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fixed idention tabs are 4 spaces now
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@ -1,91 +1,91 @@
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class CfgVehicles {
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class CfgVehicles {
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class Man;
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class Man;
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class CAManBase: Man {
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class CAManBase: Man {
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class ACE_Actions {
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class ACE_Actions {
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class ACE_MainActions {
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class ACE_MainActions {
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class GVAR(WeapontoGunbag) {
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class GVAR(WeapontoGunbag) {
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displayName = CSTRING(toGunbag);
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displayName = CSTRING(toGunbag);
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condition = QUOTE([ARR_2(_player,_target)] call FUNC(canInteract) == 0);
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condition = QUOTE([ARR_2(_player,_target)] call FUNC(canInteract) == 0);
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statement = QUOTE([ARR_2(_player,_target)] call FUNC(toGunbag));
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statement = QUOTE([ARR_2(_player,_target)] call FUNC(toGunbag));
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showDisabled = 0;
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showDisabled = 0;
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priority = 1;
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priority = 1;
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icon = PATHTOF(ui\gunbag_icon_ca.paa);
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icon = PATHTOF(ui\gunbag_icon_ca.paa);
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};
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class GVAR(WeaponoffGunbag) {
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displayName = CSTRING(offGunbag);
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condition = QUOTE([ARR_2(_player,_target)] call FUNC(canInteract) == 1);
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statement = QUOTE([ARR_2(_player,_target)] call FUNC(offGunbag));
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showDisabled = 0;
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priority = 1;
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icon = PATHTOF(ui\gunbag_icon_ca.paa);
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};
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class GVAR(StatusGunbag) {
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displayName = CSTRING(Status);
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condition = QUOTE([_target] call FUNC(isGunbag));
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statement = QUOTE([_target] call FUNC(status));
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showDisabled = 0;
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priority = 2;
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icon = PATHTOF(ui\gunbag_icon_ca.paa);
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};
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};
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};
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};
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class GVAR(WeaponoffGunbag) {
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displayName = CSTRING(offGunbag);
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class ACE_SelfActions {
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condition = QUOTE([ARR_2(_player,_target)] call FUNC(canInteract) == 1);
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class ACE_Equipment {
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statement = QUOTE([ARR_2(_player,_target)] call FUNC(offGunbag));
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class GVAR(actions) {
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showDisabled = 0;
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displayName = CSTRING(displayname);
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priority = 1;
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condition = QUOTE([_player] call FUNC(isGunbag));
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icon = PATHTOF(ui\gunbag_icon_ca.paa);
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showDisabled = 0;
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priority = 0.1;
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icon = PATHTOF(ui\gunbag_icon_ca.paa);
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class GVAR(WeapontoGunbag) {
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displayName = CSTRING(toGunbag);
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condition = QUOTE([ARR_2(_player,_player)] call FUNC(canInteract) == 0);
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statement = QUOTE([ARR_2(_player,_player)] call FUNC(toGunbag));
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showDisabled = 0;
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priority = 1;
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icon = PATHTOF(ui\gunbag_icon_ca.paa);
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};
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class GVAR(WeaponoffGunbag) {
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displayName = CSTRING(offGunbag);
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condition = QUOTE([ARR_2(_player,_player)] call FUNC(canInteract) == 1);
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statement = QUOTE([ARR_2(_player,_player)] call FUNC(offGunbag));
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showDisabled = 0;
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priority = 1;
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icon = PATHTOF(ui\gunbag_icon_ca.paa);
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};
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class GVAR(StatusGunbag) {
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displayName = CSTRING(Status);
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condition = QUOTE([_player] call FUNC(isGunbag));
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statement = QUOTE([_player] call FUNC(status));
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showDisabled = 0;
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priority = 2;
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icon = PATHTOF(ui\gunbag_icon_ca.paa);
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};
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};
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};
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};
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};
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class GVAR(StatusGunbag) {
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displayName = CSTRING(Status);
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condition = QUOTE([_target] call FUNC(isGunbag));
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statement = QUOTE([_target] call FUNC(status));
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showDisabled = 0;
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priority = 2;
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icon = PATHTOF(ui\gunbag_icon_ca.paa);
