staged work

This commit is contained in:
Glowbal 2015-04-15 19:45:42 +02:00
parent af255604ac
commit c88479d54d
3 changed files with 16 additions and 4 deletions

View File

@ -59,20 +59,30 @@ if (isClass (_config >> _className)) then {
_bandagedWounds = _target getvariable [QGVAR(bandagedWounds), []];
_exist = false;
_injuryId = _injury select 0;
_bandagedInjury = [];
{
if ((_x select 0) == _injuryId) exitwith {
_exist = true;
_existingInjury = _x;
_existingInjury set [3, (_existingInjury select 3) + _impact];
_bandagedWounds set [_foreachIndex, _existingInjury];
_bandagedInjury = _existingInjury;
};
}foreach _bandagedWounds;
if !(_exist) then {
// [ID, classID, bodypart, percentage treated, bloodloss rate]
_bandagedWounds pushback [_injuryId, _injury select 1, _injury select 2, _impact, _injury select 4];
_bandagedInjury = [_injuryId, _injury select 1, _injury select 2, _impact, _injury select 4];
_bandagedWounds pushback _bandagedInjury;
};
_target setvariable [QGVAR(bandagedWounds), _bandagedWounds, !USE_WOUND_EVENT_SYNC];
if (USE_WOUND_EVENT_SYNC) then {
// sync _bandagedInjury
};
_target setvariable [QGVAR(bandagedWounds), _bandagedWounds, true];
// Check if we are ever going to reopen this
if (random(1) <= _reopeningChance) then {
@ -109,7 +119,7 @@ if (random(1) <= _reopeningChance) then {
}foreach _bandagedWounds;
if (_exist) then {
_target setvariable [QGVAR(bandagedWounds), _bandagedWounds, true];
_target setvariable [QGVAR(bandagedWounds), _bandagedWounds, !USE_WOUND_EVENT_SYNC];
};
};
// Otherwise something went wrong, we we don't reopen them..

View File

@ -28,6 +28,7 @@ _unit setvariable [QGVAR(tourniquets), [0,0,0,0,0,0], true];
_unit setvariable [QGVAR(openWounds), [], true];
_unit setvariable [QGVAR(bandagedWounds), [], true];
_unit setVariable [QGVAR(internalWounds), [], true];
_unit setvariable [QGVAR(lastUniqueWoundID), 1];
// vitals
_unit setVariable [QGVAR(heartRate), 80];

View File

@ -92,7 +92,8 @@ if (USE_WOUND_EVENT_SYNC) then {
};
// Handle the reopening of bandaged wounds
if (_impact > 0 && {GVAR(enableAdvancedWounds)}) then {
[_target, _impact, _part, _mostEffectiveSpot, _mostEffectiveInjury, _bandage] call FUNC(handleBandageOpening);
// TODO temp disabled until bandaged wounds are supported by event sync.
// [_target, _impact, _part, _mostEffectiveSpot, _mostEffectiveInjury, _bandage] call FUNC(handleBandageOpening);
};
// If all wounds have been bandaged, we will reset all damage to 0, so the unit is not showing any blood on the model anymore.