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Fix merge (was moved to XEH_postInitServer)
Use short circuit for loadout change and add note
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@ -1,23 +1,5 @@
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#include "script_component.hpp"
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//Delete map glow lights from disconnecting players #2810
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if (isServer) then {
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addMissionEventHandler ["HandleDisconnect",{
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params ["_disconnectedPlayer"];
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if ((!GVAR(mapGlow)) || {isNull _disconnectedPlayer}) exitWith {};
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{
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if (_x isKindOf "ACE_FlashlightProxy_White") then {
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// ACE_LOGINFO_2("Deleting leftover light [%1:%2] from DC player [%3]", _x, typeOf _x, _disconnectedPlayer);
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detach _x;
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deleteVehicle _x;
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};
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} forEach attachedObjects _disconnectedPlayer;
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nil
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}];
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};
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// Exit on Headless as well
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if (!hasInterface) exitWith {};
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@ -98,10 +80,10 @@ call FUNC(determineZoom);
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if (GVAR(mapIllumination)) then {
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["loadout", {
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params ["_player", ""];
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private _flashlightItems = [_player] call FUNC(getUnitFlashlights);
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private _unitLight = _player getVariable [QGVAR(flashlight), ["", objNull]];
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_unitLight params ["_flashlight", "_glow"];
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if (!(_flashlight isEqualTo "") && {!(_flashlight in _flashlightItems)}) then {
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if ((_flashlight != "") && {!(_flashlight in ([_player] call FUNC(getUnitFlashlights)))}) then {
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// remove the current glow if the unit suddenly lost it's flashlight
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if (!isNull _glow) then {
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_glow = [_player, "", false] call FUNC(flashlightGlow);
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};
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@ -110,7 +92,7 @@ call FUNC(determineZoom);
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}] call CBA_fnc_addPlayerEventHandler;
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if (GVAR(mapGlow)) then {
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["ace_visibleMapChanged", {
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["visibleMap", {
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params ["_player", "_mapOn"];
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private _unitLight = _player getVariable [QGVAR(flashlight), ["", objNull]];
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_unitLight params ["_flashlight", "_glow"];
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@ -125,7 +107,7 @@ call FUNC(determineZoom);
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[_player, ""] call FUNC(flashlightGlow);
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};
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};
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}] call CBA_fnc_addEventHandler;
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}] call CBA_fnc_addPlayerEventHandler;
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};
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};
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}] call CBA_fnc_addEventHandler;
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