fixed idention tabs are 4 spaces now

This commit is contained in:
ir0n1e 2016-05-17 11:21:48 +02:00
parent 6d988524d3
commit c89163316c
8 changed files with 156 additions and 156 deletions

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@ -1,91 +1,91 @@
class CfgVehicles { class CfgVehicles {
class Man; class Man;
class CAManBase: Man { class CAManBase: Man {
class ACE_Actions { class ACE_Actions {
class ACE_MainActions { class ACE_MainActions {
class GVAR(WeapontoGunbag) { class GVAR(WeapontoGunbag) {
displayName = CSTRING(toGunbag); displayName = CSTRING(toGunbag);
condition = QUOTE([ARR_2(_player,_target)] call FUNC(canInteract) == 0); condition = QUOTE([ARR_2(_player,_target)] call FUNC(canInteract) == 0);
statement = QUOTE([ARR_2(_player,_target)] call FUNC(toGunbag)); statement = QUOTE([ARR_2(_player,_target)] call FUNC(toGunbag));
showDisabled = 0; showDisabled = 0;
priority = 1; priority = 1;
icon = PATHTOF(ui\gunbag_icon_ca.paa); icon = PATHTOF(ui\gunbag_icon_ca.paa);
};
class GVAR(WeaponoffGunbag) {
displayName = CSTRING(offGunbag);
condition = QUOTE([ARR_2(_player,_target)] call FUNC(canInteract) == 1);
statement = QUOTE([ARR_2(_player,_target)] call FUNC(offGunbag));
showDisabled = 0;
priority = 1;
icon = PATHTOF(ui\gunbag_icon_ca.paa);
};
class GVAR(StatusGunbag) {
displayName = CSTRING(Status);
condition = QUOTE([_target] call FUNC(isGunbag));
statement = QUOTE([_target] call FUNC(status));
showDisabled = 0;
priority = 2;
icon = PATHTOF(ui\gunbag_icon_ca.paa);
};
};
}; };
class GVAR(WeaponoffGunbag) {
displayName = CSTRING(offGunbag); class ACE_SelfActions {
condition = QUOTE([ARR_2(_player,_target)] call FUNC(canInteract) == 1); class ACE_Equipment {
statement = QUOTE([ARR_2(_player,_target)] call FUNC(offGunbag)); class GVAR(actions) {
showDisabled = 0; displayName = CSTRING(displayname);
priority = 1; condition = QUOTE([_player] call FUNC(isGunbag));
icon = PATHTOF(ui\gunbag_icon_ca.paa); showDisabled = 0;
priority = 0.1;
icon = PATHTOF(ui\gunbag_icon_ca.paa);
class GVAR(WeapontoGunbag) {
displayName = CSTRING(toGunbag);
condition = QUOTE([ARR_2(_player,_player)] call FUNC(canInteract) == 0);
statement = QUOTE([ARR_2(_player,_player)] call FUNC(toGunbag));
showDisabled = 0;
priority = 1;
icon = PATHTOF(ui\gunbag_icon_ca.paa);
};
class GVAR(WeaponoffGunbag) {
displayName = CSTRING(offGunbag);
condition = QUOTE([ARR_2(_player,_player)] call FUNC(canInteract) == 1);
statement = QUOTE([ARR_2(_player,_player)] call FUNC(offGunbag));
showDisabled = 0;
priority = 1;
icon = PATHTOF(ui\gunbag_icon_ca.paa);
};
class GVAR(StatusGunbag) {
displayName = CSTRING(Status);
condition = QUOTE([_player] call FUNC(isGunbag));
statement = QUOTE([_player] call FUNC(status));
showDisabled = 0;
priority = 2;
icon = PATHTOF(ui\gunbag_icon_ca.paa);
};
};
};
}; };
class GVAR(StatusGunbag) {
displayName = CSTRING(Status);
condition = QUOTE([_target] call FUNC(isGunbag));
statement = QUOTE([_target] call FUNC(status));
showDisabled = 0;
priority = 2;
icon = PATHTOF(ui\gunbag_icon_ca.paa);
};
};
}; };
class ACE_SelfActions { class Bag_Base;
class ACE_Equipment { class CLASSNAME: Bag_Base {
class GVAR(actions) { _generalMacro = QUOTE(CLASSNAME);
displayName = CSTRING(displayname); author = "Ir0n1E";
condition = QUOTE([_player] call FUNC(isGunbag)); scope = 2;
showDisabled = 0; displayName = CSTRING(Displayname);
priority = 0.1; model = PATHTOF(data\gunbag.p3d);
icon = PATHTOF(ui\gunbag_icon_ca.paa); picture = PATHTOF(ui\gunbag_ca.paa);
icon = PATHTOF(ui\gunbag_icon_ca.paa);
class GVAR(WeapontoGunbag) { hiddenSelections[] = {QUOTE(Camo),QUOTE(insignia)};
displayName = CSTRING(toGunbag); hiddenSelectionsTextures[] = {PATHTOF(data\gunbag_co.paa)};
condition = QUOTE([ARR_2(_player,_player)] call FUNC(canInteract) == 0); maximumLoad = 80;
statement = QUOTE([ARR_2(_player,_player)] call FUNC(toGunbag)); mass = 11;
showDisabled = 0;
priority = 1;
icon = PATHTOF(ui\gunbag_icon_ca.paa);
};
class GVAR(WeaponoffGunbag) {
displayName = CSTRING(offGunbag);
condition = QUOTE([ARR_2(_player,_player)] call FUNC(canInteract) == 1);
statement = QUOTE([ARR_2(_player,_player)] call FUNC(offGunbag));
showDisabled = 0;
priority = 1;
icon = PATHTOF(ui\gunbag_icon_ca.paa);
};
class GVAR(StatusGunbag) {
displayName = CSTRING(Status);
condition = QUOTE([_player] call FUNC(isGunbag));
statement = QUOTE([_player] call FUNC(status));
showDisabled = 0;
priority = 2;
icon = PATHTOF(ui\gunbag_icon_ca.paa);
};
};
};
}; };
};
class Bag_Base; class DOUBLES(CLASSNAME,Tan): CLASSNAME {
class CLASSNAME: Bag_Base { displayName = CSTRING(Displayname_Tan);
_generalMacro = QUOTE(CLASSNAME); picture = PATHTOF(ui\gunbag_tan_ca.paa);
author = "Ir0n1E"; hiddenSelectionsTextures[] = {PATHTOF(data\gunbag_tan_co.paa)};
scope = 2; };
displayName = CSTRING(Displayname);
model = PATHTOF(data\gunbag.p3d);
picture = PATHTOF(ui\gunbag_ca.paa);
icon = PATHTOF(ui\gunbag_icon_ca.paa);
hiddenSelections[] = {QUOTE(Camo),QUOTE(insignia)};
hiddenSelectionsTextures[] = {PATHTOF(data\gunbag_co.paa)};
maximumLoad = 80;
mass = 11;
};
class DOUBLES(CLASSNAME,Tan): CLASSNAME {
displayName = CSTRING(Displayname_Tan);
picture = PATHTOF(ui\gunbag_tan_ca.paa);
hiddenSelectionsTextures[] = {PATHTOF(data\gunbag_tan_co.paa)};
};
}; };

