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Move vitals loop statemachine events into switch statement (#6443)
- Induce cardiac arrest if unit blood volume drops below half
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@ -26,6 +26,7 @@
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#define BLOOD_VOLUME_CLASS_2_HEMORRHAGE 5.100 // lost more than 15% blood, Class II Hemorrhage
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#define BLOOD_VOLUME_CLASS_3_HEMORRHAGE 4.200 // lost more than 30% blood, Class III Hemorrhage
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#define BLOOD_VOLUME_CLASS_4_HEMORRHAGE 3.600 // lost more than 40% blood, Class IV Hemorrhage
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#define BLOOD_VOLUME_FATAL 3.0 // Lost more than 50% blood, Fatal
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// IV Change per second calculation:
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// 250 ml should take 60 seconds to fill. 250 ml / 60 s ~ 4.1667 ml/s.
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@ -75,6 +75,7 @@ private _bodyPartVisParams = [_unit, false, false, false, false]; // params arra
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#endif
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if (_bodyPartNToAdd == 0 && {_woundDamage > LETHAL_HEAD_DAMAGE_THRESHOLD}) then {
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TRACE_2("FatalInjury",_unit,_woundDamage);
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[QEGVAR(medical,FatalInjury), _unit] call CBA_fnc_localEvent;
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};
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@ -125,6 +125,7 @@ private _woundsCreated = [];
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#endif
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if (_bodyPartNToAdd == 0 && {_woundDamage > LETHAL_HEAD_DAMAGE_THRESHOLD}) then {
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TRACE_2("FatalInjury",_unit,_woundDamage);
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[QEGVAR(medical,FatalInjury), _unit] call CBA_fnc_localEvent;
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};
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@ -51,9 +51,6 @@ if (_hemorrhage != GET_HEMORRHAGE(_unit)) then {
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private _bloodLoss = GET_BLOOD_LOSS(_unit);
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if (_bloodLoss > 0) then {
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_unit setVariable [QGVAR(bloodloss), _bloodLoss, _syncValues];
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[QEGVAR(medical,Injury), _unit] call CBA_fnc_localEvent;
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if !IS_BLEEDING(_unit) then {
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_unit setVariable [VAR_IS_BLEEDING, true, true];
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};
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@ -85,10 +82,43 @@ private _heartRate = [_unit, _deltaT, _syncValues] call FUNC(updateHeartRate);
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private _bloodPressure = GET_BLOOD_PRESSURE(_unit);
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_unit setVariable [VAR_BLOOD_PRESS, _bloodPressure, _syncValues];
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_bloodPressure params ["_bloodPressureL", "_bloodPressureH"];
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private _cardiacOutput = [_unit] call EFUNC(medical_status,getCardiacOutput);
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if (_bloodLoss > BLOOD_LOSS_KNOCK_OUT_THRESHOLD * _cardiacOutput) then {
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switch (true) do {
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case (_bloodVolume < BLOOD_VOLUME_FATAL): {
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TRACE_3("BloodVolume Fatal",_unit,BLOOD_VOLUME_FATAL,_bloodVolume);
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[QEGVAR(medical,FatalVitals), _unit] call CBA_fnc_localEvent;
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};
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case (_heartRate < 20): {
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TRACE_2("heartRate Fatal",_unit,_heartRate);
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[QEGVAR(medical,FatalVitals), _unit] call CBA_fnc_localEvent;
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};
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case (_heartRate < 20): {
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TRACE_2("heartRate Fatal",_unit,_heartRate);
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[QEGVAR(medical,FatalVitals), _unit] call CBA_fnc_localEvent;
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};
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case (_bloodPressureH < 50): {
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TRACE_2("bloodPressureH Fatal",_unit,_bloodPressureH);
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[QEGVAR(medical,FatalVitals), _unit] call CBA_fnc_localEvent;
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};
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case (_bloodPressureL < 40): {
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[QEGVAR(medical,CriticalVitals), _unit] call CBA_fnc_localEvent;
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};
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case (_heartRate < 30): {
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[QEGVAR(medical,CriticalVitals), _unit] call CBA_fnc_localEvent;
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};
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case (_bloodLoss > BLOOD_LOSS_KNOCK_OUT_THRESHOLD * _cardiacOutput): {
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[QEGVAR(medical,CriticalVitals), _unit] call CBA_fnc_localEvent;
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};
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case (_bloodLoss > 0): {
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[QEGVAR(medical,Injury), _unit] call CBA_fnc_localEvent;
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};
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case (_inPain): {
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[QEGVAR(medical,Injury), _unit] call CBA_fnc_localEvent;
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};
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};
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#ifdef DEBUG_MODE_FULL
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if (!isPlayer _unit) then {
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@ -96,12 +126,4 @@ if (!isPlayer _unit) then {
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};
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#endif
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_bloodPressure params ["_bloodPressureL", "_bloodPressureH"];
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if (_bloodPressureL < 40 || {_heartRate < 30}) then {
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[QEGVAR(medical,CriticalVitals), _unit] call CBA_fnc_localEvent;
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};
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if ((_heartRate < 20) || {_heartRate > 220} || {_bloodPressureH < 50}) then {
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[QEGVAR(medical,FatalVitals), _unit] call CBA_fnc_localEvent;
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};
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END_COUNTER(Vitals);
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@ -2,7 +2,7 @@
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#define COMPONENT_BEAUTIFIED Medical Vitals
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#include "\z\ace\addons\main\script_mod.hpp"
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// #define DEBUG_MODE_FULL
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#define DEBUG_MODE_FULL
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#define DISABLE_COMPILE_CACHE
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// #define ENABLE_PERFORMANCE_COUNTERS
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