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};
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};
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};
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};
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class ACE_SelfActions {
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class Bag_Base;
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class ACE_Equipment {
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class CLASSNAME: Bag_Base {
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class GVAR(actions) {
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_generalMacro = QUOTE(CLASSNAME);
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displayName = CSTRING(displayname);
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author = "Ir0n1E";
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condition = QUOTE([_player] call FUNC(isGunbag));
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scope = 2;
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showDisabled = 0;
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displayName = CSTRING(Displayname);
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priority = 0.1;
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model = PATHTOF(data\gunbag.p3d);
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icon = PATHTOF(ui\gunbag_icon_ca.paa);
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picture = PATHTOF(ui\gunbag_ca.paa);
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icon = PATHTOF(ui\gunbag_icon_ca.paa);
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class GVAR(WeapontoGunbag) {
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hiddenSelections[] = {QUOTE(Camo),QUOTE(insignia)};
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displayName = CSTRING(toGunbag);
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hiddenSelectionsTextures[] = {PATHTOF(data\gunbag_co.paa)};
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condition = QUOTE([ARR_2(_player,_player)] call FUNC(canInteract) == 0);
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maximumLoad = 80;
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statement = QUOTE([ARR_2(_player,_player)] call FUNC(toGunbag));
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mass = 11;
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showDisabled = 0;
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priority = 1;
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icon = PATHTOF(ui\gunbag_icon_ca.paa);
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};
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class GVAR(WeaponoffGunbag) {
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displayName = CSTRING(offGunbag);
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condition = QUOTE([ARR_2(_player,_player)] call FUNC(canInteract) == 1);
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statement = QUOTE([ARR_2(_player,_player)] call FUNC(offGunbag));
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showDisabled = 0;
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priority = 1;
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icon = PATHTOF(ui\gunbag_icon_ca.paa);
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};
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class GVAR(StatusGunbag) {
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displayName = CSTRING(Status);
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condition = QUOTE([_player] call FUNC(isGunbag));
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statement = QUOTE([_player] call FUNC(status));
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showDisabled = 0;
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priority = 2;
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icon = PATHTOF(ui\gunbag_icon_ca.paa);
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};
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};
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};
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};
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};
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};
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class Bag_Base;
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class DOUBLES(CLASSNAME,Tan): CLASSNAME {
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class CLASSNAME: Bag_Base {
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displayName = CSTRING(Displayname_Tan);
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_generalMacro = QUOTE(CLASSNAME);
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picture = PATHTOF(ui\gunbag_tan_ca.paa);
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author = "Ir0n1E";
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hiddenSelectionsTextures[] = {PATHTOF(data\gunbag_tan_co.paa)};
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scope = 2;
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};
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displayName = CSTRING(Displayname);
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model = PATHTOF(data\gunbag.p3d);
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picture = PATHTOF(ui\gunbag_ca.paa);
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icon = PATHTOF(ui\gunbag_icon_ca.paa);
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hiddenSelections[] = {QUOTE(Camo),QUOTE(insignia)};
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hiddenSelectionsTextures[] = {PATHTOF(data\gunbag_co.paa)};
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maximumLoad = 80;
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mass = 11;
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};
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class DOUBLES(CLASSNAME,Tan): CLASSNAME {
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displayName = CSTRING(Displayname_Tan);
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picture = PATHTOF(ui\gunbag_tan_ca.paa);
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hiddenSelectionsTextures[] = {PATHTOF(data\gunbag_tan_co.paa)};
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};
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};
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};
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@ -1,41 +1,41 @@
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class CfgWeapons {
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class CfgWeapons {
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class Rifle_Long_Base_F;
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class Rifle_Long_Base_F;
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/* Long Rifles */
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/* Long Rifles */
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class GM6_base_F: Rifle_Long_Base_F {
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class GM6_base_F: Rifle_Long_Base_F {
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GVAR(allowGunbag) = 1;
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GVAR(allowGunbag) = 1;
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};
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};
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class LRR_base_F: Rifle_Long_Base_F {
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class LRR_base_F: Rifle_Long_Base_F {
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GVAR(allowGunbag) = 1;
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GVAR(allowGunbag) = 1;
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};
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};
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class DMR_06_base_F: Rifle_Long_Base_F {
