From 154aa75c0cb4d9c59a17d1a3724cec3241cb039b Mon Sep 17 00:00:00 2001 From: BullHorn Date: Sat, 16 May 2015 16:26:35 +0300 Subject: [PATCH 1/2] Documentation: update Windeflection Edit correct info about compatibility with Advanced Ballistics Add lsit of affected and unaffected projectiles --- documentation/feature/windeflection.md | 7 ++++++- documentation/missionmaker/modules.md | 7 ++++++- 2 files changed, 12 insertions(+), 2 deletions(-) diff --git a/documentation/feature/windeflection.md b/documentation/feature/windeflection.md index 35e9e772f2..894d780b12 100644 --- a/documentation/feature/windeflection.md +++ b/documentation/feature/windeflection.md @@ -8,7 +8,12 @@ parent: wiki ## Overview -Wind Deflection is enabled by default. This feature simulates the wind deflection of projectiles and is designed to work independently or in conjunction with the Advanced Ballistic feature. +Wind Deflection is enabled by default. This feature simulates the wind deflection of projectiles fired by players or vehicles and is designed to work independently or in conjunction with the Advanced Ballistic feature. + +
+
Note:
+

The only affected projectiles are bullets and grenades. Mortar shells, tank shells, missiles and rockets are not affected.

+
## Usage diff --git a/documentation/missionmaker/modules.md b/documentation/missionmaker/modules.md index 4552478714..2d7a7d80c1 100644 --- a/documentation/missionmaker/modules.md +++ b/documentation/missionmaker/modules.md @@ -338,7 +338,12 @@ This module allows you to define when wind deflection is active.
Note:
-

Wind Deflection doesn't work in combination with Advanced Ballistics. If the Advanced Ballistics module is placed Wind deflection will exit and won't trigger.

+

Wind Deflection is compatible with Advanced Ballistics and allows the following combinations: +

**Settings:** From 388aea94653b5fea1478d531b8f7092811281ce0 Mon Sep 17 00:00:00 2001 From: BullHorn Date: Sat, 16 May 2015 17:40:22 +0300 Subject: [PATCH 2/2] Documentation: Update windeflection.md Remove redundancy Follow documentation guidelines --- documentation/feature/windeflection.md | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/documentation/feature/windeflection.md b/documentation/feature/windeflection.md index 894d780b12..386bd849c2 100644 --- a/documentation/feature/windeflection.md +++ b/documentation/feature/windeflection.md @@ -6,9 +6,9 @@ group: feature parent: wiki --- -## Overview +## 1. Overview -Wind Deflection is enabled by default. This feature simulates the wind deflection of projectiles fired by players or vehicles and is designed to work independently or in conjunction with the Advanced Ballistic feature. +Wind Deflection is enabled by default. This feature simulates the wind deflection of projectiles fired by players and is designed to work independently or in conjunction with the Advanced Ballistic feature.
Note:
@@ -16,11 +16,11 @@ Wind Deflection is enabled by default. This feature simulates the wind deflectio
-## Usage +## 2. Usage Wind Deflection can be disabled or modified via a Module in the 2D editor. -## Dependencies +## 3. Dependencies `ace_weather`