mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
Changed: Debug drawing now follows the actual model. hit icon corrected for ATL
Added: some notes some places.
This commit is contained in:
parent
bc43861737
commit
c8f0150b98
@ -12,13 +12,12 @@ _vehicle = _vehicleData select 0;
|
||||
|
||||
_points = [];
|
||||
for [{_i=0}, {_i<(count _this)-1}, {_i=_i+3}] do {
|
||||
_points pushBack (_vehicle modelToWorldVisual
|
||||
[ parseNumber (_this select _i),
|
||||
_points pushBack [ parseNumber (_this select _i),
|
||||
parseNumber (_this select (_i+2)),
|
||||
parseNumber (_this select (_i+1))
|
||||
]);
|
||||
];
|
||||
};
|
||||
//TRACE_1("", _points);
|
||||
GVAR(debug_lines) pushBack [((_points select 0)), ((_points select 1))];
|
||||
GVAR(debug_lines) pushBack [((_points select 1)), ((_points select 2))];
|
||||
GVAR(debug_lines) pushBack [((_points select 2)), ((_points select 0))];
|
||||
GVAR(debug_lines) pushBack [_vehicle, ((_points select 0)), ((_points select 1))];
|
||||
GVAR(debug_lines) pushBack [_vehicle, ((_points select 1)), ((_points select 2))];
|
||||
GVAR(debug_lines) pushBack [_vehicle, ((_points select 2)), ((_points select 0))];
|
@ -1,5 +1,16 @@
|
||||
#include "script_component.hpp"
|
||||
|
||||
{
|
||||
drawLine3D [(_x select 0), (_x select 1), [1,1,1,1]];
|
||||
private["_vehicle", "_fromVector", "_toVector"];
|
||||
_vehicle = _x select 0;
|
||||
_fromVector = _x select 1;
|
||||
_toVector = _x select 2;
|
||||
if(!isNil "_vehicle") then {
|
||||
if((typeName _vehicle) == "OBJECT") then {
|
||||
_toVector = _vehicle modelToWorldVisual _toVector;
|
||||
_fromVector = _vehicle modelToWorldVisual _fromVector;
|
||||
};
|
||||
};
|
||||
|
||||
drawLine3D [_fromVector, _toVector, [1,1,1,1]];
|
||||
} forEach GVAR(debug_lines);
|
||||
|
@ -104,7 +104,7 @@ TRACE_1("", _result);
|
||||
|
||||
// Reverse the relatives
|
||||
_derp = _vehicle modelToWorldVisual _relImpactPosition;
|
||||
drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\select_target_ca.paa", [1,0,0,1], (ASLToATL _derp), 0.75, 0.75, 0, "", 0.5, 0.025, "TahomaB"];
|
||||
drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\select_target_ca.paa", [1,0,0,1], _derp, 0.75, 0.75, 0, "", 0.5, 0.025, "TahomaB"];
|
||||
}, 0,
|
||||
[_vehicle, _impactPosition, _impactVelocity, _relImpactPosition, _relImpactVelocity]
|
||||
] call CBA_fnc_addPerFrameHandler;
|
||||
|
2162
extensions/tests/anim_test/anim_test_universal.txt
Normal file
2162
extensions/tests/anim_test/anim_test_universal.txt
Normal file
File diff suppressed because it is too large
Load Diff
43
extras/vehicledamage/notes.txt
Normal file
43
extras/vehicledamage/notes.txt
Normal file
@ -0,0 +1,43 @@
|
||||
hit event -
|
||||
projectileType determines penetration processor
|
||||
vehicle calls penetration.process()
|
||||
projectile types damage type(s) determine damage processors
|
||||
vehicle calls damage.process(penetration.result[0], damage.results)
|
||||
vehicle calls damage.process(penetration.result[1], damage.results)
|
||||
vehicle calls damage.process(penetration.result[2], damage.results)
|
||||
vehicle sends arma3 damage.results
|
||||
|
||||
|
||||
|
||||
|
||||
Longrod penetrator hit:
|
||||
runs penetration::longrod.process()
|
||||
longrod.process() returns damage.heat, damage.pressure, damage.fragments
|
||||
damage.heat = thermal result
|
||||
selection->heat
|
||||
selection->heat
|
||||
damage.pressure = pressure result
|
||||
selection->pressure
|
||||
selection->pressure
|
||||
damage.fragments
|
||||
spawns damage.fragment
|
||||
selection->hit
|
||||
spawns penetration.fragment
|
||||
selection->kinetic
|
||||
selection->heat
|
||||
spawns damage.fragment
|
||||
selection->hit
|
||||
spawns penetration.fragment
|
||||
selection->kinetic
|
||||
selection->heat
|
||||
|
||||
->
|
||||
result set:
|
||||
selection->pressure
|
||||
selection->pressure
|
||||
selection->heat
|
||||
selection->heat
|
||||
selection->kinetic
|
||||
selection->kenetic
|
||||
|
||||
results roll up into an abstract array to arma with selections
|
Loading…
Reference in New Issue
Block a user