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common: added execNextFrame function
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@ -31,6 +31,7 @@ PREP(displayTextPicture);
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PREP(displayTextStructured);
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PREP(doAnimation);
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PREP(endRadioTransmission);
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PREP(execNextFrame);
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PREP(execPersistentFnc);
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PREP(execRemoteFnc);
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PREP(executePersistent);
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34
addons/common/functions/fnc_execNextFrame.sqf
Normal file
34
addons/common/functions/fnc_execNextFrame.sqf
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@ -0,0 +1,34 @@
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/*
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* Author: CAA-Picard
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*
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* Executes a code on the next frame
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*
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* Argument:
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* 0: Code to execute (Code)
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* 1: Parameters to run the code with (Array)
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*
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* Return value:
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* PFH handler ID
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*/
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#include "script_component.hpp"
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EXPLODE_4_PVT(_this,_func,_params,_delay,_interval);
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[
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{
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EXPLODE_2_PVT(_this,_params,_pfhId);
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EXPLODE_2_PVT(_params,_delayedExecParams,_startFrame);
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EXPLODE_3_PVT(_delayedExecParams,_func,_funcParams);
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// Exit if we are still on the same frame
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if (diag_frameno == _startFrame) exitWith {};
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// Remove the PFH
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[_pfhId] call cba_fnc_removePerFrameHandler;
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// Execute the function
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_funcParams call _func;
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},
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_interval,
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[_this, diag_frameno]
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] call CBA_fnc_addPerFrameHandler
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@ -33,4 +33,4 @@ EXPLODE_4_PVT(_this,_func,_params,_delay,_interval);
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},
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_interval,
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[_this, time]
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] call CBA_fnc_addPerFrameHandler
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] call CBA_fnc_addPerFrameHandler
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