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- Added isFeatureCameraActive to ace_common
- ace_goggles_fnc_externalCamera now checks for cameras made by a BI feature
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@ -107,6 +107,7 @@ PREP(isAutoWind);
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PREP(isAwake);
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PREP(isEngineer);
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PREP(isEOD);
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PREP(isFeatureCameraActive);
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PREP(isInBuilding);
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PREP(isModLoaded);
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PREP(isPlayer);
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31
addons/common/functions/fnc_isFeatureCameraActive.sqf
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31
addons/common/functions/fnc_isFeatureCameraActive.sqf
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@ -0,0 +1,31 @@
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/*
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* Author: Sniperwolf572
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*
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* Checks if one of the following BI feature cameras are active:
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*
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* - Classic camera (BIS_fnc_cameraOld)
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* - Splendid camera (BIS_fnc_camera)
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* - Arsenal camera (BIS_fnc_arsenal)
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* - Animation viewer (BIS_fnc_animViewer)
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* - Establishing shot (BIS_fnc_establishingShot)
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*
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* Arguments:
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* None
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*
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* Return value:
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* Is BI feature camera active (bool)
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*
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* Example:
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* call ace_common_fnc_isFeatureCameraActive;
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*
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*/
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#include "script_component.hpp"
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(
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!isNull (missionNamespace getVariable ["BIS_DEBUG_CAM", objNull]) || // Classic camera
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{!isNull (missionNamespace getVariable ["BIS_fnc_camera_cam", objNull])} || // Splendid camera
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{!isNull (uiNamespace getVariable ["BIS_fnc_arsenal_cam", objNull])} || // Arsenal camera
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{!isNull (uiNamespace getVariable ["BIS_fnc_animViewer_cam", objNull])} || // Animation viewer camera
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{!isNull (missionNamespace getVariable ["BIS_fnc_establishingShot_fakeUAV", objNull])} // Establishing shot camera
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)
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@ -16,4 +16,5 @@
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#include "script_component.hpp"
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if (GVAR(showInThirdPerson)) exitWith { false };
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(cameraView == "EXTERNAL" || cameraView == "GROUP")
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(cameraView in ["EXTERNAL", "GROUP"] || {call EFUNC(common,isFeatureCameraActive)})
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