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@ -1,41 +1,41 @@
class CfgWeapons { class CfgWeapons {
class Rifle_Long_Base_F; class Rifle_Long_Base_F;
/* Long Rifles */ /* Long Rifles */
class GM6_base_F: Rifle_Long_Base_F { class GM6_base_F: Rifle_Long_Base_F {
GVAR(allowGunbag) = 1; GVAR(allowGunbag) = 1;
}; };
class LRR_base_F: Rifle_Long_Base_F { class LRR_base_F: Rifle_Long_Base_F {
GVAR(allowGunbag) = 1; GVAR(allowGunbag) = 1;
}; };
class DMR_06_base_F: Rifle_Long_Base_F { class DMR_06_base_F: Rifle_Long_Base_F {
GVAR(allowGunbag) = 1; GVAR(allowGunbag) = 1;
}; };
class DMR_05_base_F: Rifle_Long_Base_F { class DMR_05_base_F: Rifle_Long_Base_F {
GVAR(allowGunbag) = 1; GVAR(allowGunbag) = 1;
}; };
class DMR_04_base_F: Rifle_Long_Base_F { class DMR_04_base_F: Rifle_Long_Base_F {
GVAR(allowGunbag) = 1; GVAR(allowGunbag) = 1;
}; };
class DMR_03_base_F: Rifle_Long_Base_F { class DMR_03_base_F: Rifle_Long_Base_F {
GVAR(allowGunbag) = 1; GVAR(allowGunbag) = 1;
}; };
class DMR_02_base_F: Rifle_Long_Base_F { class DMR_02_base_F: Rifle_Long_Base_F {
GVAR(allowGunbag) = 1; GVAR(allowGunbag) = 1;
}; };
class DMR_01_base_F: Rifle_Long_Base_F { class DMR_01_base_F: Rifle_Long_Base_F {
GVAR(allowGunbag) = 1; GVAR(allowGunbag) = 1;
}; };
class EBR_base_F: Rifle_Long_Base_F { class EBR_base_F: Rifle_Long_Base_F {
GVAR(allowGunbag) = 1; GVAR(allowGunbag) = 1;
}; };
}; };

