diff --git a/documentation/feature/windeflection.md b/documentation/feature/windeflection.md index 35e9e772f2..386bd849c2 100644 --- a/documentation/feature/windeflection.md +++ b/documentation/feature/windeflection.md @@ -6,16 +6,21 @@ group: feature parent: wiki --- -## Overview +## 1. Overview -Wind Deflection is enabled by default. This feature simulates the wind deflection of projectiles and is designed to work independently or in conjunction with the Advanced Ballistic feature. +Wind Deflection is enabled by default. This feature simulates the wind deflection of projectiles fired by players and is designed to work independently or in conjunction with the Advanced Ballistic feature. + +
+
Note:
+

The only affected projectiles are bullets and grenades. Mortar shells, tank shells, missiles and rockets are not affected.

+
-## Usage +## 2. Usage Wind Deflection can be disabled or modified via a Module in the 2D editor. -## Dependencies +## 3. Dependencies `ace_weather` diff --git a/documentation/missionmaker/modules.md b/documentation/missionmaker/modules.md index 4552478714..2d7a7d80c1 100644 --- a/documentation/missionmaker/modules.md +++ b/documentation/missionmaker/modules.md @@ -338,7 +338,12 @@ This module allows you to define when wind deflection is active.
Note:
-

Wind Deflection doesn't work in combination with Advanced Ballistics. If the Advanced Ballistics module is placed Wind deflection will exit and won't trigger.

+

Wind Deflection is compatible with Advanced Ballistics and allows the following combinations: +

**Settings:**