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class DMR_06_base_F: Rifle_Long_Base_F {
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GVAR(allowGunbag) = 1;
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GVAR(allowGunbag) = 1;
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};
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};
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class DMR_05_base_F: Rifle_Long_Base_F {
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class DMR_05_base_F: Rifle_Long_Base_F {
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GVAR(allowGunbag) = 1;
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GVAR(allowGunbag) = 1;
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};
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};
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class DMR_04_base_F: Rifle_Long_Base_F {
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class DMR_04_base_F: Rifle_Long_Base_F {
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GVAR(allowGunbag) = 1;
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GVAR(allowGunbag) = 1;
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};
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};
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class DMR_03_base_F: Rifle_Long_Base_F {
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class DMR_03_base_F: Rifle_Long_Base_F {
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GVAR(allowGunbag) = 1;
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GVAR(allowGunbag) = 1;
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};
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};
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class DMR_02_base_F: Rifle_Long_Base_F {
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class DMR_02_base_F: Rifle_Long_Base_F {
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GVAR(allowGunbag) = 1;
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GVAR(allowGunbag) = 1;
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};
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};
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class DMR_01_base_F: Rifle_Long_Base_F {
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class DMR_01_base_F: Rifle_Long_Base_F {
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GVAR(allowGunbag) = 1;
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GVAR(allowGunbag) = 1;
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};
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};
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class EBR_base_F: Rifle_Long_Base_F {
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class EBR_base_F: Rifle_Long_Base_F {
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GVAR(allowGunbag) = 1;
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GVAR(allowGunbag) = 1;
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};
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};
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};
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};
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@ -1,14 +1,14 @@
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#include "script_component.hpp"
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#include "script_component.hpp"
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class CfgPatches {
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class CfgPatches {
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class ADDON {
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class ADDON {
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units[] = {"ACE_Gunbag", "ACE_Gunbag_tan"};
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units[] = {"ACE_Gunbag", "ACE_Gunbag_tan"};
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weapons[] = {};
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weapons[] = {};
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requiredVersion = REQUIRED_VERSION;
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"ace_interaction", "ace_movement"};
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requiredAddons[] = {"ace_interaction", "ace_movement"};
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author[] = {"Ir0n1E"};
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author[] = {"Ir0n1E"};
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VERSION_CONFIG;
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VERSION_CONFIG;
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};
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};
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};
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};
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#include "CfgEventHandlers.hpp"
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#include "CfgEventHandlers.hpp"
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@ -19,7 +19,7 @@ params ["_weapon","_items"];
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private _mass = getNumber (configFile >> "CfgWeapons" >> _weapon >> "WeaponSlotsInfo" >> "mass");
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private _mass = getNumber (configFile >> "CfgWeapons" >> _weapon >> "WeaponSlotsInfo" >> "mass");
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{
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{
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_mass = _mass + getNumber (configFile >> "CfgWeapons" >> _x >> "ItemInfo" >> "mass");
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_mass = _mass + getNumber (configFile >> "CfgWeapons" >> _x >> "ItemInfo" >> "mass");
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} foreach _items;
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} foreach _items;
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(_mass / 22)
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_mass
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@ -22,11 +22,11 @@ _result = -1;
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_gunbag = backpackContainer _target;
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_gunbag = backpackContainer _target;
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if(count (_gunbag getVariable [QGVAR(GunbagWeapon),[]]) <= 0 && {primaryWeapon _unit != ""} && {getNumber (configFile >> "CfgWeapons" >> primaryWeapon _unit >> QGVAR(allowGunbag)) == 1}) then {
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if(count (_gunbag getVariable [QGVAR(GunbagWeapon),[]]) <= 0 && {primaryWeapon _unit != ""} && {getNumber (configFile >> "CfgWeapons" >> primaryWeapon _unit >> QGVAR(allowGunbag)) == 1}) then {
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_result = 0;
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_result = 0;
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};
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};
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if(count (_gunbag getVariable [QGVAR(GunbagWeapon),[]]) >= 1 && {primaryWeapon _unit == ""}) then {
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if(count (_gunbag getVariable [QGVAR(GunbagWeapon),[]]) >= 1 && {primaryWeapon _unit == ""}) then {
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_result = 1;
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_result = 1;
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};
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};
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_result
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_result
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@ -18,9 +18,9 @@ params ["_unit"];
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private _state = (backpackContainer _unit) getVariable [QGVAR(GunbagWeapon),[]];