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@ -1,14 +1,14 @@
#include "script_component.hpp" #include "script_component.hpp"
class CfgPatches { class CfgPatches {
class ADDON { class ADDON {
units[] = {"ACE_Gunbag", "ACE_Gunbag_tan"}; units[] = {"ACE_Gunbag", "ACE_Gunbag_tan"};
weapons[] = {}; weapons[] = {};
requiredVersion = REQUIRED_VERSION; requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_interaction", "ace_movement"}; requiredAddons[] = {"ace_interaction", "ace_movement"};
author[] = {"Ir0n1E"}; author[] = {"Ir0n1E"};
VERSION_CONFIG; VERSION_CONFIG;
}; };
}; };
#include "CfgEventHandlers.hpp" #include "CfgEventHandlers.hpp"

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@ -19,7 +19,7 @@ params ["_weapon","_items"];
private _mass = getNumber (configFile >> "CfgWeapons" >> _weapon >> "WeaponSlotsInfo" >> "mass"); private _mass = getNumber (configFile >> "CfgWeapons" >> _weapon >> "WeaponSlotsInfo" >> "mass");
{ {
_mass = _mass + getNumber (configFile >> "CfgWeapons" >> _x >> "ItemInfo" >> "mass"); _mass = _mass + getNumber (configFile >> "CfgWeapons" >> _x >> "ItemInfo" >> "mass");
} foreach _items; } foreach _items;
(_mass / 22) _mass

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@ -22,11 +22,11 @@ _result = -1;
_gunbag = backpackContainer _target; _gunbag = backpackContainer _target;
if(count (_gunbag getVariable [QGVAR(GunbagWeapon),[]]) <= 0 && {primaryWeapon _unit != ""} && {getNumber (configFile >> "CfgWeapons" >> primaryWeapon _unit >> QGVAR(allowGunbag)) == 1}) then { if(count (_gunbag getVariable [QGVAR(GunbagWeapon),[]]) <= 0 && {primaryWeapon _unit != ""} && {getNumber (configFile >> "CfgWeapons" >> primaryWeapon _unit >> QGVAR(allowGunbag)) == 1}) then {
_result = 0; _result = 0;
}; };
if(count (_gunbag getVariable [QGVAR(GunbagWeapon),[]]) >= 1 && {primaryWeapon _unit == ""}) then { if(count (_gunbag getVariable [QGVAR(GunbagWeapon),[]]) >= 1 && {primaryWeapon _unit == ""}) then {
_result = 1; _result = 1;
}; };
_result _result

