|
||||
_credit = vectorMagnitude velocity _projectile;
|
||||
_debit = _credit + (_initSpeedMagazine - _initSpeedWeapon);
|
||||
|
||||
_projectile setVelocity ((velocity _projectile) vectorMultiply (_debit / _credit));
|
||||
|
||||
//hint str (speed _projectile / 3.6);
|
@ -1 +0,0 @@
|
||||
#include "\z\ace\addons\magazines\script_component.hpp"
|
@ -886,7 +886,7 @@ class CfgVehicles {
|
||||
scope = 2;
|
||||
accuracy = 1000;
|
||||
displayName = "[ACE] Medical Supply Crate";
|
||||
model = "\A3\weapons_F\AmmoBoxes\AmmoBox_F";
|
||||
model = PATHTOF(data\ace_medcrate.p3d);
|
||||
author = "$STR_ACE_Common_ACETeam";
|
||||
class TransportItems {
|
||||
class ACE_fieldDressing {
|
||||
|
BIN
addons/medical/data/ace_medcrate.p3d
Normal file
BIN
addons/medical/data/ace_medcrate.p3d
Normal file
Binary file not shown.
BIN
addons/medical/data/ace_medcrate_co.paa
Normal file
BIN
addons/medical/data/ace_medcrate_co.paa
Normal file
Binary file not shown.
BIN
addons/medical/data/ace_medcrate_r.p3d
Normal file
BIN
addons/medical/data/ace_medcrate_r.p3d
Normal file
Binary file not shown.
@ -3,31 +3,26 @@
|
||||
<Package name="WindDeflection">
|
||||
<Container ID="Weather_Meter">
|
||||
<Key ID="STR_ACE_WEATHER_METER_WIND_CATEGORY">
|
||||
<Original>Wind Information</Original>
|
||||
<English>Wind Information</English>
|
||||
<Polish>Informacje o wietrze</Polish>
|
||||
<Spanish>Información del viento</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_WEATHER_METER_WIND_DIRECTION">
|
||||
<Original>Direction: %1</Original>
|
||||
<English>Direction: %1</English>
|
||||
<Polish>Kierunek: %1</Polish>
|
||||
<Spanish>Dirección: %1</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_WEATHER_METER_WIND_SPEED">
|
||||
<Original>Speed: %1 m/s</Original>
|
||||
<English>Speed: %1 m/s</English>
|
||||
<Polish>Prędkość: %1</Polish>
|
||||
<Spanish>Velocidad: %1 m/s</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_WEATHER_METER_WEATHER_CATEGORY">
|
||||
<Original>Weather Information</Original>
|
||||
<English>Weather Information</English>
|
||||
<Polish>Informacje o pogodzie</Polish>
|
||||
<Spanish>Información Meteorológica</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_WEATHER_METER_WEATHER_HUMIDITY">
|
||||
<Original>Humidity: %1%</Original>
|
||||
<English>Humidity: %1%</English>
|
||||
<Polish>Wilgotność: %1</Polish>
|
||||
<Spanish>Humedad: %1%</Spanish>
|
||||
|
@ -48,6 +48,7 @@ import hashlib
|
||||
import configparser
|
||||
import json
|
||||
import traceback
|
||||
import time
|
||||
|
||||
if sys.platform == "win32":
|
||||
import winreg
|
||||
@ -538,8 +539,8 @@ See the make.cfg file for additional build options.
|
||||
input("Press Enter to continue...")
|
||||
print("Resuming build...")
|
||||
continue
|
||||
else:
|
||||
print("WARNING: Module is stored on work drive (" + work_drive + ").")
|
||||
#else:
|
||||
#print("WARNING: Module is stored on work drive (" + work_drive + ").")
|
||||
|
||||
try:
|
||||
# Remove the old pbo, key, and log
|
||||
@ -577,9 +578,27 @@ See the make.cfg file for additional build options.
|
||||
#PABST: Convert config (run the macro'd config.cpp through CfgConvert twice to produce a de-macro'd cpp that pboProject can read without fucking up:
|
||||
os.chdir(os.path.join(arma3tools_path, "CfgConvert"))
|
||||
shutil.copyfile(os.path.join(work_drive, prefix, module, "config.cpp"), os.path.join(work_drive, prefix, module, "config.backup"))
|
||||
print_green("\Pabst (double converting):" + "cfgConvertGUI.exe " + os.path.join(work_drive, prefix, module, "config.cpp"))
|
||||
|
||||
ret = subprocess.call(["cfgConvertGUI.exe", os.path.join(work_drive, prefix, module, "config.cpp")])
|
||||
if ret != 0:
|
||||
print_error("cfgConvertGUI (bin) return code == " + str(ret))
|
||||
input("Press Enter to continue...")
|
||||
|
||||
#PABST: Need micro sleeps because cfgConvertGUI can return before it's finished procressing
|
||||
time.sleep(0.05)
|
||||
|
||||
ret = subprocess.call(["cfgConvertGUI.exe", os.path.join(work_drive, prefix, module, "config.bin")])
|
||||
if ret != 0:
|
||||
print_error("cfgConvertGUI (txt) return code == " + str(ret))
|
||||
input("Press Enter to continue...")
|
||||
|
||||
time.sleep(0.05)
|
||||
|
||||
#cmd = [rapifyTool, "-L", "-P", os.path.join(work_drive, prefix, module, "config.cpp")];
|
||||
#ret = subprocess.call(cmd)
|
||||
#if ret != 0:
|
||||
# print_error("rapifyTool return code == " + str(ret) + str(cmd))
|
||||
# input("Press Enter to continue...")
|
||||
|
||||
# Call pboProject
|
||||
os.chdir("P:\\")
|
||||
@ -625,12 +644,12 @@ See the make.cfg file for additional build options.
|
||||
if not build_successful:
|
||||
print_error("pboProject return code == " + str(ret))
|
||||
print_error("Module not successfully built/signed.")
|
||||
#input("Press Enter to continue...")
|
||||
input("Press Enter to continue...")
|
||||
print ("Resuming build...")
|
||||
continue
|
||||
|
||||
#PABST: cleanup config BS (you could comment this out to see the "de-macroed" cpp
|
||||
print_green("\Pabst (restoring): " + os.path.join(work_drive, prefix, module, "config.cpp"))
|
||||
#print_green("\Pabst (restoring): " + os.path.join(work_drive, prefix, module, "config.cpp"))
|
||||
os.remove(os.path.join(work_drive, prefix, module, "config.cpp"))
|
||||
os.remove(os.path.join(work_drive, prefix, module, "config.bin"))
|
||||
os.rename(os.path.join(work_drive, prefix, module, "config.backup"), os.path.join(work_drive, prefix, module, "config.cpp"))
|
||||
|
Loading…
Reference in New Issue
Block a user