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private _state = (backpackContainer _unit) getVariable [QGVAR(GunbagWeapon),[]];
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if (count _state <= 0) then {
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if (count _state <= 0) then {
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[localize LSTRING(empty)] call EFUNC(common,displayTextStructured);
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[localize LSTRING(empty)] call EFUNC(common,displayTextStructured);
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} else {
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} else {
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private _weapon = (_state select 0) select 0;
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private _weapon = (_state select 0) select 0;
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[getText (configFile >> "CfgWeapons" >> _weapon >> "displayname"),
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[getText (configFile >> "CfgWeapons" >> _weapon >> "displayname"),
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getText (configFile >> "CfgWeapons" >> _weapon >> "picture")] call EFUNC(common,displayTextPicture);
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getText (configFile >> "CfgWeapons" >> _weapon >> "picture")] call EFUNC(common,displayTextPicture);
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};
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};
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@ -32,7 +32,7 @@ _items = [_state select 0, _state select 1, _state select 2, _state select 3];
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if ((_magazine select 0) != "") then {
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if ((_magazine select 0) != "") then {
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_unit addMagazine _magazine;
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_unit addMagazine _magazine;
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};
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};
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_unit removeWeapon _weapon;
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_unit removeWeapon _weapon;
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@ -41,5 +41,5 @@ _unit removeWeapon _weapon;
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_gunbag setVariable [QGVAR(GunbagWeapon), [[_weapon], _items], true];
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_gunbag setVariable [QGVAR(GunbagWeapon), [[_weapon], _items], true];
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if(["ACE_Backpacks"] call EFUNC(common,isModLoaded)) then {
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if(["ACE_Backpacks"] call EFUNC(common,isModLoaded)) then {
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[_unit, _target, backpackContainer _target] call EFUNC(backpacks,backpackOpened);
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[_unit, _target, backpackContainer _target] call EFUNC(backpacks,backpackOpened);
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};
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};
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@ -1,29 +1,29 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project name="ACE">
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<Project name="ACE">
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<Package name="gunbag">
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<Package name="gunbag">
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<Key ID="STR_ACE_Gunbag_DisplayName">
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<Key ID="STR_ACE_Gunbag_DisplayName">
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<English>Gunbag</English>
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<English>Gunbag</English>
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<German>Waffentasche</German>
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<German>Waffentasche</German>
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</Key>
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</Key>
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<Key ID="STR_ACE_Gunbag_DisplayName_Tan">
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<Key ID="STR_ACE_Gunbag_DisplayName_Tan">
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<English>Gunbag (Tan)</English>
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<English>Gunbag (Tan)</English>
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<German>Waffentasche (Tan)</German>
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<German>Waffentasche (Tan)</German>
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</Key>
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</Key>
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<Key ID="STR_ACE_Gunbag_toGunbag">
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<Key ID="STR_ACE_Gunbag_toGunbag">
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<English>Put weapon into gunbag</English>
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<English>Put weapon into gunbag</English>
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<German>Lege Waffe in Waffentasche</German>
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<German>Lege Waffe in Waffentasche</German>
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</Key>
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</Key>
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<Key ID="STR_ACE_Gunbag_offGunbag">
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<Key ID="STR_ACE_Gunbag_offGunbag">
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<English>Get weapon out of gunbag</English>
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<English>Get weapon out of gunbag</English>
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<German>Hole Waffe aus Waffentasche</German>
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<German>Hole Waffe aus Waffentasche</German>
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</Key>
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</Key>
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<Key ID="STR_ACE_Gunbag_Status">
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<Key ID="STR_ACE_Gunbag_Status">
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<English>Status Gunbag</English>
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<English>Status Gunbag</English>
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<German>Status Waffentasche</German>
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<German>Status Waffentasche</German>
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</Key>
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</Key>
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<Key ID="STR_ACE_Gunbag_empty">
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<Key ID="STR_ACE_Gunbag_empty">
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<English>Gunbag Empty</English>
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<English>Gunbag Empty</English>
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<German>Waffentasche leer</German>
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<German>Waffentasche leer</German>
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</Key>
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</Key>
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</Package>
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</Package>
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</Project>
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</Project>
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