From ca99b61b6291a5a310ac61a5b2f386704c53a859 Mon Sep 17 00:00:00 2001 From: Dharma Bellamkonda Date: Thu, 14 May 2015 14:27:09 -0600 Subject: [PATCH] Improve advanced ballistics documenation Incorporated feedback from @ulteq --- documentation/feature/advanced_ballistics.md | 16 +++++++++++++++- 1 file changed, 15 insertions(+), 1 deletion(-) diff --git a/documentation/feature/advanced_ballistics.md b/documentation/feature/advanced_ballistics.md index 449f4027d8..575ded2976 100644 --- a/documentation/feature/advanced_ballistics.md +++ b/documentation/feature/advanced_ballistics.md @@ -6,7 +6,21 @@ parent: wiki --- # Overview ## Advanced ballistics simulation -Advanced ballistics changes above and beyond the ballistics module. Bullet characteristics, barrel length, air temperature, barometric pressure, ammo temperature and air drag are all used to dynamically calculate ballistics. +Advanced ballistics changes above and beyond the ballistics module. Bullet velocity and flight paths are dynamically simulated in response to the following factors: + +- Ambient air pressure, temperature and humidity +- Wind drift +- [Magnus effect](https://en.wikipedia.org/wiki/Magnus_effect) (spin drift) +- [Coriolis effect](https://en.wikipedia.org/wiki/Coriolis_effect) and [Eötvös effect](https://en.wikipedia.org/wiki/Eotvos_effect) (Earth rotation) +- Loss of stability during transonic flight +- Ammo temperature +- Barrel length + +## Advanced drag model +Realistic drag modeling based on the G Model and real-world ballistic coefficient data. + +## Wind simulation +Wind speed varies with altitude. Terrain features, buildings and other objects disrupt the wind. ## Protractor Adds a protractor for quick reference when sniping.