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@ -18,9 +18,9 @@ params ["_unit"];
private _state = (backpackContainer _unit) getVariable [QGVAR(GunbagWeapon),[]]; private _state = (backpackContainer _unit) getVariable [QGVAR(GunbagWeapon),[]];
if (count _state <= 0) then { if (count _state <= 0) then {
[localize LSTRING(empty)] call EFUNC(common,displayTextStructured); [localize LSTRING(empty)] call EFUNC(common,displayTextStructured);
} else { } else {
private _weapon = (_state select 0) select 0; private _weapon = (_state select 0) select 0;
[getText (configFile >> "CfgWeapons" >> _weapon >> "displayname"), [getText (configFile >> "CfgWeapons" >> _weapon >> "displayname"),
getText (configFile >> "CfgWeapons" >> _weapon >> "picture")] call EFUNC(common,displayTextPicture); getText (configFile >> "CfgWeapons" >> _weapon >> "picture")] call EFUNC(common,displayTextPicture);
}; };

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@ -32,7 +32,7 @@ _items = [_state select 0, _state select 1, _state select 2, _state select 3];
if ((_magazine select 0) != "") then { if ((_magazine select 0) != "") then {
_unit addMagazine _magazine; _unit addMagazine _magazine;
}; };
_unit removeWeapon _weapon; _unit removeWeapon _weapon;
@ -41,5 +41,5 @@ _unit removeWeapon _weapon;
_gunbag setVariable [QGVAR(GunbagWeapon), [[_weapon], _items], true]; _gunbag setVariable [QGVAR(GunbagWeapon), [[_weapon], _items], true];
if(["ACE_Backpacks"] call EFUNC(common,isModLoaded)) then { if(["ACE_Backpacks"] call EFUNC(common,isModLoaded)) then {
[_unit, _target, backpackContainer _target] call EFUNC(backpacks,backpackOpened); [_unit, _target, backpackContainer _target] call EFUNC(backpacks,backpackOpened);
}; };

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@ -1,29 +1,29 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Project name="ACE"> <Project name="ACE">
<Package name="gunbag"> <Package name="gunbag">
<Key ID="STR_ACE_Gunbag_DisplayName"> <Key ID="STR_ACE_Gunbag_DisplayName">
<English>Gunbag</English> <English>Gunbag</English>
<German>Waffentasche</German> <German>Waffentasche</German>
</Key> </Key>
<Key ID="STR_ACE_Gunbag_DisplayName_Tan"> <Key ID="STR_ACE_Gunbag_DisplayName_Tan">
<English>Gunbag (Tan)</English> <English>Gunbag (Tan)</English>
<German>Waffentasche (Tan)</German> <German>Waffentasche (Tan)</German>
</Key> </Key>
<Key ID="STR_ACE_Gunbag_toGunbag"> <Key ID="STR_ACE_Gunbag_toGunbag">
<English>Put weapon into gunbag</English> <English>Put weapon into gunbag</English>
<German>Lege Waffe in Waffentasche</German> <German>Lege Waffe in Waffentasche</German>
</Key> </Key>
<Key ID="STR_ACE_Gunbag_offGunbag"> <Key ID="STR_ACE_Gunbag_offGunbag">
<English>Get weapon out of gunbag</English> <English>Get weapon out of gunbag</English>
<German>Hole Waffe aus Waffentasche</German> <German>Hole Waffe aus Waffentasche</German>
</Key> </Key>
<Key ID="STR_ACE_Gunbag_Status"> <Key ID="STR_ACE_Gunbag_Status">
<English>Status Gunbag</English> <English>Status Gunbag</English>
<German>Status Waffentasche</German> <German>Status Waffentasche</German>
</Key> </Key>
<Key ID="STR_ACE_Gunbag_empty"> <Key ID="STR_ACE_Gunbag_empty">
<English>Gunbag Empty</English> <English>Gunbag Empty</English>
<German>Waffentasche leer</German> <German>Waffentasche leer</German>
</Key> </Key>
</Package> </Package>
</Project> </Project>